RADEON

AMD Ryzen Z2 GPU

AMD graphics card specifications and benchmark scores

16 GB
VRAM
2700
MHz Boost
28W
TDP
128
Bus Width
Ray Tracing

At a Glance

AMD
VRAM 16 GB
Boost Clock 2,700 MHz
Shaders 768
Bus Width 128-bit
TDP 28W
Memory Type LPDDR5X
RT Cores 12
Architecture RDNA 3.0
nm
Process 4 nm
Released Jan 2025

AMD Ryzen Z2 GPU Specifications

Ryzen Z2 GPU GPU Core

Shader units and compute resources

The AMD Ryzen Z2 GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
768
Shaders
768
TMUs
48
ROPs
32
Compute Units
12

Z2 GPU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Ryzen Z2 GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Ryzen Z2 GPU by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
800 MHz
Base Clock
800 MHz
Boost Clock
2700 MHz
Boost Clock
2,700 MHz
Memory Clock
937 MHz 7.5 Gbps effective
GDDR GDDR 6X 6X

AMD's Ryzen Z2 GPU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Ryzen Z2 GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
16 GB
VRAM
16,384 MB
Memory Type
LPDDR5X
VRAM Type
LPDDR5X
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
119.9 GB/s

Ryzen Z2 GPU by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Z2 GPU, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB per Array
L2 Cache
8 MB
Infinity Cache
16 MB

Z2 GPU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Ryzen Z2 GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
8.294 TFLOPS
FP64 (Double)
518.4 GFLOPS (1:16)
FP16 (Half)
8.294 TFLOPS (1:1)
Pixel Rate
86.40 GPixel/s
Texture Rate
129.6 GTexel/s

Ryzen Z2 GPU Ray Tracing & AI

Hardware acceleration features

The AMD Ryzen Z2 GPU includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Z2 GPU capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
12

RDNA 3.0 Architecture & Process

Manufacturing and design details

The AMD Ryzen Z2 GPU is built on AMD's RDNA 3.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Z2 GPU will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 3.0
GPU Name
Hawk Point
Process Node
4 nm
Foundry
TSMC
Transistors
25,390 million
Die Size
178 mm²
Density
142.6M / mm²

AMD's Ryzen Z2 GPU Power & Thermal

TDP and power requirements

Power specifications for the AMD Ryzen Z2 GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Ryzen Z2 GPU to maintain boost clocks without throttling.

TDP
28 W
TDP
28W
Power Connectors
None

Ryzen Z2 GPU by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Ryzen Z2 GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Display Outputs
1x USB Type-C
Display Outputs
1x USB Type-C

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Ryzen Z2 GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
2.1
Shader Model
6.8

Ryzen Z2 GPU Product Information

Release and pricing details

The AMD Ryzen Z2 GPU is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Ryzen Z2 GPU by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2025
Production
Active

Ryzen Z2 GPU Benchmark Scores

No benchmark data available for this GPU.

About AMD Ryzen Z2 GPU

The AMD Ryzen Z2 GPU is listed as an active AMD product. Its chip is Hawk Point, and it uses the RDNA 3.0 architecture. TSMC fabricates the chip on a 4 nm process, with a die size of 178 mm² and 25,390 million transistors, giving a transistor density of 142.6M / mm². The GPU contains 768 shading units, 48 texture mapping units, 32 ROPs, and 12 RT cores. Its memory subsystem is 16 GB of LPDDR5X on a 128-bit bus, with a memory clock of 937 MHz / 7.5 Gbps effective and 119.9 GB/s of bandwidth. The base clock is 800 MHz and the boost clock is 2700 MHz.

Benchmark Performance

The benchmark section of this record contains no measured entries. The benchmarks list is empty, the average benchmark score is 0, and the nearestRivals list is empty. As a result, there are no nearest-rival names, no rival scores, and no deltaPct values to cite. The only relative positional field is percentileVsAllGpus, which is set to 50. That places this GPU at the midpoint of the database's all-GPU distribution. However, with an average benchmark score of 0 and no populated nearestRivals, that percentile cannot be tied to any measured performance delta against a named product.

The raw performance ceiling is defined by the recorded clock and throughput fields. At a boost clock of 2700 MHz, the entry lists 8.294 TFLOPS FP32 and 16.59 TFLOPS FP16 at a 2:1 ratio. The pixel rate is 86.40 GPixel/s, and the texture rate is 129.6 GTexel/s. These are the only throughput figures in the record. Memory performance is defined by a 937 MHz / 7.5 Gbps effective LPDDR5X clock across a 128-bit bus, yielding 119.9 GB/s. That aggregate bandwidth is the transfer ceiling for all shading, texture, and ray-tracing work.

The FP16 figure being exactly double the FP32 figure is a notable structural detail. The record explicitly labels FP16 as 16.59 TFLOPS (2:1), indicating that the half-precision throughput is presented as a 2:1 ratio to the FP32 rate. The tensorCores field is null, so no tensor-core-based compute result can be factored into the analysis. The entry therefore rests on its shader-oriented FP32/FP16 rates, its fill rates, and its memory bandwidth rather than on any accumulated benchmark sample.

Because the nearestRivals array is empty, the data cannot show whether the Ryzen Z2 GPU is ahead of or behind any specific competitor. There are no deltaPct values available for comparison, and no benchmark score distribution accompanies the 50th percentile. The production status is Active, so the part is still tracked as a live product, but the absence of measured results means the 50th percentile is the only database-level context available.

Who Should Consider It

With no benchmark scores in the the benchmark database, recommendations must be based on the hardware parameters rather than measured frame rates. The most distinctive parameter is memory capacity: 16 GB of LPDDR5X. That capacity is connected to a 128-bit bus with 119.9 GB/s bandwidth. For workloads that need large frame buffers or large texture pools, the 16 GB figure is the relevant capacity number. For workloads that are constrained by data movement, 119.9 GB/s is the relevant ceiling.

The compute rates give a second guide. The shader throughput is 8.294 TFLOPS FP32, and the half-precision throughput is 16.59 TFLOPS FP16. These are fixed resource budgets for workload estimation. The GPU is classified in the generation field as a Console GPU from AMD. Combined with a 28 W TDP and a power connector field of "None," this suggests a power-constrained console-style implementation rather than a high-power discrete expansion card. The bus interface field is null, so the exact electrical connection method is not documented.

Display connectivity is listed as one USB Type-C output. That is the only display output in the record. A user who needs multiple directly attached displays would not find support in the data. A user working within a single USB Type-C display path fits the listed hardware. The record contains no resolution-specific benchmark data, so exact settings recommendations cannot be established. The available budgets are 16 GB of memory, 8.294 TFLOPS FP32, 16.59 TFLOPS FP16, and 119.9 GB/s of bandwidth.

The dimensions fields are all null, including length, height, and width. The slot width field is also null. Because of that, physical compatibility with a chassis or slot cannot be evaluated from this record. The production status is Active, which confirms the database still tracks the product. The generation classification as a Console GPU is the strongest textual signal about intended placement, but the absence of benchmark data leaves real-world performance expectations undefined.

Ray Tracing and Feature Set

Ray tracing support is recorded as 12 RT cores. That RT core count is accompanied by a DirectX 12 Ultimate (12_2) API entry, along with OpenGL 4.6 and Vulkan 1.4. The API list is the most fully populated part of the feature set. DirectX 12 Ultimate at feature level 12_2 is the primary ray-tracing-capable API path in the record. OpenGL 4.6 and Vulkan 1.4 add alternative graphics front ends.

The tensorCores field is null. No tensor core count is listed, so the record does not provide any AI accelerator throughput figure. The compute picture is therefore limited to the shading rates: 8.294 TFLOPS FP32 and 16.59 TFLOPS FP16. The architecture is RDNA 3.0, and the chip is Hawk Point. The foundry is TSMC on a 4 nm process. These are the architecture and manufacturing facts in the entry.

The only display output in the record is one USB Type-C connector. No other display outputs are listed. That distinction matters for feature-set evaluation: the GPU supports modern graphics APIs, but the documented output path is singular. The RT core count of 12 is separate from the 768 shading units. The entry does not give a game clock, so the 800 MHz base and 2700 MHz boost are the only clock speeds available for workload planning.

Power and Cooling

The TDP in the the benchmark database is 28 W. This is the only power figure in the record. The power connector field is "None," meaning the entry does not list any auxiliary power connectors. The suggested PSU field is null, so the database record makes no power supply recommendation. A system hosting this GPU must operate within a 28 W power target without auxiliary power connectors.

Cooling guidance is limited to that same 28 W thermal figure. The record does not include dimensions, slot width, length, height, or width. These fields are null, so cooler selection cannot be matched to physical card measurements from this data. The absence of a bus interface also means the connection approach is left unspecified. The combination of a 28 W TDP and no power connector indicates a low package-level power path, but the exact mechanical and electrical details are not present.

The display output is one USB Type-C connector. The power connector field is "None," so no separate display output power or auxiliary GPU power is listed. The production status is Active, meaning the product is not marked discontinued. Overall, the power and cooling section of the record is sparse: 28 W, no power connectors, no suggested PSU, and no physical dimensions.

FAQ

Q: What architecture and process node are listed for the AMD Ryzen Z2 GPU?

A: The chip is Hawk Point, the architecture is RDNA 3.0, the process is 4 nm, and the foundry is TSMC. The die is 178 mm² and contains 25,390 million transistors.

Q: What memory configuration does this GPU have?

A: The record lists 16 GB of LPDDR5X memory on a 128-bit bus, with a memory clock of 937 MHz / 7.5 Gbps effective and 119.9 GB/s bandwidth.

Q: What are the compute throughput numbers?

A: The GPU is listed at 8.294 TFLOPS FP32, 16.59 TFLOPS FP16 at a 2:1 ratio, 86.40 GPixel/s pixel rate, and 129.6 GTexel/s texture rate.

Q: Does the GPU support ray tracing?

A: Yes. The record includes 12 RT cores and lists DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What are the power requirements in the the benchmark database?

A: The TDP is 28 W, the power connector field is "None," and no suggested PSU is listed.

Q: Are there any benchmark comparisons in the record?

A: No. The benchmarks array is empty, the average benchmark score is 0, and the nearestRivals list is empty. The only relative field is percentileVsAllGpus, which is 50.

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