AMD Radeon RX 6700 vs NVIDIA GeForce RTX 5060 Comparison
AMD Radeon RX 6700
GeForce RTX 5060
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 6700 vs NVIDIA GeForce RTX 5060
Head-to-Head Benchmarks
The head-to-head data paints a clear picture: the NVIDIA GeForce RTX 5060 wins 9 of the 10 recorded benchmark comparisons. The single AMD Radeon RX 6700 victory comes in PassMark DirectX 9, where it scores 250 against the RTX 5060's 225, a 11.1% margin. That is a legacy API win, but it is the only one. Everywhere else, the RTX 5060 leads, often by substantial margins.
The largest gap appears in 3DMark Steel Nomad DX12, the most modern test in the set. The RTX 5060 scores 3628, while the RX 6700 manages 2014. That is a 44.5% deficit for the AMD card, meaning the RTX 5060 delivers roughly 80% more performance in this specific workload. This is the headline result for anyone looking at current-generation gaming loads.
Geekbench results also favor NVIDIA, though not as dramatically. In Geekbench OpenCL, the RTX 5060 scores 112787 versus 97841, a 13.3% lead. In Geekbench Vulkan, the gap widens: 113321 against 83974, a 25.9% advantage for the RTX 5060. The Vulkan result is notable because it shows the RTX 5060 handling a cross-platform graphics API more efficiently than the RX 6700 handles its own architecture's strengths.
PassMark suite results follow the same pattern. DirectX 11 scores 200 for the RTX 5060 against 166 for the RX 6700, a 17% lead. DirectX 10 shows 127 versus 115, a 9.4% edge. DirectX 12 is closer: 77 versus 71, a 7.8% margin. The RTX 5060 also wins in PassMark G2D (1154 vs 936, an 18.9% lead) and PassMark G3D (20891 vs 18931, a 9.4% lead). The compute test, PassMark GPU Compute, shows 10899 for NVIDIA against 8240 for AMD, a 24.4% gap. Across the board, the RTX 5060 is faster, with the most decisive wins in modern DX12 and compute workloads.
Where Each One Wins
The RX 6700's only head-to-head win is in PassMark DirectX 9, a legacy API that still appears in older titles and some emulation scenarios. The 11.1% advantage there suggests the RDNA 2 architecture retains decent efficiency in older fixed-function pipelines, but this is a narrow use case. For anyone primarily playing modern DX12 or Vulkan games, the data offers no reason to prefer the RX 6700.
The RTX 5060 wins everywhere else, but the size of the margin varies by workload. In 3DMark Steel Nomad DX12, the 44.5% lead makes it the clear choice for new AAA titles built around DX12 features. In Geekbench Vulkan, the 25.9% edge indicates strong performance in Vulkan-based engines, which covers many recent cross-platform games. The 24.4% compute lead in PassMark GPU Compute points to advantages in GPGPU tasks, though the absolute scores are modest for both cards.
For DirectX 11, the RTX 5060 leads by 17%, but this is an older API and the gap is smaller than in DX12. In DirectX 10 and DirectX 12, the margins are tighter: 9.4% and 7.8% respectively. The RTX 5060 also wins the 2D test by 18.9%, which is irrelevant for gaming but may matter for multi-monitor desktop work or video playback. The practical split is simple: modern workloads favor the RTX 5060 heavily, legacy DX9 favors the RX 6700, and everything else is a moderate-to-large NVIDIA win.
Architecture Differences
The two cards come from different architectural generations and manufacturing nodes. The RX 6700 uses the Navi 22 chip on RDNA 2.0, built on a 7 nm TSMC process. The die measures 335 mm² and packs 17,200 million transistors, giving a density of 51.3M per mm². The RTX 5060 uses the GB206 chip on Blackwell 2.0, built on a 5 nm TSMC process. The die is much smaller at 181 mm² but holds 21,900 million transistors, yielding a density of 121.0M per mm². The RTX 5060 crams more transistors into roughly half the die area, which explains its higher efficiency and lower power draw.
Shader configuration differs significantly. The RX 6700 has 2304 shading units, 144 texture mapping units, and 64 ROPs. The RTX 5060 has 3840 shading units, 120 TMUs, and 48 ROPs. The RTX 5060 has more compute units but fewer texture units and ROPs, which is why its pixel rate (119.9 GPixel/s) and texture rate (299.6 GTexel/s) are lower than the RX 6700's 156.8 GPixel/s and 352.8 GTexel/s. However, raw FP32 throughput tells a different story: the RTX 5060 delivers 19.18 TFLOPS against 11.29 TFLOPS for the RX 6700. The RTX 5060 also has 120 tensor cores and 30 RT cores, while the RX 6700 has 36 RT cores and no tensor cores. This means the RTX 5060 supports hardware-accelerated AI features and ray tracing with dedicated tensor hardware, something the RX 6700 lacks entirely.
Memory architecture also diverges. The RX 6700 uses 10 GB of GDDR6 on a 160-bit bus, delivering 320.0 GB/s bandwidth. The RTX 5060 uses 8 GB of GDDR7 on a 128-bit bus, but delivers 448.0 GB/s bandwidth. The RTX 5060 has less capacity but much higher bandwidth due to the faster memory standard. Clock speeds favor NVIDIA as well: the RTX 5060 has a base clock of 2280 MHz and boost of 2497 MHz, against 1941 MHz base and 2450 MHz boost for the RX 6700. The RX 6700 lists a game clock of 2174 MHz, which the RTX 5060 does not specify.
Power efficiency is a major differentiator. The RX 6700 has a TDP of 175 W and requires a 450 W PSU. The RTX 5060 has a TDP of 145 W and only needs a 300 W PSU. The RTX 5060 achieves higher performance while drawing 30 W less, a direct result of the denser 5 nm process. Both cards use a single 8-pin power connector and are dual-slot designs. The bus interface differs: the RX 6700 uses PCIe 4.0 x16, while the RTX 5060 uses PCIe 5.0 x8. For most systems, the x8 link is sufficient, but the RX 6700's full x16 width may matter on older platforms.
FAQ
Q: Which card is faster in DX12 gaming?
A: The RTX 5060 wins decisively. In 3DMark Steel Nomad DX12, it scores 3628 against 2014 for the RX 6700, a 44.5% lead. PassMark DirectX 12 also favors the RTX 5060 by 7.8% (77 vs 71).
Q: Is the RX 6700 better at anything?
A: Yes, in legacy DirectX 9 workloads. It scores 250 in PassMark DirectX 9 against 225 for the RTX 5060, an 11.1% advantage. No other head-to-head test favors the RX 6700.
Q: How do they compare in compute performance?
A: The RTX 5060 leads in PassMark GPU Compute with 10899 against 8240, a 24.4% margin. Geekbench OpenCL shows 112787 for the RTX 5060 versus 97841 for the RX 6700, a 13.3% edge.
Q: Which card has more memory bandwidth?
A: The RTX 5060, despite having a narrower 128-bit bus, achieves 448.0 GB/s with GDDR7 memory. The RX 6700 uses a 160-bit bus with GDDR6 and reaches 320.0 GB/s.
Q: What about power draw?
A: The RTX 5060 has a lower TDP of 145 W versus 175 W for the RX 6700. The suggested PSU is 300 W for the RTX 5060 and 450 W for the RX 6700.
Q: Which card has more raw compute units?
A: The RTX 5060 has 3840 shading units against 2304 for the RX 6700. Its FP32 throughput is 19.18 TFLOPS versus 11.29 TFLOPS.
Specification Differences
- Process node: 7 nm (RX 6700) vs 5 nm (RTX 5060)
- Die size: 335 mm² (RX 6700) vs 181 mm² (RTX 5060)
- Transistors: 17,200 million (RX 6700) vs 21,900 million (RTX 5060)
- Transistor density: 51.3M / mm² (RX 6700) vs 121.0M / mm² (RTX 5060)
- Base clock: 1941 MHz (RX 6700) vs 2280 MHz (RTX 5060)
- Boost clock: 2450 MHz (RX 6700) vs 2497 MHz (RTX 5060)
- Memory size: 10 GB (RX 6700) vs 8 GB (RTX 5060)
- Memory type: GDDR6 (RX 6700) vs GDDR7 (RTX 5060)
- Memory bus: 160 bit (RX 6700) vs 128 bit (RTX 5060)
- Memory bandwidth: 320.0 GB/s (RX 6700) vs 448.0 GB/s (RTX 5060)
- Shading units: 2304 (RX 6700) vs 3840 (RTX 5060)
- TMUs: 144 (RX 6700) vs 120 (RTX 5060)
- ROPs: 64 (RX 6700) vs 48 (RTX 5060)
- RT cores: 36 (RX 6700) vs 30 (RTX 5060)
- Tensor cores: None (RX 6700) vs 120 (RTX 5060)
- Pixel rate: 156.8 GPixel/s (RX 6700) vs 119.9 GPixel/s (RTX 5060)
- Texture rate: 352.8 GTexel/s (RX 6700) vs 299.6 GTexel/s (RTX 5060)
- FP32: 11.29 TFLOPS (RX 6700) vs 19.18 TFLOPS (RTX 5060)
- FP16: 22.58 TFLOPS (2:1) (RX 6700) vs 19.18 TFLOPS (1:1) (RTX 5060)
- TDP: 175 W (RX 6700) vs 145 W (RTX 5060)
- Suggested PSU: 450 W (RX 6700) vs 300 W (RTX 5060)
- Bus interface: PCIe 4.0 x16 (RX 6700) vs PCIe 5.0 x8 (RTX 5060)
- Display outputs: 1x HDMI 2.1, 3x DisplayPort 1.4a (RX 6700) vs 1x HDMI 2.1b, 3x DisplayPort 2.1b (RTX 5060)
- Length: 267 mm (RX 6700) vs 241 mm (RTX 5060)
- Production status: End-of-life (RX 6700) vs Active (RTX 5060)
- Release date: 2021-06-08 (RX 6700) vs 2025-05-18 (RTX 5060)
The Verdict
The benchmark data is unambiguous. The RTX 5060 wins 9 of 10 head-to-head tests, with an average benchmark score of 26331 against 30433 for the RX 6700. That average score is misleading, however, because the RTX 5060's weighted wins in modern workloads outweigh the RX 6700's higher raw average. The RX 6700's average is inflated by its strong legacy DX9 result and its high pixel and texture rates, which do not translate to wins in current tests.
The RTX 5060 is the pick for anyone building a new system for modern gaming. Its 44.5% lead in 3DMark Steel Nomad DX12 and 25.9% lead in Geekbench Vulkan make it the superior choice for DX12 and Vulkan titles. The 24.4% compute lead and 13.3% OpenCL lead also recommend it for productivity tasks. Its lower TDP (145 W vs 175 W) and smaller suggested PSU (300 W vs 450 W) mean it fits into more builds, and its active production status ensures availability. The RX 6700 is end-of-life, released in 2021, while the RTX 5060 launched in 2025. The RTX 5060 carries a launch MSRP of 299 USD.
The RX 6700 has two arguments in its favor. It has more VRAM (10 GB vs 8 GB) and higher bandwidth on paper is not true, the RTX 5060 has higher bandwidth at 448.0 GB/s. The RX 6700 does have more memory capacity, which helps in texture-heavy workloads at high resolutions, and it wins the DX9 test. It also has more ROPs (64 vs 48) and a higher pixel rate, which can matter in fill-rate-limited scenarios. But the overall performance gap is too wide. The RX 6700 belongs in a legacy build or a budget system where DX9 compatibility and extra VRAM matter more than modern API performance. For everyone else, the RTX 5060 is the faster, more efficient, and more future-proof option. The data supports one conclusion: the RTX 5060 is the better card for virtually all modern use cases.