AMD Radeon Vega 10 Mobile vs NVIDIA GeForce GTX 1650 Comparison
AMD Radeon Vega 10 Mobile
GeForce GTX 1650
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Vega 10 Mobile vs NVIDIA GeForce GTX 1650
Head-to-Head Benchmarks
The recorded data contains one direct head-to-head comparison between the NVIDIA GeForce GTX 1650 and the AMD Radeon Vega 10 Mobile: the Geekbench OpenCL test. The result is a decisive victory for the discrete NVIDIA part. The GTX 1650 scores 29,629 points in this compute workload, while the Vega 10 Mobile manages 6,476 points. That translates to a delta of 357.5%, meaning the GTX 1650 is roughly 4.6 times faster in OpenCL compute performance. This is not a marginal gap; it represents a fundamental difference in execution capability between the two products.
The NVIDIA GPU also holds a higher overall average benchmark score across all recorded tests. Its average is 7,472 points, while the AMD part sits at 6,476 points. The percentile ranking reinforces this separation: the GTX 1650 falls in the 40th percentile of all GPUs in the database, whereas the Vega 10 Mobile ranks in the 37th percentile. While both sit in the lower half of the database, the GTX 1650's broader benchmark suite, which includes DirectX 9, 10, 11, and 12 tests, 3DMark Steel Nomad DX12, Passmark G2D, G3D, and GPU Compute, gives it a more complete performance profile.
The GTX 1650's individual benchmark scores show a wide spread across API generations. Its Passmark DirectX 9 score is 124, its DirectX 10 score drops to 39, DirectX 11 comes in at 58, and DirectX 12 falls to 35. The Passmark G3D score is 7,880, which is the strongest traditional graphics result in its suite. The GPU Compute score of 3,048 and the 3DMark Steel Nomad DX12 score of 305 round out its compute and modern API performance. The Geekbench Vulkan result of 33,042 is higher than its OpenCL result, suggesting strong asynchronous compute or driver-level Vulkan efficiency.
The Vega 10 Mobile has only one recorded benchmark in the database: Geekbench OpenCL at 6,476 points. This lack of additional data points limits direct comparisons in legacy DirectX titles or modern APIs. However, the single result it does have places it in the same neighborhood as several older discrete NVIDIA mobile parts. Its nearest rivals include the NVIDIA Quadro M5000M with an average score of 6,481 (a 0.1% difference), the NVIDIA GeForce GT 555M at 6,493 (0.3% difference), and the NVIDIA GeForce GTX 670M at 6,513 (0.6% difference). The fact that a 10 W integrated part trades blows with these older discrete GPUs is notable, but it does not close the chasm to the GTX 1650.
Where Each One Wins
The GTX 1650 wins in every recorded category where both parts have data. In the sole head-to-head test, Geekbench OpenCL, it wins outright. Beyond that, its benchmark portfolio demonstrates strengths in legacy DirectX 9 workloads, where it scores 124 in Passmark DirectX 9, a figure that dwarfs what an integrated part with 8 ROPs could reasonably achieve. Its Passmark G3D score of 7,880 indicates strong rasterization throughput for older game engines and desktop composition tasks. The texture rate of 93.24 GTexel/s and pixel rate of 53.28 GPixel/s further support its advantage in fill-rate-bound scenarios.
The GTX 1650 also excels in compute-heavy applications, as evidenced by its Geekbench OpenCL score of 29,629 and Passmark GPU Compute score of 3,048. Its FP32 throughput of 2.984 TFLOPS gives it a clear edge in general-purpose GPU workloads such as video encoding, physics simulation, and data-parallel tasks. The FP16 figure of 5.967 TFLOPS (2:1) suggests it can accelerate half-precision workloads when the driver and application support it.
The Vega 10 Mobile wins in efficiency and form factor, though not in raw performance. Its TDP is 10 W compared to the GTX 1650's 75 W, a sevenfold difference. This makes it suitable for thin-and-light portable devices where the GTX 1650's 229 mm board length and dual-slot footprint would be impractical. The Vega 10 Mobile also operates at a base clock of 300 MHz and boosts to 1301 MHz, which allows it to scale power consumption dynamically. Its system-shared memory architecture means it can use whatever system RAM is available, making it more flexible in pre-configured laptops, though this also makes bandwidth "System Dependent" and highly variable.
For users who need a dedicated graphics solution with consistent performance across APIs, the GTX 1650 is the clear choice. For users who need an integrated GPU that consumes minimal power and requires no additional cooling or power connectors, the Vega 10 Mobile has its place. The data does not support any scenario where the Vega 10 Mobile outperforms the GTX 1650 in compute or rasterization.
Architecture Differences
The two GPUs come from different architectural lineages. The NVIDIA GeForce GTX 1650 uses the TU117 chip based on the Turing architecture, manufactured on a 12 nm process at TSMC. It packs 4,700 million transistors into a 200 mm² die, yielding a transistor density of 23.5M per mm². The AMD Radeon Vega 10 Mobile uses the Raven-M chip based on GCN 5.0, built on a 14 nm process at GlobalFoundries. It contains 4,940 million transistors on a 210 mm² die, also yielding 23.5M per mm². Despite the similar density figure, the architectures are fundamentally different in design philosophy.
Turing is a graphics-first architecture with dedicated resources for shading and texture work. The GTX 1650 has 896 shading units, 56 texture mapping units, and 32 ROPs. It does not include ray tracing cores or tensor cores, which keeps its die focused on traditional rasterization and compute. The GCN 5.0 architecture in the Vega 10 Mobile is a compute-oriented design with 640 shading units, 40 TMUs, and only 8 ROPs. The low ROP count is a major bottleneck for fill-rate-heavy workloads and explains its modest 10.41 GPixel/s pixel rate.
The memory subsystems are also architecturally distinct. The GTX 1650 uses 4 GB of dedicated GDDR5 memory on a 128-bit bus, delivering 128.1 GB/s of bandwidth. The memory clock is 2001 MHz, with an effective data rate of 8 Gbps. The Vega 10 Mobile uses system-shared memory, meaning its bandwidth depends entirely on the host system's RAM configuration. The database lists its bandwidth as "System Dependent," which introduces significant variability across different laptops. In a dual-channel configuration, it might approach acceptable bandwidth, but it will never match the dedicated 128.1 GB/s of the GTX 1650.
The GTX 1650 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The Vega 10 Mobile also supports DirectX 12 (12_1) and OpenGL 4.6, but its Vulkan support is 1.3, one version behind. This could affect compatibility with the latest Vulkan extensions in newer games or compute applications. Both parts lack ray tracing and tensor cores, so neither offers hardware-accelerated ray tracing or AI-based upscaling.
The GTX 1650 is a discrete PCIe 3.0 x16 card with a dual-slot design, 229 mm length, 111 mm height, and 35 mm width. The Vega 10 Mobile is an integrated GPU with an IGP bus interface, no slot width, and dimensions that depend on the portable device. The GTX 1650 has no external power connectors, relying entirely on the 75 W provided by the PCIe slot. The Vega 10 Mobile also has no power connectors, but its 10 W TDP means it draws power directly from the motherboard without any dedicated graphics power delivery.
Specification Differences
The specification differences between these two GPUs are extensive. The most striking contrast is in power consumption: the GTX 1650 has a TDP of 75 W, while the Vega 10 Mobile has a TDP of 10 W. This sevenfold difference defines their respective use cases. The GTX 1650 requires a suggested PSU of 250 W, while the Vega 10 Mobile has no suggested PSU listed, as it is an integrated part.
Clock speeds differ substantially. The GTX 1650 has a base clock of 1485 MHz and a boost clock of 1665 MHz. The Vega 10 Mobile has a base clock of just 300 MHz and a boost clock of 1301 MHz. This means the NVIDIA part runs at a higher clock speed even at base, and its boost clock is 364 MHz higher than the AMD part's boost. The GTX 1650's memory clock is 2001 MHz with 8 Gbps effective data rate. The Vega 10 Mobile's memory clock is listed as "System Shared," meaning it has no dedicated memory clock of its own.
The memory configuration is another major differentiator. The GTX 1650 has 4 GB of GDDR5 on a 128-bit bus with 128.1 GB/s bandwidth. The Vega 10 Mobile has system-shared memory with a system-shared bus width and system-dependent bandwidth. This makes the AMD part's performance highly sensitive to the host system's memory configuration, whereas the GTX 1650's performance is consistent regardless of the surrounding hardware.
Compute resources differ as well. The GTX 1650 has 896 shading units, 56 TMUs, and 32 ROPs. The Vega 10 Mobile has 640 shading units, 40 TMUs, and 8 ROPs. The GTX 1650's fill rates are 53.28 GPixel/s and 93.24 GTexel/s. The Vega 10 Mobile's are 10.41 GPixel/s and 52.04 GTexel/s. FP32 throughput is 2.984 TFLOPS for the GTX 1650 and 1.665 TFLOPS for the Vega 10 Mobile. FP16 throughput is 5.967 TFLOPS for the NVIDIA part and 3.331 TFLOPS for the AMD part, both at a 2:1 ratio.
The GTX 1650 has a launch MSRP of 149 USD. The Vega 10 Mobile has no launch MSRP, as it is an integrated part sold as part of a mobile platform rather than as a standalone product. The GTX 1650 was released on 2019-04-22, while the Vega 10 Mobile was released on 2019-01-07, making the AMD part roughly three and a half months older. Both are end-of-life products. The GTX 1650's predecessor is the GeForce 10 series and its successor is the GeForce 20 series. The Vega 10 Mobile's predecessor is GCN 3.0 IGP and its successor is Navi II IGP.
FAQ
Q: Which GPU is faster in OpenCL compute?
A: The NVIDIA GeForce GTX 1650 scores 29,629 in Geekbench OpenCL, while the AMD Radeon Vega 10 Mobile scores 6,476. The GTX 1650 is 357.5% faster in this test.
Q: What is the power consumption difference between the two?
A: The GTX 1650 has a TDP of 75 W and requires a suggested PSU of 250 W. The Vega 10 Mobile has a TDP of 10 W and has no suggested PSU listed because it is an integrated part.
Q: Does the Vega 10 Mobile have dedicated video memory?
A: No. The Vega 10 Mobile uses system-shared memory with a system-shared bus width and system-dependent bandwidth. The GTX 1650 has 4 GB of dedicated GDDR5 memory on a 128-bit bus with 128.1 GB/s bandwidth.
Q: What are the transistor and die size figures for each chip?
A: The GTX 1650's TU117 chip has 4,700 million transistors on a 200 mm² die. The Vega 10 Mobile's Raven-M chip has 4,940 million transistors on a 210 mm² die. Both have a transistor density of 23.5M per mm².
Q: How do the shading resources compare?
A: The GTX 1650 has 896 shading units, 56 TMUs, and 32 ROPs. The Vega 10 Mobile has 640 shading units, 40 TMUs, and 8 ROPs. The GTX 1650 also has higher fill rates: 53.28 GPixel/s and 93.24 GTexel/s versus 10.41 GPixel/s and 52.04 GTexel/s.
Q: What API support differences exist?
A: Both support DirectX 12 (12_1) and OpenGL 4.6. The GTX 1650 supports Vulkan 1.4, while the Vega 10 Mobile supports Vulkan 1.3.