AMD Radeon RX 5600 XT vs NVIDIA RTX A5000 Mobile Comparison

AMD
RADEON

AMD Radeon RX 5600 XT

CORE STATE Navi 10
VRAM 6 GB
CLOCK SPEED 1560 MHz
TDP 150 W
BUS WIDTH 192 bit
ARCHITECTURE RDNA 1.0
nm
PROCESS 7 nm
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

RTX A5000 Mobile

CORE STATE GA104
VRAM 16 GB
CLOCK SPEED 1575 MHz
TDP 150 W
BUS WIDTH 256 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,669
N/A
geekbench_metal
80,376
N/A
geekbench_opencl
68,537
110,877
geekbench_vulkan
56,218
88,144
passmark_directx_10
73
115
passmark_directx_11
96
133
passmark_directx_12
52
72
passmark_directx_9
202
169
passmark_g2d
870
629
passmark_g3d
13,457
15,779
passmark_gpu_compute
6,296
6,945

Analysis: AMD Radeon RX 5600 XT vs NVIDIA RTX A5000 Mobile

Where Each One Wins

The recorded benchmark data splits these two GPUs into clearly different personalities. The NVIDIA RTX A5000 Mobile dominates in compute-oriented and modern DirectX workloads, while the AMD Radeon RX 5600 XT claims victory in legacy DirectX 9 and 2D graphics tests.

Out of nine head-to-head benchmark comparisons, the RTX A5000 Mobile wins seven. Its strongest territory is compute and API-heavy tasks: Geekbench OpenCL shows a 61.8% advantage, Geekbench Vulkan shows a 56.8% advantage, and Passmark GPU Compute shows a 10.3% edge. These are workloads that stress raw shader throughput, memory bandwidth, and driver efficiency across parallel processing. The NVIDIA card also leads in Passmark DirectX 10, DirectX 11, and DirectX 12 tests, with margins of 57.5%, 38.5%, and 38.5% respectively. This suggests the Ampere architecture handles modern graphics APIs with substantially more headroom than the older RDNA 1.0 design.

The RX 5600 XT's two wins are narrower in scope but still meaningful. It beats the RTX A5000 Mobile by 16.3% in Passmark DirectX 9, a test that often rewards cards with strong legacy rasterization paths. Its second victory is in Passmark G2D, where it scores 870 against 629, a 27.7% margin. G2D measures 2D desktop operations, window management, and basic blitting, areas where the AMD card appears more efficient despite its lower overall compute resources.

The broader database context reinforces this split. The RTX A5000 Mobile sits at the 70th percentile among all GPUs, with an average benchmark score of 24763. The RX 5600 XT sits at the 66th percentile, averaging 20713. Their nearest rivals also tell different stories. The NVIDIA card's closest competitor is the AMD Radeon RX 590, which trails by just 0.1%, while the RX 5600 XT's nearest rival is the AMD Radeon R9 M390X, leading by only 0.2%. This suggests the RTX A5000 Mobile competes in a slightly higher performance tier despite both cards being end-of-life products.

Architecture Differences

The underlying silicon designs explain much of the performance gap. The RTX A5000 Mobile uses NVIDIA's GA104 chip built on Ampere architecture, manufactured on Samsung's 8 nm process. It packs 17,400 million transistors into a 392 mm² die, yielding a transistor density of 44.4 million per square millimeter. The RX 5600 XT uses AMD's Navi 10 chip with RDNA 1.0 architecture, fabricated by TSMC on a 7 nm node. It contains 10,300 million transistors on a 251 mm² die, with a density of 41.0 million per square millimeter. The smaller, denser process node gives AMD a manufacturing advantage, but NVIDIA compensates with a much larger chip and more than 1.6 times the transistor count.

Shading resources diverge sharply. The RTX A5000 Mobile has 6144 shading units, 192 texture mapping units, and 96 ROPs. The RX 5600 XT has 2304 shading units, 144 TMUs, and 64 ROPs. The NVIDIA card also adds 48 dedicated ray tracing cores and 192 tensor cores, features entirely absent from the AMD card. This explains why the RTX A5000 Mobile can handle DirectX 12 Ultimate (12_2) whereas the RX 5600 XT only reaches DirectX 12 (12_1). The tensor cores are particularly relevant for AI-accelerated workloads, while the ray tracing cores provide hardware acceleration that the RX 5600 XT simply cannot offer.

Clock behavior differs as well. The RTX A5000 Mobile runs at a 900 MHz base and 1575 MHz boost. The RX 5600 XT starts higher at 1130 MHz base and boosts to 1560 MHz, with a game clock of 1375 MHz. Despite the AMD card's higher base frequency, the NVIDIA card's massive shader count and memory bandwidth produce far superior throughput. The FP32 compute figures are stark: 19.35 TFLOPS for the RTX A5000 Mobile versus 7.188 TFLOPS for the RX 5600 XT. Even FP16 performance, where AMD's 2:1 ratio theoretically doubles its rate to 14.38 TFLOPS, cannot match the NVIDIA card's 19.35 TFLOPS at 1:1 ratio.

Head-to-Head Benchmarks

The largest single victory for the RTX A5000 Mobile comes in Geekbench OpenCL, where it scores 110877 against the RX 5600 XT's 68537. That 61.8% margin is substantial and points to the NVIDIA card's superior compute architecture, likely benefiting from its tensor cores and higher FP32 throughput. In Geekbench Vulkan, the gap narrows slightly but remains decisive: 88144 versus 56218, a 56.8% difference. Vulkan is a low-level API that tends to scale well with raw hardware resources, so the NVIDIA card's 6144 shading units versus 2304 provide a clear explanation.

Passmark DirectX 10 shows a 57.5% advantage for NVIDIA (115 versus 73), while DirectX 11 and DirectX 12 both show consistent 38.5% leads (133 versus 96 and 72 versus 52 respectively). These modern API tests indicate the Ampere architecture's efficiency in handling contemporary game workloads. The DirectX 12 result is particularly telling, as it reflects the card's ability to manage asynchronous compute and multi-threaded rendering, areas where NVIDIA's design appears to excel.

Passmark G3D, which aggregates overall 3D gaming performance, gives the RTX A5000 Mobile a 17.3% win: 15779 versus 13457. This is a more moderate margin than the compute tests, suggesting that real-world gaming performance is closer than raw compute numbers imply. The Passmark GPU Compute test shows a 10.3% edge for NVIDIA (6945 versus 6296), again reinforcing its compute advantage but with a smaller gap than OpenCL or Vulkan.

The RX 5600 XT fights back in Passmark DirectX 9 with a 16.3% win (202 versus 169). This legacy API test often favors cards with strong fixed-function rasterization pipelines, and AMD's RDNA design clearly retains that strength. Its other victory, Passmark G2D at 870 versus 629 (27.7% lead), is intriguing since 2D performance rarely correlates with 3D muscle. The AMD card's higher base clock and different memory configuration may contribute to snappier desktop operations.

Specification Differences

The two cards diverge across nearly every major specification category, with the RTX A5000 Mobile generally holding the higher-end position.

| Specification | NVIDIA RTX A5000 Mobile | AMD Radeon RX 5600 XT |

|---|---|---|

| Architecture | Ampere | RDNA 1.0 |

| Process node | 8 nm (Samsung) | 7 nm (TSMC) |

| Transistors | 17,400 million | 10,300 million |

| Die size | 392 mm² | 251 mm² |

| Transistor density | 44.4M / mm² | 41.0M / mm² |

| Base clock | 900 MHz | 1130 MHz |

| Boost clock | 1575 MHz | 1560 MHz |

| Memory size | 16 GB GDDR6 | 6 GB GDDR6 |

| Memory bus | 256 bit | 192 bit |

| Memory bandwidth | 448.0 GB/s | 288.0 GB/s |

| Shading units | 6144 | 2304 |

| TMUs | 192 | 144 |

| ROPs | 96 | 64 |

| RT cores | 48 | None |

| Tensor cores | 192 | None |

| FP32 compute | 19.35 TFLOPS | 7.188 TFLOPS |

| FP16 compute | 19.35 TFLOPS | 14.38 TFLOPS |

| Pixel rate | 151.2 GPixel/s | 99.84 GPixel/s |

| Texture rate | 302.4 GTexel/s | 224.6 GTexel/s |

| DirectX support | 12 Ultimate (12_2) | 12 (12_1) |

| Power connectors | None | 1x 8-pin |

| Suggested PSU | None listed | 450 W |

| Slot width | Not specified | Dual-slot |

| Display outputs | Portable device dependent | 1x HDMI 2.0b, 3x DisplayPort 1.4a |

| Launch MSRP | None listed | 279 USD |

The memory difference is especially pronounced. The RTX A5000 Mobile offers 16 GB of GDDR6 on a 256-bit bus, delivering 448.0 GB/s of bandwidth. The RX 5600 XT has 6 GB on a 192-bit bus, with 288.0 GB/s. That 160 GB/s bandwidth gap directly impacts high-resolution textures and compute workloads that move large datasets. The NVIDIA card's 48 RT cores and 192 tensor cores are unique to it, making it the only option here for hardware-accelerated ray tracing or AI inference tasks.

FAQ

Q: Which GPU is faster in overall compute workloads?

A: The NVIDIA RTX A5000 Mobile wins all compute-oriented benchmarks. Geekbench OpenCL shows a 61.8% lead, Geekbench Vulkan shows a 56.8% lead, and Passmark GPU Compute shows a 10.3% lead over the RX 5600 XT.

Q: Does the AMD card win any benchmarks at all?

A: Yes, it wins two of the nine head-to-head tests: Passmark DirectX 9 by 16.3% and Passmark G2D by 27.7%. These are legacy API and 2D desktop workloads, respectively.

Q: How do their memory configurations compare?

A: The RTX A5000 Mobile has 16 GB of GDDR6 on a 256-bit bus with 448.0 GB/s bandwidth. The RX 5600 XT has 6 GB on a 192-bit bus with 288.0 GB/s. The NVIDIA card offers more capacity and 55.6% more bandwidth.

Q: What architectural features does the RTX A5000 Mobile have that the RX 5600 XT lacks?

A: The NVIDIA card includes 48 ray tracing cores and 192 tensor cores, enabling DirectX 12 Ultimate (12_2) support. The AMD card has no RT or tensor cores and only supports DirectX 12 (12_1).

Q: Which GPU has higher FP32 compute performance?

A: The RTX A5000 Mobile delivers 19.35 TFLOPS, which is roughly 2.7 times the RX 5600 XT's 7.188 TFLOPS. Even in FP16, the NVIDIA card's 19.35 TFLOPS exceeds AMD's 14.38 TFLOPS.

Q: How do their average benchmark scores compare to their nearest rivals?

A: The RTX A5000 Mobile averages 24763, sitting 0.1% above the AMD Radeon RX 590. The RX 5600 XT averages 20713, sitting 0.2% above the AMD Radeon R9 M390X.

The Verdict

The data makes a clear case for the NVIDIA RTX A5000 Mobile as the superior performer in almost every measurable category. Its seven wins out of nine head-to-head tests include all modern DirectX versions, both Geekbench APIs, and the GPU compute test. The margins are often large, reaching 61.8% in OpenCL and 56.8% in Vulkan. For users running current games, compute applications, or any workload that leverages ray tracing or tensor cores, this is the only viable choice between the two.

The RX 5600 XT's appeal rests on its two victories in DirectX 9 and G2D. These are narrow use cases that matter mainly for legacy software compatibility or basic desktop tasks. Its higher base clock and denser 7 nm process do not translate into overall performance advantages. The RX 5600 XT also carries a launch MSRP of 279 USD, which is lower than the NVIDIA card's unlisted price, but its 6 GB memory and lack of RT and tensor hardware limit its future-proofing.

For anyone prioritizing raw compute, modern API support, or professional workloads where the 16 GB memory and 448.0 GB/s bandwidth matter, the RTX A5000 Mobile is the data-backed pick. Its 70th percentile standing versus the RX 5600 XT's 66th percentile confirms the performance hierarchy. The only users who should favor the AMD card are those running exclusively DirectX 9 titles or needing superior 2D desktop responsiveness, a narrow niche that does not reflect the broader benchmark picture. The verdict is unambiguous: the RTX A5000 Mobile wins on nearly every meaningful metric, and the RX 5600 XT's legacy strengths cannot bridge the compute and modern API gap.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 5600 XT
RTX A5000 Mobile
Core Specs
Shading Units
2,304
6,144 +166.7%
Shaders
2,304
6,144 +166.7%
TMUs
144
192 +33.3%
ROPs
64
96 +50.0%
Compute Units
36
SM Count
48
Clocks
Base Clock
1130 MHz
900 MHz
Boost Clock
1560 MHz
1575 MHz
Game Clock
1375 MHz
Memory Clock
1500 MHz 12 Gbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
6 GB
16 GB
VRAM (MB)
6,144
16,384 +166.7%
Memory Type
GDDR6
GDDR6
Memory Bus
192 bit
256 bit
Bandwidth
288.0 GB/s
448.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
3 MB
4 MB
Performance
Pixel Rate
99.84 GPixel/s
151.2 GPixel/s
Texture Rate
224.6 GTexel/s
302.4 GTexel/s
FP32 (TFLOPS)
7.188 TFLOPS
19.35 TFLOPS
FP64 (TFLOPS)
449.3 GFLOPS (1:16)
302.4 GFLOPS (1:64)
FP16 (TFLOPS)
14.38 TFLOPS (2:1)
19.35 TFLOPS (1:1)
AI/RT
RT Cores
48
Tensor Cores
192
Power
TDP
150 W
150 W
TDP (W)
150
150 0.0%
Suggested PSU
450 W
Power Connectors
1x 8-pin
None
Architecture
Architecture
RDNA 1.0
Ampere
GPU Name
Navi 10
GA104
Generation
Navi (RX 5000)
Ampere-MW (Ax000)
Process Size
7 nm
8 nm
Transistors
10,300 million
17,400 million
Die Size
251 mm²
392 mm²
Foundry
TSMC
Samsung
Density
41.0M / mm²
44.4M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
8.6
Shader Model
6.8
6.8
Physical
Slot Width
Dual-slot
Length
267 mm 10.5 inches
Outputs
1x HDMI 2.0b3x DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Other
Launch Price
279 USD
Production
End-of-life
End-of-life
Predecessor
Vega
Quadro Turing-M
Successor
Navi II
Ada-MW
View Radeon RX 5600 XT Details View RTX A5000 Mobile Details