GPU Comparison
RADEON
AMD Radeon R9 290X2
CORE STATE
Hawaii
VRAM
4 GB
CLOCK SPEED
—
TDP
580 W
BUS WIDTH
512 bit
ARCHITECTURE
GCN 2.0
PROCESS
28 nm
LAUNCH DATE
2014
VS
GEFORCE
GeForce GTX 1660 Ti Mobile
CORE STATE
TU116
VRAM
6 GB
CLOCK SPEED
1590 MHz
TDP
—
BUS WIDTH
192 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
R9 290X2
GTX 1660 Ti Mobile
Core Specs
Shading Units
2,816
1,536
-45.5%
Shaders
2,816
1,536
-45.5%
TMUs
176
96
-45.5%
ROPs
64
48
-25.0%
Compute Units
44
—
SM Count
—
24
Clocks
Base Clock
—
1455 MHz
Boost Clock
—
1590 MHz
GPU Clock
1000 MHz
—
Memory Clock
1350 MHz
5.4 Gbps effective
1500 MHz
12 Gbps effective
Memory
Memory Size
4 GB
6 GB
VRAM (MB)
4,096
6,144
+50.0%
Memory Type
GDDR5
GDDR6
Memory Bus
512 bit
192 bit
Bandwidth
345.6 GB/s
288.0 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
1024 KB
1536 KB
Performance
Pixel Rate
64.00 GPixel/s
76.32 GPixel/s
Texture Rate
176.0 GTexel/s
152.6 GTexel/s
FP32 (TFLOPS)
5.632 TFLOPS
4.884 TFLOPS
FP64 (TFLOPS)
704.0 GFLOPS (1:8)
152.6 GFLOPS (1:32)
FP16 (TFLOPS)
—
9.769 TFLOPS (2:1)
Power
TDP
580 W
—
TDP (W)
580
—
Suggested PSU
950 W
—
Power Connectors
4x 8-pin
None
Architecture
Architecture
GCN 2.0
Turing
GPU Name
Hawaii
TU116
Generation
Volcanic Islands
(R9 200)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
6,200 million
6,600 million
Die Size
438 mm²
284 mm²
Foundry
TSMC
TSMC
Density
14.2M / mm²
23.2M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
CUDA
—
7.5
Shader Model
6.5
6.8
Physical
Slot Width
Triple-slot
MXM Module
Outputs
2x DVI1x HDMI 1.4a1x DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Launch Price
1,399 USD
—
Production
End-of-life
End-of-life
Predecessor
Sea Islands
GeForce 10 Mobile
Successor
Pirate Islands
GeForce 20 Mobile