GPU Comparison
GPU
Intel Arc 140V Mobile
CORE STATE
Lunar Lake
VRAM
System Shared
CLOCK SPEED
1950 MHz
TDP
37 W
BUS WIDTH
System Shared
ARCHITECTURE
Xe2-LPG
PROCESS
3 nm
LAUNCH DATE
2024
VS
GEFORCE
GeForce RTX 5050 Mobile
CORE STATE
GB207
VRAM
8 GB
CLOCK SPEED
1500 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
geekbench_opencl
DETAILED SPECIFICATIONS
SPECIFICATION
140V Mobile
RTX 5050 Mobile
Core Specs
Shading Units
1,024
2,560
+150.0%
Shaders
1,024
2,560
+150.0%
TMUs
64
80
+25.0%
ROPs
32
32
0.0%
SM Count
—
20
Execution Units
128
—
Clocks
Base Clock
300 MHz
1020 MHz
Boost Clock
1950 MHz
1500 MHz
Memory Clock
System Shared
1500 MHz
24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
32 MB
Performance
Pixel Rate
62.40 GPixel/s
48.00 GPixel/s
Texture Rate
124.8 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
3.994 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
998.4 GFLOPS (1:4)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
7.987 TFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
8
20
+150.0%
Tensor Cores
—
80
XMX Cores
128
—
Power
TDP
37 W
50 W
TDP (W)
37
50
+35.1%
Power Connectors
—
None
Architecture
Architecture
Xe2-LPG
Blackwell 2.0
GPU Name
Lunar Lake
GB207
Generation
Arc Graphics-M
(Lunar Lake)
GeForce 50 Mobile
Process Size
3 nm
5 nm
Transistors
—
16,900 million
Die Size
172 mm²
149 mm²
Foundry
TSMC
TSMC
Density
—
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.8
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 40 Mobile