AMD Radeon Vega 3 vs Intel Iris Pro Graphics 5200 Comparison

AMD
RADEON

AMD Radeon Vega 3

CORE STATE Picasso
VRAM System Shared
CLOCK SPEED 1100 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE GCN 5.0
nm
PROCESS 12 nm
LAUNCH DATE 2019
VS
Intel
GPU

Iris Pro Graphics 5200

CORE STATE Haswell GT3e
VRAM System Shared
CLOCK SPEED 1150 MHz
TDP 45 W
BUS WIDTH System Shared
ARCHITECTURE Generation 7.5
nm
PROCESS 22 nm
LAUNCH DATE 2013

PERFORMANCE BENCHMARKS

geekbench_metal
4,880
N/A
geekbench_opencl
3,963
5,042
geekbench_vulkan
3,961
3,677

Analysis: AMD Radeon Vega 3 vs Intel Iris Pro Graphics 5200

Head-to-Head Benchmarks

The benchmark data presents a two-way split between these integrated graphics processors. In Geekbench OpenCL, the Intel Iris Pro Graphics 5200 posts a score of 5042, while the AMD Radeon Vega 3 trails at 3963. That translates to a decisive 27.2% advantage for the Intel part in this compute-oriented workload. The margin is substantial and suggests that the Intel architecture, despite its age, delivers significantly stronger raw throughput when the OpenCL API is exercised.

The picture flips in the Geekbench Vulkan test. Here, the AMD Radeon Vega 3 scores 3961, edging out the Intel Iris Pro Graphics 5200's 3677. The delta is 7.2% in AMD's favor. This is a narrower victory, but it demonstrates that the newer AMD architecture handles Vulkan workloads more efficiently. The Intel part's Vulkan support is limited to version 1.0, while AMD supports Vulkan 1.3, which likely explains the gap in this specific test.

Looking at the broader benchmark context, the average benchmark scores are close. The Intel Iris Pro Graphics 5200 averages 4360 across all tested workloads, while the AMD Radeon Vega 3 averages 4268. That puts Intel ahead by roughly 2.2% on average. The percentile standings reinforce this near-parity: Intel sits at the 26th percentile of all GPUs, AMD at the 25th. Both are essentially entry-level parts, but the data shows Intel holding a slight overall edge.

The nearest rivals for the Intel part include the NVIDIA GeForce RTX 4070 GDDR6 at 4335 (0.6% ahead), the NVIDIA GeForce 930M at 4388 (0.6% behind), and the NVIDIA GeForce GT 645M at 4411 (1.2% behind). The AMD part's nearest rivals are the NVIDIA GeForce GTX 460M at 4282 (0.3% behind), the AMD FirePro W2100 at 4295 (0.6% behind), and the NVIDIA Quadro K3000M at 4241 (0.6% ahead). Notably, both parts share the AMD FirePro W2100 and the NVIDIA GeForce RTX 4070 GDDR6 as rivals, underscoring their comparable standing in the overall hierarchy.

The head-to-head results show one win for each side. Intel wins the OpenCL test with a 27.2% margin; AMD wins the Vulkan test with a 7.2% margin. The raw scores tell a story of divergent strengths: Intel excels in older compute APIs, AMD in the modern Vulkan interface. Neither part dominates outright, and the choice between them depends heavily on which workloads matter most.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The Intel Iris Pro Graphics 5200 averages 4360 across all benchmark tests, while the AMD Radeon Vega 3 averages 4268. Intel holds a narrow lead of roughly 2.2% in average performance.

Q: How do the two compare in Geekbench OpenCL?

A: The Intel Iris Pro Graphics 5200 scores 5042 in Geekbench OpenCL, which is 27.2% higher than the AMD Radeon Vega 3's 3963. This is Intel's strongest result in the head-to-head comparison.

Q: Which GPU wins in Vulkan performance?

A: The AMD Radeon Vega 3 scores 3961 in Geekbench Vulkan, beating the Intel Iris Pro Graphics 5200's 3677 by 7.2%. AMD's Vulkan 1.3 support, versus Intel's Vulkan 1.0, contributes to this result.

Q: What are the percentile rankings for these GPUs?

A: The Intel Iris Pro Graphics 5200 is at the 26th percentile of all GPUs, while the AMD Radeon Vega 3 is at the 25th percentile. Both are positioned in the lower tier of the overall GPU performance distribution.

Q: Are there any shared rivals in their nearest competitor lists?

A: Yes, both lists include the AMD FirePro W2100 and the NVIDIA GeForce RTX 4070 GDDR6. The Intel part is 1.5% ahead of the FirePro W2100 and 0.6% behind the RTX 4070 GDDR6, while the AMD part is 0.6% behind the FirePro W2100 and 1.5% behind the RTX 4070 GDDR6.

Q: How many benchmark wins does each GPU have in the head-to-head?

A: Each GPU wins one test. The Intel Iris Pro Graphics 5200 wins the Geekbench OpenCL test, and the AMD Radeon Vega 3 wins the Geekbench Vulkan test.

Where Each One Wins

The Intel Iris Pro Graphics 5200 is the clear winner in compute-heavy OpenCL workloads. Its 5042 OpenCL score is not just higher than the AMD part's 3963; it represents a 27.2% advantage, the largest margin in any benchmark result for either GPU. This makes the Intel part the better choice for applications that rely heavily on OpenCL compute acceleration, such as certain productivity suites, scientific simulations, or video encoding tools that leverage this API.

The AMD Radeon Vega 3, by contrast, wins in Vulkan-based workloads. Its 3961 Vulkan score beats Intel's 3677 by 7.2%. Vulkan is a modern, low-overhead graphics and compute API used in many contemporary games and professional applications. For users running Vulkan-native titles or workloads that specifically target this API, the AMD part delivers better frame rates and smoother performance.

The average benchmark scores slightly favor Intel, but the practical implications are nuanced. In scenarios where the software stack defaults to OpenCL, Intel's 27.2% lead provides a tangible performance cushion. In Vulkan scenarios, AMD's 7.2% advantage matters, especially in games where every frame counts. The data does not show a single universal winner; instead, it shows a split where the optimal choice depends on the API ecosystem of the user's applications.

For gaming specifically, the Vulkan result is more relevant, as many modern game engines support Vulkan. The AMD Radeon Vega 3's win in this test suggests it may offer better gaming performance in Vulkan-enabled titles, despite its lower overall average score. Conversely, for productivity tasks that have historically relied on OpenCL, the Intel part's substantial lead makes it the more capable option.

Specification Differences

The two GPUs differ across nearly every core specification. The Intel Iris Pro Graphics 5200 has 320 shading units, 40 texture mapping units, and 4 ROPs. The AMD Radeon Vega 3 has 192 shading units, 12 texture mapping units, and 4 ROPs. Intel's shading unit count is 66.7% higher, and its TMU count is more than triple AMD's. Both have the same ROP count.

Clock speeds also differ. The Intel part has a base clock of 200 MHz and a boost clock of 1150 MHz. The AMD part has a base clock of 300 MHz and a boost clock of 1100 MHz. AMD starts higher at base, but Intel boosts 50 MHz higher. The resulting pixel rates are close: Intel delivers 4.600 GPixel/s versus AMD's 4.400 GPixel/s. The texture rates diverge significantly: Intel produces 46.00 GTexel/s, while AMD produces 13.20 GTexel/s.

Compute throughput follows the same pattern. The Intel part delivers 736.0 GFLOPS of FP32 performance, while the AMD part delivers 422.4 GFLOPS. AMD does offer FP16 support at 844.8 GFLOPS with a 2:1 ratio, while Intel's FP16 capability is not listed. The TDP figures are starkly different: Intel is rated at 45 W, AMD at 15 W. This means the AMD part consumes one-third the power of the Intel part.

API support differs notably. Intel supports DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0. AMD supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. AMD has the more modern API feature set across the board. Both use System Shared memory with a System Dependent bandwidth figure. The bus interface is listed as "Ring Bus" for Intel and "IGP" for AMD. Both have display outputs that are motherboard dependent, and both use no power connectors.

Architecture Differences

The Intel Iris Pro Graphics 5200 is built on the Haswell GT3e chip, using Intel's Generation 7.5 architecture. It is fabricated on a 22 nm process at Intel's own foundry. The AMD Radeon Vega 3 uses the Picasso chip, based on GCN 5.0 architecture, and is manufactured on a 12 nm process at GlobalFoundries. The process node difference is substantial: 22 nm versus 12 nm, with AMD's smaller node enabling higher transistor density.

The transistor counts and die sizes are only listed for the AMD part. The Radeon Vega 3 has 4,940 million transistors on a 210 mm² die, with a transistor density of 23.5M per mm². Intel's transistor count and die size are not provided in the data. The AMD part's predecessor is listed as "GCN 3.0 IGP" and its successor as "Vega II IGP," while Intel's predecessor and successor fields are null.

The generation labels reflect their respective families: Intel is in the "HD Graphics (Haswell)" generation, AMD in the "Vega IGP (Picasso)" generation. The release dates show a significant age gap. Intel was released on June 2, 2013, while AMD was released on November 19, 2019. That is over six years between them. Both are marked as end-of-life production status.

Architecturally, Intel's Generation 7.5 is an older design focused on throughput with a high shading unit count and high texture fill rate. AMD's GCN 5.0, while having fewer shading units, benefits from a smaller process and more modern feature support. The FP16 capability of the AMD part indicates support for half-precision compute, which Intel's part lacks. The Vulkan API version difference (1.0 vs 1.3) further highlights the architectural generation gap.

The power envelope is a key architectural differentiator. Intel's 45 W TDP is triple AMD's 15 W TDP. This suggests the Intel part draws significantly more power to achieve its higher compute throughput, while the AMD part achieves its results at a much lower power cost. For integrated graphics in laptops or compact systems, this power difference can be critical.

The Verdict

The data points to a split decision. For users prioritizing OpenCL compute performance, the Intel Iris Pro Graphics 5200 is the clear pick. Its 27.2% lead in Geekbench OpenCL is the largest performance gap in any test, and its higher average benchmark score of 4360 versus 4268 reinforces this advantage. The Intel part also offers substantially higher texture rate (46.00 GTexel/s vs 13.20 GTexel/s) and FP32 throughput (736.0 GFLOPS vs 422.4 GFLOPS), making it the more capable compute engine.

For users who run Vulkan-based applications or games, the AMD Radeon Vega 3 is the better choice. Its 7.2% win in Geekbench Vulkan, combined with Vulkan 1.3 support versus Intel's 1.0, points to stronger modern API performance. The AMD part also operates at a 15 W TDP, one-third of Intel's 45 W, making it far more efficient for battery-powered or thermally constrained systems.

The average scores are close enough that neither GPU is a runaway winner. Intel leads by 2.2% on average, but AMD counters with better API support and dramatically lower power consumption. The 26th versus 25th percentile standings show they occupy nearly the same performance tier in the overall GPU landscape.

The choice ultimately depends on workload and platform constraints. If the target applications are OpenCL-heavy and power consumption is not a limiting factor, the Intel Iris Pro Graphics 5200's 27.2% OpenCL lead is decisive. If the target applications are Vulkan-heavy or the system is power-sensitive, the AMD Radeon Vega 3's Vulkan win and 15 W TDP make it the more sensible option. Both are end-of-life products, so longevity is not a differentiator. The data does not crown a single champion; it provides a clear roadmap for matching the right GPU to the right use case.

DETAILED SPECIFICATIONS

SPECIFICATION
Vega 3
Iris Pro Graphics 5200
Core Specs
Shading Units
192
320 +66.7%
Shaders
192
320 +66.7%
TMUs
12
40 +233.3%
ROPs
4
4 0.0%
Compute Units
3
Execution Units
40
Clocks
Base Clock
300 MHz
200 MHz
Boost Clock
1100 MHz
1150 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Performance
Pixel Rate
4.400 GPixel/s
4.600 GPixel/s
Texture Rate
13.20 GTexel/s
46.00 GTexel/s
FP32 (TFLOPS)
422.4 GFLOPS
736.0 GFLOPS
FP64 (TFLOPS)
26.40 GFLOPS (1:16)
184.0 GFLOPS (1:4)
FP16 (TFLOPS)
844.8 GFLOPS (2:1)
Power
TDP
15 W
45 W
TDP (W)
15
45 +200.0%
Power Connectors
None
Architecture
Architecture
GCN 5.0
Generation 7.5
GPU Name
Picasso
Haswell GT3e
Generation
Vega IGP (Picasso)
HD Graphics (Haswell)
Process Size
12 nm
22 nm
Transistors
4,940 million
Die Size
210 mm²
Foundry
GlobalFoundries
Intel
Density
23.5M / mm²
API Support
DirectX
12 (12_1)
12 (11_1)
OpenGL
4.6
4.3
Vulkan
1.3
1.0
OpenCL
2.1
1.2
Shader Model
6.7
5.1
Physical
Slot Width
IGP
IGP
Outputs
Motherboard Dependent
Motherboard Dependent
Bus Interface
IGP
Ring Bus
Other
Production
End-of-life
End-of-life
Predecessor
GCN 3.0 IGP
Successor
Vega II IGP
View Radeon Vega 3 Details View Iris Pro Graphics 5200 Details