AMD Radeon Vega 10 Mobile vs Intel UHD Graphics 730 Comparison

AMD
RADEON

AMD Radeon Vega 10 Mobile

CORE STATE Raven-M
VRAM System Shared
CLOCK SPEED 1301 MHz
TDP 10 W
BUS WIDTH System Shared
ARCHITECTURE GCN 5.0
nm
PROCESS 14 nm
LAUNCH DATE 2019
VS
Intel
GPU

UHD Graphics 730

CORE STATE Rocket Lake
VRAM System Shared
CLOCK SPEED 1300 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.1
nm
PROCESS 14 nm+++
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_opencl
6,476
5,988
geekbench_vulkan
N/A
5,870

Analysis: AMD Radeon Vega 10 Mobile vs Intel UHD Graphics 730

Head-to-Head Benchmarks

The database records a single head-to-head comparison between the AMD Radeon Vega 10 Mobile and the Intel UHD Graphics 730, using the Geekbench OpenCL workload. The AMD part finishes with a score of 6476, while the Intel solution records 5988. That is a delta of 8.1% in favor of the AMD Radeon Vega 10 Mobile, making it the clear winner in this specific test.

To understand the magnitude of that 8.1% gap, it helps to look at where each GPU sits among its nearest rivals. The AMD Radeon Vega 10 Mobile holds an average benchmark score of 6476 across its recorded results. Its closest competitor, the NVIDIA Quadro M5000M, averages 6481, which puts the AMD part only 0.1% behind. The NVIDIA GeForce GT 555M trails slightly further, averaging 6493, a 0.3% lead over the AMD chip. The NVIDIA GeForce GTX 670M averages 6513, which is 0.6% ahead. Interestingly, the NVIDIA RTX PRO 5000 72 GB Blackwell sits below the AMD GPU, averaging 6407, a 1.1% deficit. This positioning shows that the Vega 10 Mobile is performing in a narrow band around some older discrete mobile GPUs, and it is not far from the performance class of mid-range notebooks from several generations prior.

The Intel UHD Graphics 730, meanwhile, has an average benchmark score of 5929 across its two recorded tests. Its nearest rival list paints a similar picture, but at a lower performance tier. The AMD Radeon HD 8730M averages 5955, which is 0.4% above the Intel part. The NVIDIA Quadro K620M averages 5957, a 0.5% edge. The AMD Radeon HD 8750M averages 5970, a 0.7% lead. And the NVIDIA Quadro K4000 averages 5982, putting it 0.9% ahead. So the Intel UHD Graphics 730 is clustered with older entry-level discrete GPUs, but it sits at the lower end of that group.

The percentile data reinforces this gap. The AMD Radeon Vega 10 Mobile sits at the 37th percentile of all GPUs in the database. The Intel UHD Graphics 730 sits at the 33rd percentile. That 4-point difference in percentile ranking is modest, but it aligns with the 8.1% performance delta in the OpenCL test. The data indicates that while neither of these integrated parts is a performance leader, the AMD solution consistently outperforms the Intel solution by a meaningful margin in compute workloads.

It is notably the Intel UHD Graphics 730 also has a Vulkan score recorded in the database: 5870. That number is lower than its OpenCL result of 5988, suggesting that the Vulkan driver path is slightly less efficient for this part. However, there is no corresponding Vulkan result for the AMD Radeon Vega 10 Mobile, so a direct comparison in that API is not possible from the recorded data.

The head-to-head result is unambiguous. In the only shared test, the AMD Radeon Vega 10 Mobile wins with an 8.1% advantage. The Intel part does not win any recorded head-to-head benchmark against the AMD part. The wins tally stands at 1 for AMD and 0 for Intel.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The AMD Radeon Vega 10 Mobile has an average score of 6476, while the Intel UHD Graphics 730 averages 5929. That gives the AMD part an 8.1% lead in the head-to-head OpenCL test.

Q: How does the AMD Radeon Vega 10 Mobile compare to its nearest rivals?

A: The AMD part is 0.1% behind the NVIDIA Quadro M5000M, 0.3% behind the NVIDIA GeForce GT 555M, 0.6% behind the NVIDIA GeForce GTX 670M, and 1.1% ahead of the NVIDIA RTX PRO 5000 72 GB Blackwell.

Q: What is the Intel UHD Graphics 730's standing among its closest competitors?

A: The Intel part trails the AMD Radeon HD 8730M by 0.4%, the NVIDIA Quadro K620M by 0.5%, the AMD Radeon HD 8750M by 0.7%, and the NVIDIA Quadro K4000 by 0.9%.

Q: Does the Intel UHD Graphics 730 have any benchmark score that beats the AMD part?

A: No. The only shared benchmark is Geekbench OpenCL, where the AMD Radeon Vega 10 Mobile scores 6476 against Intel's 5988. The Intel part's Vulkan score of 5870 has no direct AMD counterpart in the database.

Q: What percentile ranking does each GPU hold?

A: The AMD Radeon Vega 10 Mobile is at the 37th percentile of all GPUs, while the Intel UHD Graphics 730 is at the 33rd percentile.

Q: Which GPU has better Vulkan API support?

A: The Intel UHD Graphics 730 supports Vulkan 1.4, while the AMD Radeon Vega 10 Mobile supports Vulkan 1.3. The AMD part supports a lower API version in this specific field.

Where Each One Wins

The AMD Radeon Vega 10 Mobile wins in raw compute performance. The OpenCL benchmark result of 6476 versus 5988 is the only direct head-to-head data point, and it favors AMD by 8.1%. This advantage is consistent with the GPU's larger execution resources. The AMD part has 640 shading units, 40 texture mapping units, and a peak FP32 throughput of 1.665 TFLOPS. The Intel UHD Graphics 730, by contrast, has only 192 shading units, 12 TMUs, and a peak FP32 rate of 499.2 GFLOPS. That is a substantial difference in theoretical compute capacity, and the benchmark result reflects it.

The AMD part also sits in a higher performance percentile. Being at the 37th percentile versus Intel's 33rd means that, in the broader database of all GPUs, the AMD solution outranks a larger share of the field. Its nearest rivals are older discrete mobile parts like the NVIDIA GeForce GTX 670M and GT 555M, which places it in a performance class that was once associated with mid-range gaming laptops. For users running OpenCL-accelerated workloads such as video encoding, image filtering, or physics simulations, the AMD Radeon Vega 10 Mobile is the stronger choice.

The Intel UHD Graphics 730, on the other hand, wins in API version support. It lists Vulkan 1.4, while the AMD part lists Vulkan 1.3. For software that requires a newer Vulkan feature set, the Intel part has an edge. Additionally, the Intel part has a higher TDP at 15 W compared to the AMD part's 10 W. That higher power envelope may allow the Intel GPU to sustain clocks under load in some system configurations, though the recorded boost clocks are nearly identical: 1300 MHz for Intel and 1301 MHz for AMD.

For gaming or lightweight graphics tasks, the difference between these two parts is minor in absolute terms. Both are integrated graphics solutions with system-shared memory and no dedicated VRAM. Neither supports hardware ray tracing or tensor cores. The practical use case for the Intel UHD Graphics 730 is basic desktop compositing, video playback, and light productivity work. The AMD Radeon Vega 10 Mobile, while still an IGP, offers enough compute throughput to handle more demanding OpenCL workloads and some older or less demanding games at lower settings.

Specification Differences

The two GPUs differ across nearly every compute-related specification. The AMD Radeon Vega 10 Mobile is built on a 14 nm process at GlobalFoundries, with a die size of 210 mm² and a transistor count of 4,940 million. The Intel UHD Graphics 730 uses a 14 nm+++ process at Intel, and the database records no transistor count or die size for it. The AMD part has a transistor density of 23.5M per mm², while no such figure is recorded for the Intel part.

Shader configuration is where the biggest gap appears. The AMD part has 640 shading units, 40 TMUs, and 8 ROPs. The Intel part has 192 shading units, 12 TMUs, and 8 ROPs. That means the AMD GPU has more than three times the shading units and more than three times the texture units, with identical ROP counts. The pixel rate is nearly identical: 10.41 GPixel/s for AMD and 10.40 GPixel/s for Intel. However, the texture rate diverges sharply: 52.04 GTexel/s for AMD versus 15.60 GTexel/s for Intel. This is a direct result of the TMU count difference.

Floating-point performance follows the same pattern. The AMD Radeon Vega 10 Mobile delivers 1.665 TFLOPS of FP32 compute and 3.331 TFLOPS of FP16 with a 2:1 ratio. The Intel UHD Graphics 730 delivers 499.2 GFLOPS of FP32 and 998.4 GFLOPS of FP16, also with a 2:1 ratio. The AMD part is roughly 3.3 times faster in raw FP32 throughput.

Clock speeds are very close. The AMD part has a base clock of 300 MHz and a boost clock of 1301 MHz. The Intel part has a base clock of 300 MHz and a boost clock of 1300 MHz. The TDP differs, though: the AMD part is rated at 10 W, while the Intel part is rated at 15 W. Both use system-shared memory with system-dependent bandwidth, and both have no dedicated memory bus width or type recorded.

The bus interface also differs. The AMD part uses an IGP interface, while the Intel part uses a Ring Bus interface. Display outputs are dependent on the host platform: portable device dependent for AMD, motherboard dependent for Intel. Neither part has a launch MSRP recorded in the database.

Architecture Differences

The architectural lineage of these two GPUs is completely different. The AMD Radeon Vega 10 Mobile is based on GCN 5.0, with the chip codename Raven-M, and it belongs to the Vega IGP generation built on the Raven Ridge-M platform. Its predecessor is listed as GCN 3.0 IGP, and its successor is Navi II IGP. This is a Vega-family integrated GPU, designed for mobile APUs, and it was released in January 2019.

The Intel UHD Graphics 730 is based on Generation 12.1 architecture, with the chip codename Rocket Lake. It belongs to the HD Graphics generation for Rocket Lake desktop processors. No predecessor or successor is recorded for this part. It was released in March 2021, which is over two years after the AMD part.

The process nodes reflect two different foundry approaches. AMD uses a 14 nm process at GlobalFoundries, while Intel uses a 14 nm+++ process at its own foundry. Despite the similar process name, the transistor counts tell a different story. The AMD GPU integrates 4,940 million transistors on a 210 mm² die, while the Intel part has no transistor count recorded. The AMD die is a full Raven Ridge APU die, which explains the large transistor budget.

API support differs in one key area. Both parts support DirectX 12 (12_1) and OpenGL 4.6. However, the Intel UHD Graphics 730 supports Vulkan 1.4, while the AMD Radeon Vega 10 Mobile supports Vulkan 1.3. That puts the Intel part one minor version ahead in Vulkan compatibility.

The shading architecture is fundamentally different as well. GCN 5.0 uses a scalar-vector design with 640 shaders organized in a specific compute-unit layout. Intel's Generation 12.1 architecture uses a different execution model with 192 execution units. The performance gap in the OpenCL benchmark, 8.1%, is smaller than the raw shader count difference might suggest, which indicates that Intel's architecture extracts more efficiency per shader. Still, the sheer resource advantage of the AMD part carries the day in compute throughput.

Both parts are end-of-life products, and both lack ray tracing cores and tensor cores. Neither has a dedicated memory interface, and both rely entirely on system memory. The AMD part has a lower TDP at 10 W, while the Intel part draws 15 W. That makes the AMD solution more power-efficient per unit of compute, given its higher performance and lower power envelope.

In summary, the AMD Radeon Vega 10 Mobile is a higher-resource, higher-performance integrated GPU with an older architecture and a smaller process node advantage. The Intel UHD Graphics 730 is a newer-generation part with a more modern Vulkan API and a higher TDP, but it delivers measurably less compute performance in the recorded benchmarks.

DETAILED SPECIFICATIONS

SPECIFICATION
Vega 10 Mobile
UHD Graphics 730
Core Specs
Shading Units
640
192 -70.0%
Shaders
640
192 -70.0%
TMUs
40
12 -70.0%
ROPs
8
8 0.0%
Compute Units
10
—
Execution Units
—
24
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
1301 MHz
1300 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Performance
Pixel Rate
10.41 GPixel/s
10.40 GPixel/s
Texture Rate
52.04 GTexel/s
15.60 GTexel/s
FP32 (TFLOPS)
1.665 TFLOPS
499.2 GFLOPS
FP64 (TFLOPS)
104.1 GFLOPS (1:16)
—
FP16 (TFLOPS)
3.331 TFLOPS (2:1)
998.4 GFLOPS (2:1)
Power
TDP
10 W
15 W
TDP (W)
10
15 +50.0%
Power Connectors
None
—
Architecture
Architecture
GCN 5.0
Generation 12.1
GPU Name
Raven-M
Rocket Lake
Generation
Vega IGP (Raven Ridge-M)
HD Graphics (Rocket Lake)
Process Size
14 nm
14 nm+++
Transistors
4,940 million
—
Die Size
210 mm²
—
Foundry
GlobalFoundries
Intel
Density
23.5M / mm²
—
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
Shader Model
6.7
6.6
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Motherboard Dependent
Bus Interface
IGP
Ring Bus
Other
Production
End-of-life
End-of-life
Predecessor
GCN 3.0 IGP
—
Successor
Navi II IGP
—
View Radeon Vega 10 Mobile Details View UHD Graphics 730 Details