AMD Radeon RX 7600M vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison

AMD
RADEON

AMD Radeon RX 7600M

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 2410 MHz
TDP 90 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
63,775
143,870
geekbench_vulkan
N/A
139,213
passmark_directx_10
N/A
151
passmark_directx_11
N/A
237
passmark_directx_12
N/A
102
passmark_directx_9
N/A
259
passmark_g2d
N/A
981
passmark_g3d
N/A
24,004
passmark_gpu_compute
N/A
10,101

Analysis: AMD Radeon RX 7600M vs NVIDIA GeForce RTX 5070 Ti Mobile

Head-to-Head Benchmarks

The recorded database contains a single direct comparison between the AMD Radeon RX 7600M and the NVIDIA GeForce RTX 5070 Ti Mobile: the Geekbench OpenCL test. In this benchmark, the NVIDIA GeForce RTX 5070 Ti Mobile scores 143870, while the AMD Radeon RX 7600M scores 63775. The delta is substantial, with the NVIDIA part leading by 55.7 percent. This is a decisive margin, indicating that in raw OpenCL compute workloads, the NVIDIA GeForce RTX 5070 Ti Mobile delivers roughly 2.26 times the score of the AMD part.

The AMD Radeon RX 7600M sits at the 89th percentile among all GPUs in the database, while the NVIDIA GeForce RTX 5070 Ti Mobile sits at the 80th percentile. The percentile comparison is not directly aligned with the head-to-head result because the percentile is calculated against the full range of recorded GPUs, whereas the head-to-head is a direct matchup. Still, the OpenCL score gap is large enough that the NVIDIA part's lower percentile ranking reflects the broader spread of its benchmark results, which include several older DirectX tests that bring its average down.

The AMD Radeon RX 7600M has an average benchmark score of 63775, based on its single recorded Geekbench OpenCL result. The NVIDIA GeForce RTX 5070 Ti Mobile has an average benchmark score of 35435, which is pulled down by low scores in PassMark DirectX 9, 10, 11, and 12 tests. The NVIDIA part's PassMark G3D score of 24004 and its PassMark GPU Compute score of 10101 are more representative of its modern compute capability, but the legacy DirectX scores (151 in DirectX 10, 237 in DirectX 11, 102 in DirectX 12, 259 in DirectX 9) are far lower and skew the average.

In terms of nearest rivals, the AMD Radeon RX 7600M's closest competitor is the AMD Radeon RX 9060 XT LP with an average score of 63830, a delta of -0.1 percent. The NVIDIA CMP 30HX is essentially tied at 63842, also -0.1 percent. The AMD Radeon Pro Vega 56 trails by 0.1 percent at 63693, and the AMD Radeon Pro WX 9100 leads the RX 7600M by 0.7 percent at 64212. These figures show that the RX 7600M sits in a tight cluster of mid-range compute GPUs, with no rival in its nearest group exceeding a 0.7 percent gap.

The NVIDIA GeForce RTX 5070 Ti Mobile's nearest rivals are quite different in character. The NVIDIA Quadro GV100 scores 35520, a delta of -0.2 percent. The AMD Radeon Pro Duo scores 35860, a delta of -1.2 percent. The NVIDIA A2 trails by 2.1 percent at 34690, and the NVIDIA T1000 leads by 2.4 percent at 36289. The RTX 5070 Ti Mobile's average of 35435 places it in a group where the spread across four rivals is only 4.5 percent, indicating that its average score is not an outlier but rather a representative mid-range value in that segment.

The decisive OpenCL result is the only head-to-head measurement available. It shows a clear winner in the NVIDIA GeForce RTX 5070 Ti Mobile, but the average benchmark scores tell a more nuanced story. The AMD part's single high score keeps its average high, while the NVIDIA part's mixed suite of results produces a lower average despite its dominant OpenCL performance.

Architecture Differences

The AMD Radeon RX 7600M uses the Navi 33 chip built on RDNA 3.0 architecture, with a process node of 6 nm at TSMC. The NVIDIA GeForce RTX 5070 Ti Mobile uses the GB205 chip built on Blackwell 2.0 architecture, also at TSMC but on a 5 nm process. The process node difference is one full step in lithography, with the NVIDIA part using a denser manufacturing process.

Transistor counts differ sharply. The AMD chip contains 13,300 million transistors on a die size of 204 mm², yielding a transistor density of 65.2 million per mm². The NVIDIA chip contains 31,100 million transistors on a die size of 263 mm², yielding a transistor density of 118.3 million per mm². The NVIDIA part packs more than twice the transistor count into a die that is only about 29 percent larger, reflecting both the smaller process node and a more complex architecture.

Memory configurations are another major divergence. The AMD Radeon RX 7600M uses 8 GB of GDDR6 memory on a 128-bit bus, with memory clocked at 2000 MHz and 16 Gbps effective, producing 256.0 GB/s of bandwidth. The NVIDIA GeForce RTX 5070 Ti Mobile uses 12 GB of GDDR7 memory on a 192-bit bus, with memory clocked at 1750 MHz and 28 Gbps effective, producing 672.0 GB/s of bandwidth. The NVIDIA part has 50 percent more memory capacity, a 50 percent wider bus, and 2.63 times the memory bandwidth.

Shader resources favor the NVIDIA part heavily. The AMD GPU has 1792 shading units, 112 texture mapping units, and 64 raster operation units. The NVIDIA GPU has 5888 shading units, 184 TMUs, and 80 ROPs. The NVIDIA part has 3.29 times the shading units, 1.64 times the TMUs, and 1.25 times the ROPs. For ray tracing, the AMD part has 28 RT cores, while the NVIDIA part has 46 RT cores. The NVIDIA part also has 184 tensor cores, while the AMD part has no tensor core count listed.

Clock speeds tell a different story. The AMD part runs at a base clock of 1500 MHz and a boost clock of 2410 MHz, with a game clock of 2070 MHz. The NVIDIA part runs at a much lower base of 847 MHz and a boost of 1447 MHz. The AMD part has significantly higher clock speeds, which partially compensates for its lower shader count in some workloads. However, the raw throughput numbers show that the NVIDIA part still leads in most compute metrics.

The FP32 throughput is nearly identical. The AMD Radeon RX 7600M delivers 17.27 TFLOPS, while the NVIDIA GeForce RTX 5070 Ti Mobile delivers 17.04 TFLOPS. The AMD part leads by a small margin of 0.23 TFLOPS, about 1.3 percent. In FP16, the AMD part delivers 34.55 TFLOPS using a 2:1 ratio, while the NVIDIA part delivers 17.04 TFLOPS at a 1:1 ratio. The AMD part's FP16 throughput is exactly double its FP32, while the NVIDIA part's FP16 equals its FP32. This indicates the AMD architecture uses packed FP16 execution, while the NVIDIA part does not double-rate FP16 in the recorded specifications.

Pixel and texture rates differ. The AMD part achieves 154.2 GPixel/s and 269.9 GTexel/s, while the NVIDIA part achieves 115.8 GPixel/s and 266.2 GTexel/s. The AMD part leads in pixel rate by 33 percent and in texture rate by 1.4 percent. The AMD part's higher pixel rate comes from its high boost clock combined with its 64 ROPs, while the NVIDIA part's lower clock limits its ROP throughput despite having more ROPs.

Power consumption is notable. The AMD Radeon RX 7600M has a TDP of 90 W, while the NVIDIA GeForce RTX 5070 Ti Mobile has a TDP of 60 W. The NVIDIA part delivers higher compute scores and more memory bandwidth while drawing less power, a 33 percent reduction in TDP. Both are listed as IGP slot width with no power connectors, and both have portable device dependent display outputs.

The bus interface differs: the AMD part uses PCIe 4.0 x16, while the NVIDIA part uses PCIe 5.0 x16. The NVIDIA part uses the newer PCIe generation, which provides more bandwidth for host communication. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The AMD Radeon RX 7600M uses the codename Hotpink Bonefish, while the NVIDIA GeForce RTX 5070 Ti Mobile has no codename listed. The AMD part's generation is Navi Mobile (RX 7000M), and its predecessor is Polaris Mobile. The NVIDIA part's generation is GeForce 50 Mobile, and its predecessor is GeForce 40 Mobile.

Where Each One Wins

The data shows a clear split in strengths. The NVIDIA GeForce RTX 5070 Ti Mobile wins the only directly comparable benchmark, Geekbench OpenCL, by a 55.7 percent margin. This indicates that for general-purpose compute workloads that stress OpenCL, the NVIDIA part is substantially faster. The NVIDIA part also leads in memory capacity, memory bandwidth, shader count, RT cores, and tensor cores, which suggests advantages in memory-intensive tasks, ray tracing, and AI-accelerated workloads.

The AMD Radeon RX 7600M wins in a few specific areas. Its FP32 throughput of 17.27 TFLOPS is slightly higher than the NVIDIA part's 17.04 TFLOPS, giving it a marginal lead in raw FP32 compute. Its FP16 throughput of 34.55 TFLOPS is double its FP32, which means it can process half-precision data at twice the rate, while the NVIDIA part runs FP16 at the same rate as FP32. The AMD part also leads in pixel rate at 154.2 GPixel/s versus 115.8 GPixel/s, and in texture rate at 269.9 GTexel/s versus 266.2 GTexel/s.

The AMD part has a higher boost clock of 2410 MHz versus the NVIDIA part's 1447 MHz, which explains its higher pixel and texture rates despite having fewer ROPs and TMUs. The AMD part's 6 nm process node is older and less dense than the NVIDIA part's 5 nm node, but the higher clocks compensate in certain throughput-limited scenarios.

The power envelope favors the NVIDIA part. At 60 W TDP versus 90 W, the NVIDIA part delivers its higher compute performance at lower power. This is a significant architectural advantage, as it implies better performance per watt in the recorded specifications.

For use cases, the NVIDIA GeForce RTX 5070 Ti Mobile is the stronger choice for OpenCL compute, memory-heavy workloads, and tasks that benefit from tensor cores. The AMD Radeon RX 7600M is the better option for scenarios where FP16 throughput matters, where pixel fill rate is the limiting factor, or where the higher clock speeds provide a benefit in latency-sensitive tasks.

FAQ

Q: Which GPU has the higher Geekbench OpenCL score?

A: The NVIDIA GeForce RTX 5070 Ti Mobile scores 143870, while the AMD Radeon RX 7600M scores 63775. The NVIDIA part leads by 55.7 percent.

Q: What are the memory specifications of each GPU?

A: The AMD Radeon RX 7600M has 8 GB of GDDR6 memory on a 128-bit bus with 256.0 GB/s bandwidth. The NVIDIA GeForce RTX 5070 Ti Mobile has 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth.

Q: Which GPU has the higher transistor count?

A: The NVIDIA GeForce RTX 5070 Ti Mobile has 31,100 million transistors, while the AMD Radeon RX 7600M has 13,300 million transistors. The NVIDIA chip is built on a 5 nm process at TSMC, compared to the AMD chip's 6 nm process.

Q: How do the FP32 and FP16 throughput figures compare?

A: The AMD Radeon RX 7600M delivers 17.27 TFLOPS FP32 and 34.55 TFLOPS FP16 (2:1). The NVIDIA GeForce RTX 5070 Ti Mobile delivers 17.04 TFLOPS FP32 and 17.04 TFLOPS FP16 (1:1). The AMD part leads in both, with its FP16 being exactly double its FP32.

Q: Which GPU has the higher TDP?

A: The AMD Radeon RX 7600M has a TDP of 90 W, while the NVIDIA GeForce RTX 5070 Ti Mobile has a TDP of 60 W. The NVIDIA part uses less power.

Q: What is the pixel rate for each GPU?

A: The AMD Radeon RX 7600M achieves 154.2 GPixel/s, and the NVIDIA GeForce RTX 5070 Ti Mobile achieves 115.8 GPixel/s. The AMD part has the higher pixel rate.

Specification Differences

| Specification | AMD Radeon RX 7600M | NVIDIA GeForce RTX 5070 Ti Mobile |

|----------------|---------------------|-----------------------------------|

| Chip | Navi 33 | GB205 |

| Architecture | RDNA 3.0 | Blackwell 2.0 |

| Process Node | 6 nm | 5 nm |

| Transistors | 13,300 million | 31,100 million |

| Die Size | 204 mm² | 263 mm² |

| Transistor Density | 65.2M / mm² | 118.3M / mm² |

| Base Clock | 1500 MHz | 847 MHz |

| Boost Clock | 2410 MHz | 1447 MHz |

| Game Clock | 2070 MHz | None |

| Memory Size | 8 GB | 12 GB |

| Memory Type | GDDR6 | GDDR7 |

| Memory Bus Width | 128 bit | 192 bit |

| Memory Bandwidth | 256.0 GB/s | 672.0 GB/s |

| Shading Units | 1792 | 5888 |

| TMUs | 112 | 184 |

| ROPs | 64 | 80 |

| RT Cores | 28 | 46 |

| Tensor Cores | None | 184 |

| Pixel Rate | 154.2 GPixel/s | 115.8 GPixel/s |

| Texture Rate | 269.9 GTexel/s | 266.2 GTexel/s |

| FP32 | 17.27 TFLOPS | 17.04 TFLOPS |

| FP16 | 34.55 TFLOPS (2:1) | 17.04 TFLOPS (1:1) |

| TDP | 90 W | 60 W |

| Bus Interface | PCIe 4.0 x16 | PCIe 5.0 x16 |

| Release Date | 2023-01-03 | 2025-02-28 |

| Predecessor | Polaris Mobile | GeForce 40 Mobile |

The two GPUs also match in several areas: both are IGP slot width, both have no power connectors, both have portable device dependent display outputs, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, and both are listed as active in production status.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 7600M
RTX 5070 Ti Mobile
Core Specs
Shading Units
1,792
5,888 +228.6%
Shaders
1,792
5,888 +228.6%
TMUs
112
184 +64.3%
ROPs
64
80 +25.0%
Compute Units
28
—
SM Count
—
46
Clocks
Base Clock
1500 MHz
847 MHz
Boost Clock
2410 MHz
1447 MHz
Game Clock
2070 MHz
—
Memory Clock
2000 MHz 16 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
8 GB
12 GB
VRAM (MB)
8,192
12,288 +50.0%
Memory Type
GDDR6
GDDR7
Memory Bus
128 bit
192 bit
Bandwidth
256.0 GB/s
672.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
2 MB
48 MB
L3 Cache
32 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
154.2 GPixel/s
115.8 GPixel/s
Texture Rate
269.9 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
17.27 TFLOPS
17.04 TFLOPS
FP64 (TFLOPS)
539.8 GFLOPS (1:32)
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
34.55 TFLOPS (2:1)
17.04 TFLOPS (1:1)
AI/RT
RT Cores
28
46 +64.3%
Tensor Cores
—
184
Power
TDP
90 W
60 W
TDP (W)
90
60 -33.3%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.0
Blackwell 2.0
GPU Name
Navi 33
GB205
Codename
Hotpink Bonefish
—
Generation
Navi Mobile (RX 7000M)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
13,300 million
31,100 million
Die Size
204 mm²
263 mm²
Foundry
TSMC
TSMC
Density
65.2M / mm²
118.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Polaris Mobile
GeForce 40 Mobile
View Radeon RX 7600M Details View GeForce RTX 5070 Ti Mobile Details