GPU Comparison
RADEON
AMD Radeon R7 260X
CORE STATE
Bonaire
VRAM
2 GB
CLOCK SPEED
—
TDP
115 W
BUS WIDTH
128 bit
ARCHITECTURE
GCN 2.0
PROCESS
28 nm
LAUNCH DATE
2013
VS
GEFORCE
GeForce RTX 2080 Mobile
CORE STATE
TU104
VRAM
8 GB
CLOCK SPEED
1590 MHz
TDP
150 W
BUS WIDTH
256 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
R7 260X
RTX 2080 Mobile
Core Specs
Shading Units
896
2,944
+228.6%
Shaders
896
2,944
+228.6%
TMUs
56
184
+228.6%
ROPs
16
64
+300.0%
Compute Units
14
—
SM Count
—
46
Clocks
Base Clock
—
1380 MHz
Boost Clock
—
1590 MHz
GPU Clock
1100 MHz
—
Memory Clock
1625 MHz
6.5 Gbps effective
1750 MHz
14 Gbps effective
Memory
Memory Size
2 GB
8 GB
VRAM (MB)
2,048
8,192
+300.0%
Memory Type
GDDR5
GDDR6
Memory Bus
128 bit
256 bit
Bandwidth
104.0 GB/s
448.0 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
256 KB
4 MB
Performance
Pixel Rate
17.60 GPixel/s
101.8 GPixel/s
Texture Rate
61.60 GTexel/s
292.6 GTexel/s
FP32 (TFLOPS)
1.971 TFLOPS
9.362 TFLOPS
FP64 (TFLOPS)
123.2 GFLOPS (1:16)
292.6 GFLOPS (1:32)
FP16 (TFLOPS)
—
18.72 TFLOPS (2:1)
AI/RT
RT Cores
—
46
Tensor Cores
—
368
Power
TDP
115 W
150 W
TDP (W)
115
150
+30.4%
Suggested PSU
300 W
—
Power Connectors
1x 6-pin
None
Architecture
Architecture
GCN 2.0
Turing
GPU Name
Bonaire
TU104
Generation
Volcanic Islands
(R7 200)
GeForce 20 Mobile
Process Size
28 nm
12 nm
Transistors
2,080 million
13,600 million
Die Size
160 mm²
545 mm²
Foundry
TSMC
TSMC
Density
13.0M / mm²
25.0M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
CUDA
—
7.5
Shader Model
6.5
6.8
Physical
Slot Width
Dual-slot
MXM Module
Length
170 mm
6.7 inches
—
Outputs
2x DVI1x HDMI 1.4a1x DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Launch Price
139 USD
—
Production
End-of-life
End-of-life
Predecessor
Sea Islands
GeForce 10 Mobile
Successor
Pirate Islands
GeForce 30 Mobile