AMD Radeon Vega 10 Mobile vs NVIDIA Quadro M4000 Comparison
AMD Radeon Vega 10 Mobile
Quadro M4000
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Vega 10 Mobile vs NVIDIA Quadro M4000
Head-to-Head Benchmarks
The only directly comparable benchmark between these two GPUs is Geekbench OpenCL, and the result is decisive. The NVIDIA Quadro M4000 scores 19,118, while the AMD Radeon Vega 10 Mobile scores 6,476. That puts the Quadro M4000 a commanding 66.1% ahead. For context, the Vega 10 Mobile sits in the 37th percentile of all GPUs in the database, while the Quadro M4000 sits in the 32nd percentile, meaning the raw score gap is significant even though both cards are far from the top of the charts.
The Vega 10 Mobile's nearest rival in the database is the NVIDIA Quadro M5000M, which averages 6,481, a delta of just -0.1%. That places the Vega 10 Mobile in a cluster of older mobile parts, including the GeForce GT 555M (6,493, -0.3%) and the GeForce GTX 670M (6,513, -0.6%). Interestingly, the RTX PRO 5000 72 GB Blackwell sits just below it at 6,407, a delta of +1.1%, showing that the Vega 10 Mobile's OpenCL performance is not entirely obsolete, but it is clearly not competitive with modern workstation silicon.
The Quadro M4000, by contrast, has an average benchmark score of 5,467 across all recorded tests, but its OpenCL score is far above that average. Its nearest rivals in the database are the AMD Radeon R7 M440 (5,483, -0.3%), the AMD Radeon 610M (5,444, +0.4%), the GeForce GTX 765M (5,501, -0.6%), and the GeForce MX130 (5,508, -0.7%). These rivals are all close in average score, but the Quadro M4000's OpenCL result is more than three times higher than its own average, indicating that the card excels specifically in compute workloads that stress raw shading throughput.
In the head-to-head comparison, the Quadro M4000 wins the only shared test, and it wins by a wide margin. The Vega 10 Mobile has no other recorded benchmarks in the database, so its overall picture rests entirely on that single OpenCL result. The Quadro M4000, however, has a full suite of PassMark and 3DMark scores that show a more nuanced profile: PassMark G3D at 6,680, PassMark G2D at 673, PassMark GPU Compute at 2,660, and 3DMark Steel Nomad DX12 at 680. The Vega 10 Mobile's lack of additional data means the comparison is limited, but the one available datapoint is unambiguous.
FAQ
Q: Which GPU is faster in OpenCL compute?
A: The NVIDIA Quadro M4000 is 66.1% faster than the AMD Radeon Vega 10 Mobile in Geekbench OpenCL, scoring 19,118 versus 6,476.
Q: How does the Vega 10 Mobile compare to its nearest rivals?
A: The Vega 10 Mobile is essentially tied with the NVIDIA Quadro M5000M (6,481, -0.1%) and the GeForce GT 555M (6,493, -0.3%). It trails the GeForce GTX 670M (6,513, -0.6%) slightly, and it is 1.1% ahead of the RTX PRO 5000 72 GB Blackwell (6,407).
Q: What is the Quadro M4000's position relative to its nearest rivals?
A: The Quadro M4000 averages 5,467 across all tests. Its nearest rival, the AMD Radeon R7 M440, scores 5,483, a delta of -0.3%. The AMD Radeon 610M scores 5,444 (+0.4%), the GeForce GTX 765M scores 5,501 (-0.6%), and the GeForce MX130 scores 5,508 (-0.7%).
Q: Does the Vega 10 Mobile have any recorded DirectX or Vulkan benchmarks?
A: No, the database only contains a Geekbench OpenCL score for the Vega 10 Mobile. The Quadro M4000, by contrast, has PassMark DirectX 9, 10, 11, and 12 scores, plus a Vulkan score.
Q: What is the Quadro M4000's best and worst benchmark result?
A: Its best result is Geekbench Vulkan at 24,640, followed by Geekbench OpenCL at 19,118. Its worst result is PassMark DirectX 12 at 26, with PassMark DirectX 10 at 33 and DirectX 11 at 49.
Q: Which GPU has a higher percentile ranking among all GPUs?
A: The Vega 10 Mobile ranks in the 37th percentile, while the Quadro M4000 ranks in the 32nd percentile. Despite the lower percentile, the Quadro M4000's OpenCL score is far higher, suggesting the percentile ranking is skewed by the Quadro's mixed test suite.
Where Each One Wins
The Quadro M4000 wins every head-to-head comparison where data exists. In OpenCL, it is 66.1% ahead. It also has a substantial lead in raw compute resources: 1,664 shading units versus 640, 104 texture mapping units versus 40, and 64 ROPs versus 8. The Quadro M4000's pixel rate is 49.47 GPixel/s versus 10.41 GPixel/s, and its texture rate is 80.39 GTexel/s versus 52.04 GTexel/s. FP32 throughput is 2.573 TFLOPS versus 1.665 TFLOPS.
The Vega 10 Mobile does have one advantage in the data: its transistor density. At 23.5M transistors per square millimeter, it is nearly double the Quadro M4000's 13.1M. That density comes from a 14nm process versus 28nm, but the total transistor count is close: 4,940 million for the AMD versus 5,200 million for the NVIDIA. The Vega 10 Mobile also draws far less power at 10W versus 120W, though the database does not provide a direct performance-per-watt metric.
The Vega 10 Mobile's win condition, if any, is in efficiency and integration. It is an IGP with system-shared memory, no power connectors, and a portable device form factor. The Quadro M4000 is a single-slot, 241mm card with a 6-pin power connector and a suggested PSU of 300W. For a workstation desktop, the Quadro M4000 is the clear performance winner. For an ultraportable laptop, the Vega 10 Mobile is the only option that fits.
Specification Differences
The two GPUs differ in nearly every measurable specification. The AMD Radeon Vega 10 Mobile uses a Raven-M chip with GCN 5.0 architecture, while the NVIDIA Quadro M4000 uses GM204 with Maxwell 2.0. The process node is 14nm for AMD, 28nm for NVIDIA. The AMD die is 210 mm², the NVIDIA die is 398 mm².
Memory is a fundamental split: the Vega 10 Mobile has system-shared memory with system-dependent bandwidth, while the Quadro M4000 has 8 GB of GDDR5 on a 256-bit bus with 192.3 GB/s bandwidth. The Quadro M4000's memory clock is 1502 MHz (6 Gbps effective). The Vega 10 Mobile's clocks are a 300 MHz base and 1301 MHz boost, while the Quadro M4000's base and boost clocks are not recorded in the database.
The Vega 10 Mobile has 640 shading units, 40 TMUs, and 8 ROPs. The Quadro M4000 has 1,664 shading units, 104 TMUs, and 64 ROPs. FP16 support exists on the Vega 10 Mobile (3.331 TFLOPS, 2:1 ratio) but is null on the Quadro M4000. The Quadro M4000 has a Vulkan 1.4 API rating versus the Vega 10 Mobile's Vulkan 1.3, though both support DirectX 12 (12_1) and OpenGL 4.6.
The Quadro M4000 is a single-slot card measuring 241mm by 111mm, with 4x DisplayPort 1.2 outputs. The Vega 10 Mobile has no dimensions, no display outputs (portable device dependent), and no power connectors. The Quadro M4000 requires a 300W suggested PSU and a PCIe 3.0 x16 interface, while the Vega 10 Mobile uses an integrated IGP bus.
Architecture Differences
The Vega 10 Mobile is built on GCN 5.0, AMD's fifth-generation Graphics Core Next architecture, fabricated on a 14nm GlobalFoundries process. Its predecessor is GCN 3.0 IGP, and its successor is Navi II IGP. The chip is Raven-M, part of the Vega IGP generation (Raven Ridge-M). It packs 4,940 million transistors into a 210 mm² die, yielding a density of 23.5M/mm². The architecture supports FP16 with a 2:1 ratio, which is absent on the NVIDIA side.
The Quadro M4000 is Maxwell 2.0, NVIDIA's second-generation Maxwell architecture, on a 28nm TSMC process. Its predecessor is Quadro Kepler, and its successor is Quadro Pascal. The GM204 chip contains 5,200 million transistors on a 398 mm² die, a density of 13.1M/mm². Maxwell 2.0 does not expose FP16 in the database, but it does support Vulkan 1.4, one version newer than the AMD part.
The Vega 10 Mobile's transistor density is nearly double the Quadro M4000's, which reflects the newer process node. However, the absolute transistor count is similar, meaning the AMD chip achieves more density but with far fewer shading units. The Vega 10 Mobile's ROP count is 8, versus 64 on the Quadro M4000, which explains the massive pixel rate gap (10.41 vs 49.47 GPixel/s). The texture rate gap is smaller but still significant: 52.04 vs 80.39 GTexel/s.
Both cards are end-of-life, but their release dates differ: the Vega 10 Mobile launched in January 2019, the Quadro M4000 in June 2015. The Quadro M4000's architecture is older, yet it delivers more raw throughput in every category except transistor density and FP16 capability.
The Verdict
The data points to a clear conclusion: the NVIDIA Quadro M4000 is the faster GPU for compute and graphics workloads. It wins the only shared benchmark by 66.1%, and its hardware resources are overwhelmingly larger in shading units, TMUs, ROPs, pixel rate, texture rate, and FP32 throughput. It also has 8 GB of dedicated GDDR5 with 192.3 GB/s bandwidth, versus system-shared memory on the AMD part. For anyone building a desktop workstation that needs to run OpenCL or DirectX workloads, the Quadro M4000 is the correct choice.
The AMD Radeon Vega 10 Mobile is not without merit, but its merits are not in raw performance. It draws 10W versus 120W, requires no power connectors, and fits as an IGP with no slot width. It is also built on a smaller 14nm process with higher transistor density (23.5M/mm² versus 13.1M/mm²). If the use case is an ultraportable laptop where battery life and thermal limits are critical, the Vega 10 Mobile is the only viable option. Its OpenCL score of 6,476 is low, but it ranks in the 37th percentile, slightly above the Quadro M4000's 32nd percentile, which suggests it is not an embarrassment for an integrated part.
The Quadro M4000's nearest rivals in the database, such as the Radeon R7 M440 and GeForce MX130, are within 1% of its average score. That puts the Quadro M4000 in the same performance class as those mobile parts on average, but its OpenCL and Vulkan scores (19,118 and 24,640) are far above that class, indicating that the card's compute performance is its standout feature. The Vega 10 Mobile, by contrast, has no other recorded benchmarks, so its single OpenCL score must carry the entire evaluation.
Who should pick which? A builder with a desktop chassis, a 300W PSU, and a need for serious compute throughput should choose the Quadro M4000. A user who needs a low-power integrated solution in a portable device, with no expansion slots and no external power, should choose the Vega 10 Mobile. The benchmark data does not support any other conclusion.