AMD Radeon Vega 10 Mobile
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Vega 10 Mobile Specifications
Radeon Vega 10 Mobile GPU Core
Shader units and compute resources
The AMD Radeon Vega 10 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Vega 10 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Vega 10 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Vega 10 Mobile by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Vega 10 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Vega 10 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Vega 10 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Vega 10 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 5.0 Architecture & Process
Manufacturing and design details
The AMD Radeon Vega 10 Mobile is built on AMD's GCN 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Vega 10 Mobile will perform in GPU benchmarks compared to previous generations.
AMD's Radeon Vega 10 Mobile Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Vega 10 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Vega 10 Mobile to maintain boost clocks without throttling.
Radeon Vega 10 Mobile by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Vega 10 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Vega 10 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Vega 10 Mobile Product Information
Release and pricing details
The AMD Radeon Vega 10 Mobile is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Vega 10 Mobile by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon Vega 10 Mobile Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon Vega 10 Mobile handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
About AMD Radeon Vega 10 Mobile
The AMD Radeon Vega 10 Mobile is an integrated graphics processor based on the GCN 5.0 architecture, built on a 14 nm process at GlobalFoundries. It utilizes the Raven-M chip and belongs to the Vega IGP (Raven Ridge-M) generation, featuring 640 shading units, 40 texture mapping units, and 8 raster output pipelines. The GPU operates at a base clock of 300 MHz with a boost clock of 1301 MHz, delivering a peak FP32 throughput of 1.665 TFLOPS and a pixel rate of 10.41 GPixel/s. Its benchmark data shows a Geekbench OpenCL score of 6476, placing it at the 37th percentile among all GPUs, with an end-of-life production status and a release date of January 7, 2019.
How It Compares
Against the NVIDIA Quadro M5000M, the Radeon Vega 10 Mobile posts a nearly identical average score, with the data indicating a delta of 0.2% in favor of the AMD part. This effectively places the two GPUs in a statistical dead heat for OpenCL workloads, meaning any real-world performance difference would be imperceptible in most compute tasks. The Quadro's positioning as a professional mobile solution does not translate into a measurable benchmark advantage here, as the integrated Vega part matches it within a rounding error.
The comparison with the NVIDIA GeForce MX230 shows a 0.5% lead for the Radeon Vega 10 Mobile, with scores of 6476 versus 6445 respectively. This slim margin underscores that the Vega 10 Mobile, despite being an IGP, competes directly with entry-level discrete mobile graphics. The MX230 is typically found in thin-and-light laptops, and the data suggests that the integrated solution offers essentially equivalent OpenCL compute performance, making the discrete GPU's presence less impactful for such workloads.
Versus the NVIDIA GeForce GTX 670M, the Radeon Vega 10 Mobile trails by 0.6%, with the older discrete GPU scoring 6513. This result is notable because the GTX 670M was a dedicated mid-range mobile part from an earlier generation, yet the modern integrated Vega solution comes within a fraction of a percent of its compute output. The margin is negligible, indicating that generational efficiency gains in integrated graphics have largely closed the gap with older discrete offerings in raw OpenCL throughput.
The Intel UHD Graphics 730 presents the largest delta among the nearest rivals, with the Radeon Vega 10 Mobile leading by 0.8% (6476 versus 6425). Both are integrated solutions, but the AMD part's dedicated shading units and higher boost clock likely contribute to its slight edge. While the percentile ranking of 37 places the Vega 10 Mobile in the lower half of all GPUs, it remains competitive within its immediate peer group, where the maximum separation across all four rivals is less than 1.5%.
Ray Tracing and Feature Set
The Radeon Vega 10 Mobile does not include dedicated ray tracing cores, as indicated by the null value for rtCores in the factual data. Similarly, there are no tensor cores present, which means the GPU lacks hardware acceleration for AI-based workloads such as deep learning inference or real-time denoising. This positions the Vega 10 Mobile as a purely rasterization-focused architecture, relying on its GCN 5.0 design to handle graphics and compute tasks without the specialized hardware found in newer generations.
API support is comprehensive for its era, with DirectX 12 (feature level 12_1), OpenGL 4.6, and Vulkan 1.3 all listed as available. The DirectX 12_1 support ensures compatibility with modern Windows titles that utilize feature level 12_1, while Vulkan 1.3 provides access to contemporary cross-platform graphics APIs with lower overhead. OpenGL 4.6 covers legacy and professional applications, though the absence of ray tracing or tensor capabilities means any such features in software would have to be implemented through compute shaders, incurring a significant performance penalty.
The texture rate of 52.04 GTexel/s and pixel rate of 10.41 GPixel/s are modest figures, reflecting the 40 TMUs and 8 ROPs. These specifications, combined with the lack of dedicated RT or tensor hardware, indicate that the Vega 10 Mobile is suited for conventional rendering pipelines rather than advanced effects like hardware-accelerated ray tracing or AI-upscaling. The FP16 throughput of 3.331 TFLOPS (2:1 ratio) offers some headroom for half-precision compute, but this is not a substitute for tensor cores in machine learning tasks.
Memory Subsystem
The memory configuration for the Radeon Vega 10 Mobile is entirely system-dependent, with the size, type, bus width, and bandwidth all listed as "System Shared" or "System Dependent." This means the GPU relies on the host system's main memory rather than dedicated VRAM, which is typical for integrated graphics processors. The practical implication is that performance scales with system memory speed and capacity, and the available bandwidth is shared with the CPU, potentially bottlenecking compute-heavy workloads.
Because there is no dedicated VRAM, the bandwidth figure is not fixed but rather varies with the system's memory configuration. For high-resolution workloads, this shared architecture can be a limiting factor, as the GPU must contend with the CPU for memory access. The "System Dependent" bandwidth means that a system with faster dual-channel memory will yield better GPU performance, while a single-channel configuration could significantly constrain the Vega 10 Mobile's output. This is a critical consideration for users looking to run demanding applications at high resolutions, where memory bandwidth is often the primary constraint.
The lack of dedicated memory also means that the GPU's frame buffer is drawn from system RAM, which can reduce the total memory available to the operating system and applications. In practice, this limits the Vega 10 Mobile to lighter gaming and productivity tasks at moderate resolutions, as high-resolution textures and large data sets would quickly exhaust available system memory and cause performance degradation. The 8 ROPs further compound this limitation, capping pixel throughput at 10.41 GPixel/s, which is not sufficient for high-refresh-rate gaming at high resolutions.
FAQ
Q: How does the AMD Radeon Vega 10 Mobile compare to the NVIDIA GeForce MX230 in OpenCL performance?
A: The Vega 10 Mobile scores 6476 in Geekbench OpenCL, which is 0.5% higher than the MX230's 6445, indicating a negligible performance advantage for the integrated AMD part.
Q: Does the Radeon Vega 10 Mobile support hardware ray tracing?
A: No, the data lists no ray tracing cores (rtCores: null), so the GPU does not have dedicated hardware for ray-traced rendering.
Q: What is the memory bandwidth of the Radeon Vega 10 Mobile?
A: The bandwidth is listed as "System Dependent," meaning it varies based on the host system's memory configuration rather than being a fixed specification.
Q: What is the transistor count and die size of this GPU?
A: The Vega 10 Mobile contains 4,940 million transistors on a 210 mm² die, produced on a 14 nm process with a transistor density of 23.5 million transistors per square millimeter.
Q: When was the Radeon Vega 10 Mobile released and what is its production status?
A: It was released on January 7, 2019, and is currently listed as end-of-life, with its predecessor being GCN 3.0 IGP and its successor being Navi II IGP.
Q: What is the peak FP32 performance of the Radeon Vega 10 Mobile?
A: The GPU delivers 1.665 TFLOPS of FP32 compute throughput, with FP16 performance at 3.331 TFLOPS (2:1 ratio).
Benchmark Performance
The Geekbench OpenCL score of 6476 places the Radeon Vega 10 Mobile at the 37th percentile among all GPUs, indicating that it outperforms roughly a third of the database while trailing the majority. This is a modest result for an integrated part, but the nearest rival data reveals a tightly clustered competitive set where the Vega 10 Mobile holds its own. The largest performance gap against any listed rival is only 0.8%, demonstrating that this IGP sits at the center of a very narrow performance band.
Specifically, the Vega 10 Mobile leads the Intel UHD Graphics 730 by 0.8% (6476 versus 6425), a margin that, while small, confirms AMD's integrated solution as the strongest among the two IGPs in this comparison. Against the NVIDIA Quadro M5000M, the AMD part edges ahead by 0.2% (6476 versus 6463), a difference that is within measurement noise but nonetheless shows the Vega 10 Mobile matching a professional-grade mobile GPU. The lead over the GeForce MX230 is 0.5% (6476 versus 6445), reinforcing that this integrated solution can compete with entry-level discrete graphics in compute tasks.
The only rival where the Vega 10 Mobile falls behind is the NVIDIA GeForce GTX 670M, which posts a 6513 score and a delta of -0.6%. This places the older discrete GPU slightly ahead, but the margin is trivial and unlikely to be perceptible in real-world applications. The average benchmark score of 6476, which matches the single listed Geekbench OpenCL result, serves as the definitive performance metric for this GPU. Given the sub-1% deltas across all rivals, the data indicates that the Radeon Vega 10 Mobile delivers compute performance that is functionally equivalent to its immediate competitors, making it a viable option for light compute workloads despite its integrated nature and end-of-life status.
The NVIDIA Equivalent of Radeon Vega 10 Mobile
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2060 offers comparable performance and features in the NVIDIA lineup.
Popular AMD Radeon Vega 10 Mobile Comparisons
See how the Radeon Vega 10 Mobile stacks up against similar graphics cards from the same generation and competing brands.
Compare Radeon Vega 10 Mobile with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs