GPU Comparison
RADEON
AMD Wii U GPU
CORE STATE
Latte
VRAM
2 GB
CLOCK SPEED
—
TDP
33 W
BUS WIDTH
64 bit
ARCHITECTURE
TeraScale 2
PROCESS
40 nm
LAUNCH DATE
2012
VS
GEFORCE
GeForce RTX 2060 Max-Q Refresh
CORE STATE
TU106B
VRAM
6 GB
CLOCK SPEED
1200 MHz
TDP
115 W
BUS WIDTH
192 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
Wii U GPU
RTX 2060 Max-Q Refresh
Core Specs
Shading Units
160
1,920
+1100.0%
Shaders
160
1,920
+1100.0%
TMUs
16
120
+650.0%
ROPs
8
48
+500.0%
Compute Units
4
—
SM Count
—
30
Clocks
Base Clock
—
960 MHz
Boost Clock
—
1200 MHz
GPU Clock
550 MHz
—
Memory Clock
800 MHz
1600 Mbps effective
1353 MHz
10.8 Gbps effective
Memory
Memory Size
2 GB
6 GB
VRAM (MB)
2,048
6,144
+200.0%
Memory Type
DDR3
GDDR6
Memory Bus
64 bit
192 bit
Bandwidth
12.80 GB/s
259.8 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
3 MB
Performance
Pixel Rate
4.400 GPixel/s
57.60 GPixel/s
Texture Rate
8.800 GTexel/s
144.0 GTexel/s
FP32 (TFLOPS)
176.0 GFLOPS
4.608 TFLOPS
FP64 (TFLOPS)
—
144.0 GFLOPS (1:32)
FP16 (TFLOPS)
—
9.216 TFLOPS (2:1)
AI/RT
RT Cores
—
30
Tensor Cores
—
240
Power
TDP
33 W
115 W
TDP (W)
33
115
+248.5%
Power Connectors
—
None
Architecture
Architecture
TeraScale 2
Turing
GPU Name
Latte
TU106B
Generation
Console GPU
(Nintendo)
GeForce 20 Mobile
Process Size
40 nm
12 nm
Transistors
880 million
10,800 million
Die Size
146 mm²
445 mm²
Foundry
Renesas
TSMC
Density
6.0M / mm²
24.3M / mm²
API Support
DirectX
—
12 Ultimate (12_2)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
7.5
Shader Model
5.0
6.8
Physical
Slot Width
—
MXM Module
Length
269 mm
10.6 inches
—
Height
172 mm
6.8 inches
—
Outputs
1x HDMI 1.4
Portable Device Dependent
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
349 USD
—
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 30 Mobile