AMD Radeon Vega 10 Mobile vs Intel UHD Graphics P750 Comparison
AMD Radeon Vega 10 Mobile
UHD Graphics P750
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Vega 10 Mobile vs Intel UHD Graphics P750
The Intel UHD Graphics P750 and AMD Radeon Vega 10 Mobile are both integrated graphics solutions now at end-of-life, but they represent fundamentally different design philosophies and performance tiers. Benchmark data from Geekbench OpenCL shows the Intel UHD Graphics P750 scoring 6554 points, placing it in the 38th percentile of all GPUs, while the AMD Radeon Vega 10 Mobile scores 6476 points, sitting in the 37th percentile. The head-to-head comparison yields a narrow victory for Intel, with a delta of 1.2% (6554 vs 6476). This places both parts in a tightly contested performance band, where their nearest rivals include discrete mobile GPUs like the NVIDIA GeForce GTX 670M (6513 points) and the AMD Radeon HD 7730M (6581 points). The data indicates that while the Intel part wins the single available benchmark, the differences are small enough that real-world application choice and driver optimization could easily flip the results.
The Verdict
The benchmark results indicate a statistical dead heat between these two integrated GPUs, but the underlying architecture points to different ideal use cases. For users prioritizing raw compute throughput and shader-heavy workloads, the AMD Radeon Vega 10 Mobile holds a theoretical advantage that does not fully materialize in the single benchmark result. The Intel UHD Graphics P750 wins the Geekbench OpenCL test with 6554 points against 6476 points for Vega 10 Mobile, a 1.2% margin. However, this score comes from a part with 256 shading units, while AMD packs 640 shading units into the Vega 10 Mobile. The discrepancy suggests Intel’s architecture extracts more efficiency per shader, but AMD’s raw FP32 throughput of 1.665 TFLOPS—more than double Intel’s 665.6 GFLOPS—indicates the Vega 10 Mobile should pull ahead in compute-heavy tasks that scale linearly with shader count.
The data suggests that the Intel UHD Graphics P750 is the safer pick for general-purpose computing and legacy software compatibility, given its Generation 12.1 architecture with DirectX 12 (12_1) support and Vulkan 1.4 API compliance. The AMD Radeon Vega 10 Mobile, built on GCN 5.0, offers Vulkan 1.3 but matches Intel’s DirectX 12 (12_1) and OpenGL 4.6 support. For users who rely on Vulkan 1.4 features specifically, the Intel part is the only choice between the two. Conversely, the AMD part’s higher pixel rate of 10.41 GPixel/s versus Intel’s 41.60 GPixel/s is counterintuitive—Intel’s 32 ROPs deliver over four times the pixel throughput of AMD’s 8 ROPs, making the Intel part better suited for fill-rate-limited scenarios like high-resolution texture mapping or basic 2D/3D compositing.
Given the performance parity, the decision hinges on platform integration. The AMD Radeon Vega 10 Mobile, with a 10 W TDP, is more power-efficient than Intel’s 15 W TDP, making it the better option for thin-and-light portable devices where battery life is critical. The Intel part, with its Ring Bus interface and motherboard-dependent display outputs, is designed for desktop or larger laptop implementations where power draw is less constrained. The data shows no clear winner for gaming, as the 1.2% delta falls well within run-to-run variance. For users who need the lowest power draw and have workloads that favor raw FP32 compute, the AMD Vega 10 Mobile is the rational choice. For users who need the highest pixel fill rate and broader Vulkan 1.4 support, the Intel UHD Graphics P750 is the data-backed recommendation.
FAQ
Q: Which GPU has the higher benchmark score?
A: The Intel UHD Graphics P750 scores 6554 points on Geekbench OpenCL, which is 1.2% higher than the AMD Radeon Vega 10 Mobile’s score of 6476 points.
Q: How do these GPUs compare to their nearest rivals?
A: The Intel UHD Graphics P750 is 0.4% behind the AMD Radeon HD 7730M (6581 points) and 0.6% ahead of the NVIDIA GeForce GTX 670M (6513 points). The AMD Radeon Vega 10 Mobile is 0.1% behind the NVIDIA Quadro M5000M (6481 points) and 0.3% behind the NVIDIA GeForce GT 555M (6493 points), but 1.1% ahead of the NVIDIA RTX PRO 5000 72 GB Blackwell (6407 points).
Q: What are the key architectural differences between the two?
A: The Intel UHD Graphics P750 uses a Generation 12.1 architecture on a 14 nm+++ process with 256 shading units, 64 TMUs, and 32 ROPs. The AMD Radeon Vega 10 Mobile uses GCN 5.0 on a 14 nm process with 640 shading units, 40 TMUs, and only 8 ROPs.
Q: Which GPU has better pixel and texture throughput?
A: The Intel UHD Graphics P750 has a pixel rate of 41.60 GPixel/s and a texture rate of 83.20 GTexel/s, both significantly higher than the AMD Radeon Vega 10 Mobile’s pixel rate of 10.41 GPixel/s and texture rate of 52.04 GTexel/s.
Q: Do these GPUs support the same API versions?
A: Both support DirectX 12 (12_1) and OpenGL 4.6. The Intel UHD Graphics P750 supports Vulkan 1.4, while the AMD Radeon Vega 10 Mobile supports Vulkan 1.3.
Q: What is the power consumption difference?
A: The AMD Radeon Vega 10 Mobile has a TDP of 10 W, while the Intel UHD Graphics P750 has a TDP of 15 W.
Architecture Differences
The two GPUs diverge sharply in their underlying design targets. The Intel UHD Graphics P750 is built on the Generation 12.1 architecture, produced on Intel’s 14 nm+++ process, and is part of the HD Graphics-W (Rocket Lake) generation. This is a wide, balanced design with 256 shading units, 64 texture mapping units, and 32 raster output pipelines. The high ROP count of 32 gives the Intel part a massive pixel rate of 41.60 GPixel/s, which is four times the AMD part’s 10.41 GPixel/s. The Intel architecture also features a Ring Bus interface, indicating tight integration with the CPU’s memory subsystem, and its memory bandwidth is described as “System Dependent,” meaning performance scales with the host platform’s RAM configuration.
The AMD Radeon Vega 10 Mobile, in contrast, is built on the GCN 5.0 architecture, fabricated by GlobalFoundries on a 14 nm process. It is part of the Vega IGP (Raven Ridge-M) generation and packs 640 shading units—2.5 times more than Intel—but only 40 TMUs and a meager 8 ROPs. This lopsided configuration explains why AMD’s texture rate of 52.04 GTexel/s and pixel rate of 10.41 GPixel/s are both far lower than Intel’s, despite AMD’s superior raw compute. The AMD part’s FP32 throughput of 1.665 TFLOPS dwarfs Intel’s 665.6 GFLOPS, but this compute advantage is not reflected in the Geekbench OpenCL score, suggesting that the benchmark may be more sensitive to memory latency or driver efficiency than raw shader count.
Transistor density tells another story of divergent design priorities. The AMD Radeon Vega 10 Mobile integrates 4,940 million transistors on a 210 mm² die, yielding a density of 23.5M transistors per mm². The Intel part’s transistor count and die size are not listed, but its 14 nm+++ process node suggests a more mature, possibly less dense implementation. Notably, the AMD part has a defined predecessor (GCN 3.0 IGP) and successor (Navi II IGP), while the Intel part lists no such lineage in the data. Both GPUs are end-of-life, but the AMD part has a formal release date of January 7, 2019, whereas the Intel part’s release date is not provided.
Specification Differences
The two integrated GPUs differ across nearly every measurable specification, with the most significant gaps appearing in shader count, ROP count, and memory interface design. The AMD Radeon Vega 10 Mobile leads in shading units with 640 versus Intel’s 256, and in FP32 compute with 1.665 TFLOPS versus 665.6 GFLOPS. However, the Intel UHD Graphics P750 leads in TMUs (64 vs 40), ROPs (32 vs 8), pixel rate (41.60 GPixel/s vs 10.41 GPixel/s), and texture rate (83.20 GTexel/s vs 52.04 GTexel/s). This creates a clear performance profile: Intel excels at fill-rate-bound tasks, while AMD excels at compute-bound tasks.
Clock speeds are nearly identical, with Intel boosting to 1300 MHz and AMD to 1301 MHz, though Intel’s base clock is 350 MHz versus AMD’s 300 MHz. Both use “System Shared” memory with “System Dependent” bandwidth, meaning neither has dedicated VRAM. Power consumption differs meaningfully: Intel’s TDP is 15 W, while AMD’s is 10 W. The AMD part lists “None” for power connectors, consistent with its low-power IGP design, while the Intel part does not specify connectors. Bus interfaces also differ: Intel uses a Ring Bus, while AMD uses an IGP interface. Display outputs are platform-dependent for both, with Intel being “Motherboard Dependent” and AMD being “Portable Device Dependent.” API support is nearly identical, with the sole exception being Vulkan version—Intel supports 1.4, AMD supports 1.3.
Head-to-Head Benchmarks
The only available head-to-head benchmark is Geekbench OpenCL, where the Intel UHD Graphics P750 scores 6554 points against the AMD Radeon Vega 10 Mobile’s 6476 points. This 1.2% delta represents Intel’s win, and the data shows Intel winning 1 out of 1 head-to-head tests. This result is notable because the AMD part has 2.5 times more shading units and 2.5 times higher FP32 throughput, yet it still loses the benchmark. This suggests that the Intel architecture’s higher fill rate (83.20 GTexel/s vs 52.04 GTexel/s) and pixel rate (41.60 GPixel/s vs 10.41 GPixel/s) may be more impactful in OpenCL workloads than raw shader count.
Looking at the broader context of nearest rivals, both parts sit in a tightly packed performance cluster. The Intel UHD Graphics P750’s closest competitor is the AMD Radeon HD 7730M at 6581 points, which is only 0.4% ahead. The NVIDIA GeForce GTX 670M at 6513 points is 0.6% behind Intel. The AMD Radeon Vega 10 Mobile’s closest rival is the NVIDIA Quadro M5000M at 6481 points, which is 0.1% ahead. The AMD part also trails the NVIDIA GeForce GT 555M (6493 points) by 0.3% but beats the NVIDIA RTX PRO 5000 72 GB Blackwell (6407 points) by 1.1%. These deltas are all within a 2% band, indicating that both parts are essentially interchangeable for most workloads.
The benchmark narrative is one of parity with slight Intel favoritism. The 1.2% win for Intel is smaller than the performance gap between either part and its nearest discrete rivals. For instance, the Intel part’s 0.9% lead over the NVIDIA GeForce GT 555M (6493 points) is comparable to its lead over the AMD Vega 10 Mobile. Similarly, the AMD part’s 0.3% deficit to the same GT 555M is a mirror image. The data does not support a decisive victory for either integrated GPU; instead, it shows both parts hovering around the 37th-38th percentile of all GPUs, with the Intel part holding a marginal edge that could be attributed to driver maturity or memory subsystem differences. For users, the practical takeaway is that neither GPU will provide a transformative experience over the other, and platform-level factors like CPU pairing and RAM speed will likely dominate the performance equation.