AMD Radeon RX 6550M vs AMD Radeon RX 6650M Comparison
AMD Radeon RX 6550M
Radeon RX 6650M
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 6550M vs AMD Radeon RX 6650M
Head-to-Head Benchmarks
The benchmark data from the database shows a decisive, two-sweep victory for the AMD Radeon RX 6650M across both recorded tests. In the Geekbench OpenCL workload, the RX 6650M scores 65,800 points against the RX 6550M's 42,536 points. That is a 54.7% lead, a massive gap that underscores how much more compute headroom the larger chip carries. In the Geekbench Vulkan test, the RX 6650M posts 77,735 points versus 50,867 points for the RX 6550M, a 52.8% advantage. In both cases, the winner is the same, and the margin is remarkably consistent, hovering just above the 50% mark.
To put these numbers in context, the RX 6650M's average benchmark score of 71,768 places it in the 91st percentile of all GPUs in the database. Its nearest rivals include the NVIDIA TITAN X Pascal at 72,098 (a 0.5% difference), the AMD Radeon Pro Vega 64 at 72,379 (0.8% difference), and the AMD Radeon Vega Frontier Edition at 73,370 (2.2% difference). The RX 6650M trails the Vega Frontier Edition by 2.2% and the Pro Vega 64 by 0.8%, while it edges out the TITAN X Pascal by 0.5% and the RX 6600 LE by 1.3%. It sits in a tight, high-end cluster where small percentage shifts separate cards.
The RX 6550M, by contrast, averages 46,702 points and lands in the 85th percentile. Its closest competitors are the Intel Arc A530M at 46,614 (a 0.2% difference), the AMD Radeon RX 5600M at 46,601 (0.2% difference), the NVIDIA RTX A2000 at 46,043 (1.4% difference), and the NVIDIA RTX 5880 Ada Generation at 45,972 (1.6% difference). The RX 6550M leads them all, but by very slim margins. The data shows that the RX 6550M is a mid-pack performer, while the RX 6650M operates in a different, much faster league.
The head-to-head delta of roughly 53% to 55% is not a minor edge; it is a fundamental performance tier separation. In practical terms, the RX 6650M completes the same OpenCL workload more than one and a half times as fast as the RX 6550M. The Vulkan results tell the same story. There are no benchmark categories where the RX 6550M closes the gap or takes a win. The RX 6650M wins both recorded tests, giving it a 2-0 record in the head-to-head table.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD Radeon RX 6650M has an average benchmark score of 71,768, while the AMD Radeon RX 6550M scores 46,702. The RX 6650M is 53.7% higher by that measure.
Q: How large is the performance gap in the OpenCL test?
A: The RX 6650M scores 65,800 in Geekbench OpenCL, and the RX 6550M scores 42,536. That is a 54.7% advantage for the RX 6650M.
Q: Does the RX 6550M win any benchmark category?
A: No. The recorded data shows the RX 6650M winning both the Geekbench OpenCL and Geekbench Vulkan tests. The wins table lists 2 wins for the RX 6650M and 0 for the RX 6550M.
Q: What is the percentile ranking difference between the two cards?
A: The RX 6650M ranks in the 91st percentile of all GPUs, while the RX 6550M ranks in the 85th percentile. The 6-point gap reflects the substantial score difference.
Q: How does the RX 6550M compare to its nearest rival, the Intel Arc A530M?
A: The RX 6550M scores 46,702 on average, which is 0.2% higher than the Intel Arc A530M's 46,614. It also leads the AMD Radeon RX 5600M by 0.2% and the NVIDIA RTX A2000 by 1.4%.
Q: Is the RX 6650M close to any desktop-class GPUs in performance?
A: The RX 6650M is within 2.2% of the AMD Radeon Vega Frontier Edition (73,370) and within 0.8% of the AMD Radeon Pro Vega 64 (72,379), while being 0.5% ahead of the NVIDIA TITAN X Pascal (72,098).
Where Each One Wins
The use-case split is clear from the data. The RX 6650M wins everywhere that raw compute throughput matters. Its 8.659 TFLOPS of FP32 performance, 270.6 GTexel/s texture rate, and 154.6 GPixel/s pixel rate make it the obvious choice for demanding gaming workloads, especially at higher resolutions or with ray tracing enabled. The 28 ray tracing cores provide a solid foundation for RT-enabled titles, and the 224.0 GB/s memory bandwidth ensures that textures and geometry data flow without bottlenecking the GPU.
The RX 6550M, with 5.816 TFLOPS of FP32 performance, 181.8 GTexel/s, and 90.88 GPixel/s, is a lighter-duty option. It is suited for 1080p gaming at medium to high settings in less demanding titles, or for esports-style games where frame rates are high but visual complexity is moderate. Its 144.0 GB/s memory bandwidth and 4 GB of VRAM mean it will struggle with large texture packs or modern AAA releases at maximum quality. For a thin-and-light laptop or a secondary machine, the RX 6550M is adequate, but it is not built for sustained high-end workloads.
The RX 6650M wins for users who prioritize performance headroom in a mobile form factor. The RX 6550M wins for users who need a low-power, space-constrained solution and are willing to accept a significant performance cut. There is no scenario in the recorded data where the RX 6550M outperforms the RX 6650M; the choice is purely about your tolerance for reduced speed versus power efficiency and size.
Specification Differences
The two GPUs differ in almost every measurable specification. The RX 6650M is built on a 7 nm process node, while the RX 6550M uses a newer 6 nm node. The RX 6650M has 11,060 million transistors on a 237 mm² die, compared to 5,400 million transistors on a 107 mm² die for the RX 6550M. Transistor density is higher on the RX 6550M at 50.5M per mm² versus 46.7M per mm² for the RX 6650M.
Clock speeds tell an interesting story. The RX 6650M has a higher base clock at 2068 MHz versus 2000 MHz, but the RX 6550M has a much higher boost clock at 2840 MHz versus 2416 MHz. The game clock also favors the RX 6550M at 2560 MHz versus 2222 MHz. Memory clocks follow suit: the RX 6550M runs at 2250 MHz (18 Gbps effective), while the RX 6650M runs at 1750 MHz (14 Gbps effective). The RX 6550M compensates for its smaller bus with faster memory.
Memory configuration is a major divider. The RX 6650M has 8 GB of GDDR6 on a 128-bit bus with 224.0 GB/s bandwidth. The RX 6550M has 4 GB of GDDR6 on a 64-bit bus with 144.0 GB/s bandwidth. The RX 6650M has 1792 shading units, 112 texture units, and 64 ROPs, versus the RX 6550M's 1024 shading units, 64 texture units, and 32 ROPs. Ray tracing cores are 28 on the RX 6650M versus 16 on the RX 6550M.
Power consumption differs substantially: the RX 6650M has a TDP of 120 W, while the RX 6550M has a TDP of 80 W. The bus interface also differs, with the RX 6650M using PCIe 4.0 x8 and the RX 6550M using PCIe 4.0 x4. Both are listed as integrated GPU (IGP) slot width with no power connectors and portable device dependent display outputs. The RX 6650M is marked end-of-life with a release date of 2022-01-03, while the RX 6550M is active with a release date of 2023-01-03.
Architecture Differences
Both GPUs are based on AMD's RDNA 2.0 architecture and belong to the Radeon RX 6000 series, with the same Navi Mobile generation designation. They share the same manufacturer, TSMC foundry, and identical API support: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Neither has tensor cores. The architecture is the same; the difference is in implementation.
The RX 6650M uses the Navi 23 chip, while the RX 6550M uses the Navi 24 chip. Navi 23 is the larger, more fully featured die, with 28 ray tracing cores, 1792 shading units, and 8 GB of VRAM. Navi 24 is the smaller, cut-down variant, with 16 ray tracing cores, 1024 shading units, and 4 GB of VRAM. The RDNA 2.0 architecture is consistent, but the chip sizes determine the throughput limits.
The process node shift from 7 nm to 6 nm on the RX 6550M allows for a higher transistor density (50.5M per mm² versus 46.7M per mm²) and significantly higher boost clocks (2840 MHz versus 2416 MHz). However, the smaller die and reduced transistor count mean that raw performance is far lower. The RX 6550M achieves its clock speed advantage at the cost of raw compute resources, which is why it cannot match the RX 6650M in any benchmark despite the faster clocks.
Shader and texture hardware scale directly: the RX 6650M has 56% more shading units and 75% more texture units than the RX 6550M. The ROP count doubles from 32 to 64. These architectural differences translate directly into the pixel and texture rates recorded in the data. The RX 6550M is a more efficient design per watt, but efficiency does not overcome the sheer resource deficit.
The Verdict
The recorded data points to a single conclusion: the AMD Radeon RX 6650M is the superior GPU for anyone who prioritizes performance. It wins both benchmark tests by margins above 52%, holds a 54.7% lead in OpenCL and a 52.8% lead in Vulkan, and ranks 6 percentiles higher in the overall database. Its 8 GB memory capacity, 224.0 GB/s bandwidth, and 28 ray tracing cores make it suitable for modern gaming at higher settings, and its average score of 71,768 places it among the top 10% of all GPUs in the database.
The AMD Radeon RX 6550M is not a bad GPU; it is simply a smaller one. Its 4 GB memory, 64-bit bus, and 16 ray tracing cores limit it to lighter workloads. It ranks in the 85th percentile, which is respectable, but its average score of 46,702 is roughly 35% lower than the RX 6650M's. It trades blows with the Intel Arc A530M and the AMD Radeon RX 5600M, winning by only 0.2% in each case. It is a competent entry-level mobile GPU, but it is not in the same class as the RX 6650M.
For a gamer or a content creator who needs maximum mobile compute, the RX 6650M is the clear pick from these two. For a user building a thin, power-efficient system where 80 W is a hard limit, the RX 6550M fits that role, but the performance sacrifice is steep. The data does not support choosing the RX 6550M on any performance basis; it only makes sense when power and size constraints dominate. In any head-to-head comparison, the RX 6650M wins outright.