AMD Radeon R7 M460
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R7 M460 Specifications
Radeon R7 M460 GPU Core
Shader units and compute resources
The AMD Radeon R7 M460 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R7 M460 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R7 M460's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 M460 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R7 M460 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 M460's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R7 M460 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R7 M460, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R7 M460 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 M460 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 3.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R7 M460 is built on AMD's GCN 3.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 M460 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R7 M460 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R7 M460 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 M460 to maintain boost clocks without throttling.
Radeon R7 M460 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R7 M460 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R7 M460. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R7 M460 Product Information
Release and pricing details
The AMD Radeon R7 M460 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 M460 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R7 M460 Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon R7 M460 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
About AMD Radeon R7 M460
The AMD Radeon R7 M460 is a mobile discrete GPU built on the 28 nm process with the GCN 3.0 architecture, featuring a transistor count of 1,550 million on a 125 mm² die. Its benchmark position is firmly in the entry-level segment, with a Geekbench OpenCL score of 6632 placing it at the 37th percentile among all GPUs. This places it in a tight cluster of competing mobile and integrated solutions, where performance differences are measured in single-digit percentages, making the R7 M460 a baseline performer for light gaming and general acceleration tasks.
Benchmark Performance
The R7 M460 delivers an average benchmark score of 6632, a figure that anchors it directly between two AMD predecessors and an Intel integrated solution. The closest rival, the AMD Radeon R7 M370, scores 6697, which is just 1% higher, indicating that the M460 is essentially a generational side-grade in raw compute terms. Moving down the list, the AMD Radeon HD 7730M posts a score of 6560, meaning the M460 holds a 1.1% advantage over that older part. Against the Intel UHD Graphics P750, the M460 leads by 1.4% (6538 vs. 6632), and it also edges out the NVIDIA GeForce GTX 670M by 1.8% (6513 vs. 6632).
What these numbers reveal is a GPU that sits in a performance dead zone. The 1% deficit to the R7 M370 is within run-to-run variance, so the data suggests they are functionally identical in compute workloads. The 1.1% and 1.4% leads over the HD 7730M and UHD P750 are similarly marginal, though the M460 does hold a consistent edge. The 1.8% advantage over the GTX 670M is notable because that NVIDIA part is a larger, older discrete GPU, suggesting the M460’s GCN 3.0 architecture extracts more efficiency from its 384 shading units. In practice, these deltas mean the M460 will not feel faster than any of these rivals in real-world tasks; it is a lateral move at best, and its 37th percentile ranking underscores that it is outclassed by the vast majority of GPUs on the market.
Ray Tracing and Feature Set
The R7 M460 does not include any dedicated ray tracing or tensor cores, as these are absent from the specifications. Instead, it relies on the GCN 3.0 architecture’s traditional compute units to handle graphics and compute workloads. The GPU supports DirectX 12 (12_0), which is the key API for modern Windows titles, along with OpenGL 4.6 and Vulkan 1.2.170. This means the card is technically capable of running games that require DirectX 12, but without hardware-accelerated ray tracing, any such effects must be handled via software fallbacks, which will severely impact performance.
The feature set is otherwise basic. The GPU’s pixel rate is 8.192 GPixel/s and its texture rate is 24.58 GTexel/s, figures that align with its 8 ROPs and 24 TMUs. For a GPU of this class, the absence of RT and tensor cores is expected, but the Vulkan 1.2.170 support is a positive, as it allows for lower-overhead API access in compatible titles. The FP32 and FP16 performance are both 786.4 GFLOPS, with a 1:1 ratio, meaning there is no half-precision boost for AI workloads. This is a pure rasterization part, and its API support is sufficient for older or less demanding games, but it will struggle with any modern title that leverages heavy compute effects.
How It Compares
AMD Radeon R7 M370: The M460 trails the M370 by 1% in average benchmark score (6632 vs. 6697). This is a negligible difference, indicating that the two GPUs are effectively interchangeable in performance. The M460 offers no compelling reason to choose it over the M370 based on compute alone, as the architecture and core configuration deliver nearly identical results.
AMD Radeon HD 7730M: The M460 leads this older discrete GPU by 1.1% (6632 vs. 6560). While the M460 is technically faster, the margin is so small that it will not translate into perceptible frame rate improvements. The HD 7730M is from an older generation, so the M460’s advantage here is largely due to architectural efficiency rather than raw power.
Intel UHD Graphics P750: The M460 posts a 1.4% advantage over this integrated solution (6632 vs. 6538). This is a meaningful comparison because it shows the M460 is only barely faster than a high-end integrated GPU. For users considering a laptop with this discrete card, the data suggests that the performance gap over modern iGPUs is almost nonexistent, making the discrete GPU’s presence more about dedicated memory than raw speed.
NVIDIA GeForce GTX 670M: The M460 edges out this older NVIDIA mobile GPU by 1.8% (6632 vs. 6513). The GTX 670M is a larger chip with higher power demands, so the M460’s victory, while small, indicates that GCN 3.0 is more compute-efficient per unit of silicon. However, this is still a marginal win that does not change the overall performance tier.
FAQ
Q: Does the R7 M460 support hardware ray tracing?
A: No. The specifications list no RT cores, so all ray tracing effects must be processed via software, which will result in very low performance in supported titles.
Q: What is the DirectX version supported by this GPU?
A: The R7 M460 supports DirectX 12 (12_0), along with OpenGL 4.6 and Vulkan 1.2.170.
Q: How does the R7 M460 compare to the Intel UHD Graphics P750?
A: The R7 M460 scores 6632, which is 1.4% higher than the UHD P750’s 6538. This is a slim lead, making the discrete GPU only marginally faster than that integrated solution.
Q: What is the memory interface width?
A: The GPU uses a 64-bit memory bus, which is narrow and contributes to its limited bandwidth of 36.00 GB/s.
Q: Is the R7 M460 faster than the R7 M370?
A: No. The R7 M370 scores 6697, which is 1% higher than the M460’s 6632. The M460 is slightly slower in this comparison.
Q: What is the transistor count and die size?
A: The chip contains 1,550 million transistors on a 125 mm² die, manufactured on a 28 nm process by TSMC.
Power and Cooling
The R7 M460 has no listed TDP, which is typical for a low-end mobile GPU that is often soldered to the motherboard or used in thin laptops. Because no TDP is provided, the data does not indicate a specific power draw, but the 28 nm process and 786.4 GFLOPS FP32 performance suggest a modest heat output. There is also no suggested PSU rating and no power connector requirement listed, which confirms that this is an OEM-part designed for pre-built laptops, not for end-user installation. Users should rely on the laptop’s stock cooling solution, as the GPU’s low compute throughput will not generate excessive heat. The PCIe 3.0 x8 interface is sufficient for this class of GPU, as the bandwidth limitation is unlikely to bottleneck the 36.00 GB/s memory throughput.
Memory Subsystem
The memory configuration is a significant limiting factor for the R7 M460. It comes with 2 GB of GDDR5 memory on a 64-bit bus, which yields a total bandwidth of 36.00 GB/s. This is a very narrow interface, and the bandwidth figure is low by modern standards. For high-resolution gaming, this presents a clear problem: the GPU’s 786.4 GFLOPS compute capability is already limited, but the 36.00 GB/s bandwidth will bottleneck any workload that requires substantial texture streaming or large framebuffers. At 1080p, the 2 GB capacity is sufficient for older games, but modern titles with high-resolution textures will quickly exceed this limit, causing stuttering or forced texture downgrades.
The 64-bit bus is the core issue here. Even the 4.5 Gbps effective memory speed cannot compensate for the narrow interface. The data shows a balanced but low-end design: 384 shading units paired with 8 ROPs and 24 TMUs. This means the GPU can process compute operations, but its ability to output pixels is severely constrained. The 8.192 GPixel/s pixel rate and 36.00 GB/s bandwidth are closely matched, but both are simply too low for anything beyond 720p or low-detail 1080p in older titles. For modern gaming, the memory subsystem will be the primary bottleneck, making the R7 M460 unsuitable for high-resolution or high-detail workloads. The GDDR5 type is standard, but the 2 GB capacity and 64-bit bus place this GPU firmly in the entry-level category.
The NVIDIA Equivalent of Radeon R7 M460
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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