AMD Radeon RX 6700M vs NVIDIA GeForce RTX 5060 Mobile Comparison

AMD
RADEON

AMD Radeon RX 6700M

CORE STATE Navi 22
VRAM 10 GB
CLOCK SPEED 2400 MHz
TDP 135 W
BUS WIDTH 160 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

GeForce RTX 5060 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1455 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,845
3,013.5
geekbench_metal
91,911
N/A
geekbench_opencl
77,666
96,969
geekbench_vulkan
90,816
96,451
passmark_directx_10
92
119
passmark_directx_11
129
168
passmark_directx_12
65
87
passmark_directx_9
155
203
passmark_g2d
555
876
passmark_g3d
13,536
18,852
passmark_gpu_compute
5,191
7,607

Analysis: AMD Radeon RX 6700M vs NVIDIA GeForce RTX 5060 Mobile

Where Each One Wins

The data is unambiguous: the NVIDIA GeForce RTX 5060 Mobile wins every single head-to-head benchmark recorded in the database. Across ten tests spanning DirectX 9 through DirectX 12, Vulkan, OpenCL, 2D graphics, and compute workloads, the RTX 5060 Mobile finishes ahead of the AMD Radeon RX 6700M in every category. The AMD part records zero wins, while the NVIDIA part takes all ten.

That does not mean the RX 6700M has no place, but its place is not at the top of any performance comparison against this specific rival. The RX 6700M does hold a higher percentile ranking relative to all GPUs: it sits at the 71st percentile, while the RTX 5060 Mobile sits at the 67th. That ranking reflects historical context, since the RX 6700M has been measured against the full database for longer, but in a direct A/B comparison the newer NVIDIA part simply dominates.

For users prioritizing raw compute throughput, the RTX 5060 Mobile is the clear choice, with a Passmark GPU compute score of 7607 versus 5191, a 31.8% advantage. For legacy DirectX 9 workloads, the NVIDIA part leads by 23.6%, and the gap widens to 28.2% in Passmark G3D. The 3DMark Steel Nomad DX12 test shows the largest margin, with the RTX 5060 Mobile scoring 3013.5 against 1845, a 38.8% advantage. There is no workload category in the database where the RX 6700M pulls ahead.

The practical takeaway: if you are choosing between these two mobile GPUs for gaming, rendering, or general compute, the RTX 5060 Mobile wins across the board. The RX 6700M remains a capable part from the RDNA 2 generation, but it is end-of-life, and the recorded benchmarks show it losing every measurable contest to the Blackwell-based competitor.

FAQ

Q: Which GPU is faster in the 3DMark Steel Nomad DX12 test?

A: The NVIDIA GeForce RTX 5060 Mobile scores 3013.5, while the AMD Radeon RX 6700M scores 1845. The NVIDIA part leads by 38.8%, which is the largest margin recorded in the head-to-head benchmarks.

Q: How do the two compare in Vulkan performance?

A: The RTX 5060 Mobile scores 96451 in Geekbench Vulkan, versus 90816 for the RX 6700M. That is a 5.8% advantage for NVIDIA, the narrowest gap in the entire head-to-head comparison.

Q: Does the RX 6700M win any benchmark at all?

A: No. The database records zero wins for the RX 6700M across all ten head-to-head tests. The RTX 5060 Mobile wins all ten.

Q: Which GPU has better compute performance?

A: The RTX 5060 Mobile scores 7607 in Passmark GPU compute, compared to 5191 for the RX 6700M, a 31.8% advantage. The Geekbench OpenCL result also favors NVIDIA: 96969 versus 77666, a 19.9% lead.

Q: What about DirectX 11 performance, which is still common in many games?

A: The RTX 5060 Mobile scores 168 in Passmark DirectX 11, versus 129 for the RX 6700M, a 23.2% advantage. NVIDIA also leads in DirectX 10 by 22.7% and DirectX 12 by 25.3%.

Q: Which GPU has a higher percentile ranking among all GPUs?

A: The RX 6700M ranks at the 71st percentile, while the RTX 5060 Mobile ranks at the 67th. Despite that, the RTX 5060 Mobile wins every direct comparison, so the percentile difference reflects the broader database, not this specific matchup.

Head-to-Head Benchmarks

The largest win for the RTX 5060 Mobile comes in 3DMark Steel Nomad DX12, where it scores 3013.5 against 1845, a 38.8% delta. That is a massive gap for a modern DX12 workload and suggests the Blackwell architecture handles this test far more efficiently than the RDNA 2 part. The smallest gap is in Geekbench Vulkan, where the RTX 5060 Mobile scores 96451 versus 90816, a 5.8% lead. Even in its weakest comparison, the NVIDIA part still wins.

Passmark G2D shows a 36.6% advantage for NVIDIA: 876 versus 555. That large 2D gap is notable because it is not a gaming workload, it reflects general desktop and compositing performance. The RTX 5060 Mobile also leads in Passmark GPU compute by 31.8%, scoring 7607 against 5191. In Passmark G3D, the margin is 28.2%: 18852 versus 13536.

The DirectX family of tests shows consistent NVIDIA dominance. In DirectX 9, the RTX 5060 Mobile scores 203 versus 155, a 23.6% lead. DirectX 10 shows 119 versus 92, a 22.7% lead. DirectX 11 shows 168 versus 129, a 23.2% lead. DirectX 12 shows 87 versus 65, a 25.3% lead. The uniformity of these margins, all in the low-to-mid 20% range, suggests the NVIDIA part has a consistent architectural advantage across API generations rather than an edge tied to one specific feature.

Geekbench OpenCL shows a 19.9% lead for NVIDIA: 96969 versus 77666. That is a substantial compute advantage, though smaller than the Passmark GPU compute gap. The pattern across all ten tests is identical: NVIDIA wins, and the margins range from 5.8% to 38.8%. There is no test in the database where the RX 6700M takes a single point of advantage.

Specification Differences

The two GPUs differ across nearly every major specification category. The RX 6700M uses 10 GB of GDDR6 memory on a 160-bit bus, delivering 320.0 GB/s of bandwidth. The RTX 5060 Mobile uses 8 GB of GDDR7 on a 128-bit bus, but delivers 384.0 GB/s of bandwidth. The NVIDIA part has less capacity but higher bandwidth, which favors it in bandwidth-sensitive workloads despite the smaller frame buffer.

Clock speeds tell an interesting story. The RX 6700M has a base clock of 1489 MHz and a boost clock of 2400 MHz, with a game clock of 2300 MHz. The RTX 5060 Mobile has a much lower base clock of 952 MHz and a boost clock of 1455 MHz. Despite the lower clocks, the RTX 5060 Mobile wins every benchmark, which indicates that instructions per clock and architectural efficiency more than compensate for the frequency deficit.

The memory clocks also differ. The RX 6700M runs at 2000 MHz with 16 Gbps effective, while the RTX 5060 Mobile runs at 1500 MHz with 24 Gbps effective. The higher effective data rate on the NVIDIA part explains its bandwidth advantage despite the narrower bus.

The TDP difference is substantial: the RX 6700M is rated at 135 W, while the RTX 5060 Mobile is rated at 45 W. That is a 90 W gap, and it means the NVIDIA part delivers more performance while drawing far less power. Both are listed as IGP slot width with no power connectors, and both have portable-device-dependent display outputs.

The RX 6700M has 2304 shading units, 144 TMUs, and 64 ROPs, with 36 ray tracing cores. The RTX 5060 Mobile has 3328 shading units, 104 TMUs, and 48 ROPs, with 26 ray tracing cores and 104 tensor cores. The AMD part has more TMUs, ROPs, and RT cores, while the NVIDIA part has more shading units and adds tensor cores, which the AMD part lacks entirely.

Pixel rate and texture rate favor the AMD part on paper: the RX 6700M delivers 153.6 GPixel/s and 345.6 GTexel/s, while the RTX 5060 Mobile delivers 69.84 GPixel/s and 151.3 GTexel/s. FP32 compute also favors AMD at 11.06 TFLOPS versus 9.684 TFLOPS for NVIDIA. The RTX 5060 Mobile has FP16 at 9.684 TFLOPS with a 1:1 ratio, while the RX 6700M has FP16 at 22.12 TFLOPS with a 2:1 ratio. Yet the benchmark results show NVIDIA winning everywhere, which underscores that raw fill rate and FP32 numbers do not translate directly to real-world performance in this matchup.

The PCIe interface differs as well: the RX 6700M uses PCIe 4.0 x16, while the RTX 5060 Mobile uses PCIe 5.0 x16. The RX 6700M is built on a 7 nm process with 17,200 million transistors on a 335 mm² die, while the RTX 5060 Mobile uses a 5 nm process with 21,900 million transistors on a 181 mm² die. The transistor density difference is stark: 51.3 million per mm² for AMD versus 121.0 million per mm² for NVIDIA.

Architecture Differences

The architectural gap between these two GPUs is generational. The RX 6700M uses RDNA 2.0, built on a 7 nm process at TSMC, with 17,200 million transistors on a 335 mm² die. The RTX 5060 Mobile uses Blackwell 2.0, also built at TSMC but on a 5 nm process, with 21,900 million transistors on a 181 mm² die. The NVIDIA die is nearly half the size while packing more transistors, which explains its dramatically higher transistor density of 121.0 million per mm² versus 51.3 million per mm².

The RX 6700M belongs to the Navi Mobile generation, specifically the RX 6000M family, using the Navi 22 chip. Its predecessor is Polaris Mobile. The RTX 5060 Mobile belongs to the GeForce 50 Mobile generation, using the GB206 chip, and its predecessor is GeForce 40 Mobile. The RX 6700M is end-of-life, while the RTX 5060 Mobile is active production.

The ray tracing implementations differ in scale. The RX 6700M has 36 RT cores, while the RTX 5060 Mobile has 26. However, the NVIDIA part also has 104 tensor cores, which the AMD part does not have at all. Tensor cores are used for AI acceleration, DLSS, and other neural network workloads, so their presence gives the RTX 5060 Mobile a feature set the RX 6700M cannot match, even though the AMD part has more dedicated RT hardware.

The FP16 implementation differs fundamentally. The RX 6700M delivers 22.12 TFLOPS of FP16 via a 2:1 ratio, meaning it can do two FP16 operations per FP32 operation. The RTX 5060 Mobile delivers 9.984 TFLOPS of FP16 at a 1:1 ratio, meaning FP16 and FP32 run at the same rate. AMD's approach is more flexible for shader workloads that benefit from packed math, but the NVIDIA part's approach is simpler from a compute perspective.

The memory architecture is also a generational shift: GDDR6 on a 160-bit bus for AMD versus GDDR7 on a 128-bit bus for NVIDIA. The effective memory rate of 24 Gbps on the NVIDIA part is 50% higher than the 16 Gbps effective on the AMD part. That is why the RTX 5060 Mobile achieves 384.0 GB/s of bandwidth despite having less capacity and a narrower bus.

Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both are IGP slot width with no power connectors. The RX 6700M has a 135 W TDP, while the RTX 5060 Mobile has a 45 W TDP, a difference that does not appear in any benchmark score but is highly relevant for laptop design and thermal management.

The Verdict

The data supports only one conclusion: the NVIDIA GeForce RTX 5060 Mobile is the faster GPU in every recorded benchmark. It wins all ten head-to-head tests, with margins ranging from 5.8% in Geekbench Vulkan to 38.8% in 3DMark Steel Nomad DX12. The RX 6700M does not win a single comparison.

Who should pick the RX 6700M? The data does not provide a compelling case. The AMD part has more VRAM at 10 GB versus 8 GB, and it holds a higher percentile ranking at 71 versus 67. It also has higher FP32 compute at 11.06 TFLOPS versus 9.684 TFLOPS, and higher pixel and texture rates. But those advantages do not translate into any benchmark win. The RX 6700M is end-of-life, built on an older architecture, and consumes 135 W versus 45 W.

Who should pick the RTX 5060 Mobile? Anyone who wants the faster GPU, which based on the database is everyone. It wins every DirectX generation test, every compute test, and the 3DMark Steel Nomad test. It does so while drawing 90 W less power and using a die that is nearly half the size. The only practical concern is the 8 GB VRAM capacity, which is lower than the AMD part's 10 GB, but the bandwidth advantage of 384.0 GB/s versus 320.0 GB/s means the NVIDIA part moves data faster even with less capacity.

The verdict is straightforward: if the choice is between these two mobile GPUs, the RTX 5060 Mobile is the superior performer in every measured category. The RX 6700M remains a functional part with a higher all-GPU percentile, but in direct competition it cannot keep up. The 38.8% gap in DX12 Steel Nomad is the headline number, and the 31.8% gap in compute confirms that this is not a narrow win. The RTX 5060 Mobile is the pick for gaming, compute, and general use.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6700M
RTX 5060 Mobile
Core Specs
Shading Units
2,304
3,328 +44.4%
Shaders
2,304
3,328 +44.4%
TMUs
144
104 -27.8%
ROPs
64
48 -25.0%
Compute Units
36
—
SM Count
—
26
Clocks
Base Clock
1489 MHz
952 MHz
Boost Clock
2400 MHz
1455 MHz
Game Clock
2300 MHz
—
Memory Clock
2000 MHz 16 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
10 GB
8 GB
VRAM (MB)
10,240
8,192 -20.0%
Memory Type
GDDR6
GDDR7
Memory Bus
160 bit
128 bit
Bandwidth
320.0 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
3 MB
32 MB
L3 Cache
80 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
153.6 GPixel/s
69.84 GPixel/s
Texture Rate
345.6 GTexel/s
151.3 GTexel/s
FP32 (TFLOPS)
11.06 TFLOPS
9.684 TFLOPS
FP64 (TFLOPS)
691.2 GFLOPS (1:16)
151.3 GFLOPS (1:64)
FP16 (TFLOPS)
22.12 TFLOPS (2:1)
9.684 TFLOPS (1:1)
AI/RT
RT Cores
36
26 -27.8%
Tensor Cores
—
104
Power
TDP
135 W
45 W
TDP (W)
135
45 -66.7%
Power Connectors
None
None
Architecture
Architecture
RDNA 2.0
Blackwell 2.0
GPU Name
Navi 22
GB206
Generation
Navi Mobile (RX 6000M)
GeForce 50 Mobile
Process Size
7 nm
5 nm
Transistors
17,200 million
21,900 million
Die Size
335 mm²
181 mm²
Foundry
TSMC
TSMC
Density
51.3M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
Polaris Mobile
GeForce 40 Mobile
View Radeon RX 6700M Details View GeForce RTX 5060 Mobile Details