AMD Ryzen Z2 A GPU vs NVIDIA RTX 500 Mobile Ada Generation Comparison

AMD
RADEON

AMD Ryzen Z2 A GPU

CORE STATE Van Gogh
VRAM 16 GB
CLOCK SPEED 1600 MHz
TDP 15 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

RTX 500 Mobile Ada Generation

CORE STATE AD107
VRAM 4 GB
CLOCK SPEED 2025 MHz
TDP 35 W
BUS WIDTH 64 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

Analysis: AMD Ryzen Z2 A GPU vs NVIDIA RTX 500 Mobile Ada Generation

The Verdict

The recorded database profile for the AMD Ryzen Z2 A GPU and the NVIDIA RTX 500 Mobile Ada Generation places both at the 50th percentile among all GPUs, yet their specifications diverge sharply. The AMD part is a low-power, console-class chip with 16 GB of LPDDR5 memory, designed for a 15 W envelope. The NVIDIA part is a mobile workstation chip with 4 GB of GDDR6, a 35 W envelope, and far higher compute throughput. Based strictly on the data, the AMD Ryzen Z2 A suits workloads requiring large memory capacity at minimal power draw, while the NVIDIA RTX 500 Mobile Ada Generation suits tasks demanding raw shader throughput, ray tracing, and tensor acceleration. Neither part has benchmark scores in the database, so the analysis relies entirely on architecture and specification differences.

Architecture Differences

The AMD Ryzen Z2 A GPU uses the Van Gogh chip, built on RDNA 2.0 architecture, and is classified under the Console GPU (AMD) generation. It is fabricated on TSMC's 7 nm process with 2,400 million transistors on a 163 mm² die, yielding a transistor density of 14.7M per mm². The NVIDIA RTX 500 Mobile Ada Generation uses the AD107 chip, built on Ada Lovelace architecture, and belongs to the Ada-MW (x000A) generation. It is fabricated on TSMC's 5 nm process with 18,900 million transistors on a 159 mm² die, yielding a transistor density of 118.9M per mm². The NVIDIA chip packs nearly eight times more transistors into a slightly smaller die, a direct consequence of the denser 5 nm process.

The AMD part integrates 512 shading units, 32 texture mapping units, 16 raster output units, and 8 ray tracing cores. The NVIDIA part integrates 2,048 shading units, 64 texture mapping units, 32 raster output units, 16 ray tracing cores, and 64 tensor cores. NVIDIA's shading unit count is four times higher, and its ray tracing core count is double. The AMD part has no tensor cores listed, while NVIDIA's 64 tensor cores enable dedicated AI acceleration. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API-level feature parity exists.

Memory architecture differs fundamentally. The AMD part uses 16 GB of LPDDR5 on a 128-bit bus, delivering 102.4 GB/s of bandwidth. The NVIDIA part uses 4 GB of GDDR6 on a 64-bit bus, delivering 128.0 GB/s. NVIDIA achieves higher bandwidth despite a narrower bus because its memory runs at 2000 MHz (16 Gbps effective), while AMD's memory runs at 800 MHz (6.4 Gbps effective). The AMD part's fourfold larger capacity comes at the cost of lower peak bandwidth.

Head-to-Head Benchmarks

The database records no head-to-head benchmark scores for these two GPUs, so direct performance comparisons must be inferred from specification data. The NVIDIA part's FP32 throughput is 8.294 TFLOPS, which is 5.07 times higher than the AMD part's 1.638 TFLOPS. In FP16, NVIDIA delivers 8.294 TFLOPS at a 1:1 ratio, while AMD delivers 3.277 TFLOPS at a 2:1 ratio. NVIDIA's FP16 throughput is 2.53 times higher. Pixel rate on NVIDIA is 64.80 GPixel/s versus 25.60 GPixel/s on AMD, a 2.53 times advantage. Texture rate on NVIDIA is 129.6 GTexel/s versus 51.20 GTexel/s on AMD, a 2.53 times advantage. These ratios indicate that NVIDIA scales roughly proportionally across all rasterization metrics.

Clock speeds also favor NVIDIA. The AMD part has a base clock of 1000 MHz and a boost clock of 1600 MHz. The NVIDIA part has a base clock of 1485 MHz and a boost clock of 2025 MHz. NVIDIA's base clock is 48.5% higher, and its boost clock is 26.6% higher. Combined with the larger shading unit count, the clock advantage amplifies NVIDIA's compute lead. However, the AMD part consumes 15 W versus NVIDIA's 35 W, so AMD's efficiency per watt is superior in raw FLOPs per watt terms, though the database does not provide a direct efficiency metric.

Specification Differences

The two parts differ across nearly every specification field. Process node: 7 nm (AMD) versus 5 nm (NVIDIA). Transistor count: 2,400 million (AMD) versus 18,900 million (NVIDIA). Die size: 163 mm² (AMD) versus 159 mm² (NVIDIA). Transistor density: 14.7M / mm² (AMD) versus 118.9M / mm² (NVIDIA). Base clock: 1000 MHz (AMD) versus 1485 MHz (NVIDIA). Boost clock: 1600 MHz (AMD) versus 2025 MHz (NVIDIA). Memory clock: 800 MHz 6.4 Gbps effective (AMD) versus 2000 MHz 16 Gbps effective (NVIDIA). Memory size: 16 GB (AMD) versus 4 GB (NVIDIA). Memory type: LPDDR5 (AMD) versus GDDR6 (NVIDIA). Memory bus width: 128 bit (AMD) versus 64 bit (NVIDIA). Memory bandwidth: 102.4 GB/s (AMD) versus 128.0 GB/s (NVIDIA). Shading units: 512 (AMD) versus 2,048 (NVIDIA). TMUs: 32 (AMD) versus 64 (NVIDIA). ROPs: 16 (AMD) versus 32 (NVIDIA). Ray tracing cores: 8 (AMD) versus 16 (NVIDIA). Tensor cores: none listed (AMD) versus 64 (NVIDIA). Pixel rate: 25.60 GPixel/s (AMD) versus 64.80 GPixel/s (NVIDIA). Texture rate: 51.20 GTexel/s (AMD) versus 129.6 GTexel/s (NVIDIA). FP32: 1.638 TFLOPS (AMD) versus 8.294 TFLOPS (NVIDIA). FP16: 3.277 TFLOPS (AMD) versus 8.294 TFLOPS (NVIDIA). TDP: 15 W (AMD) versus 35 W (NVIDIA). Slot width: not listed (AMD) versus IGP (NVIDIA). Power connectors: not listed (AMD) versus None (NVIDIA). Bus interface: not listed (AMD) versus PCIe 4.0 x8 (NVIDIA). Display outputs: 1x USB Type-C (AMD) versus Portable Device Dependent (NVIDIA). Release date: 2024-12-31 (AMD) versus 2024-02-25 (NVIDIA). The NVIDIA part has a listed predecessor (Ampere-MW) and successor (Blackwell-MW), while the AMD part lists neither.

FAQ

Q: Which GPU has higher raw compute throughput?

A: The NVIDIA RTX 500 Mobile Ada Generation has 8.294 TFLOPS FP32 and 8.294 TFLOPS FP16, while the AMD Ryzen Z2 A GPU has 1.638 TFLOPS FP32 and 3.277 TFLOPS FP16. NVIDIA leads by over five times in FP32 and over two and a half times in FP16.

Q: Which GPU supports more memory?

A: The AMD Ryzen Z2 A GPU supports 16 GB of LPDDR5 on a 128-bit bus, while the NVIDIA RTX 500 Mobile Ada Generation supports 4 GB of GDDR6 on a 64-bit bus. AMD has four times the capacity, but NVIDIA has higher peak bandwidth at 128.0 GB/s versus 102.4 GB/s.

Q: Do both GPUs support the same graphics APIs?

A: Yes, both list DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The feature-level API compatibility is identical in the database.

Q: Which GPU has more ray tracing cores?

A: The NVIDIA RTX 500 Mobile Ada Generation has 16 ray tracing cores, while the AMD Ryzen Z2 A GPU has 8. NVIDIA also adds 64 tensor cores, which the AMD part does not list.

Q: What are the power requirements?

A: The AMD Ryzen Z2 A GPU has a TDP of 15 W, while the NVIDIA RTX 500 Mobile Ada Generation has a TDP of 35 W. The AMD part draws less than half the power of the NVIDIA part.

Q: Which GPU is denser in terms of transistor packing?

A: The NVIDIA RTX 500 Mobile Ada Generation has a transistor density of 118.9M per mm² on a 159 mm² die, while the AMD Ryzen Z2 A GPU has a density of 14.7M per mm² on a 163 mm² die. NVIDIA's 5 nm process enables roughly eight times higher density.

Where Each One Wins

The AMD Ryzen Z2 A GPU wins in scenarios where memory capacity and power efficiency are the primary constraints. Its 16 GB of LPDDR5 memory is four times larger than NVIDIA's 4 GB, making it suited for workloads that require large datasets resident in memory, such as integrated graphics configurations in handheld or console-style devices. Its 15 W TDP is less than half of NVIDIA's 35 W, so it fits into power-constrained environments where thermal dissipation is limited. The AMD part's 1x USB Type-C display output also indicates a single-cable connectivity design, which aligns with compact form factors. Its production status is Active, and it was released on 2024-12-31, making it a more recent entry in the database.

The NVIDIA RTX 500 Mobile Ada Generation wins in scenarios where compute throughput, ray tracing, and tensor acceleration are the priorities. Its 8.294 TFLOPS FP32 and FP16 performance is more than five times higher than AMD's FP32 and more than double its FP16, so it delivers substantially higher shader and compute performance. Its 16 ray tracing cores and 64 tensor cores provide dedicated hardware for ray-traced rendering and AI workloads, which the AMD part lacks entirely. Its 64.80 GPixel/s pixel rate and 129.6 GTexel/s texture rate are both 2.53 times higher, so rasterization-heavy tasks benefit. Its 128.0 GB/s memory bandwidth, despite a narrower 64-bit bus, exceeds AMD's 102.4 GB/s, so bandwidth-sensitive operations see a 25% advantage. The NVIDIA part uses a PCIe 4.0 x8 bus interface, which the AMD part does not list, and its IGP slot width indicates integration into portable devices. Its predecessor and successor are listed in the database, showing a defined product lineage. The NVIDIA part was released on 2024-02-25, earlier than the AMD part, and both are Active in production.

DETAILED SPECIFICATIONS

SPECIFICATION
Z2 A GPU
RTX 500 Mobile Ada Generation
Core Specs
Shading Units
512
2,048 +300.0%
Shaders
512
2,048 +300.0%
TMUs
32
64 +100.0%
ROPs
16
32 +100.0%
Compute Units
8
—
SM Count
—
16
Clocks
Base Clock
1000 MHz
1485 MHz
Boost Clock
1600 MHz
2025 MHz
Memory Clock
800 MHz 6.4 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
16 GB
4 GB
VRAM (MB)
16,384
4,096 -75.0%
Memory Type
LPDDR5
GDDR6
Memory Bus
128 bit
64 bit
Bandwidth
102.4 GB/s
128.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
1024 KB
12 MB
L3 Cache
8 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
25.60 GPixel/s
64.80 GPixel/s
Texture Rate
51.20 GTexel/s
129.6 GTexel/s
FP32 (TFLOPS)
1.638 TFLOPS
8.294 TFLOPS
FP64 (TFLOPS)
102.4 GFLOPS (1:16)
129.6 GFLOPS (1:64)
FP16 (TFLOPS)
3.277 TFLOPS (2:1)
8.294 TFLOPS (1:1)
AI/RT
RT Cores
8
16 +100.0%
Tensor Cores
—
64
Power
TDP
15 W
35 W
TDP (W)
15
35 +133.3%
Power Connectors
—
None
Architecture
Architecture
RDNA 2.0
Ada Lovelace
GPU Name
Van Gogh
AD107
Generation
Console GPU (AMD)
Ada-MW (x000A)
Process Size
7 nm
5 nm
Transistors
2,400 million
18,900 million
Die Size
163 mm²
159 mm²
Foundry
TSMC
TSMC
Density
14.7M / mm²
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.0
3.0
CUDA
—
8.9
Shader Model
6.8
6.9
Physical
Slot Width
—
IGP
Outputs
1x USB Type-C
Portable Device Dependent
Bus Interface
—
PCIe 4.0 x8
Other
Production
Active
Active
Predecessor
—
Ampere-MW
Successor
—
Blackwell-MW
View Ryzen Z2 A GPU Details View RTX 500 Mobile Ada Generation Details