AMD Radeon R7 M440 vs Intel UHD Graphics 730 Comparison

AMD
RADEON

AMD Radeon R7 M440

CORE STATE Meso
VRAM 4 GB
CLOCK SPEED
TDP
BUS WIDTH 64 bit
ARCHITECTURE GCN 3.0
nm
PROCESS 28 nm
LAUNCH DATE 2016
VS
Intel
GPU

UHD Graphics 730

CORE STATE Rocket Lake
VRAM System Shared
CLOCK SPEED 1300 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.1
nm
PROCESS 14 nm+++
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_opencl
5,214
5,988
geekbench_vulkan
5,751
5,870

Analysis: AMD Radeon R7 M440 vs Intel UHD Graphics 730

The Intel UHD Graphics 730 takes both recorded head-to-head benchmark wins against the AMD Radeon R7 M440, sweeping the database comparison with an average score of 5929 against 5483. That is an overall margin of roughly 400 points across the two Geekbench compute tests, and it makes the Rocket Lake integrated graphics part the clear pick in this pairing. The margin, however, is not uniform: the OpenCL result is a commanding Intel win while the Vulkan result is nearly a tie, which shapes where each GPU holds ground. Both parts sit in a similar neighborhood of the historical GPU field, with the Intel solution at the 33rd percentile and the AMD part at the 32nd percentile, so this is a fight between near-neighbors rather than a blowout across performance classes.

Head-to-Head Benchmarks

The recorded data contains two direct comparisons, and the Intel UHD Graphics 730 wins both.

In Geekbench OpenCL, the UHD Graphics 730 scores 5988 against 5214 for the Radeon R7 M440, a 14.8% advantage for Intel. This is the decisive result of the matchup. OpenCL tests general compute throughput, and the Intel part's stronger showing here reflects its Generation 12.1 architecture's better efficiency in this compute workload despite its smaller resource counts. A 14.8% gap is large enough that no reasonable system configuration is likely to reverse it in this workload class.

Geekbench Vulkan tells a different story. The UHD Graphics 730 scores 5870 and the R7 M440 scores 5751, a 2.1% Intel edge. That margin is close enough to be borderline noise in individual runs, and it indicates that graphics API throughput through Vulkan is nearly equivalent between the two. The practical read: the R7 M440's GCN 3.0 design with its higher shading unit count keeps it competitive in graphics API compute, while the Intel part's advantage concentrates in OpenCL.

Averaging the recorded results gives 5929 for the Intel GPU and 5483 for the AMD GPU, a difference of 446 points. The Intel part sits at the 33rd percentile against all GPUs in the database, one point above the AMD part's 32nd percentile. Context from the rivals list reinforces how tight the classes are: the UHD Graphics 730 trades blows with the AMD Radeon HD 8730M (within 0.4%), the NVIDIA Quadro K620M (within 0.5%), the AMD Radeon HD 8750M (within 0.7%), and the NVIDIA Quadro K4000 (within 0.9%). The R7 M440's neighbors include the NVIDIA Quadro M4000 (within 0.3%), the NVIDIA GeForce GTX 765M (within 0.3%), the NVIDIA GeForce MX130 (within 0.5%), and the AMD Radeon 610M (within 0.7%).

Architecture Differences

These two GPUs come from fundamentally different design philosophies separated by five years of silicon development.

The Intel UHD Graphics 730 is a Generation 12.1 architecture part built on the Rocket Lake chip, fabricated on Intel's 14 nm+++ process at Intel's own foundry. It runs a 300 MHz base clock with a 1300 MHz boost clock. Its configuration includes 192 shading units, 12 TMUs, and 8 ROPs. Being an integrated solution, it has no dedicated memory: size, type, and bus width are all system shared, and bandwidth is system dependent. The bus interface is Ring Bus, display outputs are motherboard dependent, and rated TDP is 15 W.

The AMD Radeon R7 M440 uses the GCN 3.0 architecture on the Meso chip, fabricated on TSMC's 28 nm process. The database records 1,550 million transistors on a 125 mm² die, a density of 12.4M transistors per mm². It carries 320 shading units, 20 TMUs, and the same 8 ROPs as the Intel part. Unlike the Intel IGP, it has dedicated memory: 4 GB of DDR3 on a 64-bit bus with 14.40 GB/s of bandwidth, clocked at 900 MHz (1800 Mbps effective). Its interface is PCIe 3.0 x8, and display outputs are portable-device dependent.

The theoretical throughput figures split the verdict. The R7 M440 posts the higher FP32 rate at 570.2 GFLOPS against 499.2 GFLOPS for the Intel part, and a higher texture rate at 17.82 GTexel/s versus 15.60 GTexel/s. The UHD Graphics 730 counters with the higher pixel rate at 10.40 GPixel/s versus 7.128 GPixel/s, and with a superior FP16 story: 998.4 GFLOPS at a 2:1 ratio, while the GCN part manages only 570.2 GFLOPS FP16 at 1:1. Half-precision workloads therefore favor Intel by a wide theoretical margin.

API support also differs. The Intel part supports DirectX 12 at feature level 12_1, OpenGL 4.6, and Vulkan 1.4. The AMD part supports DirectX 12 at feature level 12_0, OpenGL 4.6, and Vulkan 1.2.170. The Intel solution carries the newer Vulkan version and the higher DirectX feature level.

Release timing matters too. The R7 M440 launched in May 2016; the UHD Graphics 730 arrived in March 2021. Both are now end-of-life products. The R7 M440's lineage runs from the Solar System predecessor to the Polaris Mobile successor, while the Intel part has no recorded predecessor or successor.

Where Each One Wins

The Intel UHD Graphics 730 wins the compute-oriented use cases. Its 14.8% OpenCL victory means general GPU compute workloads compiled against OpenCL run meaningfully faster on the Intel part. Its doubled-rate FP16 support also makes it the better theoretical fit for any workload that leverages half-precision math, where it holds nearly a 430 GFLOPS paper advantage. The higher pixel rate at 10.40 GPixel/s versus 7.128 GPixel/s favors it in fill-rate-bound scenarios.

The Radeon R7 M440 wins the texture and shading-throughput arguments. With 320 shading units against 192, 20 TMUs against 12, and a texture rate of 17.82 GTexel/s against 15.60 GTexel/s, it carries more raw rasterization-side hardware, and its near-parity in the Vulkan benchmark (5751 versus 5870, only 2.1% apart) shows that advantage translating into graphics API results. Its dedicated 4 GB of DDR3 also means it does not steal system memory, though the 14.40 GB/s bandwidth of that narrow 64-bit bus is modest and shared-memory systems can potentially exceed it depending on host configuration.

Both parts land within a percentile point of each other against the full database, so neither escapes entry-level territory. The rivalry data places the Intel part alongside aging mobile and workstation parts like the Quadro K620M and Radeon HD 8750M, while the AMD part matches up against the GeForce MX130 and Radeon 610M.

Specification Differences

  • Manufacturer and chip: Intel, Rocket Lake, versus AMD, Meso.
  • Architecture: Generation 12.1 versus GCN 3.0.
  • Process node: 14 nm+++ at Intel versus 28 nm at TSMC.
  • Transistors and die: not recorded for Intel; 1,550 million transistors, 125 mm² die, 12.4M per mm² for AMD.
  • Clocks: Intel runs 300 MHz base and 1300 MHz boost; AMD's core clocks are not recorded, with memory at 900 MHz (1800 Mbps effective). Intel memory is system shared.
  • Memory: system shared on Intel versus 4 GB DDR3, 64-bit, 14.40 GB/s on AMD.
  • Shading units and TMUs: 192 and 12 for Intel versus 320 and 20 for AMD. ROPs are equal at 8.
  • Pixel rate: 10.40 GPixel/s for Intel versus 7.128 GPixel/s for AMD.
  • Texture rate: 15.60 GTexel/s for Intel versus 17.82 GTexel/s for AMD.
  • FP32: 499.2 GFLOPS for Intel versus 570.2 GFLOPS for AMD.
  • FP16: 998.4 GFLOPS (2:1) for Intel versus 570.2 GFLOPS (1:1) for AMD.
  • TDP: 15 W recorded for Intel; not recorded for AMD.
  • Bus interface: Ring Bus for Intel versus PCIe 3.0 x8 for AMD.
  • APIs: DirectX 12_1, Vulkan 1.4 for Intel versus DirectX 12_0, Vulkan 1.2.170 for AMD. Both support OpenGL 4.6.
  • Release date: March 2021 for Intel versus May 2016 for AMD. Both are end-of-life.

FAQ

Q: Which GPU is faster overall?

A: The Intel UHD Graphics 730. It won both head-to-head benchmark tests, holds an average score of 5929 versus 5483, and sits one percentile point higher against the full database (33rd versus 32nd).

Q: How close is the Vulkan benchmark?

A: Very close. The Intel part scored 5870 against 5751 for the AMD part, a 2.1% difference, which is effectively a tie at this level.

Q: How large is the OpenCL gap?

A: The Intel UHD Graphics 730 scored 5988 versus 5214 in Geekbench OpenCL, a 14.8% advantage for Intel.

Q: Which GPU has more shading hardware?

A: The Radeon R7 M440, with 320 shading units and 20 TMUs against 192 and 12 for the Intel part. This shows up as a higher texture rate (17.82 versus 15.60 GTexel/s) and higher FP32 (570.2 versus 499.2 GFLOPS).

Q: Do either of these GPUs support ray tracing or AI acceleration?

A: No. Neither part has RT cores or tensor cores recorded in the database.

Q: Which has the newer API support?

A: The Intel part, with Vulkan 1.4 and DirectX 12 feature level 12_1, versus Vulkan 1.2.170 and feature level 12_0 on the AMD side. Both support OpenGL 4.6.

The Verdict

The data points to the Intel UHD Graphics 730 as the winner of this matchup. It swept both head-to-head benchmarks, leads the average score by 446 points, delivers a 14.8% OpenCL advantage, and holds the higher percentile ranking. Add its 2:1 FP16 rate, its higher pixel fill rate, its more modern Vulkan and DirectX support levels, and its newer 14 nm+++ process node, and the case is decisive for anyone choosing on measured performance, particularly for compute-leaning workloads.

The Radeon R7 M440 still earns consideration in narrow circumstances. Its Vulkan result lands within 2.1% of the Intel part, so graphics API compute is close to a wash. It carries more shading units, more TMUs, a higher texture rate, and higher FP32 throughput on paper, and it offers a dedicated 4 GB DDR3 allocation that leaves system memory untouched, connected over PCIe 3.0 x8 as a discrete-style solution. For texture-heavy workloads where its rasterization hardware matters and where its benchmark proximity holds, it remains viable. But its GCN 3.0 design dates to 2016, it runs on a much older 28 nm process, and its 1:1 FP16 ratio gives up a large theoretical margin to Intel's implementation.

For a database-driven recommendation: pick the UHD Graphics 730 for overall performance and compute workloads; pick the R7 M440 only if the specific need is its dedicated memory arrangement or its shading-heavy profile. Both are end-of-life, entry-tier parts sitting roughly a third of the way up the historical GPU field, and neither should be expected to compete beyond that class.

DETAILED SPECIFICATIONS

SPECIFICATION
R7 M440
UHD Graphics 730
Core Specs
Shading Units
320
192 -40.0%
Shaders
320
192 -40.0%
TMUs
20
12 -40.0%
ROPs
8
8 0.0%
Compute Units
5
Execution Units
24
Clocks
Base Clock
300 MHz
Boost Clock
1300 MHz
GPU Clock
891 MHz
Memory Clock
900 MHz 1800 Mbps effective
System Shared
Memory
Memory Size
4 GB
System Shared
VRAM (MB)
4,096
Memory Type
DDR3
System Shared
Memory Bus
64 bit
System Shared
Bandwidth
14.40 GB/s
System Dependent
Cache
L1 Cache
16 KB (per CU)
L2 Cache
128 KB
Performance
Pixel Rate
7.128 GPixel/s
10.40 GPixel/s
Texture Rate
17.82 GTexel/s
15.60 GTexel/s
FP32 (TFLOPS)
570.2 GFLOPS
499.2 GFLOPS
FP64 (TFLOPS)
35.64 GFLOPS (1:16)
FP16 (TFLOPS)
570.2 GFLOPS (1:1)
998.4 GFLOPS (2:1)
Power
TDP
15 W
TDP (W)
15
Architecture
Architecture
GCN 3.0
Generation 12.1
GPU Name
Meso
Rocket Lake
Generation
Gem System (R7 M400)
HD Graphics (Rocket Lake)
Process Size
28 nm
14 nm+++
Transistors
1,550 million
Die Size
125 mm²
Foundry
TSMC
Intel
Density
12.4M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
Shader Model
6.5
6.6
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Motherboard Dependent
Bus Interface
PCIe 3.0 x8
Ring Bus
Other
Production
End-of-life
End-of-life
Predecessor
Solar System
Successor
Polaris Mobile
View Radeon R7 M440 Details View UHD Graphics 730 Details