AMD Ryzen Z2 GPU vs Intel UHD Graphics 710 Mobile Comparison
AMD Ryzen Z2 GPU
UHD Graphics 710 Mobile
Analysis: AMD Ryzen Z2 GPU vs Intel UHD Graphics 710 Mobile
FAQ
Q: What are the core architectural identities of the AMD Ryzen Z2 GPU and the Intel UHD Graphics 710 Mobile?
A: The AMD Ryzen Z2 GPU is built on the RDNA 3.0 architecture using a 4 nm process at TSMC, part of the Hawk Point chip. The Intel UHD Graphics 710 Mobile uses the Generation 12.2 architecture on a 10 nm Intel process, part of the Raptor Lake chip.
Q: How do the two compare in terms of raw shading throughput?
A: The AMD Ryzen Z2 GPU delivers 8.294 TFLOPS of FP32 compute, while the Intel UHD Graphics 710 Mobile delivers 307.2 GFLOPS. This makes the AMD part roughly 27 times faster in FP32 throughput.
Q: What are the memory configurations for each?
A: The AMD Ryzen Z2 GPU has 16 GB of LPDDR5X memory on a 128-bit bus, providing 119.9 GB/s of bandwidth. The Intel UHD Graphics 710 Mobile uses System Shared memory with System Dependent bandwidth, meaning it has no dedicated VRAM allocation.
Q: What is the difference in pixel and texture throughput?
A: The AMD Ryzen Z2 GPU achieves 86.40 GPixel/s and 129.6 GTexel/s. The Intel part achieves 4.800 GPixel/s and 9.600 GTexel/s. The AMD part is 18 times faster in pixel rate and 13.5 times faster in texture rate.
Q: Which API feature levels do they support?
A: Both support OpenGL 4.6 and Vulkan 1.4. The AMD Ryzen Z2 GPU supports DirectX 12 Ultimate (12_2), while the Intel UHD Graphics 710 Mobile supports DirectX 12 (12_1). This indicates the AMD part includes additional DirectX 12 Ultimate features.
Q: What are the thermal design power ratings?
A: The AMD Ryzen Z2 GPU is rated at 28 W, while the Intel UHD Graphics 710 Mobile is rated at 15 W. The AMD part uses a higher power envelope, consistent with its larger compute resources.
Architecture Differences
The AMD Ryzen Z2 GPU and the Intel UHD Graphics 710 Mobile represent fundamentally different design philosophies. The AMD part is a discrete-class integrated GPU built on the Hawk Point chip using TSMC's 4 nm process. It has 25,390 million transistors on a 178 mm² die, yielding a transistor density of 142.6M per mm². The Intel part uses Raptor Lake with Intel's 10 nm process, and the database does not record transistor count or die size for it.
The compute resources differ substantially. The AMD Ryzen Z2 GPU has 768 shading units, 48 texture mapping units, and 32 raster output pipelines. It also includes 12 ray tracing cores. The Intel UHD Graphics 710 Mobile has 128 shading units, 8 TMUs, and 4 ROPs, with no ray tracing cores listed. This 6x difference in shading units and 6x difference in TMUs drives most of the performance gap.
Clock behavior also separates the two. The AMD part has a base clock of 800 MHz and a boost clock of 2700 MHz. The Intel part has a base clock of 300 MHz and a boost clock of 1200 MHz. The AMD part operates at more than double the clock speed under boost, compounding the advantage from its larger shader count.
Memory architecture is another key divider. The AMD Ryzen Z2 GPU uses 16 GB of dedicated LPDDR5X memory on a 128-bit bus with 119.9 GB/s bandwidth. The Intel UHD Graphics 710 Mobile uses System Shared memory, meaning it relies on the host system's RAM with bandwidth that is System Dependent. This gives the AMD part predictable, high-bandwidth access to its framebuffer, whereas the Intel part's performance varies with the host platform.
The power delivery also differs. The AMD part is rated at 28 W TDP with no power connectors, indicating it draws power through the motherboard. The Intel part is rated at 15 W TDP and is classified as an IGP with a Ring Bus interface. The AMD part's higher TDP reflects its larger execution engine and dedicated memory controllers.
Feature support shows a clear hierarchy. The AMD Ryzen Z2 GPU supports DirectX 12 Ultimate (12_2), which includes hardware ray tracing and mesh shaders. The Intel UHD Graphics 710 Mobile supports DirectX 12 (12_1), which lacks some of those advanced features. Both support OpenGL 4.6 and Vulkan 1.4, so API compatibility is otherwise similar.
Where Each One Wins
The AMD Ryzen Z2 GPU wins in every measurable compute and rendering category recorded in the database. Its 8.294 TFLOPS FP32 throughput is the headline figure, placing it far ahead of the Intel part's 307.2 GFLOPS. This makes the AMD part suitable for workloads that demand heavy floating-point math, such as modern game rendering, shader compilation, and GPU-accelerated compute tasks.
The AMD part also wins decisively in memory bandwidth. With 119.9 GB/s of dedicated bandwidth against the Intel part's System Dependent bandwidth, the AMD part sustains high data throughput without competing with the CPU for memory access. This matters for texture streaming, large framebuffers, and any workload that repeatedly accesses video memory.
The Intel UHD Graphics 710 Mobile has no category where it leads. Its advantages are limited to operational characteristics: it has a lower 15 W TDP versus 28 W, and it uses System Shared memory, which eliminates the need for dedicated VRAM. For systems where power draw is the primary constraint, the Intel part draws less power, but that is the only area where it stands out.
The AMD part's 12 ray tracing cores provide a feature the Intel part lacks entirely. Any application that uses hardware-accelerated ray tracing will only run on the AMD part. The Intel part can still render scenes without ray tracing, but it has no dedicated hardware for that effect.
The AMD part's 16 GB of LPDDR5X memory is a substantial advantage for large datasets and high-resolution textures. The Intel part's System Shared memory has no fixed capacity, but it is subject to host system limitations and bandwidth contention.
Specification Differences
The following fields differ between the two parts according to the recorded data:
- Process Node: AMD uses 4 nm TSMC; Intel uses 10 nm Intel.
- Transistors: AMD has 25,390 million; Intel has no recorded value.
- Die Size: AMD is 178 mm²; Intel has no recorded value.
- Transistor Density: AMD is 142.6M per mm²; Intel has no recorded value.
- Base Clock: AMD is 800 MHz; Intel is 300 MHz.
- Boost Clock: AMD is 2700 MHz; Intel is 1200 MHz.
- Memory Size: AMD has 16 GB LPDDR5X; Intel uses System Shared.
- Memory Type: AMD uses LPDDR5X; Intel uses System Shared.
- Memory Bus Width: AMD is 128 bit; Intel is System Shared.
- Memory Bandwidth: AMD is 119.9 GB/s; Intel is System Dependent.
- Shading Units: AMD has 768; Intel has 128.
- Texture Mapping Units: AMD has 48; Intel has 8.
- Raster Output Pipelines: AMD has 32; Intel has 4.
- Ray Tracing Cores: AMD has 12; Intel has none listed.
- Pixel Rate: AMD is 86.40 GPixel/s; Intel is 4.800 GPixel/s.
- Texture Rate: AMD is 129.6 GTexel/s; Intel is 9.600 GTexel/s.
- FP32 Performance: AMD is 8.294 TFLOPS; Intel is 307.2 GFLOPS.
- FP16 Performance: AMD is 8.294 TFLOPS (1:1); Intel is 614.4 GFLOPS (2:1).
- TDP: AMD is 28 W; Intel is 15 W.
- Slot Width: AMD has no recorded value; Intel is IGP.
- Bus Interface: AMD has no recorded value; Intel is Ring Bus.
- Display Outputs: AMD has 1x USB Type-C; Intel is Portable Device Dependent.
- DirectX Support: AMD is 12 Ultimate (12_2); Intel is 12 (12_1).
- Release Date: AMD is 2024-12-31; Intel is 2023-01-03.
- Successor: AMD has none listed; Intel has Arc Graphics-M.
Head-to-Head Benchmarks
The database records no direct benchmark scores for either part, and the head-to-head benchmark list is empty. However, the specification data provides clear quantitative comparisons that indicate the expected performance relationship.
The largest single gap is in FP32 throughput. The AMD Ryzen Z2 GPU delivers 8.294 TFLOPS, which is 27 times the Intel UHD Graphics 710 Mobile's 307.2 GFLOPS. This ratio dominates all other comparisons. For any application that scales with raw shader throughput, the AMD part will be faster by an order of magnitude.
Pixel fill rate shows an 18x difference. The AMD part renders 86.40 GPixel/s against the Intel part's 4.800 GPixel/s. This affects rasterization-heavy workloads, including traditional game rendering at high resolutions and framebuffer effects like post-processing.
Texture fill rate shows a 13.5x difference. The AMD part achieves 129.6 GTexel/s against the Intel part's 9.600 GTexel/s. This matters for texture-heavy scenes, anisotropic filtering, and any workload that samples many textures per pixel.
Memory bandwidth is not directly comparable because the Intel part uses System Dependent bandwidth. The AMD part's 119.9 GB/s from its 128-bit LPDDR5X interface is a fixed, dedicated resource. The Intel part's bandwidth depends entirely on the host system's memory configuration, which the database records as System Dependent.
The FP16 comparison is also lopsided. The AMD part delivers 8.294 TFLOPS at 1:1 ratio, meaning it has equal FP16 and FP32 throughput. The Intel part delivers 614.4 GFLOPS at 2:1 ratio, meaning its FP16 throughput is double its FP32 rate but still only about 7.4% of the AMD part's FP16 output.
Clock speeds compound the compute gap. The AMD part boosts to 2700 MHz, while the Intel part boosts to 1200 MHz. This 2.25x clock advantage, combined with the 6x shader count advantage, produces the multiplicative FP32 difference.
The Verdict
The data is unambiguous. The AMD Ryzen Z2 GPU is the superior part in every recorded performance metric. Its 8.294 TFLOPS FP32 throughput, 86.40 GPixel/s pixel rate, 129.6 GTexel/s texture rate, and 119.9 GB/s dedicated memory bandwidth place it in a completely different performance class from the Intel UHD Graphics 710 Mobile.
The Intel UHD Graphics 710 Mobile serves a different purpose. Its 15 W TDP and System Shared memory make it suitable for low-power portable devices where basic display output is the primary requirement. Its DirectX 12 (12_1) support and OpenGL 4.6 and Vulkan 1.4 compatibility allow it to run older or less demanding applications, but its 307.2 GFLOPS FP32 throughput and 4.800 GPixel/s pixel rate limit it to light workloads.
The AMD Ryzen Z2 GPU, with its 28 W TDP, 16 GB LPDDR5X memory, and DirectX 12 Ultimate support, is designed for serious graphics work. Its 12 ray tracing cores provide hardware acceleration that the Intel part cannot offer. Its 1:1 FP16 to FP32 ratio indicates balanced compute for both precision levels, whereas the Intel part's 2:1 ratio shows its FP16 capability is a smaller fraction of its already limited throughput.
The release dates reinforce the generational gap. The Intel part launched in January 2023, while the AMD part arrived in December 2024. The Intel part's successor, Arc Graphics-M, is listed in the database, confirming that Intel itself has moved beyond this design.
For any application that requires meaningful 3D rendering, compute acceleration, or modern graphics features, the AMD Ryzen Z2 GPU is the only viable choice from this comparison. For a system that only needs basic display output with minimal power draw, the Intel UHD Graphics 710 Mobile remains functional, but it cannot match the AMD part's capabilities in any recorded benchmark category. The verdict follows the numbers: the AMD Ryzen Z2 GPU dominates, and the Intel UHD Graphics 710 Mobile occupies the entry-level, low-power segment.