GPU Comparison
RADEON
AMD Xbox One S GPU
CORE STATE
Durango 2
VRAM
8 GB
CLOCK SPEED
—
TDP
95 W
BUS WIDTH
256 bit
ARCHITECTURE
GCN 1.0
PROCESS
16 nm
LAUNCH DATE
2016
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
Xbox One S GPU
GTX 1650 Mobile
Core Specs
Shading Units
768
1,024
+33.3%
Shaders
768
1,024
+33.3%
TMUs
48
64
+33.3%
ROPs
16
32
+100.0%
Compute Units
12
—
SM Count
—
16
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
914 MHz
—
Memory Clock
1066 MHz
2.1 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096
-50.0%
Memory Type
DDR3
GDDR5
Memory Bus
256 bit
128 bit
Bandwidth
68.22 GB/s
128.1 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
14.62 GPixel/s
49.92 GPixel/s
Texture Rate
43.87 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
1,403.9 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
—
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
95 W
50 W
TDP (W)
95
50
-47.4%
Power Connectors
—
None
Architecture
Architecture
GCN 1.0
Turing
GPU Name
Durango 2
TU117
Generation
Console GPU
(Microsoft)
GeForce 16 Mobile
Process Size
16 nm
12 nm
Transistors
5,000 million
4,700 million
Die Size
240 mm²
200 mm²
Foundry
TSMC
TSMC
Density
20.8M / mm²
23.5M / mm²
API Support
DirectX
12 (11_1)
12 (12_1)
OpenGL
—
4.6
Vulkan
1.1
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
5.1
6.8
Physical
Length
295 mm
11.6 inches
—
Height
230 mm
9.1 inches
—
Outputs
1x HDMI 2.0a
Portable Device Dependent
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
399 USD
—
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile