AMD Radeon RX 6550M vs Intel Arc Graphics 4 Xe Mobile Comparison

AMD
RADEON

AMD Radeon RX 6550M

CORE STATE Navi 24
VRAM 4 GB
CLOCK SPEED 2840 MHz
TDP 80 W
BUS WIDTH 64 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
Intel
GPU

Arc Graphics 4 Xe Mobile

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

geekbench_opencl
42,536
N/A
geekbench_vulkan
50,867
N/A

Analysis: AMD Radeon RX 6550M vs Intel Arc Graphics 4 Xe Mobile

Where Each One Wins

The recorded data presents an asymmetric comparison. The AMD Radeon RX 6550M arrives with a substantial set of benchmark results, while the Intel Arc Graphics 4 Xe Mobile has no recorded benchmark scores in the database. This absence of data for the Intel part means the measurable wins belong entirely to the AMD GPU. The RX 6550M shows an average benchmark score of 46,702, placing it in the 85th percentile of all GPUs. The Intel Arc Graphics 4 Xe Mobile sits at the 50th percentile with an average score of zero, which reflects the lack of any submitted test results rather than a literal zero performance.

The AMD part wins on compute workloads based on the available data. Its Geekbench OpenCL score of 42,536 and Geekbench Vulkan score of 50,867 demonstrate capability in both general-purpose compute and graphics API workloads. The Intel component has no corresponding measurements, so there is no direct counterweight in these specific tests. The AMD GPU also holds a structural advantage in shading resources. It carries 1,024 shading units, 64 texture mapping units, and 32 render output units. The Intel GPU provides 512 shading units, 32 TMUs, and 16 ROPs. These are exactly half the counts of the AMD solution, which indicates a lower theoretical throughput ceiling for the Intel part in fill-rate and texture-heavy scenarios.

The RX 6550M also wins on memory bandwidth and capacity. It uses 4 GB of GDDR6 memory on a 64-bit bus, delivering 144.0 GB/s of bandwidth. The Intel Arc Graphics 4 Xe Mobile relies on system shared memory, with bandwidth described as system dependent. For dedicated graphics workloads, the AMD part offers predictable, dedicated bandwidth, while the Intel solution depends entirely on the host platform's memory configuration.

The Intel GPU does hold advantages in specific architectural areas. Its base clock is 300 MHz, which is far lower than the AMD's 2000 MHz base, but its boost clock of 2300 MHz approaches the AMD's 2840 MHz boost. More significantly, the Intel part is built on a 3 nm process at Intel foundries, while the AMD GPU uses a 6 nm process at TSMC. The Intel part also draws only 25 W TDP, compared to 80 W for the AMD GPU. These differences point to an efficiency-focused design for Intel, though without benchmark scores, the practical impact cannot be quantified.

The Verdict

For users selecting between these two mobile graphics solutions, the data supports the AMD Radeon RX 6550M as the performance pick, provided dedicated graphics throughput is the priority. The RX 6550M has measured scores in the database, a strong 85th percentile ranking, and a dedicated memory subsystem. The Intel Arc Graphics 4 Xe Mobile has no benchmark results, which prevents any direct performance endorsement.

The AMD GPU sits within a tight competitive cluster according to nearest rivals. Its average score of 46,702 is only 0.2% ahead of the Intel Arc A530M (46,614) and the AMD Radeon RX 5600M (46,601). It leads the NVIDIA RTX A2000 by 1.4% (46,043) and the NVIDIA RTX 5880 Ada Generation by 1.6% (45,972). This places the RX 6550M in a well-established performance tier.

The Intel Arc Graphics 4 Xe Mobile represents a different design philosophy. Its 25 W TDP makes it suitable for power-constrained portable devices, and its system shared memory architecture reduces component count. The 3 nm process node and Xe3-LPG architecture indicate a modern, efficient design. However, the absence of any recorded benchmark data means the database cannot confirm its real-world standing. The data shows a clear split: the AMD GPU wins on measurable performance, while the Intel GPU wins on power efficiency and process technology. The verdict follows the data: the RX 6550M is the verified performer, and the Arc Graphics 4 Xe Mobile remains unverified pending benchmark submissions.

Head-to-Head Benchmarks

The head-to-head benchmark table between these two GPUs is empty in the database. No direct comparison tests exist for these two specific products. However, the individual benchmark results for the AMD Radeon RX 6550M provide the only available measurement points.

The Geekbench Vulkan score of 50,867 is notably higher than the OpenCL score of 42,536, a difference of roughly 19.6%. This suggests the RDNA 2.0 architecture in the RX 6550M handles the Vulkan API particularly well. The FP32 throughput of 5.816 TFLOPS and FP16 throughput of 11.63 TFLOPS (at a 2:1 ratio) support compute-heavy workloads. The pixel rate of 90.88 GPixel/s and texture rate of 181.8 GTexel/s are derived from the combination of 32 ROPs, 64 TMUs, and the 2840 MHz boost clock.

The nearest rival data gives context for the RX 6550M's standing. The 0.2% delta versus the Intel Arc A530M and AMD Radeon RX 5600M indicates these three GPUs are effectively tied in average score. The 1.4% and 1.6% leads over the NVIDIA RTX A2000 and RTX 5880 Ada Generation, respectively, are small but consistent. The RX 6550M thus occupies a narrow performance band, and its wins are measured in single-digit percentage points against its closest competitors.

For the Intel Arc Graphics 4 Xe Mobile, the FP32 throughput is 2.355 TFLOPS, which is roughly 40.5% of the AMD GPU's 5.816 TFLOPS. The pixel rate of 36.80 GPixel/s is about 40.5% of the AMD's 90.88 GPixel/s, and the texture rate of 73.60 GTexel/s is about 40.5% of the AMD's 181.8 GTexel/s. These ratios match the shading unit count ratio exactly, since the Intel part has half the shading units but also a lower boost clock. The Intel GPU's boost clock of 2300 MHz is 81% of the AMD's 2840 MHz, which explains why the throughput ratios are below 50%.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The AMD Radeon RX 6550M has an average benchmark score of 46,702. The Intel Arc Graphics 4 Xe Mobile has no recorded benchmark scores, giving it an average score of zero in the database.

Q: How does the AMD Radeon RX 6550M compare to its nearest rivals?

A: The RX 6550M is 0.2% ahead of the Intel Arc A530M (46,614) and the AMD Radeon RX 5600M (46,601). It leads the NVIDIA RTX A2000 by 1.4% (46,043) and the NVIDIA RTX 5880 Ada Generation by 1.6% (45,972).

Q: What are the memory configurations of these two GPUs?

A: The AMD Radeon RX 6550M uses 4 GB of GDDR6 memory on a 64-bit bus with 144.0 GB/s bandwidth. The Intel Arc Graphics 4 Xe Mobile uses system shared memory with system dependent bandwidth.

Q: What is the power draw difference between the two?

A: The AMD Radeon RX 6550M has a TDP of 80 W. The Intel Arc Graphics 4 Xe Mobile has a TDP of 25 W, which is less than one-third of the AMD GPU's power draw.

Q: Which GPU has more shading units and ray tracing cores?

A: The AMD Radeon RX 6550M has 1,024 shading units and 16 ray tracing cores. The Intel Arc Graphics 4 Xe Mobile has 512 shading units and 4 ray tracing cores.

Q: What process nodes are used by each GPU?

A: The AMD Radeon RX 6550M uses a 6 nm process at TSMC. The Intel Arc Graphics 4 Xe Mobile uses a 3 nm process at Intel.

Architecture Differences

The two GPUs come from different architectural lineages. The AMD Radeon RX 6550M uses the RDNA 2.0 architecture on the Navi 24 chip, part of the Radeon RX 6000 series. It belongs to the Navi Mobile generation (RX 6000M) and succeeds the Polaris Mobile line. The Intel Arc Graphics 4 Xe Mobile uses the Xe3-LPG architecture on the Panther Lake chip, belonging to the Arc Graphics-M (Panther Lake) generation.

The RX 6550M integrates 5,400 million transistors on a 107 mm² die, giving a transistor density of 50.5 million per square millimeter. The Intel GPU's transistor count and die size are listed as unknown, so no density comparison is possible. The process node difference is significant: AMD uses TSMC's 6 nm process, while Intel uses its own 3 nm process.

The AMD GPU features 16 ray tracing cores, while the Intel GPU has 4. Neither GPU lists tensor cores in the database. The AMD GPU's FP16 performance is listed as 11.63 TFLOPS (2:1 ratio), while the Intel GPU's FP16 is 4.710 TFLOPS (2:1 ratio). Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The memory architecture differs fundamentally. The RX 6550M uses dedicated GDDR6 memory with a 64-bit bus and fixed bandwidth. The Intel GPU uses system shared memory, meaning its bandwidth and capacity depend on the host system's memory configuration. This is a structural difference: one GPU manages its own memory pool, while the other borrows from the system.

The Intel GPU's base clock of 300 MHz is remarkably low, suggesting aggressive power management at idle or low load. Its boost clock of 2300 MHz is 81% of the AMD's 2840 MHz boost. The AMD GPU also lists a game clock of 2560 MHz, which the Intel GPU does not provide. These clock strategies reflect different design goals: the AMD part targets sustained performance, while the Intel part appears optimized for power efficiency.

Specification Differences

The AMD Radeon RX 6550M and Intel Arc Graphics 4 Xe Mobile differ across nearly every measurable specification. The AMD GPU uses 1,024 shading units, 64 TMUs, and 32 ROPs. The Intel GPU uses 512 shading units, 32 TMUs, and 16 ROPs. Each of these counts is exactly half on the Intel part.

Clock speeds differ substantially. The AMD GPU has a 2000 MHz base clock, a 2560 MHz game clock, and a 2840 MHz boost clock. The Intel GPU has a 300 MHz base clock and a 2300 MHz boost clock, with no game clock listed. Memory clocks also differ: the AMD GPU uses 2250 MHz memory with 18 Gbps effective speed, while the Intel GPU's memory clock is listed as system shared.

The AMD GPU produces 90.88 GPixel/s pixel rate and 181.8 GTexel/s texture rate. The Intel GPU produces 36.80 GPixel/s and 73.60 GTexel/s. FP32 performance is 5.816 TFLOPS for AMD and 2.355 TFLOPS for Intel. FP16 performance is 11.63 TFLOPS for AMD and 4.710 TFLOPS for Intel.

Power and interface specifications also diverge. The AMD GPU has an 80 W TDP and uses a PCIe 4.0 x4 bus interface. The Intel GPU has a 25 W TDP and uses an IGP bus interface. Both are IGP slot width with no power connectors. The AMD GPU's memory is 4 GB GDDR6 on a 64-bit bus with 144.0 GB/s bandwidth. The Intel GPU's memory size, type, and bus width are all system shared, with system dependent bandwidth.

The AMD GPU was released on January 3, 2023, while the Intel GPU has a release date of January 26, 2026. The AMD part is in the Radeon RX 6000 series and is described as active in production. The Intel part is in the Arc Graphics-M generation and is also active. Neither GPU has a listed launch MSRP, and neither has a successor in the database. Display outputs for both are portable device dependent, and neither has listed physical dimensions.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6550M
Graphics 4 Xe Mobile
Core Specs
Shading Units
1,024
512 -50.0%
Shaders
1,024
512 -50.0%
TMUs
64
32 -50.0%
ROPs
32
16 -50.0%
Compute Units
16
—
Execution Units
—
8
Clocks
Base Clock
2000 MHz
300 MHz
Boost Clock
2840 MHz
2300 MHz
Game Clock
2560 MHz
—
Memory Clock
2250 MHz 18 Gbps effective
System Shared
Memory
Memory Size
4 GB
System Shared
VRAM (MB)
4,096
—
Memory Type
GDDR6
System Shared
Memory Bus
64 bit
System Shared
Bandwidth
144.0 GB/s
System Dependent
Cache
L1 Cache
128 KB per Array
64 KB (per EU)
L2 Cache
1024 KB
16 MB
L3 Cache
16 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
90.88 GPixel/s
36.80 GPixel/s
Texture Rate
181.8 GTexel/s
73.60 GTexel/s
FP32 (TFLOPS)
5.816 TFLOPS
2.355 TFLOPS
FP64 (TFLOPS)
363.5 GFLOPS (1:16)
294.4 GFLOPS (1:8)
FP16 (TFLOPS)
11.63 TFLOPS (2:1)
4.710 TFLOPS (2:1)
AI/RT
RT Cores
16
4 -75.0%
XMX Cores
—
32
Power
TDP
80 W
25 W
TDP (W)
80
25 -68.8%
Power Connectors
None
None
Architecture
Architecture
RDNA 2.0
Xe3-LPG
GPU Name
Navi 24
Panther Lake
Generation
Navi Mobile (RX 6000M)
Arc Graphics-M (Panther Lake)
Process Size
6 nm
3 nm
Transistors
5,400 million
unknown
Die Size
107 mm²
unknown
Foundry
TSMC
Intel
Density
50.5M / mm²
—
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x4
IGP
Other
Production
Active
Active
Predecessor
Polaris Mobile
—
View Radeon RX 6550M Details View Arc Graphics 4 Xe Mobile Details