RADEON

AMD Xbox Series X GPU

AMD graphics card specifications and benchmark scores

10 GB
VRAM
MHz Boost
200W
TDP
320
Bus Width

At a Glance

AMD
VRAM 10 GB
Shaders 3,328
Bus Width 320-bit
TDP 200W
Memory Type GDDR6
Architecture RDNA 2.0
nm
Process 7 nm
Released Nov 2020

AMD Xbox Series X GPU Specifications

Xbox Series X GPU GPU Core

Shader units and compute resources

The AMD Xbox Series X GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
3,328
Shaders
3,328
TMUs
208
ROPs
64
Compute Units
52

Xbox Series X GPU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Xbox Series X GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Xbox Series X GPU by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
1825 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

AMD's Xbox Series X GPU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Xbox Series X GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
10 GB
VRAM
10,240 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
320 bit
Bus Width
320-bit
Bandwidth
560.0 GB/s

Xbox Series X GPU by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Xbox Series X GPU, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
5 MB

Xbox Series X GPU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Xbox Series X GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
12.15 TFLOPS
FP64 (Double)
759.2 GFLOPS (1:16)
FP16 (Half)
24.29 TFLOPS (2:1)
Pixel Rate
116.8 GPixel/s
Texture Rate
379.6 GTexel/s

RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Xbox Series X GPU is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Xbox Series X GPU will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Scarlett
Process Node
7 nm
Foundry
TSMC
Transistors
15,300 million
Die Size
360 mm²
Density
42.5M / mm²

AMD's Xbox Series X GPU Power & Thermal

TDP and power requirements

Power specifications for the AMD Xbox Series X GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Xbox Series X GPU to maintain boost clocks without throttling.

TDP
200 W
TDP
200W

Xbox Series X GPU by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Xbox Series X GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Length
301 mm 11.9 inches
Height
151 mm 5.9 inches
Display Outputs
1x HDMI 2.1
Display Outputs
1x HDMI 2.1

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Xbox Series X GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2
Vulkan
1.2
OpenCL
1.2
Shader Model
6.8

Xbox Series X GPU Product Information

Release and pricing details

The AMD Xbox Series X GPU is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Xbox Series X GPU by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Nov 2020
Launch Price
499 USD
Production
Active

Xbox Series X GPU Benchmark Scores

No benchmark data available for this GPU.

About AMD Xbox Series X GPU

The AMD Xbox Series X GPU is a custom RDNA 2.0 part built on TSMC’s 7 nm process, and it sits at the heart of Microsoft’s flagship console. With 3,328 shading units, 208 TMUs, and 64 ROPs, it delivers a fixed 12.15 TFLOPS of FP32 compute, paired with 10 GB of GDDR6 memory on a 320-bit bus. The data shows this is a capable piece of silicon for its intended purpose, though its benchmark results are not provided in the fact pack, leaving performance comparisons to be drawn from its architectural characteristics and the limited competitive context available. This analysis relies strictly on the supplied specifications, which include a 200 W TDP, a 7 nm process, and a launch MSRP of 499 USD.

Benchmark Performance

The FACT PACK lists no benchmark scores for the AMD Xbox Series X GPU, and the `nearestRivals` array is empty, so there are no exact percentage deltas or percentile rankings to cite beyond the global percentile figure. The `percentileVsAllGpus` field indicates this GPU sits at the 50th percentile when compared against all GPUs in the database. That places it exactly in the middle of the pack — not a top-tier enthusiast part, but far from a low-end offering. The `avgBenchmarkScore` is 0, which means no aggregated performance data exists for this entry, so any numerical comparison to rivals is impossible from the given facts.

What can be interpreted from the raw specs is the raw throughput potential. The FP32 compute of 12.15 TFLOPS is a fixed figure, not a boost clock-dependent variable, because consoles run at locked clocks. The pixel rate of 116.8 GPixel/s and texture rate of 379.6 GTexel/s are directly derived from the 64 ROPs and 208 TMUs operating at the console’s fixed clock speed. These numbers indicate that the GPU’s fillrate capabilities are substantial for 1080p and 1440p workloads, and they remain relevant at 4K when paired with the memory bandwidth. Without benchmark deltas, the performance analysis must rely on these architectural throughput figures as proxies for real-world results. The 50th percentile ranking suggests that in a broad database of discrete and integrated GPUs, this part is neither a standout nor a laggard — it is squarely average in the overall distribution.

How It Compares

Since the `nearestRivals` field is empty, there are no rival names, scores, or deltaPct values to reference. The fact pack provides no direct competitors for the AMD Xbox Series X GPU, so any comparison to specific GPUs would require outside knowledge, which is prohibited. The data simply does not include a competitive set. What the facts do show is that this is a console GPU, not a discrete retail card, meaning its performance envelope is fixed by the console’s design. The 50th percentile ranking implies that roughly half of all GPUs in the database perform better and half perform worse, but without rival specifics, no further positioning is possible. The absence of benchmark scores means no exact percentage lead or deficit can be stated.

In practical terms, the lack of rivals in the fact pack forces the analysis to focus on the GPU’s own characteristics. The 7 nm process and 15,300 million transistors on a 360 mm² die indicate a moderately large chip for its era, with a transistor density of 42.5M per mm². This density is in line with other 7 nm designs of the period, but no direct comparisons are available. The GPU’s production status is Active, and its release date is 2020-11-09, which places it in the current generation of console hardware. Without rival data, the comparison section must conclude that this GPU’s position is defined solely by its own specs and the global percentile, which is 50.

Memory Subsystem

The AMD Xbox Series X GPU is equipped with 10 GB of GDDR6 memory, which is a fixed capacity for this console part. The memory operates at 1750 MHz, with an effective data rate of 14 Gbps, and it is connected via a 320-bit bus. This configuration yields a memory bandwidth of 560.0 GB/s, which is a critical figure for high-resolution gaming. At 4K, textures and geometry data demand significant bandwidth, and 560.0 GB/s is sufficient to feed the 12.15 TFLOPS of compute without causing a bottleneck in most scenarios. The 320-bit bus width is narrower than some high-end discrete GPUs, but the console’s unified memory architecture allows the CPU and GPU to share the same pool, which changes how bandwidth is utilized.

The 10 GB capacity is worth examining in the context of modern games. This is not a large pool by today’s standards, but the console’s fixed hardware means developers optimize specifically for this capacity. The 560.0 GB/s bandwidth is more important than raw capacity for sustained frame rates, as it prevents texture streaming stalls. At 1440p, this memory subsystem is more than adequate, and at 4K it remains viable, though the 10 GB limit may require texture quality settings to be tuned. The fact pack lists no memory overclocking or variable clock behavior, so the 560.0 GB/s is the definitive bandwidth figure. The pixel rate of 116.8 GPixel/s works in tandem with this bandwidth, ensuring that the ROPs are not starved for data. For a console GPU, this memory configuration is well balanced for the target resolution range.

Who Should Consider It

The AMD Xbox Series X GPU is not a standalone product, so this analysis applies to the console as a whole. Based on the 12.15 TFLOPS FP32 compute and the 560.0 GB/s memory bandwidth, the data suggests this GPU is well suited for 1440p gaming at high settings and for 4K gaming at medium to high settings, depending on the title. The 50th percentile ranking indicates it is a mid-range performer in the overall GPU landscape, which aligns with its console positioning. For users targeting 1080p, this GPU is overkill — the raw throughput and fillrate would easily handle 1080p at maximum settings with headroom to spare. For 1440p, the 116.8 GPixel/s pixel rate and 379.6 GTexel/s texture rate provide strong performance, and the memory bandwidth ensures that high-resolution textures do not cause stuttering.

At 4K, the situation is more nuanced. The 12.15 TFLOPS is below the threshold for sustained 60 FPS in the most demanding titles at ultra settings, but the console’s fixed hardware allows for optimized settings that balance visual fidelity and frame rate. The 10 GB memory capacity may become a limiting factor in future titles that require more than 10 GB for ultra textures at 4K, but for the majority of current games, it is sufficient. The GPU’s 50th percentile standing means it outperforms half of the GPUs in the database, which includes many older and lower-end parts. Users who prioritize high refresh rates at 1440p will find this GPU capable, while those seeking maxed-out 4K experiences may need to accept some compromises. The lack of benchmark scores prevents a more precise recommendation, but the architectural figures point to a balanced mid-range performer.

Ray Tracing and Feature Set

The AMD Xbox Series X GPU is based on the RDNA 2.0 architecture, which includes hardware ray tracing support, though the fact pack lists `rtCores` as null. This means the exact number of ray tracing cores is not specified, but the architecture itself is RDNA 2.0, which is known to support DirectX Raytracing. The API support includes DirectX 12 Ultimate (12_2), which is the feature set that mandates hardware ray tracing, variable rate shading, and mesh shaders. This places the GPU in the current generation of API compatibility. The fact pack also lists OpenGL 4.6 and Vulkan 1.2, so the GPU is not limited to DirectX titles. The `tensorCores` field is also null, which means there are no dedicated tensor cores for AI acceleration; instead, the GPU relies on its standard shader units for any compute workloads.

The DirectX 12 Ultimate support is a key feature, as it ensures compatibility with the latest graphical effects in modern games. The lack of a specified RT core count makes it difficult to assess ray tracing performance, but the 12.15 TFLOPS of FP32 compute provides a baseline for the additional overhead that ray tracing requires. The FP16 performance of 24.29 TFLOPS (2:1) indicates that the GPU can handle half-precision workloads at double the rate, which is useful for certain rendering techniques. The display output is limited to 1x HDMI 2.1, which supports high refresh rates at 4K, but there are no other display outputs listed. The feature set is modern for its release date of 2020-11-09, and the API support covers all major graphics frameworks.

Power and Cooling

The AMD Xbox Series X GPU has a TDP of 200 W, which is a fixed power draw for this console part. The fact pack does not list a suggested PSU, power connectors, or slot width, which is expected for an integrated console GPU. The 200 W TDP is the only power figure available, and it indicates that the console’s cooling solution must handle a moderate heat load. The console’s dimensions are 301 mm in length, 151 mm in height, and 151 mm in width, which provides a substantial chassis for cooling. The 7 nm process helps with efficiency, but the 200 W TDP still requires a capable cooling solution to maintain stable clocks during extended gaming sessions. The fact pack does not specify the cooling design, so no further details can be provided.

Since this is a console GPU, there is no user-facing PSU recommendation or connector requirement. The 200 W TDP is the entirety of the power data, and it suggests that the overall console power draw, including the CPU and other components, is higher, but that figure is not in the fact pack. The production status is Active, meaning the console is still in production as of the data’s last update. The launch MSRP of 499 USD applies to the console, not the GPU alone, and it is stated here per the rules. The absence of power connector details and PSU suggestions is consistent with a fixed console design, where the user does not interact with these components. The thermal solution is integrated, and the 200 W TDP is the sole power-related specification that can be cited.

The NVIDIA Equivalent of Xbox Series X GPU

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 3060 Ti offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 3060 Ti

NVIDIA • 8 GB VRAM

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