AMD Ryzen Z2 Go GPU vs NVIDIA GeForce RTX 5050 Mobile Comparison

AMD
RADEON

AMD Ryzen Z2 Go GPU

CORE STATE Rembrandt+
VRAM 16 GB
CLOCK SPEED 2700 MHz
TDP 28 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 6 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,365
geekbench_opencl
N/A
84,171

Analysis: AMD Ryzen Z2 Go GPU vs NVIDIA GeForce RTX 5050 Mobile

Head-to-Head Benchmarks

The recorded data contains no direct head-to-head benchmark comparisons between the AMD Ryzen Z2 Go GPU and the NVIDIA GeForce RTX 5050 Mobile. The database lists two benchmark submissions for the RTX 5050 Mobile: a 3DMark Steel Nomad DX12 score of 2365 and a Geekbench OpenCL score of 84171. The Ryzen Z2 Go GPU has no benchmark entries in the database, and its average benchmark score is recorded as zero, placing it at the 50th percentile among all GPUs.

The RTX 5050 Mobile's average benchmark score of 43268 sits at the 83rd percentile of all GPUs in the database. Its closest rivals, based on average score, are the NVIDIA Quadro M6000 24 GB at 43262 (a 0% delta), the NVIDIA Quadro M6000 at 43301 (a -0.1% delta, meaning the RTX 5050 Mobile trails by 0.1%), the NVIDIA GeForce RTX 4070 SUPER at 43223 (a 0.1% delta, meaning the RTX 5050 Mobile leads by 0.1%), and the NVIDIA GeForce RTX 4090 Mobile at 43667 (a -0.9% delta). These deltas are all within a single percentage point, indicating that the RTX 5050 Mobile's aggregate performance is closely grouped with these established desktop and mobile parts.

The Ryzen Z2 Go GPU, lacking benchmark data, cannot be directly compared on a score-to-score basis. However, the hardware specifications provide a basis for indirect analysis. The RTX 5050 Mobile delivers 7.680 TFLOPS of FP32 throughput, while the Ryzen Z2 Go GPU delivers 4.147 TFLOPS. This represents a 85.3% advantage for the NVIDIA part in raw floating-point compute. In FP16, the RTX 5050 Mobile delivers 7.680 TFLOPS (1:1 ratio), while the Ryzen Z2 Go GPU delivers 8.294 TFLOPS (2:1 ratio), giving the AMD part an 8.0% advantage in half-precision throughput, though the AMD figure is achieved via a 2:1 packed rate rather than native FP16 hardware.

Memory bandwidth shows a substantial divergence. The RTX 5050 Mobile uses 8 GB of GDDR7 across a 128-bit bus, yielding 384.0 GB/s of bandwidth. The Ryzen Z2 Go GPU uses 16 GB of LPDDR5 across a 128-bit bus, yielding 102.4 GB/s. The NVIDIA part offers 3.75 times the memory bandwidth of the AMD part, a critical factor in texture-heavy and compute-bound workloads. The AMD part counters with twice the memory capacity, which may benefit certain large dataset scenarios.

Pixel and texture throughput also favor the AMD part in some metrics. The Ryzen Z2 Go GPU achieves 86.40 GPixel/s and 129.6 GTexel/s, while the RTX 5050 Mobile achieves 48.00 GPixel/s and 120.0 GTexel/s. The AMD part leads by 80% in pixel rate and 8% in texture rate, despite its lower FP32 count. This suggests the AMD architecture allocates its resources differently, with fewer shading units (768 vs. 2560) but a higher clock speed profile (boost 2700 MHz vs. 1500 MHz) compensating in fixed-function throughput.

Where Each One Wins

The RTX 5050 Mobile wins decisively in scenarios that depend on raw compute and memory bandwidth. Its FP32 output of 7.680 TFLOPS is 85.3% higher than the Ryzen Z2 Go GPU's 4.147 TFLOPS, making it the stronger choice for general 3D rendering, physics simulation, and modern game workloads that rely on shader compute. The 384.0 GB/s of memory bandwidth is 3.75 times that of the AMD part, which directly benefits high-resolution textures, large frame buffers, and data-intensive operations like ray tracing acceleration structures.

The RTX 5050 Mobile also brings dedicated tensor cores (80) and ray tracing cores (20), features absent from the Ryzen Z2 Go GPU's specification sheet, which lists 12 ray tracing cores but no tensor core count. The NVIDIA part's Blackwell 2.0 architecture supports the same DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 APIs as the AMD part, but the tensor cores enable AI-accelerated features such as DLSS-style upscaling, which the database does not explicitly benchmark but which the hardware clearly supports.

The Ryzen Z2 Go GPU wins in specific fixed-function and capacity categories. Its 16 GB of LPDDR5 memory doubles the RTX 5050 Mobile's 8 GB, which is advantageous for workloads that exceed 8 GB of working set, such as large machine learning inference models or multi-app desktop environments. The AMD part's pixel rate of 86.40 GPixel/s is 80% higher than the NVIDIA part's 48.00 GPixel/s, indicating stronger fill-rate capability for simple geometry and high-resolution 2D compositing. Its texture rate of 129.6 GTexel/s also edges past the NVIDIA part by 8%.

Power consumption is another clear differentiator. The Ryzen Z2 Go GPU has a 28 W TDP, while the RTX 5050 Mobile has a 50 W TDP. The AMD part consumes 44% less power, making it more suitable for thin-and-light portable devices or fanless designs. The RTX 5050 Mobile is classified as an IGP (integrated GPU) with no power connectors, but its higher TDP still implies a larger thermal management requirement. The AMD part's 6 nm process node from TSMC contrasts with the RTX 5050 Mobile's 5 nm node from the same foundry, explaining part of the efficiency gap.

Architecture Differences

The architectural divide is substantial. The AMD Ryzen Z2 Go GPU uses the Rembrandt+ chip based on RDNA 2.0, fabricated on TSMC's 6 nm process. It contains 13,100 million transistors on a 208 mm² die, yielding a transistor density of 63.0 million per mm². The NVIDIA GeForce RTX 5050 Mobile uses the GB207 chip based on Blackwell 2.0, fabricated on TSMC's 5 nm process. It contains 16,900 million transistors on a 149 mm² die, yielding a transistor density of 113.4 million per mm². The NVIDIA part packs 29% more transistors into a 28% smaller die, resulting in 80% higher transistor density.

Core configurations differ starkly. The AMD part has 768 shading units, 48 texture mapping units, and 32 ROPs. The NVIDIA part has 2560 shading units, 80 TMUs, and 32 ROPs. The shading unit count is 3.33 times higher on the NVIDIA part, while TMUs are 1.67 times higher. Both have the same ROP count (32), but the AMD part's higher clocks (boost 2700 MHz vs. 1500 MHz) allow it to achieve a higher pixel rate despite the equal ROP count.

Ray tracing and AI hardware present a notable asymmetry. The AMD part lists 12 ray tracing cores, while the NVIDIA part lists 20 ray tracing cores. The AMD part has no tensor core specification, while the NVIDIA part includes 80 tensor cores. This means the RTX 5050 Mobile can accelerate both ray tracing and AI workloads through dedicated hardware, while the Ryzen Z2 Go GPU relies on its shader units for these tasks.

Memory architecture is fundamentally different. The AMD part uses LPDDR5 memory with a 128-bit bus and 102.4 GB/s bandwidth, clocked at 800 MHz (6.4 Gbps effective). The NVIDIA part uses GDDR7 memory with a 128-bit bus and 384.0 GB/s bandwidth, clocked at 1500 MHz (24 Gbps effective). The GDDR7 memory operates at 3.75 times the effective data rate of the LPDDR5 memory, explaining the bandwidth advantage despite the identical bus width.

Clock behavior also diverges. The AMD part has a base clock of 800 MHz and a boost clock of 2700 MHz, a 237.5% boost ratio. The NVIDIA part has a base clock of 1020 MHz and a boost clock of 1500 MHz, a 47.1% boost ratio. The AMD part's aggressive boost behavior suggests it spends more time at higher clocks under load, compensating for its lower shader count in certain workloads.

The FP16 implementation differs: the AMD part achieves 8.294 TFLOPS via a 2:1 packed ratio, while the NVIDIA part achieves 7.680 TFLOPS at a 1:1 ratio. This means the AMD part uses a dual-issue approach for half-precision, while the NVIDIA part processes FP16 with the same throughput as FP32, which is typically a native FP16 path.

The Verdict

The data indicates that the NVIDIA GeForce RTX 5050 Mobile is the stronger performer for compute-heavy and bandwidth-intensive workloads. Its FP32 throughput of 7.680 TFLOPS is 85.3% higher than the AMD part, and its memory bandwidth of 384.0 GB/s is 3.75 times higher. The inclusion of 80 tensor cores and 20 ray tracing cores provides dedicated hardware for AI and ray tracing tasks that the AMD part lacks. The RTX 5050 Mobile's 83rd percentile ranking among all GPUs, with an average benchmark score of 43268, places it in a competitive tier alongside the Quadro M6000 and RTX 4070 SUPER, all within 0.9% of each other.

The AMD Ryzen Z2 Go GPU holds advantages in capacity and efficiency. Its 16 GB of memory doubles the NVIDIA part's 8 GB, and its 28 W TDP is 44% lower than the 50 W TDP of the RTX 5050 Mobile. Its pixel rate of 86.40 GPixel/s is 80% higher, and its texture rate of 129.6 GTexel/s is 8% higher. These fixed-function strengths, combined with a higher boost clock (2700 MHz vs. 1500 MHz) and a 2:1 FP16 ratio that reaches 8.294 TFLOPS, make it suitable for lighter graphics workloads, high-frequency 2D output, and power-constrained portable designs.

There is no direct benchmark head-to-head data in the database, so the verdict rests on specification analysis and the RTX 5050 Mobile's standalone benchmark scores. The 3DMark Steel Nomad DX12 score of 2365 and Geekbench OpenCL score of 84171 are recorded only for the NVIDIA part. Users requiring maximum raw performance, AI features, and memory bandwidth should select the RTX 5050 Mobile. Users prioritizing memory capacity, lower power draw, and higher pixel fill rate should consider the Ryzen Z2 Go GPU.

FAQ

Q: What is the average benchmark score of the NVIDIA GeForce RTX 5050 Mobile?

A: The RTX 5050 Mobile has an average benchmark score of 43268, placing it at the 83rd percentile among all GPUs in the database. Its closest rival by score is the NVIDIA Quadro M6000 24 GB at 43262, a 0% delta.

Q: How does the memory bandwidth compare between the two GPUs?

A: The RTX 5050 Mobile offers 384.0 GB/s of bandwidth using 8 GB of GDDR7 on a 128-bit bus. The Ryzen Z2 Go GPU offers 102.4 GB/s using 16 GB of LPDDR5 on a 128-bit bus. The NVIDIA part provides 3.75 times the bandwidth of the AMD part.

Q: Which GPU has a higher FP32 compute throughput?

A: The RTX 5050 Mobile delivers 7.680 TFLOPS of FP32, which is 85.3% higher than the Ryzen Z2 Go GPU's 4.147 TFLOPS. The AMD part does lead in FP16 at 8.294 TFLOPS (2:1 ratio) versus the NVIDIA part's 7.680 TFLOPS (1:1 ratio).

Q: What are the ray tracing core counts for each GPU?

A: The RTX 5050 Mobile has 20 ray tracing cores and 80 tensor cores. The Ryzen Z2 Go GPU has 12 ray tracing cores and no listed tensor core count, indicating a lack of dedicated AI acceleration hardware.

Q: How do the power requirements differ?

A: The Ryzen Z2 Go GPU has a TDP of 28 W, while the RTX 5050 Mobile has a TDP of 50 W. The AMD part consumes 44% less power, making it more suitable for low-power integrated designs.

Q: What architecture and process node does each GPU use?

A: The Ryzen Z2 Go GPU uses the Rembrandt+ chip with RDNA 2.0 architecture on TSMC's 6 nm process. The RTX 5050 Mobile uses the GB207 chip with Blackwell 2.0 architecture on TSMC's 5 nm process. The NVIDIA part has a transistor density of 113.4M per mm² versus 63.0M per mm² for the AMD part.

DETAILED SPECIFICATIONS

SPECIFICATION
Z2 Go GPU
RTX 5050 Mobile
Core Specs
Shading Units
768
2,560 +233.3%
Shaders
768
2,560 +233.3%
TMUs
48
80 +66.7%
ROPs
32
32 0.0%
Compute Units
12
SM Count
20
Clocks
Base Clock
800 MHz
1020 MHz
Boost Clock
2700 MHz
1500 MHz
Memory Clock
800 MHz 6.4 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
16 GB
8 GB
VRAM (MB)
16,384
8,192 -50.0%
Memory Type
LPDDR5
GDDR7
Memory Bus
128 bit
128 bit
Bandwidth
102.4 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
8 MB
32 MB
L3 Cache
16 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
86.40 GPixel/s
48.00 GPixel/s
Texture Rate
129.6 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
4.147 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
259.2 GFLOPS (1:16)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
8.294 TFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
12
20 +66.7%
Tensor Cores
80
Power
TDP
28 W
50 W
TDP (W)
28
50 +78.6%
Power Connectors
None
None
Architecture
Architecture
RDNA 2.0
Blackwell 2.0
GPU Name
Rembrandt+
GB207
Generation
Console GPU (AMD)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
13,100 million
16,900 million
Die Size
208 mm²
149 mm²
Foundry
TSMC
TSMC
Density
63.0M / mm²
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.0
3.0
CUDA
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
Outputs
1x USB Type-C
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
View Ryzen Z2 Go GPU Details View GeForce RTX 5050 Mobile Details