AMD Radeon RX 6550M vs NVIDIA H20 Comparison

AMD
RADEON

AMD Radeon RX 6550M

CORE STATE Navi 24
VRAM 4 GB
CLOCK SPEED 2840 MHz
TDP 80 W
BUS WIDTH 64 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

H20

CORE STATE GH100
VRAM 96 GB
CLOCK SPEED 1980 MHz
TDP 500 W
BUS WIDTH 6144 bit
ARCHITECTURE Hopper
nm
PROCESS 5 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
42,536
N/A
geekbench_vulkan
50,867
N/A

Analysis: AMD Radeon RX 6550M vs NVIDIA H20

FAQ

Q: What is the AMD Radeon RX 6550M's position in the overall GPU database?

A: The RX 6550M sits at the 85th percentile of all GPUs in the database, with an average benchmark score of 46702. Its nearest rival is the Intel Arc A530M, which scores 46614, a delta of only 0.2%.

Q: How does the NVIDIA H20 compare to the RX 6550M in the database standings?

A: The H20 is at the 50th percentile of all GPUs. It has no recorded benchmark scores, no average score, and no nearest rivals listed in the database, so its standing is based on specifications rather than measured performance data.

Q: What are the memory specifications for each GPU?

A: The RX 6550M uses 4 GB of GDDR6 on a 64-bit bus, producing 144.0 GB/s of bandwidth. The H20 uses 96 GB of HBM3 on a 6144-bit bus, producing 4.03 TB/s of bandwidth.

Q: What are the FP32 compute figures for both cards?

A: The RX 6550M delivers 5.816 TFLOPS of FP32 performance. The H20 delivers 39.54 TFLOPS, which is roughly 6.8 times higher.

Q: What is the power draw of each GPU?

A: The RX 6550M has a TDP of 80 W and uses no external power connectors. The H20 has a TDP of 500 W, is an SXM Module, and the database lists a suggested PSU of 900 W.

Q: Do both GPUs support the same graphics APIs?

A: No. The RX 6550M supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The H20 lists N/A for DirectX, OpenGL, and Vulkan, reflecting its server-oriented design with no display outputs.

The Verdict

The AMD Radeon RX 6550M is a mobile gaming GPU built for portable devices. The NVIDIA H20 is a server accelerator with no display outputs. The data shows two entirely different products with different design goals.

For clients seeking a GPU for gaming workloads in a laptop, the RX 6550M is the only viable option. It carries an active production status, supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, and it has measurable benchmark scores in the database. Its 85th percentile ranking places it ahead of the vast majority of GPUs, with a 1.4% edge over the NVIDIA RTX A2000 and a 1.6% edge over the NVIDIA RTX 5880 Ada Generation.

For compute-heavy server workloads, the H20 is the relevant choice. Its 96 GB of HBM3 memory with 4.03 TB/s of bandwidth, 9984 shading units, and 312 tensor cores position it as a high-capacity accelerator. The H20 has no recorded gaming benchmarks, no display outputs, and no graphics API support, which confirms it is not intended for client graphics use.

The two GPUs do not compete in the same market segment. The RX 6550M targets portable gaming systems within an 80 W envelope. The H20 targets server deployments with a 500 W TDP and a 900 W suggested PSU. Selection depends entirely on the workload: gaming and client graphics point to the RX 6550M, while large-scale compute points to the H20.

Head-to-Head Benchmarks

The database lists no direct head-to-head benchmark comparisons between the RX 6550M and the H20. The RX 6550M has two recorded benchmark results: 42536 in Geekbench OpenCL and 50867 in Geekbench Vulkan. The H20 has no benchmark entries.

The RX 6550M's nearest rivals in the database provide context for its measured performance. It scores 46702 on average, which is 0.2% above the Intel Arc A530M at 46614 and 0.2% above the AMD Radeon RX 5600M at 46601. It sits 1.4% above the NVIDIA RTX A2000 at 46043 and 1.6% above the NVIDIA RTX 5880 Ada Generation at 45972.

The H20 has no recorded scores or rivals, so its performance can only be inferred from its specifications. Its FP32 output of 39.54 TFLOPS is substantially higher than the RX 6550M's 5.816 TFLOPS. Its texture rate of 617.8 GTexel/s exceeds the RX 6550M's 181.8 GTexel/s. The RX 6550M holds an advantage in pixel rate, delivering 90.88 GPixel/s versus the H20's 47.52 GPixel/s.

These figures align with the GPUs' roles. The RX 6550M's higher pixel rate suits rasterization-heavy graphics work. The H20's massive compute and texture throughput suits data center processing.

Specification Differences

The recorded specifications show clear divergence across nearly every category.

Process node and die: The RX 6550M uses a 6 nm process with 5,400 million transistors on a 107 mm² die. The H20 uses a 5 nm process with 80,000 million transistors on an 814 mm² die. Transistor density is 50.5M per mm² for the RX 6550M versus 98.3M per mm² for the H20.

Clock speeds: The RX 6550M has a base clock of 2000 MHz, a boost clock of 2840 MHz, and a game clock of 2560 MHz. Memory runs at 2250 MHz with 18 Gbps effective. The H20 has a base clock of 1830 MHz and a boost clock of 1980 MHz, with memory at 1313 MHz and 5.3 Gbps effective.

Memory: The RX 6550M has 4 GB of GDDR6 on a 64-bit bus with 144.0 GB/s bandwidth. The H20 has 96 GB of HBM3 on a 6144-bit bus with 4.03 TB/s bandwidth.

Compute units: The RX 6550M has 1024 shading units, 64 TMUs, 32 ROPs, and 16 ray tracing cores. The H20 has 9984 shading units, 312 TMUs, 24 ROPs, and 312 tensor cores. The H20 lists no ray tracing cores.

Rates: Pixel rate is 90.88 GPixel/s for the RX 6550M versus 47.52 GPixel/s for the H20. Texture rate is 181.8 GTexel/s versus 617.8 GTexel/s. FP32 is 5.816 TFLOPS versus 39.54 TFLOPS. FP16 is 11.63 TFLOPS versus 79.07 TFLOPS, both at 2:1.

Power and form factor: The RX 6550M has an 80 W TDP, a slot width of IGP, no power connectors, and uses PCIe 4.0 x4. The H20 has a 500 W TDP, a slot width of SXM Module, a suggested PSU of 900 W, and uses PCIe 5.0 x16.

Outputs and APIs: The RX 6550M has portable-device-dependent display outputs and supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. The H20 has no display outputs and lists N/A for all graphics APIs.

Release timing: The RX 6550M was released on 2023-01-03. The H20 was released on 2024-01-31. The RX 6550M's predecessor is Polaris Mobile, while the H20's predecessor is Server Ada and its successor is Server Blackwell.

Architecture Differences

The RX 6550M uses the Navi 24 chip based on RDNA 2.0 architecture, part of the Navi Mobile generation within the Radeon RX 6000 series. It is manufactured by TSMC on a 6 nm process. The architecture includes 16 ray tracing cores, reflecting a client graphics focus.

The H20 uses the GH100 chip based on Hopper architecture, part of the Server Hopper generation. It is manufactured by TSMC on a 5 nm process. The architecture includes 312 tensor cores, reflecting a compute and AI focus. The H20 lists no ray tracing cores.

The cache hierarchy differs implicitly through the design: the RX 6550M carries the RDNA 2.0 feature set with DirectX 12 Ultimate support, while the H20 carries tensor core hardware and no graphics API support. The RX 6550M's 64-bit memory bus and 4 GB capacity suit a low-power mobile GPU. The H20's 6144-bit bus and 96 GB capacity suit large data center workloads.

The physical design differs as well. The RX 6550M is an integrated graphics package (IGP slot width) with no power connectors, designed to be embedded in portable devices. The H20 is an SXM Module, a board form factor for server installations, with a suggested PSU of 900 W.

The generational context also differs. The RX 6550M succeeds Polaris Mobile and remains active in production. The H20 succeeds Server Ada and is followed by Server Blackwell, also remaining active. The RX 6550M's 6 nm node with 5,400 million transistors on 107 mm² gives a density of 50.5M per mm². The H20's 5 nm node with 80,000 million transistors on 814 mm² gives a density of 98.3M per mm².

These architectural differences explain the benchmark and specification gaps. The RX 6550M is built for graphics rendering in mobile systems, with ray tracing cores and full DirectX 12 Ultimate support. The H20 is built for server compute, with tensor cores and no display path. The database records no head-to-head results between them, which is consistent with their separate market positions.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6550M
H20
Core Specs
Shading Units
1,024
9,984 +875.0%
Shaders
1,024
9,984 +875.0%
TMUs
64
312 +387.5%
ROPs
32
24 -25.0%
Compute Units
16
—
SM Count
—
78
Clocks
Base Clock
2000 MHz
1830 MHz
Boost Clock
2840 MHz
1980 MHz
Game Clock
2560 MHz
—
Memory Clock
2250 MHz 18 Gbps effective
1313 MHz 5.3 Gbps effective
Memory
Memory Size
4 GB
96 GB
VRAM (MB)
4,096
98,304 +2300.0%
Memory Type
GDDR6
HBM3
Memory Bus
64 bit
6144 bit
Bandwidth
144.0 GB/s
4.03 TB/s
Cache
L1 Cache
128 KB per Array
256 KB (per SM)
L2 Cache
1024 KB
60 MB
L3 Cache
16 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
90.88 GPixel/s
47.52 GPixel/s
Texture Rate
181.8 GTexel/s
617.8 GTexel/s
FP32 (TFLOPS)
5.816 TFLOPS
39.54 TFLOPS
FP64 (TFLOPS)
363.5 GFLOPS (1:16)
19.77 TFLOPS (1:2)
FP16 (TFLOPS)
11.63 TFLOPS (2:1)
79.07 TFLOPS (2:1)
AI/RT
RT Cores
16
—
Tensor Cores
—
312
Power
TDP
80 W
500 W
TDP (W)
80
500 +525.0%
Suggested PSU
—
900 W
Power Connectors
None
—
Architecture
Architecture
RDNA 2.0
Hopper
GPU Name
Navi 24
GH100
Generation
Navi Mobile (RX 6000M)
Server Hopper (Hxx)
Process Size
6 nm
5 nm
Transistors
5,400 million
80,000 million
Die Size
107 mm²
814 mm²
Foundry
TSMC
TSMC
Density
50.5M / mm²
98.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
—
OpenGL
4.6
—
Vulkan
1.4
—
OpenCL
2.2
3.0
CUDA
—
9.0
Shader Model
6.8
—
Physical
Slot Width
IGP
SXM Module
Outputs
Portable Device Dependent
No outputs
Bus Interface
PCIe 4.0 x4
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Polaris Mobile
Server Ada
Successor
—
Server Blackwell
View Radeon RX 6550M Details View H20 Details