GPU Comparison
RADEON
AMD Radeon R7 260X
CORE STATE
Bonaire
VRAM
2 GB
CLOCK SPEED
—
TDP
115 W
BUS WIDTH
128 bit
ARCHITECTURE
GCN 2.0
PROCESS
28 nm
LAUNCH DATE
2013
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
R7 260X
GTX 1650 Mobile
Core Specs
Shading Units
896
1,024
+14.3%
Shaders
896
1,024
+14.3%
TMUs
56
64
+14.3%
ROPs
16
32
+100.0%
Compute Units
14
—
SM Count
—
16
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
1100 MHz
—
Memory Clock
1625 MHz
6.5 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
2 GB
4 GB
VRAM (MB)
2,048
4,096
+100.0%
Memory Type
GDDR5
GDDR5
Memory Bus
128 bit
128 bit
Bandwidth
104.0 GB/s
128.1 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
256 KB
1024 KB
Performance
Pixel Rate
17.60 GPixel/s
49.92 GPixel/s
Texture Rate
61.60 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
1.971 TFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
123.2 GFLOPS (1:16)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
115 W
50 W
TDP (W)
115
50
-56.5%
Suggested PSU
300 W
—
Power Connectors
1x 6-pin
None
Architecture
Architecture
GCN 2.0
Turing
GPU Name
Bonaire
TU117
Generation
Volcanic Islands
(R7 200)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
2,080 million
4,700 million
Die Size
160 mm²
200 mm²
Foundry
TSMC
TSMC
Density
13.0M / mm²
23.5M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
CUDA
—
7.5
Shader Model
6.5
6.8
Physical
Slot Width
Dual-slot
—
Length
170 mm
6.7 inches
—
Outputs
2x DVI1x HDMI 1.4a1x DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Launch Price
139 USD
—
Production
End-of-life
End-of-life
Predecessor
Sea Islands
GeForce 10 Mobile
Successor
Pirate Islands
GeForce 20 Mobile