AMD Radeon RX 6700M vs NVIDIA GeForce RTX 5070 Mobile Comparison

AMD
RADEON

AMD Radeon RX 6700M

CORE STATE Navi 22
VRAM 10 GB
CLOCK SPEED 2400 MHz
TDP 135 W
BUS WIDTH 160 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,845
N/A
geekbench_metal
91,911
N/A
geekbench_opencl
77,666
122,238
geekbench_vulkan
90,816
116,960
passmark_directx_10
92
129
passmark_directx_11
129
192
passmark_directx_12
65
93
passmark_directx_9
155
214
passmark_g2d
555
896
passmark_g3d
13,536
20,355
passmark_gpu_compute
5,191
8,279

Analysis: AMD Radeon RX 6700M vs NVIDIA GeForce RTX 5070 Mobile

Where Each One Wins

The benchmark database shows a decisive split in this comparison. The NVIDIA GeForce RTX 5070 Mobile wins all nine recorded head-to-head tests, while the AMD Radeon RX 6700M does not win a single one. This is not a case of one card edging ahead in a few workloads; the RTX 5070 Mobile leads across every category measured, from legacy DirectX 9 to modern compute workloads.

The largest margins appear in compute and 2D-oriented tests. In Geekbench OpenCL, the RTX 5070 Mobile scores 122,238 against the RX 6700M's 77,666, a 57.4 percent advantage. The PassMark G2D test shows an even wider gap: 896 versus 555, a 61.4 percent lead. These are not small wins; they indicate a substantial architectural advantage in raw throughput and basic rendering operations.

In gaming-oriented DirectX tests, the NVIDIA part maintains a consistent lead. PassMark DirectX 11 shows 192 versus 129 (48.8 percent ahead), DirectX 12 shows 93 versus 65 (43.1 percent ahead), and DirectX 10 shows 129 versus 92 (40.2 percent ahead). Even the oldest API in the set, DirectX 9, favors the RTX 5070 Mobile at 214 versus 155 (38.1 percent ahead). The pattern is uniform: no API level flips the result in AMD's favor.

The PassMark G3D test, a general gaming and 3D performance proxy, puts the RTX 5070 Mobile at 20,355 versus 13,536, a 50.4 percent advantage. This is the most telling single result for typical gaming workloads. The Vulkan test, which reflects modern cross-platform graphics APIs, shows 116,960 versus 90,816, a 28.8 percent lead for the NVIDIA card. Even the least favorable comparison for the RTX 5070 Mobile, the Vulkan gap, remains substantial.

Compute performance follows the same trend. PassMark GPU Compute scores 8,279 for the RTX 5070 Mobile against 5,191 for the RX 6700M, a 59.5 percent differential. The overall average benchmark score reinforces this: the RTX 5070 Mobile averages 29,928 across all recorded tests, while the RX 6700M averages 25,633. The percentile ranking also differs, with the NVIDIA card at the 75th percentile of all GPUs and the AMD card at the 71st.

The Verdict

For users choosing between these two mobile GPUs, the data points in one direction. The RTX 5070 Mobile outperforms the RX 6700M in every recorded benchmark category. The average score difference is 16.8 percent in favor of the NVIDIA part (29,928 versus 25,633), but the head-to-head deltas range from 28.8 percent to 61.4 percent, meaning the NVIDIA card is never merely marginally ahead.

The RX 6700M does have a memory capacity advantage: 10 GB versus 8 GB. That can matter in texture-heavy scenarios or workloads that approach VRAM limits. However, the benchmark results do not show any test where that extra capacity translates into a win. The RTX 5070 Mobile also has a higher memory bandwidth at 384.0 GB/s versus 320.0 GB/s, which likely contributes to its consistent lead.

Users who prioritize raw performance across APIs and compute workloads should select the RTX 5070 Mobile. The data shows it wins in DirectX 9, 10, 11, and 12, in Vulkan, in OpenCL, and in both 2D and 3D PassMark tests. The RX 6700M remains a capable part for its generation, but the recorded measurements place it behind in every direct comparison.

The RTX 5070 Mobile also benefits from a newer production status: it is listed as Active, while the RX 6700M is End-of-life. For system integrators or buyers looking at current availability, this matters. The NVIDIA card's release date of 2025-04-14 also places it as a more recent design relative to the RX 6700M's 2021-05-30 launch.

Head-to-Head Benchmarks

The largest single win for the RTX 5070 Mobile comes in the PassMark G2D test, where it scores 896 against 555, a 61.4 percent advantage. This test measures 2D graphics operations, which are less gaming-relevant but still indicate the GPU's fundamental rendering efficiency. The next biggest gap is in PassMark GPU Compute at 59.5 percent (8,279 versus 5,191), followed by Geekbench OpenCL at 57.4 percent (122,238 versus 77,666). These three tests all exceed a 57 percent lead, showing that the NVIDIA part's advantage is most pronounced in non-gaming compute workloads.

In the core 3D gaming proxy, PassMark G3D, the RTX 5070 Mobile leads by 50.4 percent (20,355 versus 13,536). This is a very large margin for a mobile GPU comparison. The DirectX 11 test shows a 48.8 percent lead (192 versus 129), and DirectX 12 shows 43.1 percent (93 versus 65). The DirectX 10 test shows 40.2 percent (129 versus 92), while DirectX 9 shows 38.1 percent (214 versus 155). Notably, the gap narrows as the API gets older, but it never approaches parity.

The Vulkan test produces the smallest delta in the entire set at 28.8 percent (116,960 versus 90,816). This suggests that the RX 6700M's RDNA 2.0 architecture handles Vulkan relatively better than it handles other APIs, yet it still loses by a wide margin. For context, the RTX 5070 Mobile's nearest rivals in the overall database include the RTX 3070 Ti (average score 29,945, a 0.1 percent difference) and the RX 6800 (30,095, a 0.6 percent difference). The RX 6700M's nearest rivals include the RTX 3080 Ti Mobile (25,740, a 0.4 percent difference) and the AMD FirePro D700 (25,842, a 0.8 percent difference). This places the two cards in different performance tiers entirely.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 5070 Mobile averages 29,928 across all recorded tests, while the AMD Radeon RX 6700M averages 25,633. That is a 16.8 percent difference in the NVIDIA card's favor.

Q: Does the RX 6700M win any benchmark against the RTX 5070 Mobile?

A: No. The head-to-head data shows nine wins for the RTX 5070 Mobile and zero for the RX 6700M across all recorded tests.

Q: What is the smallest performance gap between the two cards?

A: The smallest gap is in the Geekbench Vulkan test, where the RTX 5070 Mobile leads by 28.8 percent (116,960 versus 90,816).

Q: How do the memory configurations compare?

A: The RTX 5070 Mobile has 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth. The RX 6700M has 10 GB of GDDR6 memory on a 160-bit bus with 320.0 GB/s bandwidth.

Q: Which card has a higher transistor count?

A: The RTX 5070 Mobile has 21,900 million transistors on a 181 mm² die, while the RX 6700M has 17,200 million transistors on a 335 mm² die.

Q: What are the production statuses of these two GPUs?

A: The RTX 5070 Mobile is listed as Active, while the RX 6700M is listed as End-of-life.

Architecture Differences

The two GPUs come from different architectural generations. The RTX 5070 Mobile uses the GB206 chip built on Blackwell 2.0 architecture, while the RX 6700M uses the Navi 22 chip built on RDNA 2.0. The process nodes differ: the NVIDIA part is fabricated on a 5 nm process, while the AMD part uses a 7 nm process, both at TSMC. This process advantage helps explain the RTX 5070 Mobile's higher transistor density: 121.0 million transistors per mm² versus 51.3 million for the RX 6700M. The die sizes also differ significantly, with the GB206 at 181 mm² and the Navi 22 at 335 mm².

The shading unit counts are very different: the RTX 5070 Mobile has 4,608 shading units, while the RX 6700M has 2,304. However, the RX 6700M compensates with higher clock speeds: a boost of 2400 MHz versus 1425 MHz for the NVIDIA card. The base clocks also differ, with the AMD part at 1489 MHz and the NVIDIA part at 907 MHz. Despite this clock advantage, the RTX 5070 Mobile achieves higher FP32 throughput at 13.13 TFLOPS versus 11.06 TFLOPS. The FP16 comparison is notable: the RX 6700M reaches 22.12 TFLOPS with a 2:1 ratio, while the RTX 5070 Mobile sustains 13.13 TFLOPS at a 1:1 ratio.

Both GPUs have 36 ray tracing cores and 144 texture mapping units. The ROP counts differ: the RX 6700M has 64 ROPs, while the RTX 5070 Mobile has 48. This gives the AMD part a higher pixel rate at 153.6 GPixel/s versus 68.40 GPixel/s. The texture rate also favors the AMD card at 345.6 GTexel/s versus 205.2 GTexel/s. The RTX 5070 Mobile includes 144 tensor cores, while the RX 6700M has none listed. The bus interfaces differ as well, with PCIe 5.0 x16 on the NVIDIA card and PCIe 4.0 x16 on the AMD card.

Specification Differences

The memory subsystems differ in capacity, type, and bandwidth. The RTX 5070 Mobile uses 8 GB of GDDR7 with a 128-bit bus and 384.0 GB/s bandwidth. The RX 6700M uses 10 GB of GDDR6 with a 160-bit bus and 320.0 GB/s bandwidth. The memory clock rates also differ: the NVIDIA card runs at 1500 MHz with 24 Gbps effective speed, while the AMD card runs at 2000 MHz with 16 Gbps effective speed.

The power requirements are markedly different. The RTX 5070 Mobile has a TDP of 50 W, while the RX 6700M draws 135 W. Both are listed as IGP slot width with no power connectors, and both have display outputs described as portable device dependent. The API support is identical: both feature DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The production status differs, with the NVIDIA card Active and the AMD card End-of-life. The release dates are far apart: the RTX 5070 Mobile launched on 2025-04-14, while the RX 6700M launched on 2021-05-30. The predecessor designations also differ, with the RTX 5070 Mobile succeeding the GeForce 40 Mobile and the RX 6700M succeeding Polaris Mobile.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6700M
RTX 5070 Mobile
Core Specs
Shading Units
2,304
4,608 +100.0%
Shaders
2,304
4,608 +100.0%
TMUs
144
144 0.0%
ROPs
64
48 -25.0%
Compute Units
36
—
SM Count
—
36
Clocks
Base Clock
1489 MHz
907 MHz
Boost Clock
2400 MHz
1425 MHz
Game Clock
2300 MHz
—
Memory Clock
2000 MHz 16 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
10 GB
8 GB
VRAM (MB)
10,240
8,192 -20.0%
Memory Type
GDDR6
GDDR7
Memory Bus
160 bit
128 bit
Bandwidth
320.0 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
3 MB
32 MB
L3 Cache
80 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
153.6 GPixel/s
68.40 GPixel/s
Texture Rate
345.6 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
11.06 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
691.2 GFLOPS (1:16)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
22.12 TFLOPS (2:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
36
36 0.0%
Tensor Cores
—
144
Power
TDP
135 W
50 W
TDP (W)
135
50 -63.0%
Power Connectors
None
None
Architecture
Architecture
RDNA 2.0
Blackwell 2.0
GPU Name
Navi 22
GB206
Generation
Navi Mobile (RX 6000M)
GeForce 50 Mobile
Process Size
7 nm
5 nm
Transistors
17,200 million
21,900 million
Die Size
335 mm²
181 mm²
Foundry
TSMC
TSMC
Density
51.3M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
Polaris Mobile
GeForce 40 Mobile
View Radeon RX 6700M Details View GeForce RTX 5070 Mobile Details