GPU Comparison
RADEON
AMD Radeon RX 6550M
CORE STATE
Navi 24
VRAM
4 GB
CLOCK SPEED
2840 MHz
TDP
80 W
BUS WIDTH
64 bit
ARCHITECTURE
RDNA 2.0
PROCESS
6 nm
LAUNCH DATE
2023
VS
GEFORCE
Switch 2 GPU
CORE STATE
GA10B
VRAM
12 GB
CLOCK SPEED
1400 MHz
TDP
40 W
BUS WIDTH
128 bit
ARCHITECTURE
Ampere
PROCESS
8 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
geekbench_opencl
geekbench_vulkan
DETAILED SPECIFICATIONS
SPECIFICATION
RX 6550M
Switch 2 GPU
Core Specs
Shading Units
1,024
1,536
+50.0%
Shaders
1,024
1,536
+50.0%
TMUs
64
48
-25.0%
ROPs
32
16
-50.0%
Compute Units
16
—
SM Count
—
12
Clocks
Base Clock
2000 MHz
561 MHz
Boost Clock
2840 MHz
1400 MHz
Game Clock
2560 MHz
—
Memory Clock
2250 MHz
18 Gbps effective
800 MHz
6.4 Gbps effective
Memory
Memory Size
4 GB
12 GB
VRAM (MB)
4,096
12,288
+200.0%
Memory Type
GDDR6
LPDDR5X
Memory Bus
64 bit
128 bit
Bandwidth
144.0 GB/s
102.4 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
1024 KB
4 MB
L3 Cache
16 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
90.88 GPixel/s
22.40 GPixel/s
Texture Rate
181.8 GTexel/s
67.20 GTexel/s
FP32 (TFLOPS)
5.816 TFLOPS
4.301 TFLOPS
FP64 (TFLOPS)
363.5 GFLOPS (1:16)
2.150 TFLOPS (1:2)
FP16 (TFLOPS)
11.63 TFLOPS (2:1)
8.602 TFLOPS (2:1)
AI/RT
RT Cores
16
12
-25.0%
Tensor Cores
—
48
Power
TDP
80 W
40 W
TDP (W)
80
40
-50.0%
Power Connectors
None
—
Architecture
Architecture
RDNA 2.0
Ampere
GPU Name
Navi 24
GA10B
Generation
Navi Mobile
(RX 6000M)
Console GPU
(Nintendo)
Process Size
6 nm
8 nm
Transistors
5,400 million
—
Die Size
107 mm²
200 mm²
Foundry
TSMC
Samsung
Density
50.5M / mm²
—
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
CUDA
—
8.7
Shader Model
6.8
6.8
Physical
Slot Width
IGP
—
Length
—
272 mm
10.7 inches
Height
—
116 mm
4.6 inches
Outputs
Portable Device Dependent
No outputs
Bus Interface
PCIe 4.0 x4
—
Other
Launch Price
—
449 USD
Production
Active
Active
Predecessor
Polaris Mobile
—