Intel Arc A310E vs Intel Arc Graphics 4 Xe Mobile Comparison

Intel
GPU

Intel Arc A310E

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024
VS
Intel
GPU

Arc Graphics 4 Xe Mobile

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026

Analysis: Intel Arc A310E vs Intel Arc Graphics 4 Xe Mobile

Head-to-Head Benchmarks

The database records no direct head-to-head benchmark results between the Intel Arc A310E and the Intel Arc Graphics 4 Xe Mobile. Both entries carry an average benchmark score of zero and a percentile rank of 50 against all GPUs, with no nearest rivals listed. Consequently, the quantitative comparison must rely entirely on the recorded specification deltas rather than measured performance outcomes.

The most decisive advantage for the Arc A310E lies in raw compute throughput. Its FP32 rating of 3.072 TFLOPS exceeds the 2.355 TFLOPS of the mobile part by roughly 30%. That advantage carries over to FP16 performance, where the A310E delivers 6.144 TFLOPS versus 4.710 TFLOPS for the Arc Graphics 4 Xe Mobile, again a margin of about 30%. The A310E also fields 768 shading units against 512, a 50% increase in execution resources. Texture rate favors the discrete card at 64.00 GTexel/s versus 73.60 GTexel/s for the integrated part, a surprising result given the mobile chip's higher pixel rate. The A310E reaches 32.00 GPixel/s while the mobile GPU manages 36.80 GPixel/s, indicating the integrated part has a slight edge in rasterization throughput per clock.

Memory configuration separates the two decisively. The Arc A310E carries 4 GB of dedicated GDDR6 memory on a 64-bit bus, yielding 124.0 GB/s of bandwidth. The Arc Graphics 4 Xe Mobile uses system shared memory, with bandwidth described as system dependent and therefore variable based on the host platform. This structural difference means the discrete card delivers predictable, dedicated bandwidth, while the integrated solution depends entirely on the laptop's memory subsystem.

Clock behavior also differs sharply. The A310E runs at a fixed 2000 MHz for both base and boost, suggesting a steady-state design. The mobile part starts at a 300 MHz base and boosts to 2300 MHz, a much wider dynamic range that allows aggressive power management. The mobile GPU's boost clock is 15% higher than the A310E's sustained clock, but the integrated part's lower base clock indicates it spends significant time at reduced frequencies when idle or lightly loaded.

The Verdict

The data points to distinct roles for each product. The Intel Arc A310E, with its 75 W TDP, dedicated 4 GB GDDR6 memory, and 124.0 GB/s bandwidth, is positioned for systems requiring consistent, isolated graphics performance without reliance on host memory. Its 3.072 TFLOPS FP32 throughput and 6 RT cores give it a clear edge in compute-heavy workloads and ray-traced rendering, provided the application can fit within the 4 GB frame buffer.

The Intel Arc Graphics 4 Xe Mobile, rated at 25 W TDP, is an integrated solution built into the Panther Lake processor. Its 2.355 TFLOPS FP32 performance is lower, but its 36.80 GPixel/s pixel rate and 73.60 GTexel/s texture rate exceed the discrete card in those specific metrics. The mobile part also boosts to 2300 MHz, 300 MHz higher than the A310E's peak, and uses system shared memory that can scale with the host platform's RAM capacity.

Benchmark results indicate the A310E suits desktop or embedded deployments where dedicated memory and sustained clocks matter more than power efficiency. The mobile GPU suits thin-and-light laptops where the 25 W TDP and integrated design eliminate the need for a separate graphics card. The production status confirms this split: the A310E is end-of-life, while the mobile part is active.

Architecture Differences

The Arc A310E uses the DG2-128 chip built on Xe-HPG architecture, fabricated by TSMC on a 6 nm process. The die contains 7,200 million transistors across 157 mm², yielding a transistor density of 45.9M per mm². This chip belongs to the Alchemist generation, specifically the Arc 3 tier.

The Arc Graphics 4 Xe Mobile uses the Panther Lake chip built on Xe3-LPG architecture, fabricated by Intel on a 3 nm process. The database lists transistor count and die size as unknown, so no density figure is recorded. This part belongs to the Arc Graphics-M generation under the Panther Lake codename.

The A310E includes 6 RT cores, while the mobile part includes 4. Both deliver DirectX 12 Ultimate (12_2) support, OpenGL 4.6, and Vulkan 1.4, so API feature levels match. The A310E connects via PCIe 4.0 x8, while the mobile part uses an integrated graphics path with no separate bus interface. Display outputs differ as well: the A310E provides 4x mini-DisplayPort 2.0, while the mobile GPU's outputs are portable device dependent.

The manufacturing and integration approaches reflect the products' intended environments. A discrete card with its own memory, power delivery, and cooling sits in a PCIe slot. An integrated GPU shares the processor package, uses system memory, and draws from the same power budget as the CPU.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The Intel Arc A310E delivers 3.072 TFLOPS FP32, which is approximately 30% higher than the 2.355 TFLOPS of the Intel Arc Graphics 4 Xe Mobile.

Q: How do the memory configurations differ?

A: The A310E uses 4 GB of dedicated GDDR6 memory on a 64-bit bus with 124.0 GB/s bandwidth. The mobile GPU uses system shared memory, with bandwidth listed as system dependent.

Q: What is the TDP difference between the two?

A: The A310E is rated at 75 W, while the Arc Graphics 4 Xe Mobile is rated at 25 W. The mobile part consumes one-third of the power of the discrete card.

Q: Which part has more shading units and RT cores?

A: The A310E has 768 shading units and 6 RT cores. The mobile GPU has 512 shading units and 4 RT cores.

Q: Do both support the same graphics APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What are the production statuses?

A: The A310E is marked end-of-life, while the Arc Graphics 4 Xe Mobile is marked active.

Where Each One Wins

The Arc A310E wins in raw compute, dedicated memory bandwidth, and ray tracing resources. Its 3.072 TFLOPS FP32 and 6.144 TFLOPS FP16 figures outpace the mobile part by roughly 30%. The 124.0 GB/s bandwidth from dedicated GDDR6 ensures predictable memory performance that does not depend on other system activity. The 6 RT cores versus 4 gives the discrete card additional hardware for ray-traced workloads. The A310E also offers a fixed 2000 MHz clock, meaning sustained performance without boost variability, and its 4x mini-DisplayPort 2.0 outputs support multi-display desktop setups.

The Arc Graphics 4 Xe Mobile wins in pixel throughput, texture throughput, and power efficiency. Its 36.80 GPixel/s pixel rate exceeds the A310E's 32.00 GPixel/s by 15%. Its 73.60 GTexel/s texture rate is 15% higher than the 64.00 GTexel/s of the discrete card. The 25 W TDP is one-third of the A310E's 75 W, making it suitable for compact laptops. The 2300 MHz boost clock provides headroom for burst performance when power and thermal limits allow. System shared memory means the GPU can access whatever RAM the host provides, rather than being limited to a fixed 4 GB allocation.

The A310E's 157 mm² die and 7,200 million transistors on 6 nm indicate a larger, more complex chip. The mobile part's 3 nm Intel process and unknown die size suggest a more modern fabrication node, though the database provides no transistor count for direct comparison. Both GPUs match on texture mapping units (32) and ROPs (16), so the differences in pixel and texture rates come from clock speed and architecture efficiency rather than resource counts.

Specification Differences

| Specification | Intel Arc A310E | Intel Arc Graphics 4 Xe Mobile |

|---|---|---|

| Chip | DG2-128 | Panther Lake |

| Architecture | Xe-HPG | Xe3-LPG |

| Generation | Alchemist (Arc 3) | Arc Graphics-M (Panther Lake) |

| Process Node | 6 nm (TSMC) | 3 nm (Intel) |

| Transistors | 7,200 million | Unknown |

| Die Size | 157 mm² | Unknown |

| Base Clock | 2000 MHz | 300 MHz |

| Boost Clock | 2000 MHz | 2300 MHz |

| Memory | 4 GB GDDR6 | System Shared |

| Bus Width | 64 bit | System Shared |

| Bandwidth | 124.0 GB/s | System Dependent |

| Shading Units | 768 | 512 |

| RT Cores | 6 | 4 |

| Pixel Rate | 32.00 GPixel/s | 36.80 GPixel/s |

| Texture Rate | 64.00 GTexel/s | 73.60 GTexel/s |

| FP32 | 3.072 TFLOPS | 2.355 TFLOPS |

| FP16 | 6.144 TFLOPS | 4.710 TFLOPS |

| TDP | 75 W | 25 W |

| Slot Width | Single-slot | IGP |

| Bus Interface | PCIe 4.0 x8 | IGP |

| Display Outputs | 4x mini-DisplayPort 2.0 | Portable Device Dependent |

| Suggested PSU | 250 W | None listed |

| Production Status | End-of-life | Active |

| Release Date | 2024-03-31 | 2026-01-26 |

| Predecessor | Xe Graphics | None listed |

| Successor | Battlemage | None listed |

Both GPUs share the same API support, power connector requirement (none), and lack of tensor cores. The A310E measures 168 mm in length, 69 mm in height, and 20 mm in width; the mobile part has no recorded dimensions since it is integrated into the processor package.

DETAILED SPECIFICATIONS

SPECIFICATION
A310E
Graphics 4 Xe Mobile
Core Specs
Shading Units
768
512 -33.3%
Shaders
768
512 -33.3%
TMUs
32
32 0.0%
ROPs
16
16 0.0%
Execution Units
96
8 -91.7%
Clocks
Base Clock
2000 MHz
300 MHz
Boost Clock
2000 MHz
2300 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
System Shared
Memory
Memory Size
4 GB
System Shared
VRAM (MB)
4,096
Memory Type
GDDR6
System Shared
Memory Bus
64 bit
System Shared
Bandwidth
124.0 GB/s
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
4 MB
16 MB
Performance
Pixel Rate
32.00 GPixel/s
36.80 GPixel/s
Texture Rate
64.00 GTexel/s
73.60 GTexel/s
FP32 (TFLOPS)
3.072 TFLOPS
2.355 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:4)
294.4 GFLOPS (1:8)
FP16 (TFLOPS)
6.144 TFLOPS (2:1)
4.710 TFLOPS (2:1)
AI/RT
RT Cores
6
4 -33.3%
XMX Cores
96
32 -66.7%
Power
TDP
75 W
25 W
TDP (W)
75
25 -66.7%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Xe-HPG
Xe3-LPG
GPU Name
DG2-128
Panther Lake
Generation
Alchemist (Arc 3)
Arc Graphics-M (Panther Lake)
Process Size
6 nm
3 nm
Transistors
7,200 million
unknown
Die Size
157 mm²
unknown
Foundry
TSMC
Intel
Density
45.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.9
Physical
Slot Width
Single-slot
IGP
Length
168 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
4x mini-DisplayPort 2.0
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
IGP
Other
Production
End-of-life
Active
Predecessor
Xe Graphics
Successor
Battlemage
View Arc A310E Details View Arc Graphics 4 Xe Mobile Details