GPU Comparison

AMD
RADEON

AMD Radeon R9 290X2

CORE STATE Hawaii
VRAM 4 GB
CLOCK SPEED
TDP 580 W
BUS WIDTH 512 bit
ARCHITECTURE GCN 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2014
VS
NVIDIA
GEFORCE

GeForce GTX 1650 Mobile

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1560 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2019

DETAILED SPECIFICATIONS

SPECIFICATION
R9 290X2
GTX 1650 Mobile
Core Specs
Shading Units
2,816
1,024 -63.6%
Shaders
2,816
1,024 -63.6%
TMUs
176
64 -63.6%
ROPs
64
32 -50.0%
Compute Units
44
SM Count
16
Clocks
Base Clock
1395 MHz
Boost Clock
1560 MHz
GPU Clock
1000 MHz
Memory Clock
1350 MHz 5.4 Gbps effective
2001 MHz 8 Gbps effective
Memory
Memory Size
4 GB
4 GB
VRAM (MB)
4,096
4,096 0.0%
Memory Type
GDDR5
GDDR5
Memory Bus
512 bit
128 bit
Bandwidth
345.6 GB/s
128.1 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
1024 KB
1024 KB
Performance
Pixel Rate
64.00 GPixel/s
49.92 GPixel/s
Texture Rate
176.0 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
5.632 TFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
704.0 GFLOPS (1:8)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
6.390 TFLOPS (2:1)
Power
TDP
580 W
50 W
TDP (W)
580
50 -91.4%
Suggested PSU
950 W
Power Connectors
4x 8-pin
None
Architecture
Architecture
GCN 2.0
Turing
GPU Name
Hawaii
TU117
Generation
Volcanic Islands (R9 200)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
6,200 million
4,700 million
Die Size
438 mm²
200 mm²
Foundry
TSMC
TSMC
Density
14.2M / mm²
23.5M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
CUDA
7.5
Shader Model
6.5
6.8
Physical
Slot Width
Triple-slot
Outputs
2x DVI1x HDMI 1.4a1x DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Launch Price
1,399 USD
Production
End-of-life
End-of-life
Predecessor
Sea Islands
GeForce 10 Mobile
Successor
Pirate Islands
GeForce 20 Mobile
View Radeon R9 290X2 Details View GeForce GTX 1650 Mobile Details