GPU Comparison
RADEON
AMD Wii U GPU
CORE STATE
Latte
VRAM
2 GB
CLOCK SPEED
—
TDP
33 W
BUS WIDTH
64 bit
ARCHITECTURE
TeraScale 2
PROCESS
40 nm
LAUNCH DATE
2012
VS
GEFORCE
GeForce GTX 1660 Ti Mobile
CORE STATE
TU116
VRAM
6 GB
CLOCK SPEED
1590 MHz
TDP
—
BUS WIDTH
192 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
Wii U GPU
GTX 1660 Ti Mobile
Core Specs
Shading Units
160
1,536
+860.0%
Shaders
160
1,536
+860.0%
TMUs
16
96
+500.0%
ROPs
8
48
+500.0%
Compute Units
4
—
SM Count
—
24
Clocks
Base Clock
—
1455 MHz
Boost Clock
—
1590 MHz
GPU Clock
550 MHz
—
Memory Clock
800 MHz
1600 Mbps effective
1500 MHz
12 Gbps effective
Memory
Memory Size
2 GB
6 GB
VRAM (MB)
2,048
6,144
+200.0%
Memory Type
DDR3
GDDR6
Memory Bus
64 bit
192 bit
Bandwidth
12.80 GB/s
288.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1536 KB
Performance
Pixel Rate
4.400 GPixel/s
76.32 GPixel/s
Texture Rate
8.800 GTexel/s
152.6 GTexel/s
FP32 (TFLOPS)
176.0 GFLOPS
4.884 TFLOPS
FP64 (TFLOPS)
—
152.6 GFLOPS (1:32)
FP16 (TFLOPS)
—
9.769 TFLOPS (2:1)
Power
TDP
33 W
—
TDP (W)
33
—
Power Connectors
—
None
Architecture
Architecture
TeraScale 2
Turing
GPU Name
Latte
TU116
Generation
Console GPU
(Nintendo)
GeForce 16 Mobile
Process Size
40 nm
12 nm
Transistors
880 million
6,600 million
Die Size
146 mm²
284 mm²
Foundry
Renesas
TSMC
Density
6.0M / mm²
23.2M / mm²
API Support
DirectX
—
12 (12_1)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
7.5
Shader Model
5.0
6.8
Physical
Slot Width
—
MXM Module
Length
269 mm
10.6 inches
—
Height
172 mm
6.8 inches
—
Outputs
1x HDMI 1.4
Portable Device Dependent
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
349 USD
—
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile