AMD Radeon RX 560 vs NVIDIA GeForce MX110 Comparison
AMD Radeon RX 560
GeForce MX110
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 560 vs NVIDIA GeForce MX110
Head-to-Head Benchmarks
The recorded database contains a single direct comparison between the AMD Radeon RX 560 and the NVIDIA GeForce MX110, and it is decisively one-sided. In the Geekbench OpenCL compute test, the RX 560 scores 16,472 points against the MX110's 4,255 points. That is a 287.1% advantage for the AMD part, meaning the RX 560 delivers roughly 3.9 times the raw compute throughput in this workload. The margin is so large that it places the two cards in entirely different performance tiers, despite both being entry-level or low-power mobile-oriented parts.
For context, the RX 560's average benchmark score across all recorded tests is 4,569, while the MX110's average is 3,834. The RX 560 sits at the 26th percentile among all GPUs in the database, while the MX110 sits at the 23rd percentile. These percentile values are close, which is curious given the OpenCL gap, but the average scores include different test suites for each card. The RX 560 has nine recorded benchmark results covering DirectX 9, 10, 11, 12, G2D, G3D, compute, and Geekbench Metal and OpenCL; the MX110 has only two recorded results, both from Geekbench. The average scores are therefore not directly comparable across the full spectrum of workloads, but the head-to-head result is unambiguous.
The RX 560's nearest rivals in the database include the AMD Radeon R5 M230 (average score 4,577, a delta of -0.2%), the Intel HD Graphics P530 (4,560, +0.2%), the NVIDIA Quadro M3000M (4,621, -1.1%), and the NVIDIA GeForce GTX 970M (4,628, -1.3%). This grouping shows that the RX 560's average score places it in a tight cluster where a few points separate it from mobile workstation and gaming GPUs from a generation earlier. The MX110's nearest rivals include the NVIDIA GeForce GTX 650 (3,823, +0.3%), the Intel UHD Graphics 710 (3,792, +1.1%), the AMD Radeon R5 Graphics (3,883, -1.2%), and the NVIDIA Quadro 2000 (3,898, -1.6%). The MX110's cluster sits notably lower, roughly 700 to 800 points below the RX 560's cluster, which reinforces the head-to-head result.
There are no other shared tests in the database, so the OpenCL result stands as the only direct comparison. For compute-heavy tasks, the RX 560 is the clear choice. The MX110 has a Geekbench Vulkan score of 3,413, but the RX 560 has no recorded Vulkan score, so no direct comparison can be made in that API. The RX 560 also has a Geekbench Metal score of 18,941, which the MX110 lacks, so Metal users will find the AMD card substantially better suited, though that test is only relevant on Apple platforms.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD Radeon RX 560 records an average benchmark score of 4,569, while the NVIDIA GeForce MX110 records 3,834. The RX 560 leads by 735 points, a 19.2% advantage relative to the MX110's average.
Q: How much faster is the RX 560 in the only shared benchmark?
A: In Geekbench OpenCL, the RX 560 scores 16,472 and the MX110 scores 4,255, giving the AMD card a 287.1% lead.
Q: What are the nearest rivals for each card based on average score?
A: The RX 560's nearest rivals are the AMD Radeon R5 M230 (4,577, -0.2%), the Intel HD Graphics P530 (4,560, +0.2%), the NVIDIA Quadro M3000M (4,621, -1.1%), and the NVIDIA GeForce GTX 970M (4,628, -1.3%). The MX110's nearest rivals are the NVIDIA GeForce GTX 650 (3,823, +0.3%), the Intel UHD Graphics 710 (3,792, +1.1%), the AMD Radeon R5 Graphics (3,883, -1.2%), and the NVIDIA Quadro 2000 (3,898, -1.6%).
Q: Does the MX110 have any benchmark where it wins?
A: No. In the single head-to-head test, the RX 560 wins. The MX110 has no recorded DirectX tests, G2D, G3D, compute, or Metal scores, so there is no data showing a win for the NVIDIA part.
Q: Which card has better DirectX support?
A: The RX 560 supports DirectX 12 (12_0), while the MX110 supports DirectX 12 (11_0). The RX 560's feature level is one step higher.
Q: How do the percentile rankings compare?
A: The RX 560 is at the 26th percentile among all GPUs, and the MX110 is at the 23rd percentile. Both are low in the overall distribution, but the RX 560 sits slightly higher.
The Verdict
The data points to a straightforward conclusion: the AMD Radeon RX 560 outperforms the NVIDIA GeForce MX110 in the one benchmark where both are measured. The OpenCL delta of 287.1% is not a marginal difference; it is a generational and architectural gap. The RX 560 also holds a higher average score (4,569 vs. 3,834) and a higher percentile rank (26th vs. 23rd). For any user choosing between these two based on recorded database results, the RX 560 is the stronger part. The MX110's only advantage in the database is its lower power draw, but the recorded benchmarks do not show it winning any performance test. The RX 560 also supports a higher DirectX feature level (12_0 vs. 11_0), which matters for modern game compatibility. The verdict is clear: the RX 560 is the better performer in every measured category.
Specification Differences
The two GPUs differ across nearly every core specification. The RX 560 uses 1,024 shading units, 64 texture mapping units, and 16 ROPs. The MX110 uses 256 shading units, 16 TMUs, and 8 ROPs. The RX 560 has four times the shading units and TMUs, and double the ROPs.
Clock speeds differ as well. The RX 560 has a base clock of 1175 MHz and a boost clock of 1275 MHz. The MX110 has a base clock of 978 MHz and a boost clock of 1006 MHz. The AMD card runs about 200 MHz higher at base and 269 MHz higher at boost.
Memory configurations are also distinct. The RX 560 has 4 GB of GDDR5 on a 128-bit bus, delivering 112.0 GB/s of bandwidth. The MX110 has 2 GB of GDDR5 on a 64-bit bus, delivering 40.10 GB/s. The RX 560 has double the memory capacity, double the bus width, and roughly 2.8 times the bandwidth.
The memory clock differs: the RX 560 runs at 1750 MHz (7 Gbps effective), while the MX110 runs at 1253 MHz (5 Gbps effective). The RX 560's pixel rate is 20.40 GPixel/s, and its texture rate is 81.60 GTexel/s. The MX110's pixel rate is 8.048 GPixel/s, and its texture rate is 16.10 GTexel/s. The RX 560's FP32 throughput is 2.611 TFLOPS, while the MX110's is 515.1 GFLOPS. The RX 560 also supports FP16 at 2.611 TFLOPS (1:1), while the MX110 has no recorded FP16 figure.
The RX 560 has a TDP of 75 W and a suggested PSU of 250 W, while the MX110 has a TDP of 30 W and no suggested PSU. The RX 560 is a dual-slot card with no power connectors, while the MX110 is an IGP with no power connectors. The bus interface differs: the RX 560 uses PCIe 3.0 x8, while the MX110 uses PCIe 3.0 x4. The RX 560 has dedicated display outputs (1x DVI, 1x HDMI 2.0b, 1x DisplayPort 1.4a), while the MX110's outputs are portable-device dependent.
Physical dimensions differ as well. The RX 560 is 170 mm (6.7 inches) long, while the MX110 has no recorded length. The RX 560's launch MSRP was 99 USD.
Architecture Differences
The RX 560 is built on AMD's GCN 4.0 architecture using the Polaris 21 chip, fabricated by GlobalFoundries on a 14 nm process. The MX110 is built on NVIDIA's Maxwell architecture using the GM108S chip, fabricated by TSMC on a 28 nm process. The process node difference is significant: 14 nm versus 28 nm means the AMD part uses a smaller, more modern manufacturing process.
The RX 560 contains 3,000 million transistors on a die size of 123 mm², giving a transistor density of 24.4 million per mm². The MX110 contains 1,020 million transistors on a die size of 77 mm², giving a transistor density of 13.2 million per mm². The RX 560 has nearly three times the transistor count and a larger die, but also a much higher density, reflecting the newer process.
The RX 560 belongs to the Polaris (RX 500) generation, released on April 17, 2017, with its predecessor listed as Arctic Islands and its successor as Vega. The MX110 belongs to the GeForce MX (1xx) generation, released on November 16, 2017, with no predecessor or successor listed. Both are marked end-of-life in the database.
The RX 560's API support includes DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. The MX110's API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4. The MX110 has a newer Vulkan version, but the RX 560 has a higher DirectX feature level. Neither card has ray tracing cores or tensor cores. The RX 560 supports FP16 at a 1:1 ratio with FP32, a feature the MX110 does not list.
The memory architecture also reflects the process difference. The RX 560's 128-bit bus and 112.0 GB/s bandwidth are enabled by its larger die and newer process, while the MX110's 64-bit bus and 40.10 GB/s bandwidth are consistent with a smaller, older design. The RX 560's transistor density advantage (24.4M vs. 13.2M per mm²) is a direct consequence of the 14 nm node versus the 28 nm node.
Where Each One Wins
The AMD Radeon RX 560 wins in compute performance, as shown by the Geekbench OpenCL head-to-head result. It also wins in memory bandwidth (112.0 GB/s vs. 40.10 GB/s), memory capacity (4 GB vs. 2 GB), shading units (1,024 vs. 256), texture units (64 vs. 16), and ROPs (16 vs. 8). Its pixel rate of 20.40 GPixel/s and texture rate of 81.60 GTexel/s are more than double the MX110's rates. For any workload that stresses the GPU's compute, texturing, or fill-rate capabilities, the RX 560 is the stronger choice.
The NVIDIA GeForce MX110 wins in power efficiency. Its TDP of 30 W is less than half the RX 560's 75 W. It is an IGP, meaning it is designed to be integrated into a portable device without a separate slot, while the RX 560 is a dual-slot add-in card. The MX110 also has a newer Vulkan version (1.4 vs. 1.3) and a more recent release date by about seven months. For a thin-and-light laptop where power draw and physical footprint are the primary constraints, the MX110 is the more suitable part.
The RX 560 also wins in API compatibility for DirectX. Its DirectX 12 (12_0) feature level is higher than the MX110's DirectX 12 (11_0), which may affect support for newer game features. The RX 560 has a Geekbench Metal score of 18,941, which the MX110 cannot match, making the AMD card the better option for Metal-based workloads. The MX110 has a Geekbench Vulkan score of 3,413, but the RX 560 has no recorded Vulkan score, so no comparison is possible there.
In terms of average benchmark score, the RX 560's 4,569 places it among rivals like the Quadro M3000M and GTX 970M, while the MX110's 3,834 places it among older desktop parts like the GTX 650 and Quadro 2000. The RX 560's nearest rivals are all higher-scoring than the MX110's nearest rivals, which reinforces the overall performance hierarchy. For users who prioritize raw performance, memory bandwidth, or compute throughput, the RX 560 is the clear pick. For users who prioritize low power consumption or a compact integrated form factor, the MX110 is the only option that fits those constraints.