AMD Radeon RX 7600M vs AMD Ryzen Z2 A GPU Comparison
AMD Radeon RX 7600M
Ryzen Z2 A GPU
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 7600M vs AMD Ryzen Z2 A GPU
Head-to-Head Benchmarks
The recorded data contains a single benchmark result for the AMD Radeon RX 7600M: a Geekbench OpenCL score of 63775. This places the GPU in the 89th percentile among all GPUs in the database. The AMD Ryzen Z2 A GPU has no recorded benchmark scores in the database, with an average benchmark score of zero and a percentile rank of 50. Direct head-to-head comparison is therefore limited to architectural and specification-level analysis rather than measured performance deltas.
The RX 7600M's nearest rivals in the database provide context for its score. The AMD Radeon RX 9060 XT LP averages 63830, a delta of -0.1 percent relative to the 7600M, meaning the 7600M trails that card by a negligible margin. The NVIDIA CMP 30HX also scores 63842, another -0.1 percent delta. On the other side, the AMD Radeon Pro Vega 56 scores 63693, putting the 7600M ahead by 0.1 percent. The AMD Radeon Pro WX 9100 scores 64212, with the 7600M trailing by 0.7 percent. These deltas are all within one percentage point, indicating that the RX 7600M sits in a tightly contested performance band.
The Ryzen Z2 A GPU has no rivals listed in the database. Its lack of any benchmark entries means the database cannot quantify its performance relative to any other GPU. The percentile field of 50 suggests a median standing among all GPUs, but without a measured score, this figure is not derived from direct testing in the database.
The FP32 compute throughput difference is stark. The RX 7600M delivers 17.27 TFLOPS, while the Ryzen Z2 A GPU delivers 1.638 TFLOPS. That is a factor of roughly 10.5 in raw shader compute. The RX 7600M also reaches a boost clock of 2410 MHz against the Z2 A's 1600 MHz, and its 1792 shading units dwarf the Z2 A's 512. The texture rate favors the 7600M at 269.9 GTexel/s versus 51.20 GTexel/s, and the pixel rate is 154.2 GPixel/s versus 25.60 GPixel/s.
Memory bandwidth also separates the two decisively. The RX 7600M uses 8 GB of GDDR6 on a 128-bit bus, achieving 256.0 GB/s. The Ryzen Z2 A GPU uses 16 GB of LPDDR5 on the same 128-bit bus width, but only reaches 102.4 GB/s. The 7600M's memory clock is 2000 MHz (16 Gbps effective), while the Z2 A's memory runs at 800 MHz (6.4 Gbps effective). The 7600M has 28 ray tracing cores; the Z2 A has 8.
The RX 7600M's 89th percentile score of 63775 in OpenCL places it among strong performers, and its nearest rivals all sit within a 0.7 percent band. The Ryzen Z2 A GPU cannot be compared in the same way due to the absence of benchmark data. What the data does show is that the two GPUs are engineered for entirely different performance envelopes, with the 7600M delivering roughly ten times the FP32 throughput and more than double the memory bandwidth.
FAQ
Q: Which GPU has the higher benchmark score in the database?
A: The AMD Radeon RX 7600M has a recorded Geekbench OpenCL score of 63775, placing it in the 89th percentile. The AMD Ryzen Z2 A GPU has no recorded benchmark scores, with an average score of 0 and a 50th percentile rank.
Q: How does the RX 7600M compare to its nearest rivals?
A: The RX 7600M trails the AMD Radeon RX 9060 XT LP by 0.1 percent (63830 vs 63775) and the NVIDIA CMP 30HX by 0.1 percent (63842 vs 63775). It leads the AMD Radeon Pro Vega 56 by 0.1 percent (63693 vs 63775) and trails the AMD Radeon Pro WX 9100 by 0.7 percent (64212 vs 63775).
Q: What are the memory configurations of the two GPUs?
A: The RX 7600M has 8 GB of GDDR6 on a 128-bit bus with 256.0 GB/s bandwidth. The Ryzen Z2 A GPU has 16 GB of LPDDR5 on a 128-bit bus with 102.4 GB/s bandwidth.
Q: Which GPU has more shading units and ray tracing cores?
A: The RX 7600M has 1792 shading units and 28 ray tracing cores. The Ryzen Z2 A GPU has 512 shading units and 8 ray tracing cores.
Q: What are the boost clock speeds for each GPU?
A: The RX 7600M has a boost clock of 2410 MHz and a base clock of 1500 MHz. The Ryzen Z2 A GPU has a boost clock of 1600 MHz and a base clock of 1000 MHz.
Q: What process nodes are used?
A: The RX 7600M uses a 6 nm process at TSMC with 13,300 million transistors on a 204 mm² die. The Ryzen Z2 A GPU uses a 7 nm process at TSMC with 2,400 million transistors on a 163 mm² die.
Where Each One Wins
The RX 7600M wins decisively in raw compute performance. Its FP32 throughput of 17.27 TFLOPS is over ten times the Z2 A's 1.638 TFLOPS. This translates directly to workloads that rely on heavy shader math, such as high-resolution gaming, 3D rendering, and compute-accelerated tasks. The 7600M's texture rate of 269.9 GTexel/s and pixel rate of 154.2 GPixel/s indicate it can handle detailed textures and high-resolution framebuffers far more effectively than the Z2 A's 51.20 GTexel/s and 25.60 GPixel/s.
Memory bandwidth is another clear win for the 7600M. Its 256.0 GB/s bandwidth is 2.5 times the Z2 A's 102.4 GB/s. For workloads that stream large datasets, such as high-detail textures, large framebuffers, or data-intensive compute kernels, the 7600M has a substantial advantage. The 7600M also uses GDDR6 memory, which offers higher per-pin throughput than the LPDDR5 used by the Z2 A.
The Ryzen Z2 A GPU wins in memory capacity. Its 16 GB of LPDDR5 doubles the 7600M's 8 GB. For workloads that require a large working set in VRAM, such as certain machine learning inference tasks or large asset loading, the additional capacity can be beneficial even if bandwidth is lower. The Z2 A also operates at a much lower TDP of 15 W versus the 7600M's 90 W, making it suitable for power-constrained environments.
The ray tracing core count also favors the 7600M with 28 cores versus 8. However, both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API feature parity exists. The 7600M's higher core counts and clock speeds give it the advantage in ray-traced workloads that scale with core count.
The Z2 A's display output is listed as a single USB Type-C connection, while the 7600M's display outputs are described as portable device dependent. This suggests the Z2 A is designed for a more constrained or integrated form factor, while the 7600M is flexible across portable devices.
Specification Differences
The two GPUs differ in nearly every measured specification. The RX 7600M uses the Navi 33 chip with RDNA 3.0 architecture and the codename Hotpink Bonefish, part of the Radeon RX 7000 series and the Navi Mobile (RX 7000M) generation. The Ryzen Z2 A GPU uses the Van Gogh chip with RDNA 2.0 architecture and is classified under Console GPU (AMD) generation.
Process nodes differ: the 7600M is built on a 6 nm process at TSMC, while the Z2 A uses a 7 nm process at TSMC. Transistor counts vary dramatically: 13,300 million for the 7600M versus 2,400 million for the Z2 A. Die sizes are 204 mm² for the 7600M and 163 mm² for the Z2 A, yielding transistor densities of 65.2M per mm² and 14.7M per mm² respectively.
Clock speeds diverge across the board. The 7600M has a base clock of 1500 MHz, boost of 2410 MHz, and game clock of 2070 MHz. The Z2 A has a base of 1000 MHz and boost of 1600 MHz, with no game clock listed. Memory clocks are 2000 MHz (16 Gbps effective) for the 7600M and 800 MHz (6.4 Gbps effective) for the Z2 A.
Memory type and capacity differ: 8 GB GDDR6 for the 7600M versus 16 GB LPDDR5 for the Z2 A. Both use a 128-bit bus, but bandwidth is 256.0 GB/s versus 102.4 GB/s. Shading units are 1792 versus 512, TMUs are 112 versus 32, ROPs are 64 versus 16, and ray tracing cores are 28 versus 8.
Pixel rates are 154.2 GPixel/s versus 25.60 GPixel/s, and texture rates are 269.9 GTexel/s versus 51.20 GTexel/s. FP32 performance is 17.27 TFLOPS versus 1.638 TFLOPS, and FP16 is 34.55 TFLOPS versus 3.277 TFLOPS, both at a 2:1 ratio.
TDP is 90 W for the 7600M and 15 W for the Z2 A. The 7600M has no power connectors listed and a slot width of IGP, while the Z2 A has no slot width or power connector data. The 7600M uses a PCIe 4.0 x16 bus interface, while the Z2 A has no bus interface listed. Display outputs are portable device dependent for the 7600M and a single USB Type-C for the Z2 A.
Release dates differ: the 7600M launched on January 3, 2023, and the Z2 A on December 31, 2024. The 7600M lists the Polaris Mobile as its predecessor, while the Z2 A has no predecessor listed. Both are marked as Active in production status.
Architecture Differences
The RX 7600M is built on RDNA 3.0, while the Ryzen Z2 A GPU uses RDNA 2.0. This architectural generation gap accounts for several efficiency and feature differences. RDNA 3.0 introduces a chiplet-like design philosophy, though the Navi 33 implementation here is a monolithic die at 204 mm². The 6 nm process node allows for a transistor density of 65.2M per mm², which is over four times the 14.7M per mm² density of the Z2 A's 7 nm process.
The 7600M's 13,300 million transistors provide the hardware resources for 1792 shading units, 112 TMUs, 64 ROPs, and 28 ray tracing cores. The Z2 A's 2,400 million transistors support 512 shading units, 32 TMUs, 16 ROPs, and 8 ray tracing cores. This is a fundamental scaling difference: the 7600M has 3.5 times the shading units, 3.5 times the TMUs, 4 times the ROPs, and 3.5 times the ray tracing cores.
Clock behavior reflects the architectural and power differences. The 7600M's boost clock of 2410 MHz is 50 percent higher than the Z2 A's 1600 MHz, and its base clock of 1500 MHz is 50 percent higher than 1000 MHz. The 7600M also features a game clock of 2070 MHz, a specification the Z2 A lacks entirely.
Memory architecture differs beyond capacity and type. The 7600M uses GDDR6 with a 2000 MHz memory clock and 16 Gbps effective data rate. The Z2 A uses LPDDR5 at 800 MHz with 6.4 Gbps effective. Both use a 128-bit bus, but the GDDR6 implementation achieves 256.0 GB/s versus the LPDDR5's 102.4 GB/s. This is a 2.5 times bandwidth advantage for the 7600M.
The power envelope is a major architectural differentiator. The 7600M has a TDP of 90 W, while the Z2 A operates at 15 W. This six-fold difference in power budget explains the clock and throughput disparities. The 7600M's higher power allows for sustained high clocks and larger memory bandwidth, while the Z2 A's 15 W TDP targets low-power embedded or handheld applications.
The 7600M carries a PCIe 4.0 x16 bus interface, enabling high-bandwidth communication with the host system. The Z2 A has no bus interface listed in the database, and its display output is a single USB Type-C, suggesting a highly integrated or specialized platform. The 7600M's display outputs are portable device dependent, indicating flexibility across multiple device types.
Both GPUs support the same API set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This means software written to these APIs will run on both, but performance scaling will favor the 7600M due to its larger core count and higher bandwidth. The ray tracing core count difference (28 versus 8) will be particularly relevant for DirectX 12 Ultimate workloads that use ray tracing features.
The 7600M's predecessor is listed as Polaris Mobile, indicating an evolutionary lineage within AMD's mobile GPU lineup. The Z2 A has no predecessor listed, suggesting it may be a new or standalone design. The 7600M's RDNA 3.0 architecture with a 6 nm process represents a more advanced manufacturing node compared to the Z2 A's RDNA 2.0 on 7 nm, which contributes to the density and efficiency differences observed in the recorded data.