AMD Radeon Vega 10 Mobile vs NVIDIA Quadro M5000M Comparison

AMD
RADEON

AMD Radeon Vega 10 Mobile

CORE STATE Raven-M
VRAM System Shared
CLOCK SPEED 1301 MHz
TDP 10 W
BUS WIDTH System Shared
ARCHITECTURE GCN 5.0
nm
PROCESS 14 nm
LAUNCH DATE 2019
VS
NVIDIA
GEFORCE

Quadro M5000M

CORE STATE GM204
VRAM 8 GB
CLOCK SPEED 1051 MHz
TDP 100 W
BUS WIDTH 256 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

geekbench_opencl
6,476
22,920
geekbench_vulkan
N/A
24,875
passmark_directx_10
N/A
35
passmark_directx_11
N/A
54
passmark_directx_12
N/A
29
passmark_directx_9
N/A
119
passmark_g2d
N/A
476
passmark_g3d
N/A
7,062
passmark_gpu_compute
N/A
2,756

Analysis: AMD Radeon Vega 10 Mobile vs NVIDIA Quadro M5000M

The NVIDIA Quadro M5000M and AMD Radeon Vega 10 Mobile sit at nearly identical average benchmark scores, but they achieve that parity through radically different designs and test profiles. The data shows a single head-to-head benchmark comparison, with the Quadro M5000M delivering a dominant victory in that specific test.

Head-to-Head Benchmarks

The only directly comparable benchmark result in the database is Geekbench OpenCL, and it is a landslide. The NVIDIA Quadro M5000M scores 22,920, while the AMD Radeon Vega 10 Mobile scores 6,476. That translates to a 253.9% advantage for the Quadro M5000M, meaning it outperforms the Vega 10 by more than three and a half times in raw compute throughput as measured by this workload.

However, the average benchmark scores tell a different story. The Quadro M5000M has an average benchmark score of 6,481, while the Vega 10 Mobile sits at 6,476. The delta between them is a razor-thin 0.1% in favor of the NVIDIA part. This near tie is reflected in the nearest rivals data, where each card lists the other as its closest competitor. The Quadro M5000M shows a 0.1% delta against the Vega 10 Mobile, while the Vega 10 Mobile shows a -0.1% delta against the Quadro M5000M.

The disparity between the OpenCL test and the average scores is striking. The Quadro M5000M's other benchmark results — including Passmark G3D at 7,062, Passmark G2D at 476, and Passmark GPU Compute at 2,756 — pull its average down significantly when combined with the OpenCL score. The Vega 10 Mobile has only one benchmark result in the database, which is the Geekbench OpenCL score of 6,476, matching its average exactly.

In the broader context, both cards land at the 37th percentile among all GPUs. The nearest rivals for the Quadro M5000M include the NVIDIA GeForce GT 555M (average score 6,493, delta -0.2%), the NVIDIA GeForce GTX 670M (average score 6,513, delta -0.5%), and the Intel UHD Graphics P750 (average score 6,554, delta -1.1%). For the Vega 10 Mobile, the closest competitors beyond the Quadro M5000M are the NVIDIA GeForce GT 555M (average score 6,493, delta -0.3%), the NVIDIA GeForce GTX 670M (average score 6,513, delta -0.6%), and the NVIDIA RTX PRO 5000 72 GB Blackwell (average score 6,407, delta 1.1%).

Architecture Differences

The architectural gap between these two parts is fundamental. The NVIDIA Quadro M5000M uses the GM204 chip built on Maxwell 2.0 architecture, fabricated on a 28 nm process at TSMC. The AMD Radeon Vega 10 Mobile uses the Raven-M chip with GCN 5.0 architecture, built on a 14 nm process at GlobalFoundries. The node difference is significant: 28 nm versus 14 nm, which directly affects transistor density. The Quadro M5000M packs 5,200 million transistors into a 398 mm² die, yielding a density of 13.1 million transistors per square millimeter. The Vega 10 Mobile contains 4,940 million transistors on a much smaller 210 mm² die, achieving 23.5 million transistors per square millimeter — nearly double the density.

Core configurations diverge sharply. The Quadro M5000M has 1,536 shading units, 96 texture mapping units, and 64 ROPs. The Vega 10 Mobile has 640 shading units, 40 TMUs, and just 8 ROPs. This means the NVIDIA part has 2.4 times the shading units and 2.4 times the TMUs, but a massive 8 times the ROP count. The pixel rates reflect this: the Quadro M5000M delivers 67.26 GPixel/s, while the Vega 10 Mobile manages 10.41 GPixel/s. Texture rates are 100.9 GTexel/s versus 52.04 GTexel/s.

Compute output follows a similar pattern. The Quadro M5000M offers 3.229 TFLOPS of FP32 performance, while the Vega 10 Mobile provides 1.665 TFLOPS. Interestingly, the Vega 10 Mobile does have an FP16 capability rated at 3.331 TFLOPS with a 2:1 ratio, whereas the Quadro M5000M has no listed FP16 performance figure. Clock speeds tell a contrasting story: the Quadro M5000M runs at a base of 962 MHz with a boost of 1,051 MHz, while the Vega 10 Mobile has a very low 300 MHz base clock but boosts to 1,301 MHz — a 250 MHz higher peak.

Memory architecture is entirely different. The Quadro M5000M features 8 GB of dedicated GDDR5 memory on a 256-bit bus, with bandwidth of 160.4 GB/s and memory clock of 1,253 MHz (5 Gbps effective). The Vega 10 Mobile uses system shared memory, with no dedicated VRAM. Its memory bus width, type, and bandwidth are all listed as system dependent. The TDP gap is enormous: the Quadro M5000M draws 100 W, while the Vega 10 Mobile is rated at just 10 W. The form factors reflect this, with the Quadro M5000M using an MXM Module with MXM-B (3.0) interface, while the Vega 10 Mobile is an IGP.

Where Each One Wins

The NVIDIA Quadro M5000M wins decisively in raw compute-heavy workloads. The Geekbench OpenCL result of 22,920 versus 6,476 demonstrates a 253.9% lead that points to substantial advantages in FP32 throughput, pixel fill rate, and texture processing. The 8 GB of dedicated GDDR5 memory with 160.4 GB/s bandwidth gives it a massive edge in memory-intensive tasks like large texture loads, high-resolution rendering, and data-parallel compute. The 64 ROPs and 67.26 GPixel/s pixel rate make it clearly superior for rasterization-heavy workloads, including traditional 3D rendering and high-resolution display output.

The AMD Radeon Vega 10 Mobile wins in efficiency and integration. Its 10 W TDP compared to 100 W means it uses a fraction of the power. The 14 nm process node and IGP form factor make it suitable for compact, power-constrained systems where the Quadro M5000M's MXM module and 100 W draw would be impractical. The Vega 10 Mobile's FP16 capability at 3.331 TFLOPS, which exceeds its FP32 output, suggests potential advantages in workloads that can leverage reduced precision, even though the Quadro M5000M has no listed FP16 specification. The system shared memory approach eliminates the need for separate VRAM allocation, which can simplify system design in integrated configurations.

The average benchmark parity — 6,481 versus 6,476 — indicates that in real-world mixed workloads, the two cards land very close together. The Quadro M5000M's single dominant OpenCL win is balanced by its weaker showings in other Passmark tests. For instance, its Passmark DirectX 9 score is 119, but DirectX 10 drops to 35, DirectX 11 to 54, and DirectX 12 to just 29. These lower scores drag the average down. The Vega 10 Mobile has no corresponding Passmark data in the database, so its average is purely derived from the single OpenCL result.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA Quadro M5000M has an average benchmark score of 6,481, while the AMD Radeon Vega 10 Mobile scores 6,476. The delta is 0.1% in favor of the NVIDIA part.

Q: How large is the performance gap in Geekbench OpenCL?

A: The Quadro M5000M scores 22,920 in Geekbench OpenCL, while the Vega 10 Mobile scores 6,476. This represents a 253.9% advantage for the NVIDIA GPU.

Q: What is the TDP difference between these two GPUs?

A: The NVIDIA Quadro M5000M has a TDP of 100 W, while the AMD Radeon Vega 10 Mobile has a TDP of 10 W — a tenfold difference in power draw.

Q: How do their memory configurations differ?

A: The Quadro M5000M has 8 GB of dedicated GDDR5 memory on a 256-bit bus with 160.4 GB/s bandwidth. The Vega 10 Mobile uses system shared memory, with the bus width, type, and bandwidth all being system dependent.

Q: What are the transistor and die size figures for each chip?

A: The Quadro M5000M's GM204 chip has 5,200 million transistors on a 398 mm² die using a 28 nm process. The Vega 10 Mobile's Raven-M chip has 4,940 million transistors on a 210 mm² die using a 14 nm process.

Q: Do both GPUs support DirectX 12?

A: Yes, both support DirectX 12 at feature level 12_1. They also both support OpenGL 4.6, with Vulkan support at version 1.4 for the Quadro M5000M and version 1.3 for the Vega 10 Mobile.

The Verdict

The data supports a clear split decision. For workloads that demand maximum compute throughput, dedicated memory bandwidth, and high pixel throughput, the NVIDIA Quadro M5000M is the definitive choice. Its 253.9% lead in Geekbench OpenCL, combined with 8 GB of GDDR5 and 160.4 GB/s of bandwidth, makes it the stronger performer for GPU-accelerated compute, 3D rendering, and high-resolution graphics work. The 100 W TDP and MXM form factor indicate it is designed for systems that can accommodate a discrete, power-hungry module.

For power-constrained or integrated system designs, the AMD Radeon Vega 10 Mobile is the practical pick. Its 10 W TDP is one-tenth that of the Quadro M5000M, and its IGP form factor with system shared memory eliminates the need for dedicated VRAM. The 14 nm process node and 23.5M transistors per square millimeter density show a more modern manufacturing approach, even if raw performance in the single benchmark test falls far short.

The near-identical average scores — 6,481 versus 6,476 — suggest that for general-purpose use, the performance difference may be imperceptible in many real scenarios. Both cards sit at the 37th percentile among all GPUs, and each lists the other as its closest rival with a delta under 0.1%. The choice ultimately hinges on system requirements: the Quadro M5000M for raw compute and memory bandwidth, or the Vega 10 Mobile for efficiency and integration. Given the Quadro's single benchmark win and its substantial architectural advantages in shading units, ROPs, and memory, users who can accommodate its power and size requirements will find it the more capable GPU in compute-heavy tasks.

DETAILED SPECIFICATIONS

SPECIFICATION
Vega 10 Mobile
Quadro M5000M
Core Specs
Shading Units
640
1,536 +140.0%
Shaders
640
1,536 +140.0%
TMUs
40
96 +140.0%
ROPs
8
64 +700.0%
Compute Units
10
—
Clocks
Base Clock
300 MHz
962 MHz
Boost Clock
1301 MHz
1051 MHz
Memory Clock
System Shared
1253 MHz 5 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
160.4 GB/s
Cache
L1 Cache
—
48 KB (per SMM)
L2 Cache
—
2 MB
Performance
Pixel Rate
10.41 GPixel/s
67.26 GPixel/s
Texture Rate
52.04 GTexel/s
100.9 GTexel/s
FP32 (TFLOPS)
1.665 TFLOPS
3.229 TFLOPS
FP64 (TFLOPS)
104.1 GFLOPS (1:16)
100.9 GFLOPS (1:32)
FP16 (TFLOPS)
3.331 TFLOPS (2:1)
—
Power
TDP
10 W
100 W
TDP (W)
10
100 +900.0%
Power Connectors
None
None
Architecture
Architecture
GCN 5.0
Maxwell 2.0
GPU Name
Raven-M
GM204
Generation
Vega IGP (Raven Ridge-M)
Quadro Maxwell-M (Mx000M)
Process Size
14 nm
28 nm
Transistors
4,940 million
5,200 million
Die Size
210 mm²
398 mm²
Foundry
GlobalFoundries
TSMC
Density
23.5M / mm²
13.1M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
—
5.2
Shader Model
6.7
6.8
Physical
Slot Width
IGP
MXM Module
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
MXM-B (3.0)
Other
Production
End-of-life
End-of-life
Predecessor
GCN 3.0 IGP
Quadro Kepler-M
Successor
Navi II IGP
Quadro Pascal-M
View Radeon Vega 10 Mobile Details View Quadro M5000M Details