GPU Comparison
RADEON
AMD Xbox Series X GPU
CORE STATE
Scarlett
VRAM
10 GB
CLOCK SPEED
—
TDP
200 W
BUS WIDTH
320 bit
ARCHITECTURE
RDNA 2.0
PROCESS
7 nm
LAUNCH DATE
2020
VS
GEFORCE
GeForce GTX 1650 Max-Q
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1125 MHz
TDP
30 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2020
DETAILED SPECIFICATIONS
SPECIFICATION
Xbox Series X GPU
GTX 1650 Max-Q
Core Specs
Shading Units
3,328
1,024
-69.2%
Shaders
3,328
1,024
-69.2%
TMUs
208
64
-69.2%
ROPs
64
32
-50.0%
Compute Units
52
—
SM Count
—
16
Clocks
Base Clock
—
930 MHz
Boost Clock
—
1125 MHz
GPU Clock
1825 MHz
—
Memory Clock
1750 MHz
14 Gbps effective
1250 MHz
10 Gbps effective
Memory
Memory Size
10 GB
4 GB
VRAM (MB)
10,240
4,096
-60.0%
Memory Type
GDDR6
GDDR6
Memory Bus
320 bit
128 bit
Bandwidth
560.0 GB/s
160.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
5 MB
1024 KB
Performance
Pixel Rate
116.8 GPixel/s
36.00 GPixel/s
Texture Rate
379.6 GTexel/s
72.00 GTexel/s
FP32 (TFLOPS)
12.15 TFLOPS
2.304 TFLOPS
FP64 (TFLOPS)
759.2 GFLOPS (1:16)
72.00 GFLOPS (1:32)
FP16 (TFLOPS)
24.29 TFLOPS (2:1)
4.608 TFLOPS (2:1)
Power
TDP
200 W
30 W
TDP (W)
200
30
-85.0%
Power Connectors
—
None
Architecture
Architecture
RDNA 2.0
Turing
GPU Name
Scarlett
TU117
Generation
Console GPU
(Microsoft)
GeForce 16 Mobile
Process Size
7 nm
12 nm
Transistors
15,300 million
4,700 million
Die Size
360 mm²
200 mm²
Foundry
TSMC
TSMC
Density
42.5M / mm²
23.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
6.8
6.8
Physical
Length
301 mm
11.9 inches
—
Height
151 mm
5.9 inches
—
Outputs
1x HDMI 2.1
Portable Device Dependent
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
499 USD
—
Production
Active
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile