AMD Ryzen Z2 A GPU vs Intel UHD Graphics 710 Mobile Comparison
AMD Ryzen Z2 A GPU
UHD Graphics 710 Mobile
Analysis: AMD Ryzen Z2 A GPU vs Intel UHD Graphics 710 Mobile
The Verdict
The recorded data positions the AMD Ryzen Z2 A GPU as the overwhelmingly stronger mobile graphics solution, with the Intel UHD Graphics 710 Mobile occupying a decidedly more modest tier. The Ryzen Z2 A GPU carries a 50th percentile ranking among all GPUs in the database, the same percentile as the Intel part, but that percentile ranking is coincidental; the raw specifications reveal a substantial gap in capability. The AMD part uses a 7 nm TSMC process with RDNA 2.0 architecture, 512 shading units, and 16 GB of dedicated LPDDR5 memory. The Intel part uses a 10 nm Intel process with Generation 12.2 architecture, 128 shading units, and system-shared memory. The data indicates that any workload relying on sustained graphics throughput, texture filtering, or pixel fill will favor the AMD solution by a wide margin. The Intel UHD Graphics 710 Mobile delivers only 307.2 GFLOPS of FP32 compute, while the AMD part delivers 1.638 TFLOPS, a difference of more than a factor of five. For pixel throughput, the AMD part achieves 25.60 GPixel/s versus 4.800 GPixel/s for the Intel part. Texture rate shows a similar disparity: 51.20 GTexel/s versus 9.600 GTexel/s. The Intel part does offer a lower base clock of 300 MHz versus 1000 MHz, but its boost clock of 1200 MHz falls short of the AMD boost of 1600 MHz. The AMD Ryzen Z2 A GPU is the clear choice for any application requiring dedicated graphics memory, higher compute throughput, or modern API features such as DirectX 12 Ultimate. The Intel UHD Graphics 710 Mobile is suited only for basic display output and light 2D workloads, with its system-shared memory and lower shading unit count limiting its usefulness.
Architecture Differences
The AMD Ryzen Z2 A GPU is built on the Van Gogh chip using RDNA 2.0 architecture, fabricated on a 7 nm process at TSMC. The die contains 2,400 million transistors within a 163 mm² area, yielding a transistor density of 14.7M per mm². The Intel UHD Graphics 710 Mobile uses the Raptor Lake chip with Generation 12.2 architecture, fabricated on a 10 nm Intel process. The database lists no transistor count or die size for the Intel part, indicating a lack of comparable data. The AMD part includes 8 ray tracing cores, a feature entirely absent from the Intel UHD Graphics 710 Mobile specification. The AMD GPU supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1), a meaningful difference for titles that require the highest DirectX feature level. Both parts support OpenGL 4.6 and Vulkan 1.4. The AMD part uses dedicated 16 GB of LPDDR5 memory on a 128-bit bus, providing 102.4 GB/s of bandwidth. The Intel part relies on system-shared memory with system-dependent bandwidth, a configuration that introduces latency and contention with the CPU. The AMD part has a 15 W TDP, identical to the Intel part's 15 W TDP, so the performance advantage does not come at a higher power envelope. The Intel part is an integrated graphics processor (IGP) with a Ring Bus interface, while the AMD part connects via a single USB Type-C display output. The Intel part's display outputs are listed as portable device dependent, reflecting its integration into mobile system designs.
FAQ
Q: Which GPU has more shading units?
A: The AMD Ryzen Z2 A GPU has 512 shading units, while the Intel UHD Graphics 710 Mobile has 128 shading units.
Q: What is the memory configuration difference?
A: The AMD Ryzen Z2 A GPU has 16 GB of dedicated LPDDR5 memory on a 128-bit bus with 102.4 GB/s bandwidth. The Intel UHD Graphics 710 Mobile uses system-shared memory with system-dependent bandwidth.
Q: Does the Intel part support ray tracing?
A: No, the Intel UHD Graphics 710 Mobile lists no ray tracing cores. The AMD Ryzen Z2 A GPU includes 8 ray tracing cores.
Q: What is the FP32 compute throughput of each GPU?
A: The AMD Ryzen Z2 A GPU delivers 1.638 TFLOPS of FP32 compute, whereas the Intel UHD Graphics 710 Mobile delivers 307.2 GFLOPS.
Q: How do the boost clocks compare?
A: The AMD Ryzen Z2 A GPU has a boost clock of 1600 MHz, while the Intel UHD Graphics 710 Mobile has a boost clock of 1200 MHz.
Q: Which API feature level does each support?
A: The AMD Ryzen Z2 A GPU supports DirectX 12 Ultimate (12_2), and the Intel UHD Graphics 710 Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.
Specification Differences
The two GPUs differ across nearly every recorded specification. The AMD Ryzen Z2 A GPU uses a 7 nm TSMC process, while the Intel UHD Graphics 710 Mobile uses a 10 nm Intel process. The AMD part is based on the Van Gogh chip with RDNA 2.0 architecture; the Intel part is based on the Raptor Lake chip with Generation 12.2 architecture. The AMD part reports 2,400 million transistors and a 163 mm² die size, whereas the database records no transistor count or die size for the Intel part. The AMD part has a base clock of 1000 MHz and a boost clock of 1600 MHz; the Intel part has a base clock of 300 MHz and a boost clock of 1200 MHz. The AMD memory clock is 800 MHz with 6.4 Gbps effective transfer, and the Intel memory clock is listed as system shared. Memory size differs: 16 GB of LPDDR5 for AMD versus system shared for Intel. The bus width is 128 bit for AMD, system shared for Intel. Bandwidth is 102.4 GB/s for AMD, system dependent for Intel. Shading units number 512 for AMD and 128 for Intel. Texture mapping units number 32 for AMD and 8 for Intel. Render output units number 16 for AMD and 4 for Intel. The AMD part has 8 ray tracing cores; the Intel part has none. Pixel rate is 25.60 GPixel/s versus 4.800 GPixel/s. Texture rate is 51.20 GTexel/s versus 9.600 GTexel/s. FP32 compute is 1.638 TFLOPS versus 307.2 GFLOPS. FP16 compute is 3.277 TFLOPS (2:1) versus 614.4 GFLOPS (2:1). Both have a 15 W TDP. The AMD part lists a single USB Type-C display output; the Intel part lists portable device dependent display outputs. The AMD part supports DirectX 12 Ultimate (12_2); the Intel part supports DirectX 12 (12_1). The Intel part is an IGP with a Ring Bus interface; the AMD part has no recorded bus interface. The Intel part lists a successor, Arc Graphics-M, while the AMD part has no recorded successor. The AMD release date is recorded as 2024-12-31, and the Intel release date is recorded as 2023-01-03.
Head-to-Head Benchmarks
The database contains no recorded head-to-head benchmark scores for this pairing, and neither part has individual benchmark scores in the current records. The analysis therefore relies on the recorded specification data, which shows a decisive advantage for the AMD Ryzen Z2 A GPU in every compute and throughput metric. The largest relative gap appears in FP32 compute: the AMD part delivers 1.638 TFLOPS, which is 5.3 times the 307.2 GFLOPS of the Intel part. This means the AMD GPU can process roughly five times more floating-point operations per second, a critical factor for shader-heavy workloads and general GPU compute. The pixel rate difference is also stark: 25.60 GPixel/s versus 4.800 GPixel/s, a factor of 5.3. Higher pixel throughput allows the AMD part to drive higher resolutions and more complex fragment shading without bottlenecking. The texture rate gap is similar: 51.20 GTexel/s versus 9.600 GTexel/s, again a factor of 5.3. Texture-heavy scenes, such as those with detailed surfaces or terrain, will see a substantial performance differential. The shading unit count of 512 versus 128 reinforces the compute advantage, as does the TMU count of 32 versus 8 and the ROP count of 16 versus 4. The AMD part's 8 ray tracing cores provide hardware acceleration for ray-traced effects, a feature the Intel part lacks entirely. Memory bandwidth favors the AMD part overwhelmingly: 102.4 GB/s of dedicated LPDDR5 bandwidth versus system-dependent shared memory, which cannot guarantee any fixed throughput. The AMD boost clock of 1600 MHz exceeds the Intel boost of 1200 MHz by 400 MHz, and the base clock of 1000 MHz versus 300 MHz means the AMD part maintains a higher floor under load. The Intel part does have a lower TDP-matched power draw of 15 W, identical to the AMD part, so the performance gap is achieved without a higher power budget. The FP16 figures follow the same pattern: 3.277 TFLOPS for AMD versus 614.4 GFLOPS for Intel, a factor of 5.3. The AMD part also supports DirectX 12 Ultimate (12_2), enabling features that the Intel DirectX 12 (12_1) implementation cannot expose. Both parts share OpenGL 4.6 and Vulkan 1.4 support, so API-level compatibility is not a differentiator beyond the DirectX feature level. The Intel part is listed as an IGP with a Ring Bus interface, which ties its performance to the host CPU's memory subsystem, whereas the AMD part has dedicated VRAM. The production status for both parts is active, and the Intel part has a recorded successor, Arc Graphics-M, while the AMD part does not. The recorded release dates place the Intel part earlier (2023-01-03) than the AMD part (2024-12-31), but the specification data indicates the later AMD part delivers the higher performance class.