AMD Radeon R7 M460 vs Intel UHD Graphics 730 Comparison
AMD Radeon R7 M460
UHD Graphics 730
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon R7 M460 vs Intel UHD Graphics 730
Head-to-Head Benchmarks
The only direct benchmark comparison available in the database is the Geekbench OpenCL test, and it shows a clear, though not overwhelming, win for the AMD Radeon R7 M460. The AMD part scores 6612, while the Intel UHD Graphics 730 scores 5988. That is a 10.4% advantage for the AMD solution, a meaningful gap for integrated and entry-level discrete graphics. In practice, this delta suggests that the AMD Radeon R7 M460 will complete OpenCL workloads roughly a tenth faster than the Intel UHD Graphics 730, which is noticeable in compute tasks but not a generational leap.
The Intel UHD Graphics 730 does have a second recorded score in the database, a Geekbench Vulkan result of 5870. No corresponding Vulkan score exists for the AMD Radeon R7 M460, so no direct comparison can be made in that API. The absence of a Vulkan result for the AMD part is itself informative: the database records only one benchmark for the AMD GPU, while the Intel part has two. The AMD GPU's single score of 6612 stands as its average benchmark score, whereas the Intel part's average is 5929, pulled down by the lower Vulkan figure.
Looking at the percentile rankings, the AMD Radeon R7 M460 sits at the 38th percentile of all GPUs in the database, while the Intel UHD Graphics 730 sits at the 33rd percentile. This five-point percentile gap aligns with the 10.4% OpenCL delta and reinforces the conclusion that the AMD part is the stronger performer overall, even if neither GPU is positioned anywhere near the top of the database.
When placed against their nearest rivals, both parts cluster in a narrow performance band. The AMD Radeon R7 M460 is 0.5% ahead of the AMD Radeon HD 7730M (6581), 0.9% ahead of the Intel UHD Graphics P750 (6554), and 1.5% ahead of the NVIDIA GeForce GTX 670M (6513). Its only loss among the listed rivals is to the NVIDIA GeForce GT 1010 (6698), which beats it by 1.3%. The Intel UHD Graphics 730, meanwhile, trails all four of its nearest rivals: it is 0.4% behind the AMD Radeon HD 8730M (5955), 0.5% behind the NVIDIA Quadro K620M (5957), 0.7% behind the AMD Radeon HD 8750M (5970), and 0.9% behind the NVIDIA Quadro K4000 (5982). The Intel part's closest competitor, the AMD Radeon HD 8730M, is only 0.4% faster, which is within run-to-run variance, but the pattern is consistent: the Intel UHD Graphics 730 sits at the lower edge of its comparison group, while the AMD Radeon R7 M460 sits near the upper edge of its own.
Architecture Differences
The two GPUs come from different manufacturers, different foundries, and different architectural generations. The AMD Radeon R7 M460 uses the Meso chip built on GCN 3.0 architecture, manufactured by TSMC on a 28 nm process. The Intel UHD Graphics 730 uses the Rocket Lake chip built on Generation 12.1 architecture, manufactured by Intel on a 14 nm+++ process. The process node difference is substantial: 28 nm versus 14 nm+++, which means the Intel part uses a more advanced manufacturing process despite being the slower performer in the recorded benchmark.
The AMD part has 1,550 million transistors on a 125 mm² die, giving it a transistor density of 12.4 million transistors per square millimeter. The Intel part's transistor count, die size, and density are not recorded in the database, so no comparison is possible on those fields. What is known is the compute configuration: the AMD Radeon R7 M460 packs 384 shading units, 24 texture mapping units, and 8 render output units. The Intel UHD Graphics 730 has exactly half the shading units at 192, exactly half the TMUs at 12, and the same 8 ROPs. This explains why the AMD part achieves 786.4 GFLOPS of FP32 performance versus 499.2 GFLOPS for the Intel part, a 57.5% advantage in raw single-precision compute throughput.
The Intel part does have a notable FP16 advantage. It delivers 998.4 GFLOPS of FP16 performance, which is exactly double its FP32 output, indicating a 2:1 FP16 ratio. The AMD part delivers 786.4 GFLOPS of FP16, identical to its FP32 output, meaning a 1:1 ratio. So in half-precision workloads, the Intel UHD Graphics 730 is actually 27% ahead of the AMD Radeon R7 M460, despite being behind in FP32. This is a meaningful architectural distinction: the Intel Generation 12.1 architecture has dedicated rate for half-precision math, while the AMD GCN 3.0 architecture does not.
Clock speeds also differ significantly. The AMD Radeon R7 M460 has a base clock of 730 MHz and a boost clock of 1024 MHz. The Intel UHD Graphics 730 has a much lower base clock of 300 MHz but a higher boost clock of 1300 MHz. The Intel part's boost clock is 27% higher than the AMD part's boost, which helps it close some of the gap in pixel and texture throughput. The pixel rates are 8.192 GPixel/s for the AMD part versus 10.40 GPixel/s for the Intel part, meaning the Intel GPU is actually 27% faster at pixel fill. The texture rates are 24.58 GTexel/s for the AMD part versus 15.60 GTexel/s for the Intel part, meaning the AMD GPU is 57.6% faster at texture fill. So the AMD part wins heavily in texture work and FP32 compute, while the Intel part wins in pixel fill and FP16 compute.
Memory architecture is completely different. The AMD Radeon R7 M460 has 2 GB of dedicated GDDR5 memory on a 64-bit bus, with a memory clock of 1125 MHz (4.5 Gbps effective) and 36.00 GB/s of bandwidth. The Intel UHD Graphics 730 uses system shared memory, with no dedicated VRAM, a system-dependent bandwidth, and a bus interface of Ring Bus. The AMD part's 36.00 GB/s of dedicated bandwidth is a concrete figure; the Intel part's bandwidth is variable and depends entirely on the host system's memory configuration. For workloads that are bandwidth-sensitive, the AMD part has a clear structural advantage because its memory bandwidth is fixed and dedicated.
The API support also differs. The AMD Radeon R7 M460 supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. The Intel UHD Graphics 730 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The Intel part has a higher DirectX feature level (12_1 versus 12_0) and a much newer Vulkan version (1.4 versus 1.2.170). This means the Intel part supports additional DirectX 12 features and a more recent Vulkan specification, which could matter for certain modern games or compute applications.
The TDP is recorded for the Intel part as 15 W, and it is an IGP (integrated graphics processor) with motherboard-dependent display outputs. The AMD part has no recorded TDP, slot width, or display outputs in the database. The Intel part's 15 W TDP is low, but it is an integrated solution that shares power with the CPU, while the AMD part is a discrete mobile GPU with unknown power requirements. The AMD part connects via PCIe 3.0 x8, while the Intel part uses the Ring Bus.
Where Each One Wins
The AMD Radeon R7 M460 wins in overall compute performance, as measured by the Geekbench OpenCL score. Its 6612 score versus 5988 for the Intel part is a 10.4% advantage, and its 38th percentile ranking versus the Intel part's 33rd percentile confirms that the AMD part outranks the Intel part across the entire database of GPUs. The AMD part also wins decisively in FP32 compute (786.4 GFLOPS versus 499.2 GFLOPS), texture fill rate (24.58 GTexel/s versus 15.60 GTexel/s), and dedicated memory bandwidth (36.00 GB/s versus system-dependent). For any workload that relies on single-precision math, texture sampling, or consistent memory bandwidth, the AMD Radeon R7 M460 is the stronger choice.
The Intel UHD Graphics 730 wins in several specific areas. Its FP16 throughput of 998.4 GFLOPS is 27% higher than the AMD part's 786.4 GFLOPS, making it the better option for half-precision workloads such as certain machine learning inference tasks or media processing that uses FP16. Its pixel fill rate of 10.40 GPixel/s is 27% higher than the AMD part's 8.192 GPixel/s, which can help in resolution-limited scenarios or basic 2D workloads. It also supports a higher DirectX feature level (12_1 versus 12_0) and a newer Vulkan version (1.4 versus 1.2.170), which could provide better compatibility with newer titles or compute frameworks. Finally, its 15 W TDP is a concrete power figure, whereas the AMD part has no recorded TDP, making the Intel part the more power-predictable option for thin-and-light systems.
The use-case split is therefore fairly clean. The AMD Radeon R7 M460 is the pick for OpenCL compute, FP32-heavy workloads, texture-heavy tasks, and any application that benefits from dedicated GDDR5 memory. The Intel UHD Graphics 730 is the pick for FP16 compute, pixel-fill-limited scenarios, newer API features, and systems where a 15 W integrated solution is preferable to a discrete GPU.
FAQ
Q: Which GPU has the higher Geekbench OpenCL score?
A: The AMD Radeon R7 M460 scores 6612, which is 10.4% higher than the Intel UHD Graphics 730's 5988.
Q: Does the Intel UHD Graphics 730 have any compute advantage over the AMD Radeon R7 M460?
A: Yes, in FP16 performance. The Intel part delivers 998.4 GFLOPS of FP16, which is 27% higher than the AMD part's 786.4 GFLOPS.
Q: How much dedicated memory does the Intel UHD Graphics 730 have?
A: It has none. Its memory size, type, and bus width are all listed as system shared, and its bandwidth is system dependent.
Q: What is the transistor count of the AMD Radeon R7 M460?
A: The AMD Radeon R7 M460 has 1,550 million transistors on a 125 mm² die, manufactured on TSMC's 28 nm process.
Q: Which GPU has a higher pixel fill rate?
A: The Intel UHD Graphics 730 has a pixel rate of 10.40 GPixel/s, which is 27% higher than the AMD Radeon R7 M460's 8.192 GPixel/s.
Q: When were these two GPUs released?
A: The AMD Radeon R7 M460 was released on 2016-05-14, and the Intel UHD Graphics 730 was released on 2021-03-29.
Specification Differences
The two GPUs differ in nearly every recorded specification field. The manufacturing process is 28 nm (TSMC) for the AMD part versus 14 nm+++ (Intel) for the Intel part. The AMD part has 1,550 million transistors on a 125 mm² die with a density of 12.4 million transistors per mm², while the Intel part has no recorded values for any of those fields.
The compute units differ substantially. The AMD Radeon R7 M460 has 384 shading units, 24 TMUs, and 8 ROPs. The Intel UHD Graphics 730 has 192 shading units, 12 TMUs, and 8 ROPs. The clock behavior also differs: the AMD part runs at 730 MHz base and 1024 MHz boost, while the Intel part runs at 300 MHz base and 1300 MHz boost.
The memory configurations are entirely different. The AMD part has 2 GB of GDDR5 on a 64-bit bus with 36.00 GB/s of bandwidth. The Intel part has system shared memory with a system-dependent bandwidth. The AMD part's memory clock is 1125 MHz (4.5 Gbps effective), while the Intel part has no dedicated memory clock.
The performance rates differ in both directions. The AMD part has a texture rate of 24.58 GTexel/s and FP32 of 786.4 GFLOPS, while the Intel part has a texture rate of 15.60 GTexel/s and FP32 of 499.2 GFLOPS. The Intel part wins on pixel rate (10.40 GPixel/s versus 8.192 GPixel/s) and FP16 (998.4 GFLOPS versus 786.4 GFLOPS). The AMD part has a 1:1 FP16 ratio, while the Intel part has a 2:1 FP16 ratio.
The power and interface fields differ as well. The Intel part has a recorded TDP of 15 W and is an IGP with motherboard-dependent display outputs and a Ring Bus interface. The AMD part has no recorded TDP, no slot width, no display outputs, and uses PCIe 3.0 x8. The API support differs: the AMD part supports DirectX 12 (12_0) and Vulkan 1.2.170, while the Intel part supports DirectX 12 (12_1) and Vulkan 1.4. Both support OpenGL 4.6.
The release dates are about five years apart: 2016-05-14 for the AMD part and 2021-03-29 for the Intel part. Both are marked as end-of-life in the database. Neither has a recorded launch MSRP.
The Verdict
The data points to a straightforward conclusion for most workloads. The AMD Radeon R7 M460 is the stronger GPU overall, with a 10.4% lead in the only directly comparable benchmark, a 57.5% lead in FP32 compute, a 57.6% lead in texture fill rate, and the advantage of 2 GB of dedicated GDDR5 memory with 36.00 GB/s of bandwidth. Its 38th percentile ranking versus the Intel part's 33rd percentile reinforces this. For OpenCL compute, FP32-heavy applications, or any workload that benefits from dedicated VRAM, the AMD Radeon R7 M460 is the clear choice.
The Intel UHD Graphics 730 has a narrower set of advantages, but they are real. Its FP16 throughput of 998.4 GFLOPS is 27% higher than the AMD part's, its pixel fill rate is 27% higher, and it supports a higher DirectX feature level and a newer Vulkan version. Its 15 W TDP also makes it a predictable low-power integrated option. Builders who prioritize half-precision compute, pixel-fill-limited tasks, or newer API compatibility should consider the Intel part, especially in systems where an integrated solution is preferred.
The benchmark results do not support picking the Intel UHD Graphics 730 for general-purpose compute. The AMD Radeon R7 M460 wins the head-to-head benchmark, wins the FP32 compute comparison, wins the texture rate comparison, and wins the percentile ranking. The Intel part's wins are specific to FP16, pixel fill, and API version support. For a general-purpose GPU in a system that can accommodate a discrete part, the AMD Radeon R7 M460 is the better performer. For a low-power integrated solution with modern API support and strong FP16 throughput, the Intel UHD Graphics 730 has its place. The choice ultimately depends on whether the workload is FP32-heavy and bandwidth-sensitive, which favors AMD, or FP16-heavy and pixel-fill-limited, which favors Intel.