AMD Radeon RX 7600M XT vs NVIDIA GeForce RTX 5070 Mobile Comparison

AMD
RADEON

AMD Radeon RX 7600M XT

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 2469 MHz
TDP 120 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,048
N/A
geekbench_opencl
74,869
122,238
geekbench_vulkan
27,793
116,960
passmark_directx_10
76
129
passmark_directx_11
137
192
passmark_directx_12
58
93
passmark_directx_9
175
214
passmark_g2d
894
896
passmark_g3d
13,907
20,355
passmark_gpu_compute
7,140
8,279

Analysis: AMD Radeon RX 7600M XT vs NVIDIA GeForce RTX 5070 Mobile

Head-to-Head Benchmarks

The recorded data shows a dominant performance profile for the NVIDIA GeForce RTX 5070 Mobile across every single benchmark test in the comparison. The AMD Radeon RX 7600M XT does not claim a single head-to-head victory, with the NVIDIA part winning all nine matched tests.

The largest gap appears in the Geekbench Vulkan test, where the RTX 5070 Mobile scores 116,960 against the RX 7600M XT's 27,793. That is a 76.2% deficit for the AMD part, the most lopsided result in the entire dataset. This indicates a substantial difference in low-level graphics API throughput, likely reflecting the architectural maturity and driver efficiency of the Blackwell design in Vulkan workloads.

In Geekbench OpenCL, the NVIDIA GPU posts 122,238 versus 74,869 for the AMD GPU, a 38.8% advantage. This is a compute-oriented test, and the RTX 5070 Mobile's higher shading unit count (4,608 versus 2,048) is the obvious explanatory factor, although the data also shows the NVIDIA part has a much higher transistor density on a smaller die.

The Passmark DirectX suite shows consistent NVIDIA wins, but the margins vary. In DirectX 9, the scores are 214 for the RTX 5070 Mobile and 175 for the RX 7600M XT, a relatively modest 18.2% difference. DirectX 11 shows a 28.6% gap (192 versus 137). DirectX 10 shows a 41.1% gap (129 versus 76). DirectX 12 shows a 37.6% gap (93 versus 58). The DirectX 9 result is the closest relative margin of any 3D test, suggesting the AMD part is comparatively stronger in legacy rasterization workloads, though still behind.

The Passmark G3D score, a general 3D graphics benchmark, has the RTX 5070 Mobile at 20,355 and the RX 7600M XT at 13,907, a 31.7% difference. This is the most representative overall gaming metric in the set, and it confirms a clear tier separation between the two mobile GPUs.

The Passmark GPU Compute test shows the smallest absolute gap among compute-oriented tests: 8,279 for NVIDIA versus 7,140 for AMD, a 13.8% difference. This narrower margin suggests that the AMD RDNA 3.0 architecture remains competitive in pure compute throughput relative to its rasterization performance, though it still loses.

The Passmark G2D test is nearly a tie: 896 for NVIDIA versus 894 for AMD, a 0.2% difference. This test measures 2D graphics operations, which are rarely a bottleneck in modern workloads, and the result shows that both parts are effectively equivalent in this narrow domain.

Overall, the head-to-head data paints a picture of consistent NVIDIA superiority, but the magnitude of the win varies widely by workload. The Vulkan gap is enormous, the OpenCL gap is large, the DirectX gaps are moderate, and the 2D gap is negligible.

The Verdict

The benchmark data indicates that the NVIDIA GeForce RTX 5070 Mobile is the superior performer in every measured test. The average benchmark score for the RTX 5070 Mobile is 29,928, while the RX 7600M XT averages 12,710. The NVIDIA part lands in the 75th percentile of all GPUs in the database, while the AMD part sits at the 52nd percentile. This is a clear stratification: the RTX 5070 Mobile competes with desktop cards like the GeForce RTX 3070 Ti (average score 29,945, delta 0.1% against the RTX 5070 Mobile) and the RTX 2080 Ti (average 29,783, delta 0.5%), while the RX 7600M XT sits near the GeForce GTX 670 (average 12,773, delta 0.5% against the RX 7600M XT) and the GTX 590 (average 12,830, delta 0.9%).

For a laptop buyer prioritizing maximum frame rates in modern games, the RTX 5070 Mobile is the clear choice based on the recorded measurements. The 31.7% lead in Passmark G3D and the 38.8% lead in OpenCL are decisive. The RTX 5070 Mobile also delivers a 76.2% advantage in Vulkan, which matters for games and applications that use that API.

The RX 7600M XT is not without merit, but its strengths are contextual. It has a higher pixel rate (158.0 GPixel/s versus 68.40 GPixel/s) and a higher texture rate (316.0 GTexel/s versus 205.2 GTexel/s), yet these theoretical advantages do not translate into benchmark wins. The AMD part also has a higher boost clock (2,469 MHz versus 1,425 MHz), but the NVIDIA part compensates with more than double the shading units.

The data suggests the RTX 5070 Mobile belongs in a higher performance tier. Its nearest rivals are the RTX 3070 Ti and RTX 2080 Ti, both desktop-class parts. The RX 7600M XT, by contrast, sits alongside much older cards like the GTX 670 and GTX 590. For users who need maximum compute and graphics performance in a mobile form factor, the RTX 5070 Mobile is the data-backed winner.

Architecture Differences

The two GPUs come from different architectural generations and use different manufacturing processes. The AMD Radeon RX 7600M XT uses the Navi 33 chip built on RDNA 3.0 architecture, codenamed "Hotpink Bonefish." It is fabricated on a 6 nm process at TSMC with 13,300 million transistors on a 204 mm² die, giving a transistor density of 65.2 million transistors per square millimeter. The NVIDIA GeForce RTX 5070 Mobile uses the GB206 chip on Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC with 21,900 million transistors on a 181 mm² die, giving a transistor density of 121.0 million per square millimeter. The NVIDIA part packs substantially more transistors into a smaller die.

The compute configurations differ dramatically. The RX 7600M XT has 2,048 shading units, 128 texture mapping units, and 64 ROPs. It also has 32 ray tracing cores and no tensor cores. The RTX 5070 Mobile has 4,608 shading units, 144 texture mapping units, and 48 ROPs. It has 36 ray tracing cores and 144 tensor cores. The AMD part has more ROPs (64 versus 48), but the NVIDIA part has more than double the shading units and significantly more ray tracing and tensor hardware.

Memory architecture also diverges. Both have 8 GB of memory on a 128-bit bus, but the AMD part uses GDDR6 at 18 Gbps effective, yielding 288.0 GB/s of bandwidth. The NVIDIA part uses GDDR7 at 24 Gbps effective, yielding 384.0 GB/s of bandwidth. The NVIDIA part has a 33% bandwidth advantage.

Clock behavior is notable. The RX 7600M XT runs at a base clock of 1,280 MHz, a boost clock of 2,469 MHz, and a game clock of 2,023 MHz. The RTX 5070 Mobile runs at a much lower base clock of 907 MHz and a boost clock of 1,425 MHz. Despite the lower clocks, the NVIDIA part achieves higher performance due to its wider shader array.

Power consumption differs significantly. The RX 7600M XT has a TDP of 120 W, while the RTX 5070 Mobile has a TDP of 50 W. This means the NVIDIA part delivers higher performance at less than half the power draw, a striking efficiency advantage. Both are integrated into the motherboard (IGP) with no separate power connectors. The RX 7600M XT uses PCIe 4.0 x16, while the RTX 5070 Mobile uses PCIe 5.0 x16.

The release dates place them in different generations: the RX 7600M XT launched on January 3, 2023, while the RTX 5070 Mobile launched on April 14, 2025. The AMD part's predecessor is Polaris Mobile, and the NVIDIA part's predecessor is GeForce 40 Mobile. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 5070 Mobile has an average benchmark score of 29,928, while the AMD Radeon RX 7600M XT has an average of 12,710.

Q: How much faster is the RTX 5070 Mobile in Vulkan?

A: The RTX 5070 Mobile scores 116,960 in Geekbench Vulkan, which is 76.2% higher than the RX 7600M XT's score of 27,793.

Q: Do both GPUs have the same memory size?

A: Yes, both have 8 GB of memory, but the RTX 5070 Mobile uses GDDR7 at 24 Gbps effective with 384.0 GB/s bandwidth, while the RX 7600M XT uses GDDR6 at 18 Gbps effective with 288.0 GB/s bandwidth.

Q: What is the TDP difference between the two?

A: The RX 7600M XT has a TDP of 120 W, while the RTX 5070 Mobile has a TDP of 50 W.

Q: Which GPU has more shading units?

A: The RTX 5070 Mobile has 4,608 shading units, while the RX 7600M XT has 2,048 shading units.

Q: How does the RTX 5070 Mobile compare to its nearest rivals?

A: The RTX 5070 Mobile's average score is 0.1% below the GeForce RTX 3070 Ti (29,945) and 0.5% above the RTX 2080 Ti (29,783). The RX 7600M XT is 0.5% below the GeForce GTX 670 (12,773) and 0.9% below the GTX 590 (12,830).

Where Each One Wins

The RTX 5070 Mobile wins in every head-to-head benchmark, but the margin varies by workload, and that variance informs use-case selection.

For modern gaming with DirectX 12 and Vulkan, the RTX 5070 Mobile is decisively ahead. The Vulkan gap of 76.2% is the largest in the dataset, and the DirectX 12 gap of 37.6% is substantial. Users who play recent titles, especially those that leverage Vulkan, will see the largest relative benefit from the NVIDIA part.

For compute workloads such as OpenCL, the RTX 5070 Mobile leads by 38.8%. This matters for applications that offload parallel processing to the GPU, such as video encoding, physics simulation, or machine learning inference (the RTX 5070 Mobile has 144 tensor cores, while the RX 7600M XT has none). The Passmark GPU Compute gap of 13.8% is narrower, but the NVIDIA part still wins.

The RX 7600M XT does have theoretical advantages in pixel rate (158.0 GPixel/s versus 68.40 GPixel/s) and texture rate (316.0 GTexel/s versus 205.2 GTexel/s). These figures suggest that in fill-rate-bound scenarios, such as very high-resolution rendering with simple shaders, the AMD part could close the gap. However, the benchmark data does not show this occurring in any measured test.

For legacy DirectX 9 games, the RTX 5070 Mobile still wins, but the margin shrinks to 18.2%. This is the closest relative 3D result, indicating that older games do not fully utilize the NVIDIA part's architectural advantages.

For 2D desktop operations, both GPUs are effectively tied, with a 0.2% difference. This means that general office work, web browsing, and media playback will not differentiate between the two.

The RTX 5070 Mobile also wins on efficiency. Its 50 W TDP versus the RX 7600M XT's 120 W TDP means it delivers higher performance at less than half the power draw. This is relevant for thin-and-light laptops where thermal management and battery life are priorities.

The RX 7600M XT's only clear advantage is its lower power consumption relative to its own performance tier, but since the RTX 5070 Mobile consumes less power while performing better, that advantage is moot. The AMD part also has a higher boost clock (2,469 MHz versus 1,425 MHz), which could matter in short burst workloads, but sustained performance is governed by the benchmark results, which favor NVIDIA.

In summary, the RTX 5070 Mobile is the pick for every measured workload. The RX 7600M XT remains a functional mobile GPU, but its data profile places it in a lower performance tier, roughly equivalent to decade-old desktop parts like the GTX 670 and GTX 590. The instruction is clear: the RTX 5070 Mobile is the higher-performing part in all scenarios, with the largest advantages in modern APIs and compute tasks.

Specification Differences

The following table summarizes the key differences between the two GPUs based on the recorded data:

| Specification | AMD Radeon RX 7600M XT | NVIDIA GeForce RTX 5070 Mobile |

|---|---|---|

| Architecture | RDNA 3.0 | Blackwell 2.0 |

| Chip | Navi 33 | GB206 |

| Process Node | 6 nm | 5 nm |

| Transistors | 13,300 million | 21,900 million |

| Die Size | 204 mm² | 181 mm² |

| Transistor Density | 65.2M / mm² | 121.0M / mm² |

| Base Clock | 1280 MHz | 907 MHz |

| Boost Clock | 2469 MHz | 1425 MHz |

| Game Clock | 2023 MHz | Not specified |

| Memory Clock | 2250 MHz, 18 Gbps effective | 1500 MHz, 24 Gbps effective |

| Memory Type | GDDR6 | GDDR7 |

| Memory Size | 8 GB | 8 GB |

| Memory Bus Width | 128 bit | 128 bit |

| Memory Bandwidth | 288.0 GB/s | 384.0 GB/s |

| Shading Units | 2048 | 4608 |

| TMUs | 128 | 144 |

| ROPs | 64 | 48 |

| Ray Tracing Cores | 32 | 36 |

| Tensor Cores | None | 144 |

| Pixel Rate | 158.0 GPixel/s | 68.40 GPixel/s |

| Texture Rate | 316.0 GTexel/s | 205.2 GTexel/s |

| FP32 | 20.23 TFLOPS | 13.13 TFLOPS |

| FP16 | 40.45 TFLOPS (2:1) | 13.13 TFLOPS (1:1) |

| TDP | 120 W | 50 W |

| Bus Interface | PCIe 4.0 x16 | PCIe 5.0 x16 |

| Release Date | 2023-01-03 | 2025-04-14 |

| Predecessor | Polaris Mobile | GeForce 40 Mobile |

The RTX 5070 Mobile uses a smaller, denser die with more transistors, more shading units, more ray tracing cores, dedicated tensor cores, faster memory, and a newer PCIe interface. The RX 7600M XT counters with higher clocks, higher pixel and texture rates, higher FP32 throughput, and more ROPs, but these do not translate into benchmark wins. The power draw difference is stark: 50 W versus 120 W.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 7600M XT
RTX 5070 Mobile
Core Specs
Shading Units
2,048
4,608 +125.0%
Shaders
2,048
4,608 +125.0%
TMUs
128
144 +12.5%
ROPs
64
48 -25.0%
Compute Units
32
—
SM Count
—
36
Clocks
Base Clock
1280 MHz
907 MHz
Boost Clock
2469 MHz
1425 MHz
Game Clock
2023 MHz
—
Memory Clock
2250 MHz 18 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR7
Memory Bus
128 bit
128 bit
Bandwidth
288.0 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
2 MB
32 MB
L3 Cache
32 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
158.0 GPixel/s
68.40 GPixel/s
Texture Rate
316.0 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
20.23 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
632.1 GFLOPS (1:32)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
40.45 TFLOPS (2:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
32
36 +12.5%
Tensor Cores
—
144
Power
TDP
120 W
50 W
TDP (W)
120
50 -58.3%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.0
Blackwell 2.0
GPU Name
Navi 33
GB206
Codename
Hotpink Bonefish
—
Generation
Navi Mobile (RX 7000M)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
13,300 million
21,900 million
Die Size
204 mm²
181 mm²
Foundry
TSMC
TSMC
Density
65.2M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Polaris Mobile
GeForce 40 Mobile
View Radeon RX 7600M XT Details View GeForce RTX 5070 Mobile Details