GPU Comparison
RADEON
ATI GameCube GPU
CORE STATE
Flipper
VRAM
16 MB
CLOCK SPEED
—
TDP
45 W
BUS WIDTH
64 bit
ARCHITECTURE
Rage 5
PROCESS
180 nm
LAUNCH DATE
2000
VS
GEFORCE
GeForce GTX 1650 SUPER
CORE STATE
TU116
VRAM
4 GB
CLOCK SPEED
1725 MHz
TDP
100 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
PERFORMANCE BENCHMARKS
3dmark_3dmark_steel_nomad_dx12
geekbench_opencl
geekbench_vulkan
passmark_directx_10
passmark_directx_11
passmark_directx_12
passmark_directx_9
passmark_g2d
passmark_g3d
passmark_gpu_compute
DETAILED SPECIFICATIONS
SPECIFICATION
ATI GameCube GPU
GTX 1650 SUPER
Core Specs
Shading Units
—
1,280
Shaders
—
1,280
TMUs
4
80
+1900.0%
ROPs
4
32
+700.0%
SM Count
—
20
Clocks
Base Clock
—
1530 MHz
Boost Clock
—
1725 MHz
GPU Clock
162 MHz
—
Memory Clock
162 MHz
1500 MHz
12 Gbps effective
Memory
Memory Size
16 MB
4 GB
VRAM (MB)
16
4,096
+25500.0%
Memory Type
SDR
GDDR6
Memory Bus
64 bit
128 bit
Bandwidth
1.296 GB/s
192.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
648.0 MPixel/s
55.20 GPixel/s
Texture Rate
648.0 MTexel/s
138.0 GTexel/s
FP32 (TFLOPS)
—
4.416 TFLOPS
FP64 (TFLOPS)
—
138.0 GFLOPS (1:32)
FP16 (TFLOPS)
—
8.832 TFLOPS (2:1)
Power
TDP
45 W
100 W
TDP (W)
45
100
+122.2%
Suggested PSU
—
300 W
Power Connectors
—
1x 6-pin
Architecture
Architecture
Rage 5
Turing
GPU Name
Flipper
TU116
Generation
Console GPU
(Nintendo)
GeForce 16
Process Size
180 nm
12 nm
Transistors
51 million
6,600 million
Die Size
120 mm²
284 mm²
Foundry
NEC
TSMC
Density
425.0K / mm²
23.2M / mm²
API Support
DirectX
6.0+
12 (12_1)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
7.5
Shader Model
—
6.8
Physical
Slot Width
—
Dual-slot
Length
150 mm
5.9 inches
229 mm
9 inches
Height
161 mm
6.3 inches
111 mm
4.4 inches
Outputs
No outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
199 USD
159 USD
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10
Successor
—
GeForce 20