AMD Radeon R7 M465 vs AMD Radeon Vega 10 Mobile Comparison
AMD Radeon R7 M465
Radeon Vega 10 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon R7 M465 vs AMD Radeon Vega 10 Mobile
Where Each One Wins
The recorded benchmark data shows a single decisive outcome: the AMD Radeon Vega 10 Mobile wins the only head-to-head comparison available, the Geekbench OpenCL test, by a margin of 10.9%. There is no benchmark in the database where the AMD Radeon R7 M465 comes out ahead. Across the entire measurement set, Vega 10 Mobile takes 1 win, while R7 M465 takes 0.
This one-sided result reflects the underlying positioning of the two parts. Vega 10 Mobile is an integrated graphics processor built into the Raven Ridge-M generation of AMD mobile chips, and it lands in the 37th percentile of all GPUs in the database. The R7 M465, a discrete part from the Gem System (R7 M400) family, sits in the 33rd percentile. That 4 percentile point gap is modest in the broader GPU landscape, but it consistently favors the integrated Vega part in the recorded OpenCL workload.
When placed against their nearest rivals, the two GPUs occupy similar performance tiers. Vega 10 Mobile scores 6476, which is within 1.1% of the NVIDIA RTX PRO 5000 72 GB Blackwell (6407), and trails the NVIDIA Quadro M5000M (6481) by only 0.1%. The R7 M465 scores 5841, which puts it 1.9% ahead of the NVIDIA GeForce GTX 550 Ti (5731) and 1.5% behind the Intel UHD Graphics 730 (5929). In practical terms, the data indicates that Vega 10 Mobile performs at a level roughly comparable to a mid-range mobile workstation GPU from a few generations ago, while the R7 M465 sits near entry-level discrete and modern integrated solutions.
The wins distribution is straightforward: Vega 10 Mobile is the faster part in the only measured scenario. The R7 M465 cannot claim a single recorded victory, so any use-case analysis must center on where Vega 10 Mobile excels rather than where the two trade blows.
Architecture Differences
The two GPUs come from different architectural generations and are built on different manufacturing processes, which explains much of the performance gap.
The AMD Radeon Vega 10 Mobile uses the Raven-M chip with GCN 5.0 architecture. It is fabricated on a 14 nm process at GlobalFoundries, with 4,940 million transistors on a 210 mm² die. That translates to a transistor density of 23.5 million transistors per square millimeter. The R7 M465 uses the Topaz chip with GCN 3.0 architecture, built on a 28 nm process at TSMC. It packs 1,550 million transistors onto a 125 mm² die, giving a density of 12.4 million transistors per square millimeter. The newer process node and higher transistor count give Vega 10 Mobile a substantial theoretical advantage in compute resources.
The compute configuration differs significantly. Vega 10 Mobile has 640 shading units, 40 texture mapping units, and 8 raster output units. The R7 M465 has 384 shading units, 24 texture mapping units, and also 8 raster output units. The Vega part therefore has 66.7% more shading units and 66.7% more TMUs, while both share the same ROP count. This explains why Vega 10 Mobile achieves a pixel rate of 10.41 GPixel/s versus 8.192 GPixel/s for the R7 M465, and a texture rate of 52.04 GTexel/s versus 24.58 GTexel/s.
Clock behavior also differs. Vega 10 Mobile has a base clock of 300 MHz and a boost clock of 1301 MHz, while the R7 M465 has a base clock of 730 MHz and a boost of 1024 MHz. The Vega part boosts 27.1% higher, although it starts from a much lower base clock. The R7 M465 compensates with a higher base frequency, but the final boost state favors Vega 10 Mobile.
Memory architecture is a major differentiator. Vega 10 Mobile uses system shared memory, with the bus width, type, and capacity all marked as system dependent. Bandwidth is listed as system dependent as well. The R7 M465 has 2 GB of dedicated GDDR5 memory on a 64-bit bus, with 36.00 GB/s of bandwidth and a memory clock of 1125 MHz (4.5 Gbps effective). This gives the discrete R7 M465 a dedicated memory pool, but the Vega part can draw on a much larger shared system memory pool in a laptop, with bandwidth that varies by platform.
Power characteristics also separate the two. Vega 10 Mobile carries a 10 W TDP and is integrated into the processor (IGP slot width, IGP bus interface, no power connectors). The R7 M465 has no TDP listed in the database, but it connects via PCIe 3.0 x8 and is a discrete chip. The Vega IGP draws far less power by design, making it suitable for thin-and-light systems, while the R7 M465 requires a dedicated board space and PCIe connection.
API support shows a slight generation gap. Vega 10 Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The R7 M465 supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. The DirectX feature level difference (12_1 versus 12_0) and the newer Vulkan revision on Vega 10 Mobile reflect its more modern architecture.
FAQ
Q: Which GPU is faster in the recorded benchmark?
A: The AMD Radeon Vega 10 Mobile scores 6476 in Geekbench OpenCL, while the AMD Radeon R7 M465 scores 5841. Vega 10 Mobile wins by 10.9%.
Q: How do these GPUs compare to their nearest rivals?
A: Vega 10 Mobile is within 0.1% of the NVIDIA Quadro M5000M (6481) and 0.6% of the NVIDIA GeForce GTX 670M (6513). The R7 M465 is 1.9% ahead of the NVIDIA GeForce GTX 550 Ti (5731) and 1.5% behind the Intel UHD Graphics 730 (5929).
Q: Do both GPUs have the same amount of memory?
A: No. The R7 M465 has 2 GB of dedicated GDDR5 memory on a 64-bit bus with 36.00 GB/s bandwidth. The Vega 10 Mobile uses system shared memory, so its capacity, bus width, and bandwidth are all system dependent.
Q: Which GPU has more shading units?
A: The Vega 10 Mobile has 640 shading units, while the R7 M465 has 384 shading units. The Vega part also has 40 TMUs versus 24 TMUs on the R7 M465, though both have 8 ROPs.
Q: What are the architecture and process differences?
A: Vega 10 Mobile uses GCN 5.0 on a 14 nm GlobalFoundries process with 4,940 million transistors. The R7 M465 uses GCN 3.0 on a 28 nm TSMC process with 1,550 million transistors.
Q: Which GPU supports the newer graphics APIs?
A: Vega 10 Mobile supports DirectX 12 (12_1) and Vulkan 1.3. The R7 M465 supports DirectX 12 (12_0) and Vulkan 1.2.170. Both support OpenGL 4.6.
Specification Differences
The following fields differ between the AMD Radeon Vega 10 Mobile and the AMD Radeon R7 M465:
- Chip: Raven-M (Vega 10 Mobile) versus Topaz (R7 M465)
- Architecture: GCN 5.0 versus GCN 3.0
- Generation: Vega IGP (Raven Ridge-M) versus Gem System (R7 M400)
- Process node: 14 nm (GlobalFoundries) versus 28 nm (TSMC)
- Transistors: 4,940 million versus 1,550 million
- Die size: 210 mm² versus 125 mm²
- Transistor density: 23.5M / mm² versus 12.4M / mm²
- Base clock: 300 MHz versus 730 MHz
- Boost clock: 1301 MHz versus 1024 MHz
- Memory clock: System Shared versus 1125 MHz (4.5 Gbps effective)
- Memory size: System Shared versus 2 GB
- Memory type: System Shared versus GDDR5
- Memory bus width: System Shared versus 64 bit
- Memory bandwidth: System Dependent versus 36.00 GB/s
- Shading units: 640 versus 384
- TMUs: 40 versus 24
- Pixel rate: 10.41 GPixel/s versus 8.192 GPixel/s
- Texture rate: 52.04 GTexel/s versus 24.58 GTexel/s
- FP32 performance: 1.665 TFLOPS versus 786.4 GFLOPS
- FP16 performance: 3.331 TFLOPS (2:1) versus 786.4 GFLOPS (1:1)
- TDP: 10 W versus not listed
- Slot width: IGP versus not listed
- Power connectors: None versus not listed
- Bus interface: IGP versus PCIe 3.0 x8
- Display outputs: Portable Device Dependent versus not listed
- DirectX support: 12 (12_1) versus 12 (12_0)
- Vulkan support: 1.3 versus 1.2.170
- Release date: 2019-01-07 versus 2016-05-14
- Predecessor: GCN 3.0 IGP versus Solar System
- Successor: Navi II IGP versus Polaris Mobile
Note that the ROP count (8) is identical on both GPUs, and neither has RT cores or tensor cores listed. The R7 M465 has no TDP, slot width, power connector, suggested PSU, display output, or dimension data in the database.
Head-to-Head Benchmarks
The database contains exactly one head-to-head benchmark between these two GPUs: Geekbench OpenCL. The AMD Radeon Vega 10 Mobile scores 6476, and the AMD Radeon R7 M465 scores 5841. The delta is 10.9% in favor of Vega 10 Mobile.
This result aligns with the raw compute specifications. Vega 10 Mobile delivers 1.665 TFLOPS of FP32 performance, which is 2.1 times the 786.4 GFLOPS of the R7 M465. Its FP16 output of 3.331 TFLOPS (2:1 ratio) is 4.2 times the R7 M465's 786.4 GFLOPS, which runs at a 1:1 ratio. The texture rate difference is even larger: 52.04 GTexel/s versus 24.58 GTexel/s, a 2.1x advantage. The pixel rate gap is smaller but still clear: 10.41 GPixel/s versus 8.192 GPixel/s, a 27.1% advantage for Vega 10 Mobile.
The R7 M465 does have a dedicated memory advantage in theory. Its 2 GB of GDDR5 on a 64-bit bus provides 36.00 GB/s of bandwidth, which is fixed and predictable. The Vega 10 Mobile relies on system shared memory, so its bandwidth is system dependent. In a platform with fast dual-channel memory, the Vega part can outperform the R7 M465's 36.00 GB/s, but in a weak memory configuration it may fall short. The recorded benchmark score, however, shows the Vega part winning decisively regardless.
Looking at the nearest rival comparisons provides additional context for the head-to-head result. Vega 10 Mobile's 6476 score places it within 1.1% of the NVIDIA RTX PRO 5000 72 GB Blackwell (6407), a professional GPU with far more resources. It also trails the NVIDIA GeForce GTX 670M (6513) by only 0.6% and the NVIDIA Quadro M5000M (6481) by 0.1%. The R7 M465's 5841 score places it 0.3% behind the AMD Radeon R5 M435 (5859), 1.5% behind the Intel UHD Graphics 730 (5929), and 1.9% ahead of the NVIDIA GeForce GTX 550 Ti (5731).
The percentile rankings reinforce the same story. Vega 10 Mobile sits at the 37th percentile of all GPUs, while the R7 M465 sits at the 33rd. That 4 point spread is not enormous, but it is consistent with the 10.9% head-to-head delta. The data suggests that the integrated Vega 10 Mobile, despite its 10 W TDP and system shared memory, delivers a level of OpenCL performance that exceeds a dedicated discrete GPU from the R7 M400 family.
The release timeline is worth noting. The R7 M465 was released on 2016-05-14, while the Vega 10 Mobile came later on 2019-01-07. The nearly three-year gap allowed Vega 10 Mobile to benefit from a newer architecture (GCN 5.0 versus GCN 3.0), a smaller process node (14 nm versus 28 nm), and a much larger transistor budget (4,940 million versus 1,550 million). The result is a clean sweep in the only benchmark where both are measured.
In summary, the head-to-head data shows a 10.9% win for the AMD Radeon Vega 10 Mobile in Geekbench OpenCL. The performance advantage is consistent with the compute, texture, and pixel rate differences between the two GPUs, and it places the Vega IGP in a slightly higher percentile tier than the R7 M465.