Intel Arc A310E vs NVIDIA GeForce RTX 4060 Max-Q Comparison

Intel
GPU

Intel Arc A310E

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 4060 Max-Q

CORE STATE AD107
VRAM 8 GB
CLOCK SPEED 1470 MHz
TDP 35 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Arc A310E vs NVIDIA GeForce RTX 4060 Max-Q

Head-to-Head Benchmarks

The recorded data shows no direct head-to-head benchmark results between the Intel Arc A310E and the NVIDIA GeForce RTX 4060 Max-Q. Both entries carry an empty benchmarks array and a head-to-head list with zero entries. Consequently, the wins counter registers zero for each product. This absence of measured comparison data means the analysis must rely entirely on the architectural and specification differences captured in the database.

What the database does provide is a percentile ranking against all GPUs. Both products sit at the 50th percentile, indicating they occupy the median position in the overall performance distribution. This parity in percentile suggests that, despite their vastly different configurations, the database places them in the same broad performance tier. However, the lack of actual benchmark scores (both show an average benchmark score of zero) prevents any quantitative ranking between the two.

The most striking contrast emerges from raw compute figures. The RTX 4060 Max-Q delivers 9.032 TFLOPS of FP32 throughput, while the Arc A310E manages 3.072 TFLOPS. That difference translates to the NVIDIA part providing roughly three times the single-precision compute capacity. In FP16 workloads, the gap narrows slightly: the RTX 4060 Max-Q maintains 9.032 TFLOPS with a 1:1 ratio, while the Arc A310E reaches 6.144 TFLOPS using a 2:1 ratio. The RTX part still leads, but the Arc's dedicated FP16 path reduces the deficit to about 1.5 times.

Memory bandwidth shows a similarly decisive separation. The RTX 4060 Max-Q accesses 256.0 GB/s across a 128-bit bus, exactly double the Arc A310E's 124.0 GB/s over a 64-bit interface. The NVIDIA card also carries 8 GB of GDDR6 memory versus 4 GB on the Intel part. For texture and pixel throughput, the RTX 4060 Max-Q posts 141.1 GTexel/s and 70.56 GPixel/s, compared to 64.00 GTexel/s and 32.00 GPixel/s on the Arc A310E. Every throughput metric in the database favors the NVIDIA product by a factor of roughly two to three.

FAQ

Q: Which product has the higher FP32 compute throughput?

A: The NVIDIA GeForce RTX 4060 Max-Q delivers 9.032 TFLOPS, while the Intel Arc A310E provides 3.072 TFLOPS. The NVIDIA part leads by a margin of approximately 2.94 times.

Q: How does memory capacity and bandwidth compare?

A: The RTX 4060 Max-Q offers 8 GB of GDDR6 memory with a 256.0 GB/s bandwidth over a 128-bit bus. The Arc A310E has 4 GB of GDDR6 with 124.0 GB/s over a 64-bit bus. The NVIDIA card doubles the bus width, capacity, and bandwidth.

Q: Are both GPUs on the same manufacturing node?

A: No. The Intel Arc A310E uses a 6 nm process at TSMC, while the NVIDIA GeForce RTX 4060 Max-Q uses a 5 nm process, also at TSMC. The transistor density reflects this: 45.9M / mm² for Intel versus 118.9M / mm² for NVIDIA.

Q: What are the power requirements for each card?

A: The Arc A310E has a TDP of 75 W with a suggested power supply of 250 W. The RTX 4060 Max-Q has a TDP of 35 W and lists no suggested power supply, consistent with its IGP (integrated graphics processor) form factor.

Q: Which GPU has more shading units and ray tracing cores?

A: The RTX 4060 Max-Q contains 3072 shading units and 24 ray tracing cores. The Arc A310E has 768 shading units and 6 ray tracing cores. NVIDIA also includes 96 tensor cores, a feature absent from the Intel specification.

Q: What is the production status of each product?

A: The Intel Arc A310E is listed as end-of-life, with a release date of 2024-03-31. The NVIDIA GeForce RTX 4060 Max-Q remains active, released on 2023-01-02.

Architecture Differences

The two GPUs represent fundamentally different architectural generations and design philosophies. Intel's Arc A310E uses the Xe-HPG architecture on the DG2-128 chip, part of the Alchemist generation within the Arc 3 series. NVIDIA's RTX 4060 Max-Q employs the Ada Lovelace architecture on the AD107 chip, belonging to the GeForce 40 Mobile series.

The transistor counts reveal the scale of the NVIDIA design. The AD107 packs 18,900 million transistors on a 159 mm² die, yielding a density of 118.9M / mm². The Intel DG2-128 contains 7,200 million transistors on a 157 mm² die, for a density of 45.9M / mm². Despite nearly identical die sizes, the NVIDIA chip crams 2.6 times more transistors into the same area, a direct consequence of the 5 nm process versus Intel's 6 nm node.

Ray tracing hardware differs sharply. The RTX 4060 Max-Q includes 24 dedicated ray tracing cores plus 96 tensor cores for AI acceleration. The Arc A310E has 6 ray tracing cores and no tensor core entry. This structural difference suggests NVIDIA's design targets a broader range of accelerated workloads, including DLSS-style AI upscaling, while Intel's implementation focuses on baseline ray tracing support.

The shading architecture also diverges. NVIDIA fields 3072 shading units, 96 texture mapping units, and 48 raster operation units. Intel counters with 768 shading units, 32 TMUs, and 16 ROPs. The NVIDIA configuration provides exactly four times the shading units, three times the TMUs, and three times the ROPs. These ratios align closely with the FP32 throughput difference, confirming that the RTX 4060 Max-Q's advantage stems from a wider, more parallel execution fabric.

FP16 processing reveals a philosophical split. The Arc A310E uses a 2:1 ratio, doubling its FP32 rate to achieve 6.144 TFLOPS. The RTX 4060 Max-Q runs FP16 at a 1:1 ratio, matching its FP32 output at 9.032 TFLOPS. Intel's approach dedicates fewer resources to FP16 but gains efficiency through rate doubling, while NVIDIA treats FP16 as a first-class citizen with full throughput.

Specification Differences

The database records several fields where the two products diverge. Process node differs: Intel uses 6 nm, NVIDIA uses 5 nm. Transistor count shows 7,200 million for Intel versus 18,900 million for NVIDIA. Die size remains nearly identical at 157 mm² versus 159 mm², but transistor density jumps from 45.9M / mm² to 118.9M / mm².

Clock speeds tell a different story. The Arc A310E runs at a fixed 2000 MHz for both base and boost, with memory at 1937 MHz (15.5 Gbps effective). The RTX 4060 Max-Q has a base clock of 1140 MHz and a boost of 1470 MHz, with memory at 2000 MHz (16 Gbps effective). Intel's GPU operates at higher core clocks, yet the NVIDIA part still dominates throughput due to its wider execution resources.

Memory specifications diverge completely. The Arc A310E uses 4 GB GDDR6 on a 64-bit bus for 124.0 GB/s. The RTX 4060 Max-Q uses 8 GB GDDR6 on a 128-bit bus for 256.0 GB/s. Both use GDDR6, but capacity, bus width, and bandwidth all favor NVIDIA.

Compute resources show a 4x gap in shading units (768 versus 3072), a 3x gap in TMUs (32 versus 96), and a 3x gap in ROPs (16 versus 48). Ray tracing cores number 6 versus 24, and NVIDIA adds 96 tensor cores where Intel lists none. Pixel rate stands at 32.00 GPixel/s versus 70.56 GPixel/s, while texture rate reads 64.00 GTexel/s versus 141.1 GTexel/s.

Power and physical design differ markedly. The Arc A310E consumes 75 W with a suggested 250 W power supply, fitting a single-slot form factor measuring 168 mm in length, 69 mm in height, and 20 mm in width. The RTX 4060 Max-Q draws only 35 W, carries an IGP form factor with no dimensions listed, and requires no power connectors. Both use PCIe 4.0 x8 interfaces. Display outputs diverge: Intel provides 4x mini-DisplayPort 2.0, while NVIDIA lists "Portable Device Dependent."

Production status separates the pair. Intel's Arc A310E is end-of-life, released 2024-03-31, with Xe Graphics as predecessor and Battlemage as successor. NVIDIA's RTX 4060 Max-Q is active, released 2023-01-02, with GeForce 30 Mobile as predecessor and GeForce 50 Mobile as successor.

Where Each One Wins

The RTX 4060 Max-Q wins across every measured performance metric in the database. FP32 compute, FP16 compute, texture rate, pixel rate, memory bandwidth, shading units, and ray tracing capacity all favor NVIDIA. The margin ranges from roughly 1.5 times in FP16 to nearly 3 times in FP32, shading units, and bandwidth. For any workload that depends on raw throughput, the data points squarely to the NVIDIA part.

The Arc A310E claims advantages in specific non-performance areas. Its core clock runs at 2000 MHz, substantially higher than the RTX 4060 Max-Q's 1470 MHz boost. The Arc also provides four dedicated mini-DisplayPort 2.0 outputs, a fixed desktop-style connectivity option that the NVIDIA mobile part lacks entirely. The Intel card's single-slot, 168 mm length design fits standard expansion slots, whereas the RTX 4060 Max-Q's IGP form factor targets portable devices.

Power characteristics split the field. The RTX 4060 Max-Q draws 35 W, less than half the Arc A310E's 75 W. This lower power envelope, combined with no power connector requirement, suits thin-and-light notebooks. The Arc A310E's higher power budget and suggested 250 W power supply indicate a more traditional desktop installation.

The transistor density advantage belongs to NVIDIA at 118.9M / mm² versus 45.9M / mm², reflecting the more advanced 5 nm process. This density enables the RTX 4060 Max-Q to deliver superior performance at lower power, a combination the Arc A310E cannot match. The Arc's higher clock speed partially compensates, but the execution width deficit proves insurmountable.

The Verdict

The database presents a clear performance hierarchy. The NVIDIA GeForce RTX 4060 Max-Q outperforms the Intel Arc A310E in every computational category recorded. FP32 throughput stands at 9.032 TFLOPS versus 3.072 TFLOPS, memory bandwidth at 256.0 GB/s versus 124.0 GB/s, and texture rate at 141.1 GTexel/s versus 64.00 GTexel/s. The RTX part also doubles memory capacity to 8 GB and quadruples shading units to 3072.

The Arc A310E retains relevance through its desktop-oriented design. Four mini-DisplayPort 2.0 outputs, a fixed single-slot footprint, and a 2000 MHz core clock provide tangible benefits for systems requiring direct display connectivity. Its end-of-life status, however, signals limited future support, while the RTX 4060 Max-Q remains active.

For portable devices, the RTX 4060 Max-Q's 35 W power draw and IGP form factor align with mobile constraints. The Arc A310E's 75 W TDP and physical dimensions preclude such integration. The data suggests the NVIDIA product serves any application demanding compute, memory, or ray tracing performance, while the Intel part fits niche desktop roles with specific display requirements.

The 50th percentile ranking for both products indicates comparable overall standing in the database's GPU hierarchy, but the absence of benchmark scores leaves that ranking unsupported by measured data. What the specifications confirm is a two-to-threefold performance gap favoring NVIDIA across all throughput metrics. The Arc A310E's higher clocks and display outputs do not offset that deficit. Any user selecting between these two should base the decision on the RTX 4060 Max-Q's superior compute and memory resources, unless the Arc's desktop connectivity and end-of-life availability specifically match a fixed installation need.

DETAILED SPECIFICATIONS

SPECIFICATION
A310E
RTX 4060 Max-Q
Core Specs
Shading Units
768
3,072 +300.0%
Shaders
768
3,072 +300.0%
TMUs
32
96 +200.0%
ROPs
16
48 +200.0%
SM Count
24
Execution Units
96
Clocks
Base Clock
2000 MHz
1140 MHz
Boost Clock
2000 MHz
1470 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR6
GDDR6
Memory Bus
64 bit
128 bit
Bandwidth
124.0 GB/s
256.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
4 MB
32 MB
Performance
Pixel Rate
32.00 GPixel/s
70.56 GPixel/s
Texture Rate
64.00 GTexel/s
141.1 GTexel/s
FP32 (TFLOPS)
3.072 TFLOPS
9.032 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:4)
141.1 GFLOPS (1:64)
FP16 (TFLOPS)
6.144 TFLOPS (2:1)
9.032 TFLOPS (1:1)
AI/RT
RT Cores
6
24 +300.0%
Tensor Cores
96
XMX Cores
96
Power
TDP
75 W
35 W
TDP (W)
75
35 -53.3%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Xe-HPG
Ada Lovelace
GPU Name
DG2-128
AD107
Generation
Alchemist (Arc 3)
GeForce 40 Mobile
Process Size
6 nm
5 nm
Transistors
7,200 million
18,900 million
Die Size
157 mm²
159 mm²
Foundry
TSMC
TSMC
Density
45.9M / mm²
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.6
6.8
Physical
Slot Width
Single-slot
IGP
Length
168 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
4x mini-DisplayPort 2.0
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x8
Other
Production
End-of-life
Active
Predecessor
Xe Graphics
GeForce 30 Mobile
Successor
Battlemage
GeForce 50 Mobile
View Arc A310E Details View GeForce RTX 4060 Max-Q Details