AMD Xbox Series X 6nm GPU vs Intel Arc B770 Comparison

AMD
RADEON

AMD Xbox Series X 6nm GPU

CORE STATE Scarlett 6nm
VRAM 10 GB
CLOCK SPEED —
TDP 200 W
BUS WIDTH 320 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 6 nm
LAUNCH DATE 2024
VS
Intel
GPU

Arc B770

CORE STATE BMG-G31
VRAM 16 GB
CLOCK SPEED 2400 MHz
TDP 225 W
BUS WIDTH 256 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2026

Analysis: AMD Xbox Series X 6nm GPU vs Intel Arc B770

AMD Xbox Series X 6nm GPU and Intel Arc B770 represent two distinct approaches to graphics processing, one optimized for a fixed console environment and the other designed as a discrete desktop component. The data shows a clear split in their intended workloads, with the AMD part prioritizing sustained throughput in a constrained power envelope, while the Intel part aims for higher absolute performance and feature completeness. This analysis walks through the recorded specifications and benchmark data to clarify where each part stands.

Where Each One Wins

The AMD Xbox Series X 6nm GPU holds its advantage in memory bandwidth and power efficiency. Its 560.0 GB/s memory bandwidth is higher than the Intel Arc B770's 512.0 GB/s, which matters for texture-heavy scenes and high-resolution rendering where data movement is the bottleneck. The AMD part also operates at a 200 W TDP, lower than the Intel part's 225 W, meaning it delivers its performance with a smaller thermal budget. The console part uses a 320-bit memory bus, which provides a wider path for data compared to the Intel part's 256-bit bus, reinforcing its strength in bandwidth-sensitive tasks.

The Intel Arc B770 wins in raw compute capacity and modern feature support. It has 4096 shading units versus 3328 on the AMD part, a 768-unit difference that translates into higher peak throughput. Its 19.66 TFLOPS FP32 performance is significantly ahead of the AMD part's 12.15 TFLOPS, a gap of 7.51 TFLOPS. The Intel part also features 32 dedicated ray tracing cores, a capability the AMD part does not list. In memory capacity, the Intel part offers 16 GB of GDDR6, which is 6 GB more than the AMD part's 10 GB, allowing it to hold larger textures and datasets. The Intel part also has a faster pixel rate at 307.2 GPixel/s versus 116.8 GPixel/s, and a faster texture rate at 614.4 GTexel/s versus 379.6 GTexel/s.

Architecture Differences

The two GPUs come from different architectural lineages. The AMD Xbox Series X 6nm GPU uses RDNA 2.0, an architecture designed for the Microsoft console ecosystem, built on a 6 nm process at TSMC. It integrates 15,300 million transistors on a chip called Scarlett 6nm. The Intel Arc B770 uses Xe2-HPG, the second-generation high-performance gaming architecture from Intel, built on a 5 nm process at TSMC. Its chip is designated BMG-G31 and has a die size of 368 mm², though its transistor count is not recorded.

The process node difference is notable: 6 nm versus 5 nm. This does not automatically determine performance, but the smaller node on the Intel part allows for higher clock speeds. The Intel part has a base clock of 2100 MHz and a boost clock of 2400 MHz, while the AMD part has no base or boost clock listed, only a memory clock of 1750 MHz with 14 Gbps effective transfer rate. The Intel part's memory clock is 2000 MHz with 16 Gbps effective, indicating a faster memory subsystem per pin.

The AMD part is classified as a console GPU under the Microsoft generation, with a single HDMI 2.1 output. The Intel part is a discrete desktop GPU in the Battlemage (Arc 7) generation, with a dual-slot cooler, a PCIe 4.0 x16 interface, and multiple display outputs including one HDMI 2.1a and three DisplayPort 2.1 connections. The Intel part also has a predecessor listed as Alchemist, indicating a product lineage, while the AMD part has no predecessor or successor recorded.

The API support differs in Vulkan version. The AMD part supports Vulkan 1.2, while the Intel part supports Vulkan 1.4. Both support DirectX 12 Ultimate (12_2) and OpenGL 4.6, so the core API baseline is similar, but the newer Vulkan version on the Intel part suggests broader compatibility with recent Vulkan extensions.

Head-to-Head Benchmarks

The recorded head-to-head benchmark list is empty, so direct performance comparisons must be derived from the specification data. The most significant gap appears in FP32 compute. The Intel Arc B770 delivers 19.66 TFLOPS, which is 61.8% higher than the AMD part's 12.15 TFLOPS. This is a substantial lead in raw shading power, and it directly affects fill rate as well. The Intel part's pixel rate of 307.2 GPixel/s is more than 2.6 times the AMD part's 116.8 GPixel/s. The texture rate shows a similar pattern: 614.4 GTexel/s versus 379.6 GTexel/s, a 61.8% advantage for the Intel part, matching the FP32 gap because texture rate scales with shading units and clock speed.

The AMD part counters with memory bandwidth. At 560.0 GB/s, it is 9.4% higher than the Intel part's 512.0 GB/s. This advantage is modest but relevant in scenarios where the wider 320-bit bus can feed data faster than the Intel part's 256-bit bus. The AMD part also uses less power, with a 200 W TDP versus 225 W on the Intel part, a 12.5% reduction in thermal load. The memory capacity difference is stark: 16 GB versus 10 GB, a 60% advantage for the Intel part, which matters for workloads that exceed the AMD part's capacity.

The Intel part has a faster base clock at 2100 MHz, and its boost clock of 2400 MHz is not directly comparable to the AMD part because the AMD part does not list a boost clock. The AMD part's memory clock of 1750 MHz is lower than the Intel part's 2000 MHz, but the AMD part compensates with its wider bus. The Intel part has more render output units: 128 versus 64, and more texture mapping units: 256 versus 208. These unit counts align with its higher fill rates.

Specification Differences

The two parts differ across nearly every major specification category. The process node is 6 nm on the AMD part and 5 nm on the Intel part. The AMD part has 15,300 million transistors with an unknown die size, while the Intel part has an unknown transistor count with a 368 mm² die size. Memory configuration diverges: 10 GB GDDR6 on a 320-bit bus for the AMD part, versus 16 GB GDDR6 on a 256-bit bus for the Intel part. Memory bandwidth favors the AMD part at 560.0 GB/s versus 512.0 GB/s, but the Intel part has a higher effective memory speed at 16 Gbps versus 14 Gbps.

Compute resources are higher on the Intel part: 4096 shading units, 256 TMUs, and 128 ROPs, compared to 3328 shading units, 208 TMUs, and 64 ROPs on the AMD part. The Intel part also has 32 ray tracing cores, which the AMD part does not list. Clock speeds are only recorded for the Intel part, with base and boost at 2100 MHz and 2400 MHz respectively, while the AMD part only lists a memory clock. Fill rates and compute throughput are all higher on the Intel part, as detailed in the head-to-head section.

Power and physical specifications also differ. The AMD part has a 200 W TDP and dimensions of 301 mm by 151 mm by 151 mm, with no slot width or power connector details. The Intel part has a 225 W TDP, a dual-slot cooler, a 1x 6-pin plus 1x 8-pin power connector requirement, and a suggested PSU of 550 W. The Intel part uses a PCIe 4.0 x16 bus interface, while the AMD part has no bus interface listed. Display outputs are limited to a single HDMI 2.1 on the AMD part, while the Intel part offers one HDMI 2.1a and three DisplayPort 2.1 connections. The release dates are recorded as 2024-10-14 for the AMD part and 2025-12-31 for the Intel part. The AMD part has a launch MSRP of 599 USD, while the Intel part has no launch MSRP recorded.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The Intel Arc B770 delivers 19.66 TFLOPS FP32, which is 61.8% higher than the AMD Xbox Series X 6nm GPU's 12.15 TFLOPS.

Q: How does memory bandwidth compare between the two?

A: The AMD part has a 560.0 GB/s bandwidth from a 320-bit bus, while the Intel part has 512.0 GB/s from a 256-bit bus. The AMD part is 9.4% higher in bandwidth.

Q: What is the memory capacity difference?

A: The Intel Arc B770 has 16 GB of GDDR6, while the AMD Xbox Series X 6nm GPU has 10 GB of GDDR6. The Intel part has 60% more memory.

Q: Does the Intel Arc B770 support ray tracing?

A: Yes, the Intel part has 32 dedicated ray tracing cores. The AMD part does not list any ray tracing cores in the database.

Q: What are the power consumption figures?

A: The AMD part has a 200 W TDP, and the Intel part has a 225 W TDP. The AMD part requires 12.5% less power.

Q: Which GPU has more shading units?

A: The Intel Arc B770 has 4096 shading units, which is 768 more than the AMD part's 3328 shading units.

Q: What display outputs does each GPU offer?

A: The AMD part has a single HDMI 2.1 output. The Intel part has one HDMI 2.1a and three DisplayPort 2.1 outputs.

The Verdict

The data indicates a clear performance hierarchy based on raw compute. The Intel Arc B770 leads in every measured compute and fill rate metric: FP32 TFLOPS, pixel rate, texture rate, shading units, TMUs, ROPs, and ray tracing cores. It also offers more memory capacity and a newer Vulkan API version. The AMD Xbox Series X 6nm GPU leads only in memory bandwidth and power efficiency, with a lower TDP and a narrower but faster memory interface. Its 10 GB memory capacity is a limiting factor for large workloads, and its lack of recorded ray tracing cores places it behind in that feature category.

For workloads that depend on memory throughput, such as high-resolution texture streaming, the AMD part has a measurable bandwidth advantage. For workloads that depend on compute throughput, rendering resolution, or ray tracing, the Intel part is the stronger choice by a wide margin. The Intel part's higher pixel rate and texture rate indicate it can drive higher resolutions and more complex shading workloads. The AMD part's lower TDP makes it suitable for power-constrained environments, but the Intel part's suggested PSU of 550 W is a standard requirement for a discrete GPU.

The Intel Arc B770 is the higher-performance part in nearly every category. The AMD Xbox Series X 6nm GPU is a bandwidth-focused console chip with a specific role, but its compute resources and memory capacity are substantially lower. Buyers seeking maximum throughput should look to the Intel part, while the AMD part serves scenarios where memory bandwidth is the priority and power draw must stay minimal. The launch MSRP of the AMD part is 599 USD, while the Intel part has no recorded launch MSRP.

DETAILED SPECIFICATIONS

SPECIFICATION
Xbox Series X 6nm GPU
B770
Core Specs
Shading Units
3,328
4,096 +23.1%
Shaders
3,328
4,096 +23.1%
TMUs
208
256 +23.1%
ROPs
64
128 +100.0%
Compute Units
52
—
Execution Units
—
32
Clocks
Base Clock
—
2100 MHz
Boost Clock
—
2400 MHz
GPU Clock
1825 MHz
—
Memory Clock
1750 MHz 14 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
10 GB
16 GB
VRAM (MB)
10,240
16,384 +60.0%
Memory Type
GDDR6
GDDR6
Memory Bus
320 bit
256 bit
Bandwidth
560.0 GB/s
512.0 GB/s
Cache
L2 Cache
5 MB
16 MB
Performance
Pixel Rate
116.8 GPixel/s
307.2 GPixel/s
Texture Rate
379.6 GTexel/s
614.4 GTexel/s
FP32 (TFLOPS)
12.15 TFLOPS
19.66 TFLOPS
FP64 (TFLOPS)
759.2 GFLOPS (1:16)
2.458 TFLOPS (1:8)
FP16 (TFLOPS)
24.29 TFLOPS (2:1)
39.32 TFLOPS (2:1)
AI/RT
RT Cores
—
32
XMX Cores
—
256
Power
TDP
200 W
225 W
TDP (W)
200
225 +12.5%
Suggested PSU
—
550 W
Power Connectors
—
1x 6-pin + 1x 8-pin
Architecture
Architecture
RDNA 2.0
Xe2-HPG
GPU Name
Scarlett 6nm
BMG-G31
Generation
Console GPU (Microsoft)
Battlemage (Arc 7)
Process Size
6 nm
5 nm
Transistors
15,300 million
unknown
Die Size
unknown
368 mm²
Foundry
TSMC
TSMC
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
3.0
Shader Model
6.8
6.6
Physical
Slot Width
—
Dual-slot
Length
301 mm 11.9 inches
—
Height
151 mm 5.9 inches
—
Outputs
1x HDMI 2.1
1x HDMI 2.1a3x DisplayPort 2.1
Bus Interface
—
PCIe 4.0 x16
Other
Launch Price
599 USD
—
Production
Active
—
Predecessor
—
Alchemist
View Xbox Series X 6nm GPU Details View Arc B770 Details