RADEON

AMD Radeon R7 260X

AMD graphics card specifications and benchmark scores

2 GB
VRAM
MHz Boost
115W
TDP
128
Bus Width

At a Glance

AMD
VRAM 2 GB
Shaders 896
Bus Width 128-bit
TDP 115W
Memory Type GDDR5
Architecture GCN 2.0
nm
Process 28 nm
Released Oct 2013

AMD Radeon R7 260X Specifications

Radeon R7 260X GPU Core

Shader units and compute resources

The AMD Radeon R7 260X GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
896
Shaders
896
TMUs
56
ROPs
16
Compute Units
14

R7 260X Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R7 260X's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 260X by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
1100 MHz
Memory Clock
1625 MHz 6.5 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon R7 260X Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 260X's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
104.0 GB/s

Radeon R7 260X by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R7 260X, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

R7 260X Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 260X against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.971 TFLOPS
FP64 (Double)
123.2 GFLOPS (1:16)
Pixel Rate
17.60 GPixel/s
Texture Rate
61.60 GTexel/s

GCN 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R7 260X is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 260X will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 2.0
GPU Name
Bonaire
Process Node
28 nm
Foundry
TSMC
Transistors
2,080 million
Die Size
160 mm²
Density
13.0M / mm²

AMD's Radeon R7 260X Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R7 260X determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 260X to maintain boost clocks without throttling.

TDP
115 W
TDP
115W
Power Connectors
1x 6-pin
Suggested PSU
300 W

Radeon R7 260X by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R7 260X are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
170 mm 6.7 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
2x DVI1x HDMI 1.4a1x DisplayPort 1.2
Display Outputs
2x DVI1x HDMI 1.4a1x DisplayPort 1.2

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R7 260X. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1
Shader Model
6.5

Radeon R7 260X Product Information

Release and pricing details

The AMD Radeon R7 260X is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 260X by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Oct 2013
Launch Price
139 USD
Production
End-of-life
Predecessor
Sea Islands
Successor
Pirate Islands

Radeon R7 260X Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R7 260X

The AMD Radeon R7 260X is a 28 nm GPU fabricated by TSMC, built around the Bonaire chip and the GCN 2.0 architecture. It belongs to the Volcanic Islands (R7 200) generation, with Sea Islands as its predecessor and Pirate Islands as its successor. The data entry reports 2,080 million transistors on a 160 mm² die, equivalent to a transistor density of 13.0M/mm². The production status is end-of-life, and the release date is 2013-10-07. Its launch MSRP is 139 USD. This database entry contains no workload benchmarks: the benchmarks list is empty, the average benchmark score is 0, and the nearestRivals list is empty. The only aggregate placement given is percentileVsAllGpus: 50.

Benchmark Performance

Because the benchmarks array is empty, there are no application-level scores to chart in this section. The avgBenchmarkScore field is 0, which is an empty placeholder rather than a measured score. The nearestRivals list is likewise empty, so there are no named opponents, no scores for those opponents, and no deltaPct values that would allow percentage comparisons. The only comparative datum is percentileVsAllGpus: 50. That places the R7 260X at the median of all GPUs tracked by this database: half of the tracked cards are above it and half are below it in the aggregate ordering.

The specification block still provides a quantitative picture of the GPU’s theoretical throughput. The Bonaire die contains 896 shading units, 56 texture mapping units, and 16 ROPs. From those counts, the listed FP32 rate is 1.971 TFLOPS. The texture rate is 61.60 GTexel/s, and the pixel rate is 17.60 GPixel/s. These are the three headline compute rates available in this fact set. The 2 GB GDDR5 memory runs at 1625 MHz, which the data describes as 6.5 Gbps effective, across a 128-bit bus, producing 104.0 GB/s of bandwidth. In a balanced interpretation, 104.0 GB/s feeds the 1.971 TFLOPS shader array and the 61.60 GTexel/s texture filterers. The 16 ROPs and 17.60 GPixel/s are the smaller output stage of the pipeline, making pixel-heavy scenes more likely to be constrained than pure shader throughput.

No direct rival percentages can be computed because this entry has no nearestRivals. Any claim such as “X% faster than card Y” would require numbers that are not present. The median percentile is the only externally situated statistic.

Ray Tracing and Feature Set

The data entry does not list RT cores or tensor cores; both fields are null. This is a GCN 2.0 part, so the feature set is built around graphics and compute rather than dedicated ray tracing acceleration. Ray tracing work, if attempted, would have to be routed through the general-purpose shading units; the 896 shading units are the only compute resource named in the fact pack.

API support in the data entry is DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. These are the APIs that software can use to reach the hardware. DirectX 12 at feature level 12_0 is the highest DirectX feature level listed. Vulkan 1.2.170 is the specific Vulkan version given. OpenGL 4.6 is the OpenGL version given. There is no mention of a ray tracing API or a tensor API for this card, so the absence of RT/tensor core counts is consistent with the API list.

The display outputs are 2x DVI, 1x HDMI 1.4a, and 1x DisplayPort 1.2. The host interface is PCIe 3.0 x16. The memory type is GDDR5. The combination of PCIe 3.0 x16 and a 128-bit GDDR5 bus defines how data enters the card, while the display outputs define how frames leave it.

Who Should Consider It

Who should consider it? A user whose target software fits inside a 2 GB GDDR5 frame buffer. The 2 GB memory capacity is stated in the data, and 104.0 GB/s bandwidth is the rate at which that memory can be fed. Applications that need more than 2 GB of resident textures cannot be fully accommodated, and the 128-bit bus limits how rapidly larger data sets can stream in.

A user with texture-heavy rendering loads can make use of 56 TMUs and 61.60 GTexel/s texture fill. A user with pixel-heavy loads faces a smaller resource: 16 ROPs and 17.60 GPixel/s. Balanced shader workloads have 896 shading units and 1.971 TFLOPS to draw from. The card is end-of-life, so it is not a new product; release date is 2013-10-07. For a system build, the physical constraints are dual-slot width, 170 mm / 6.7 inches length, one 6-pin power connector, and a 300 W suggested PSU.

No resolution or settings guidance is provided in the fact pack, so recommendations cannot be tied to a specific resolution or quality preset. The numbers do suggest a ceiling: 2 GB memory and 104.0 GB/s bandwidth bound the data set, while 17.60 GPixel/s bounds pixel throughput. The percentileVsAllGpus value of 50 is a summary of this card’s position: median, not top-end, in the database’s GPU distribution.

FAQ

Q: What chip and architecture does the R7 260X use?

A: The Bonaire chip on GCN 2.0, fabricated by TSMC at 28 nm. It contains 2,080 million transistors on a 160 mm² die.

Q: How much memory does the card have and at what bandwidth?

A: 2 GB GDDR5 with a 128-bit bus, memory clock of 1625 MHz / 6.5 Gbps effective, and 104.0 GB/s bandwidth.

Q: Does the R7 260X include dedicated ray tracing or tensor cores?

A: No RT cores or tensor cores are listed. The compute resources are 896 shading units, 56 TMUs, and 16 ROPs.

Q: Which APIs are supported?

A: DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170.

Q: What power supply and connectors are needed?

A: The TDP is 115 W, the suggested PSU is 300 W, and the card requires one 6-pin power connector. It is dual-slot and 170 mm / 6.7 inches long.

Q: What benchmark data exists in this entry?

A: The benchmarks array is empty, avgBenchmarkScore is 0, and nearestRivals is empty. The only aggregate metric is percentileVsAllGpus: 50.

How It Compares

The nearestRivals list is empty. There are therefore no rival names to discuss, no rival scores to cite, and no deltaPct values to report. The only comparative number in the entry is percentileVsAllGpus: 50. In the aggregate ranking of all GPUs, the R7 260X sits at the midpoint. It is neither a standout high-flyer nor a bottom-tier part in this database.

The product lineage gives some positioning context: the predecessor is Sea Islands and the successor is Pirate Islands. Those are generation labels, not benchmark rivals. Since no named competitor appears in the fact pack, any assertion about being ahead of or behind a specific product would have to rely on data not present here. At present, the comparison statement is: the card is median in aggregate percentile, with no nearestRivals data available to refine that picture.

Power and Cooling

The power and cooling data is precise but limited. TDP is 115 W. The suggested PSU is 300 W. The auxiliary power requirement is one 6-pin connector. The board is dual-slot, which is the only physical cooling description in the fact pack. Its length is 170 mm, or 6.7 inches, so case clearance is 170 mm / 6.7 inches. The process node is TSMC 28 nm, with a 160 mm² die.

For thermal design, a 115 W TDP is the number to plan around. A 300 W PSU is the value supplied for system power planning. The single 6-pin connector is the only extra power input named. No cooler dimensions, fan counts, or noise figures are given, so the cooling section can only state the dual-slot form factor and the TDP envelope. The card is end-of-life, meaning existing units are the only source, but the power specifications remain in the data entry for those units. Display connectivity is part of the board’s output capability: 2x DVI, 1x HDMI 1.4a, and 1x DisplayPort 1.2. The host interface is PCIe 3.0 x16.

The NVIDIA Equivalent of Radeon R7 260X

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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