GEFORCE

NVIDIA GeForce RTX 3080 Max-Q

NVIDIA graphics card specifications and benchmark scores

8 GB
VRAM
1245
MHz Boost
80W
TDP
256
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 8 GB
Boost Clock 1,245 MHz
Shaders 6,144
Bus Width 256-bit
TDP 80W
Memory Type GDDR6
RT Cores 48
Architecture Ampere
nm
Process 8 nm
Released Jan 2021

NVIDIA GeForce RTX 3080 Max-Q Specifications

GeForce RTX 3080 Max-Q GPU Core

Shader units and compute resources

The NVIDIA GeForce RTX 3080 Max-Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
6,144
Shaders
6,144
TMUs
192
ROPs
96
SM Count
48

RTX 3080 Max-Q Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce RTX 3080 Max-Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce RTX 3080 Max-Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
780 MHz
Base Clock
780 MHz
Boost Clock
1245 MHz
Boost Clock
1,245 MHz
Memory Clock
1500 MHz 12 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce RTX 3080 Max-Q Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce RTX 3080 Max-Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
384.0 GB/s

GeForce RTX 3080 Max-Q by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX 3080 Max-Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
4 MB

RTX 3080 Max-Q Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce RTX 3080 Max-Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
15.30 TFLOPS
FP64 (Double)
239.0 GFLOPS (1:64)
FP16 (Half)
15.30 TFLOPS (1:1)
Pixel Rate
119.5 GPixel/s
Texture Rate
239.0 GTexel/s

GeForce RTX 3080 Max-Q Ray Tracing & AI

Hardware acceleration features

The NVIDIA GeForce RTX 3080 Max-Q includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 3080 Max-Q capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
48
Tensor Cores
192

Ampere Architecture & Process

Manufacturing and design details

The NVIDIA GeForce RTX 3080 Max-Q is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 3080 Max-Q will perform in GPU benchmarks compared to previous generations.

Architecture
Ampere
GPU Name
GA104
Process Node
8 nm
Foundry
Samsung
Transistors
17,400 million
Die Size
392 mm²
Density
44.4M / mm²

NVIDIA's GeForce RTX 3080 Max-Q Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce RTX 3080 Max-Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce RTX 3080 Max-Q to maintain boost clocks without throttling.

TDP
80 W
TDP
80W
Power Connectors
None

GeForce RTX 3080 Max-Q by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce RTX 3080 Max-Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 4.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce RTX 3080 Max-Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
8.6
Shader Model
6.8

GeForce RTX 3080 Max-Q Product Information

Release and pricing details

The NVIDIA GeForce RTX 3080 Max-Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce RTX 3080 Max-Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2021
Production
End-of-life
Predecessor
GeForce 20 Mobile

GeForce RTX 3080 Max-Q Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce RTX 3080 Max-Q

The NVIDIA GeForce RTX 3080 Max-Q is a mobile GPU from the GeForce 30-series, built on the Ampere architecture with the GA104 chip. Samsung's 8 nm process hosts 17,400 million transistors on a 392 mm² die, for a transistor density of 44.4M per mm². The part runs at a 780 MHz base clock and 1245 MHz boost clock, with an 80 W TDP and no external power connectors, reflecting the Max-Q design philosophy of fitting high-end silicon into power-constrained laptops. Released on 2021-01-11, it is now marked end-of-life in the database, and its predecessor generation is GeForce 20 Mobile. In the global ranking of all GPUs tracked by the database, this part holds the 50th percentile position.

How It Compares

The nearestRivals field for this part is empty, meaning the database does not provide direct rival names or deltaPct values. Consequently, the comparison must be framed through the percentile ranking and the specification sheet. The 50th percentile placement is a precise statement: exactly half of all GPUs in the database rank above this part, and half rank below. That median standing is notable for a product carrying the "3080" name, which in desktop terms would suggest top-tier performance; in the mobile Max-Q context, the data shows a part that is solidly mid-pack rather than class-leading.

The 80 W TDP is the defining constraint. With no external power connectors, the power budget is tightly limited, and the boost clock of 1245 MHz is modest as a result. The 15.30 TFLOPS FP32 throughput is the ceiling imposed by that power envelope. Compared to the broader GeForce 30-series lineup, this Max-Q variant prioritizes thermal efficiency over raw clock speed; the data does not include a non-Max-Q counterpart for direct delta comparison, but the clock figures alone indicate a significant power-limiting strategy.

Relative to the predecessor generation, GeForce 20 Mobile, the architectural step to Ampere brings a different feature set: 48 RT cores and 192 tensor cores are present, along with DirectX 12 Ultimate support. No benchmark deltas are recorded against any specific predecessor, so the generational comparison rests on the architectural capabilities rather than measured scores. The 50th percentile position, however, suggests that in aggregate database terms, this part does not dramatically outpace the median of the entire GPU population, which includes both mobile and desktop parts across multiple generations.

The memory configuration also informs the comparison. With 8 GB of GDDR6 on a 256-bit bus and 384.0 GB/s of bandwidth, the part is aligned with the mid-range memory subsystems of its era. The 119.5 GPixel/s pixel rate and 239.0 GTexel/s texture rate are direct functions of the 96 ROPs, 192 TMUs, and the clock speeds; these figures place it in a consistent band with its FP32 throughput. In short, the data paints a picture of a balanced, power-limited mobile GPU that sits at the exact median of the database's GPU population.

Ray Tracing and Feature Set

The RTX 3080 Max-Q includes 48 dedicated RT cores and 192 tensor cores. The RT cores handle ray-traced workloads such as reflections, shadows, and global illumination, while the tensor cores accelerate machine-learning-based operations. The presence of these units is a defining feature of the Ampere generation, and the counts are substantial for a mobile part at this power level.

API support is comprehensive for the era. DirectX 12 Ultimate at feature level 12_2 is supported, which is the API tier that standardizes ray tracing and other advanced rendering features. OpenGL 4.6 and Vulkan 1.4 round out the API set, ensuring broad compatibility across modern game engines and compute frameworks. The 1:1 FP16 ratio, with FP16 throughput matching FP32 at 15.30 TFLOPS, means half-precision compute runs at full rate, which is beneficial for AI inference and certain graphics workloads that leverage FP16 math.

The memory subsystem is sized at 8 GB GDDR6 with a 256-bit interface. The memory clock of 1500 MHz, running at 12 Gbps effective, produces 384.0 GB/s of bandwidth. For ray tracing, which tends to be bandwidth-intensive, this figure is a practical ceiling; the 8 GB capacity is adequate for current game assets at the resolutions this part is likely to drive, though it is not expansive. The pixel rate of 119.5 GPixel/s and texture rate of 239.0 GTexel/s complete the rasterization feature set, and the 96 ROPs are well matched to the 192 TMUs for balanced output.

Who Should Consider It

The 50th percentile ranking and the 8 GB GDDR6 frame buffer indicate a part aimed at Full HD gaming with high detail settings, and Quad HD gaming with adjusted quality levels. The 384.0 GB/s bandwidth is sufficient to feed the 15.30 TFLOPS FP32 throughput without severe starvation at these resolutions, and the 80 W TDP makes it suitable for laptops where power delivery and cooling are limited. Users who need a discrete GPU in a thin chassis, with modern API support and hardware ray tracing, are the target audience.

The end-of-life production status means this part is no longer manufactured; prospective buyers will only find it in existing laptops or on the second-hand market. The lack of external power connectors simplifies system integration. For compute workloads that can use FP16, the 1:1 FP32/FP16 ratio is a meaningful advantage, allowing full-rate half-precision processing. However, the 8 GB memory capacity and the 50th percentile performance mean it is not suited for extreme settings or very high-resolution texture workloads; those use cases would require a higher-ranking part.

The 48 RT cores and 192 tensor cores provide hardware support for ray tracing and AI-accelerated features, but the modest clock speeds mean ray-traced effects will come with a performance cost. The data does not include specific game benchmarks, so settings recommendations are derived from the raw specification figures: the 15.30 TFLOPS FP32 rate, the 119.5 GPixel/s fill rate, and the 384.0 GB/s bandwidth. These figures suggest a capable mid-range mobile GPU that can handle modern titles at mainstream settings, with the 80 W power budget keeping thermals in check for thin-and-light designs.

FAQ

Q: What chip and architecture does the RTX 3080 Max-Q use?

A: It uses the GA104 chip with the Ampere architecture, manufactured by Samsung on an 8 nm process, with 17,400 million transistors on a 392 mm² die.

Q: How much memory and what bandwidth does it have?

A: It has 8 GB of GDDR6 memory on a 256-bit bus, with a memory clock of 1500 MHz (12 Gbps effective), yielding 384.0 GB/s of bandwidth.

Q: What are the RT core and tensor core counts?

A: It has 48 RT cores and 192 tensor cores, with 6144 shading units, 192 TMUs, and 96 ROPs.

Q: What is the TDP and power connector requirement?

A: The TDP is 80 W, and there are no external power connectors.

Q: What APIs are supported?

A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: Where does it rank among all GPUs in the database?

A: It holds the 50th percentile position among all GPUs tracked by the database.

Benchmark Performance

The benchmark fields for this part are empty: avgBenchmarkScore is 0 and there are no recorded benchmark entries, and the nearestRivals array contains no entries with scores or deltaPct values. As a result, there are no measured performance deltas to report against any specific competitor. The performance analysis must therefore be constructed from the specification-derived figures and the percentile placement.

The FP32 throughput of 15.30 TFLOPS is the headline compute figure. This is the product of 6144 shading units operating at the boost clock of 1245 MHz. The FP16 rate is identical at 15.30 TFLOPS, confirming a 1:1 ratio. The pixel rate of 119.5 GPixel/s and texture rate of 239.0 GTexel/s are consistent with the 96 ROPs and 192 TMUs at the same clock. These numbers define the raw rasterization capacity: the part can fill 119.5 million pixels per second and texture 239.0 million texels per second.

The memory bandwidth of 384.0 GB/s is the data delivery limit. With 8 GB of GDDR6 on a 256-bit bus, the bandwidth-to-compute ratio is reasonable for the 15.30 TFLOPS FP32 rate. In the aggregate database ranking, the 50th percentile position means this part is exactly median; it outperforms half of all GPUs in the database and underperforms the other half. That includes desktop and mobile parts from multiple generations, so the median placement is a meaningful indicator of its overall standing.

The 80 W TDP is a critical performance limiter. The boost clock of 1245 MHz is the sustained maximum under that power envelope, and the absence of external power connectors means there is no supplemental power path to exceed it. The end-of-life status and the release date of 2021-01-11 place it in the early wave of GeForce 30 mobile parts. With no benchmark scores recorded, the specification analysis is the only available lens, and it shows a power-efficient, mid-pack mobile GPU whose 50th percentile rank is consistent with its 8 GB memory capacity, 384.0 GB/s bandwidth, and 15.30 TFLOPS compute rate.

The AMD Equivalent of GeForce RTX 3080 Max-Q

Looking for a similar graphics card from AMD? The AMD Radeon RX 6900 XT offers comparable performance and features in the AMD lineup.

AMD Radeon RX 6900 XT

AMD • 16 GB VRAM

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