AMD Radeon RX 6600 vs NVIDIA GeForce RTX 5050 Comparison

AMD
RADEON

AMD Radeon RX 6600

CORE STATE Navi 23
VRAM 8 GB
CLOCK SPEED 2491 MHz
TDP 132 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

GeForce RTX 5050

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 2572 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,492
2,502
geekbench_metal
88,398
N/A
geekbench_opencl
28,850
90,334
geekbench_vulkan
67,623
89,381
passmark_directx_10
95
103
passmark_directx_11
152
150
passmark_directx_12
51
66
passmark_directx_9
197
186
passmark_g2d
889
1,113
passmark_g3d
15,096
17,326
passmark_gpu_compute
6,554
9,184

Analysis: AMD Radeon RX 6600 vs NVIDIA GeForce RTX 5050

The NVIDIA GeForce RTX 5050 is the clear winner in this head-to-head, taking 8 of 10 benchmark comparisons and leading by an average of 213.1% in OpenCL compute. The RTX 5050’s average benchmark score of 21,035 places it in the 66th percentile of all GPUs, while the AMD Radeon RX 6600’s 19,036 average sits in the 63rd percentile. For users prioritizing modern DirectX 12 gaming, ray tracing, or general compute workloads, the RTX 5050 is the superior choice. The RX 6600 retains narrow wins in two legacy DirectX tests (DirectX 9 and DirectX 11), but these are the exceptions rather than the rule, making it a niche pick for older software libraries.

The Verdict

The data is unambiguous: the NVIDIA GeForce RTX 5050 is the stronger card across nearly every measurable workload. Its 67.7% lead in 3DMark Steel Nomad (DX12) and 32.2% advantage in Geekbench Vulkan demonstrate a decisive generational leap over the RX 6600. The RTX 5050 also wins the compute-focused Passmark GPU Compute test by 40.1%, making it the better choice for productivity tasks that leverage GPU acceleration.

The AMD Radeon RX 6600, however, is not without merit. It wins the Passmark DirectX 11 test by 1.3% and the DirectX 9 test by 5.6%, suggesting it retains an edge in legacy API scenarios. The RX 6600’s 159.4 GPixel/s pixel rate and 279.0 GTexel/s texture rate are higher than the RTX 5050’s 82.30 GPixel/s and 205.8 GTexel/s, respectively, which may explain its performance in those older DirectX paths. That said, the RTX 5050’s 8 wins versus 2 losses, combined with its higher percentile ranking, make it the default recommendation for anyone building a new system or upgrading from a card of the RX 6600’s era.

Architecture Differences

The two GPUs represent fundamentally different design philosophies. The RTX 5050 uses NVIDIA’s Blackwell 2.0 architecture on a 5 nm TSMC process, packing 16,900 million transistors into a 149 mm² die. This yields a transistor density of 113.4M per mm², a figure that underscores the efficiency of the newer node. The RX 6600 uses AMD’s RDNA 2.0 architecture on a 7 nm TSMC process, with 11,060 million transistors spread across a larger 237 mm² die, resulting in a density of just 46.7M per mm².

Core configurations differ significantly. The RTX 5050 has 2,560 shading units, 80 TMUs, and 32 ROPs, while the RX 6600 has 1,792 shading units, 112 TMUs, and 64 ROPs. The RTX 5050 also features 20 RT cores and 80 tensor cores; the RX 6600 has 28 RT cores but no tensor cores. This hardware split explains the compute gap: the RTX 5050’s FP32 throughput is 13.17 TFLOPS versus the RX 6600’s 8.928 TFLOPS, and the RTX 5050’s FP16 performance matches its FP32 at 13.17 TFLOPS, while the RX 6600’s FP16 is 17.86 TFLOPS (2:1 ratio).

Memory subsystems are similar in capacity but differ in bandwidth. Both cards have 8 GB of GDDR6 on a 128-bit bus, but the RTX 5050 achieves 320.0 GB/s bandwidth versus the RX 6600’s 224.0 GB/s. Clock speeds also favor NVIDIA: the RTX 5050 boosts to 2572 MHz, while the RX 6600 boosts to 2491 MHz. The RTX 5050 supports PCIe 5.0 x8, whereas the RX 6600 uses PCIe 4.0 x8. Display outputs differ as well: the RTX 5050 offers 1x HDMI 2.1b and 3x DisplayPort 2.1b, while the RX 6600 has 1x HDMI 2.1 and 3x DisplayPort 1.4a.

Where Each One Wins

The RTX 5050 dominates in modern, compute-heavy workloads. Its 213.1% advantage in Geekbench OpenCL is the largest single margin in the dataset, indicating a massive lead in general-purpose GPU compute. The 3DMark Steel Nomad DX12 test shows a 67.7% win, making it the clear choice for contemporary DirectX 12 games. The 40.1% lead in Passmark GPU Compute reinforces its strength in rendering, physics simulation, and other parallel tasks. The 29.4% win in Passmark DirectX 12 and 14.8% win in Passmark G3D further cement its position as the better modern gaming card.

The RX 6600’s wins are confined to legacy API performance. It edges out the RTX 5050 by 1.3% in Passmark DirectX 11 and by 5.6% in Passmark DirectX 9. These tests likely reflect the RX 6600’s higher pixel rate (159.4 GPixel/s) and texture rate (279.0 GTexel/s), which are 93.6% and 35.6% higher than the RTX 5050’s respective figures. For users running older games or applications that rely on DirectX 9/11 pipelines, the RX 6600 may offer slightly better frame pacing, but the margins are slim.

FAQ

Q: Which GPU is faster in DirectX 12 gaming?

A: The NVIDIA GeForce RTX 5050 wins the 3DMark Steel Nomad DX12 test with a score of 2,502 versus the RX 6600’s 1,492, a 67.7% advantage. It also wins Passmark DirectX 12 by 29.4% (66 vs. 51).

Q: Does the AMD card win any benchmarks?

A: Yes, the RX 6600 wins two tests: Passmark DirectX 11 (152 vs. 150, a 1.3% lead) and Passmark DirectX 9 (197 vs. 186, a 5.6% lead).

Q: Which card is better for compute workloads?

A: The RTX 5050 is overwhelmingly better. It leads by 213.1% in Geekbench OpenCL (90,334 vs. 28,850) and by 40.1% in Passmark GPU Compute (9,184 vs. 6,554).

Q: How do their memory bandwidths compare?

A: The RTX 5050 has 320.0 GB/s bandwidth, while the RX 6600 has 224.0 GB/s. Both use 8 GB of GDDR6 on a 128-bit bus.

Q: What are the launch MSRPs?

A: The RTX 5050 has a launch MSRP of 249 USD. The RX 6600 has a launch MSRP of 329 USD.

Q: Which card has a higher transistor density?

A: The RTX 5050 has a density of 113.4M transistors per mm², compared to the RX 6600’s 46.7M per mm². The RTX 5050 is built on a 5 nm process, while the RX 6600 uses 7 nm.

Head-to-Head Benchmarks

The largest margin in the entire comparison belongs to the RTX 5050 in Geekbench OpenCL, where it scores 90,334 against the RX 6600’s 28,850. That 213.1% delta is not a marginal improvement; it represents a completely different class of compute capability. The RTX 5050’s 2,560 shading units and 80 tensor cores give it raw throughput that the RX 6600 cannot match, despite the AMD card’s higher FP16 rating of 17.86 TFLOPS.

In 3DMark Steel Nomad DX12, the RTX 5050 scores 2,502 versus 1,492 for the RX 6600, a 67.7% win. This test is indicative of modern game engines, and the result aligns with the RTX 5050’s superior memory bandwidth (320.0 GB/s vs. 224.0 GB/s) and higher FP32 throughput (13.17 TFLOPS vs. 8.928 TFLOPS). The RTX 5050 also wins Geekbench Vulkan by 32.2% (89,381 vs. 67,623), showing that its advantage extends beyond a single API.

The Passmark suite tells a similar story with a few wrinkles. The RTX 5050 wins G3D by 14.8% (17,326 vs. 15,096) and GPU Compute by 40.1% (9,184 vs. 6,554). It also takes the G2D test by 25.2% (1,113 vs. 889) and DirectX 10 by 8.4% (103 vs. 95). The RX 6600’s two wins come in DirectX 11 (152 vs. 150, a 1.3% edge) and DirectX 9 (197 vs. 186, a 5.6% edge). These are narrow victories, but they are consistent with the RX 6600’s higher pixel rate of 159.4 GPixel/s, which is roughly double the RTX 5050’s 82.30 GPixel/s. The RX 6600’s 64 ROPs versus the RTX 5050’s 32 ROPs likely drive this legacy API performance.

Overall, the RTX 5050’s 8-2 win record and its commanding leads in compute and modern DirectX tests make it the definitive choice. The RX 6600’s legacy API wins are real but narrow, and they do not compensate for the 67.7% deficit in DX12 or the 213.1% deficit in OpenCL. For any user asking which card to buy today, the data points squarely at the RTX 5050.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6600
RTX 5050
Core Specs
Shading Units
1,792
2,560 +42.9%
Shaders
1,792
2,560 +42.9%
TMUs
112
80 -28.6%
ROPs
64
32 -50.0%
Compute Units
28
SM Count
20
Clocks
Base Clock
1626 MHz
2317 MHz
Boost Clock
2491 MHz
2572 MHz
Game Clock
2044 MHz
Memory Clock
1750 MHz 14 Gbps effective
2500 MHz 20 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
224.0 GB/s
320.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
2 MB
24 MB
L3 Cache
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
159.4 GPixel/s
82.30 GPixel/s
Texture Rate
279.0 GTexel/s
205.8 GTexel/s
FP32 (TFLOPS)
8.928 TFLOPS
13.17 TFLOPS
FP64 (TFLOPS)
558.0 GFLOPS (1:16)
205.8 GFLOPS (1:64)
FP16 (TFLOPS)
17.86 TFLOPS (2:1)
13.17 TFLOPS (1:1)
AI/RT
RT Cores
28
20 -28.6%
Tensor Cores
80
Power
TDP
132 W
130 W
TDP (W)
132
130 -1.5%
Suggested PSU
300 W
300 W
Power Connectors
1x 8-pin
1x 8-pin
Architecture
Architecture
RDNA 2.0
Blackwell 2.0
GPU Name
Navi 23
GB207
Generation
Navi II (RX 6000)
GeForce 50
Process Size
7 nm
5 nm
Transistors
11,060 million
16,900 million
Die Size
237 mm²
149 mm²
Foundry
TSMC
TSMC
Density
46.7M / mm²
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
12.0
Shader Model
6.8
6.9
Physical
Slot Width
Dual-slot
Dual-slot
Length
190 mm 7.5 inches
Height
110 mm 4.3 inches
Outputs
1x HDMI 2.13x DisplayPort 1.4a
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x8
Other
Launch Price
329 USD
249 USD
Production
End-of-life
Active
Predecessor
Navi
GeForce 40
Successor
Navi III
GeForce 60
View Radeon RX 6600 Details View GeForce RTX 5050 Details