GPU Comparison

AMD
RADEON

AMD Radeon R7 260X

CORE STATE Bonaire
VRAM 2 GB
CLOCK SPEED
TDP 115 W
BUS WIDTH 128 bit
ARCHITECTURE GCN 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2013
VS
NVIDIA
GEFORCE

GeForce GTX 1660 Ti Mobile

CORE STATE TU116
VRAM 6 GB
CLOCK SPEED 1590 MHz
TDP
BUS WIDTH 192 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2019

DETAILED SPECIFICATIONS

SPECIFICATION
R7 260X
GTX 1660 Ti Mobile
Core Specs
Shading Units
896
1,536 +71.4%
Shaders
896
1,536 +71.4%
TMUs
56
96 +71.4%
ROPs
16
48 +200.0%
Compute Units
14
SM Count
24
Clocks
Base Clock
1455 MHz
Boost Clock
1590 MHz
GPU Clock
1100 MHz
Memory Clock
1625 MHz 6.5 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
2 GB
6 GB
VRAM (MB)
2,048
6,144 +200.0%
Memory Type
GDDR5
GDDR6
Memory Bus
128 bit
192 bit
Bandwidth
104.0 GB/s
288.0 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
256 KB
1536 KB
Performance
Pixel Rate
17.60 GPixel/s
76.32 GPixel/s
Texture Rate
61.60 GTexel/s
152.6 GTexel/s
FP32 (TFLOPS)
1.971 TFLOPS
4.884 TFLOPS
FP64 (TFLOPS)
123.2 GFLOPS (1:16)
152.6 GFLOPS (1:32)
FP16 (TFLOPS)
9.769 TFLOPS (2:1)
Power
TDP
115 W
TDP (W)
115
Suggested PSU
300 W
Power Connectors
1x 6-pin
None
Architecture
Architecture
GCN 2.0
Turing
GPU Name
Bonaire
TU116
Generation
Volcanic Islands (R7 200)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
2,080 million
6,600 million
Die Size
160 mm²
284 mm²
Foundry
TSMC
TSMC
Density
13.0M / mm²
23.2M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
CUDA
7.5
Shader Model
6.5
6.8
Physical
Slot Width
Dual-slot
MXM Module
Length
170 mm 6.7 inches
Outputs
2x DVI1x HDMI 1.4a1x DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Launch Price
139 USD
Production
End-of-life
End-of-life
Predecessor
Sea Islands
GeForce 10 Mobile
Successor
Pirate Islands
GeForce 20 Mobile
View Radeon R7 260X Details View GeForce GTX 1660 Ti Mobile Details