GPU Comparison

AMD
RADEON

AMD Wii U GPU

CORE STATE Latte
VRAM 2 GB
CLOCK SPEED
TDP 33 W
BUS WIDTH 64 bit
ARCHITECTURE TeraScale 2
nm
PROCESS 40 nm
LAUNCH DATE 2012
VS
NVIDIA
GEFORCE

GeForce GTX 1650 Mobile

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1560 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2019

DETAILED SPECIFICATIONS

SPECIFICATION
Wii U GPU
GTX 1650 Mobile
Core Specs
Shading Units
160
1,024 +540.0%
Shaders
160
1,024 +540.0%
TMUs
16
64 +300.0%
ROPs
8
32 +300.0%
Compute Units
4
SM Count
16
Clocks
Base Clock
1395 MHz
Boost Clock
1560 MHz
GPU Clock
550 MHz
Memory Clock
800 MHz 1600 Mbps effective
2001 MHz 8 Gbps effective
Memory
Memory Size
2 GB
4 GB
VRAM (MB)
2,048
4,096 +100.0%
Memory Type
DDR3
GDDR5
Memory Bus
64 bit
128 bit
Bandwidth
12.80 GB/s
128.1 GB/s
Cache
L1 Cache
64 KB (per SM)
L2 Cache
1024 KB
Performance
Pixel Rate
4.400 GPixel/s
49.92 GPixel/s
Texture Rate
8.800 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
176.0 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
6.390 TFLOPS (2:1)
Power
TDP
33 W
50 W
TDP (W)
33
50 +51.5%
Power Connectors
None
Architecture
Architecture
TeraScale 2
Turing
GPU Name
Latte
TU117
Generation
Console GPU (Nintendo)
GeForce 16 Mobile
Process Size
40 nm
12 nm
Transistors
880 million
4,700 million
Die Size
146 mm²
200 mm²
Foundry
Renesas
TSMC
Density
6.0M / mm²
23.5M / mm²
API Support
DirectX
12 (12_1)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
5.0
6.8
Physical
Length
269 mm 10.6 inches
Height
172 mm 6.8 inches
Outputs
1x HDMI 1.4
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
Other
Launch Price
349 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 10 Mobile
Successor
GeForce 20 Mobile
View Wii U GPU Details View GeForce GTX 1650 Mobile Details