AMD Radeon R5 M430 vs NVIDIA GeForce GTX 560M Comparison

AMD
RADEON

AMD Radeon R5 M430

CORE STATE Jet
VRAM 4 GB
CLOCK SPEED 855 MHz
TDP —
BUS WIDTH 64 bit
ARCHITECTURE GCN 1.0
nm
PROCESS 28 nm
LAUNCH DATE —
VS
NVIDIA
GEFORCE

GeForce GTX 560M

CORE STATE GF116
VRAM 1536 MB
CLOCK SPEED —
TDP 75 W
BUS WIDTH 192 bit
ARCHITECTURE Fermi 2.0
nm
PROCESS 40 nm
LAUNCH DATE 2011

PERFORMANCE BENCHMARKS

geekbench_opencl
5,152
4,855
geekbench_vulkan
4,884
N/A

Analysis: AMD Radeon R5 M430 vs NVIDIA GeForce GTX 560M

The AMD Radeon R5 M430 and NVIDIA GeForce GTX 560M are both end-of-life mobile graphics solutions, but the data shows a clear overall winner in raw compute. The AMD R5 M430 holds a definitive edge in the single head-to-head benchmark available, leading by 6.1% in Geekbench OpenCL performance. However, the GTX 560M counters with superior memory bandwidth and texture throughput, making the choice highly dependent on the specific workload.

Head-to-Head Benchmarks

The only direct benchmark comparison in the data is the Geekbench OpenCL test, where the AMD Radeon R5 M430 scores 5152 against the NVIDIA GeForce GTX 560M's 4855. This represents a 6.1% advantage for the AMD part, a meaningful margin in synthetic compute workloads. The R5 M430 also demonstrates a higher average benchmark score of 5018 across all tests, compared to the GTX 560M's 4855, reinforcing its overall compute superiority.

In terms of pixel fill rate, the AMD R5 M430 achieves 6.840 GPixel/s, edging out the GTX 560M's 6.200 GPixel/s by roughly 10%. This suggests the AMD part has a slight advantage in scenarios that are heavily dependent on raster operations, such as basic fill-rate-limited tasks. However, the GTX 560M fights back with a significantly higher texture fill rate of 24.80 GTexel/s, compared to the R5 M430's 17.10 GTexel/s — a 45% advantage that gives NVIDIA the edge in texture-heavy rendering.

The floating-point performance tells a nuanced story. The GTX 560M's FP32 throughput of 595.2 GFLOPS is about 8.8% higher than the R5 M430's 547.2 GFLOPS, indicating that the NVIDIA chip has a slight theoretical compute advantage in pure shader math. Yet the AMD part still wins the Geekbench OpenCL test, which suggests that real-world compute performance is influenced by factors beyond raw FP32 numbers, such as driver efficiency and memory subsystem behavior. The memory bandwidth gap is stark: the GTX 560M delivers 60.00 GB/s over a 192-bit bus, versus just 16.00 GB/s on the R5 M430's 64-bit interface — a 3.75x difference that heavily favors NVIDIA in bandwidth-sensitive workloads.

Where Each One Wins

The AMD Radeon R5 M430 wins in overall compute benchmarks and pixel throughput. Its Geekbench OpenCL victory (5152 vs 4855) and higher average benchmark score (5018 vs 4855) make it the stronger choice for general-purpose GPU compute tasks like OpenCL acceleration. The 6.1% delta in the head-to-head test is consistent with its performance class, as it sits near the AMD FirePro W4170M (5034, -0.3%) and the AMD Radeon R7 M340 (5063, -0.9%) in the nearest rivals list. Its pixel rate of 6.840 GPixel/s also suggests a slight edge in early depth testing and basic rasterization pipelines.

The NVIDIA GeForce GTX 560M wins in memory bandwidth and texture throughput, which are critical for traditional 3D game rendering. Its 60.00 GB/s bandwidth is a massive 3.75x greater than the R5 M430's 16.00 GB/s, allowing it to handle high-resolution textures and large framebuffers far more effectively. The 45% advantage in texture rate (24.80 vs 17.10 GTexel/s) means the GTX 560M can feed texture units faster, reducing bottlenecks in geometry and shading-heavy scenes. The NVIDIA chip's higher FP32 throughput (595.2 vs 547.2 GFLOPS) also indicates a theoretical edge in complex shader calculations, even if it doesn't translate to a Geekbench win.

The GTX 560M also holds a notable advantage in memory capacity bandwidth efficiency. While the R5 M430 has more total memory at 4 GB, the GTX 560M's 1536 MB of GDDR5 operates at 2.5 Gbps effective, compared to the R5 M430's 2 Gbps effective DDR3. The GDDR5 type and 192-bit bus give NVIDIA a clear lead in sustained data transfer, which is often the limiting factor in modern gaming workloads. For users prioritizing compute APIs, the AMD part's support for Vulkan 1.2.170 is a differentiator, as the GTX 560M has no Vulkan support listed.

The Verdict

Choose the AMD Radeon R5 M430 if your primary focus is synthetic compute benchmarks and OpenCL acceleration. The data shows a 6.1% lead in Geekbench OpenCL and a higher average benchmark score (5018 vs 4855), placing it in the 30th percentile of all GPUs compared to the GTX 560M's 28th. Its support for Vulkan 1.2.170 also makes it more future-proof for modern API-based compute tasks. This is a part that performs closest to the AMD Radeon R7 M340 (5063, -0.9%) and slightly ahead of the NVIDIA Quadro 4000 (4979, 0.8%).

Choose the NVIDIA GeForce GTX 560M if your workloads are dominated by memory bandwidth and texture fill. The 60.00 GB/s bandwidth and 24.80 GTexel/s texture rate are decisive advantages for gaming and texture-heavy rendering. The higher FP32 throughput (595.2 GFLOPS) also gives it a theoretical edge in raw shader compute, even though it loses the OpenCL benchmark. Its nearest rivals include the NVIDIA GeForce GTS 450 (4893, -0.8%) and the GeForce 940MX (4844, 0.2%), indicating it sits in a similar performance class.

For a balanced assessment, the AMD R5 M430 is the better all-round compute performer, but the GTX 560M is the more capable gaming-oriented part due to its memory subsystem. The GTX 560M's 75 W TDP is explicitly listed, while no TDP is provided for the R5 M430, suggesting the AMD part may have lower power demands as an integrated-class IGP. The AMD chip is also built on a smaller 28 nm process versus the GTX 560M's 40 nm, which contributes to its higher transistor density of 12.3M / mm² compared to 4.9M / mm².

FAQ

Q: Which GPU has a higher Geekbench OpenCL score?

A: The AMD Radeon R5 M430 scores 5152, which is 6.1% higher than the NVIDIA GeForce GTX 560M's 4855.

Q: How much memory bandwidth does each GPU offer?

A: The GTX 560M offers 60.00 GB/s over a 192-bit bus, while the R5 M430 offers 16.00 GB/s over a 64-bit bus — a 3.75x difference in NVIDIA's favor.

Q: Which GPU has better texture fill rate?

A: The GTX 560M has a texture rate of 24.80 GTexel/s, which is 45% higher than the R5 M430's 17.10 GTexel/s.

Q: Does the NVIDIA GeForce GTX 560M support Vulkan?

A: No, the GTX 560M has no Vulkan API version listed, while the AMD Radeon R5 M430 supports Vulkan 1.2.170.

Q: What is the process node difference between the two?

A: The AMD R5 M430 is built on a 28 nm process, while the GTX 560M uses a 40 nm process, both by TSMC.

Q: Which GPU has a higher average benchmark score?

A: The AMD Radeon R5 M430 has an average benchmark score of 5018, compared to the GTX 560M's 4855.

Architecture Differences

The AMD Radeon R5 M430 is built on the GCN 1.0 architecture using the Jet chip, while the NVIDIA GeForce GTX 560M uses the Fermi 2.0 architecture with the GF116 chip. The AMD part is manufactured on a smaller 28 nm process, enabling a transistor density of 12.3M / mm² with 690 million transistors on a 56 mm² die. The NVIDIA chip uses a larger 40 nm process, packing 1,170 million transistors on a 238 mm² die, resulting in a much lower density of 4.9M / mm².

The R5 M430 features 320 shading units, 20 TMUs, and 8 ROPs, while the GTX 560M has 192 shading units, 32 TMUs, and 24 ROPs. AMD's design favors more shader cores, while NVIDIA's config emphasizes texture and raster hardware. In terms of API support, the R5 M430 supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The GTX 560M supports DirectX 12 (11_0) and OpenGL 4.6, but has no Vulkan support listed.

The AMD chip is designated as an IGP (integrated graphics processor) slot width, while the GTX 560M is an MXM Module. The R5 M430's bus interface is PCIe 3.0 x8, whereas the GTX 560M uses MXM-B (3.0). Neither GPU has ray tracing or tensor cores, and both lack FP16 support. The AMD part's generation is "Gem System (R5 M400)" with a predecessor of "Solar System" and successor "Polaris Mobile," while the GTX 560M belongs to the "GeForce 500M" generation with a predecessor of "GeForce 400M" and successor "GeForce 600M."

Specification Differences

| Specification | AMD Radeon R5 M430 | NVIDIA GeForce GTX 560M |

|---|---|---|

| Process Node | 28 nm | 40 nm |

| Transistors | 690 million | 1,170 million |

| Die Size | 56 mm² | 238 mm² |

| Transistor Density | 12.3M / mm² | 4.9M / mm² |

| Memory Size | 4 GB | 1536 MB |

| Memory Type | DDR3 | GDDR5 |

| Memory Bus | 64 bit | 192 bit |

| Memory Bandwidth | 16.00 GB/s | 60.00 GB/s |

| Shading Units | 320 | 192 |

| TMUs | 20 | 32 |

| ROPs | 8 | 24 |

| Pixel Rate | 6.840 GPixel/s | 6.200 GPixel/s |

| Texture Rate | 17.10 GTexel/s | 24.80 GTexel/s |

| FP32 | 547.2 GFLOPS | 595.2 GFLOPS |

| TDP | Not listed | 75 W |

| Slot Width | IGP | MXM Module |

| Bus Interface | PCIe 3.0 x8 | MXM-B (3.0) |

| DirectX | 12 (11_1) | 12 (11_0) |

| Vulkan | 1.2.170 | Not listed |

| Release Date | Not listed | 2011-05-29 |

DETAILED SPECIFICATIONS

SPECIFICATION
R5 M430
GTX 560M
Core Specs
Shading Units
320
192 -40.0%
Shaders
320
192 -40.0%
TMUs
20
32 +60.0%
ROPs
8
24 +200.0%
Compute Units
5
—
SM Count
—
4
Clocks
Base Clock
780 MHz
—
Boost Clock
855 MHz
—
GPU Clock
—
775 MHz
Shader Clock
—
1550 MHz
Memory Clock
1000 MHz 2 Gbps effective
625 MHz 2.5 Gbps effective
Memory
Memory Size
4 GB
1536 MB
VRAM (MB)
4,096
1,536 -62.5%
Memory Type
DDR3
GDDR5
Memory Bus
64 bit
192 bit
Bandwidth
16.00 GB/s
60.00 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
128 KB
384 KB
Performance
Pixel Rate
6.840 GPixel/s
6.200 GPixel/s
Texture Rate
17.10 GTexel/s
24.80 GTexel/s
FP32 (TFLOPS)
547.2 GFLOPS
595.2 GFLOPS
FP64 (TFLOPS)
—
49.60 GFLOPS (1:12)
Power
TDP
—
75 W
TDP (W)
—
75
Power Connectors
—
None
Architecture
Architecture
GCN 1.0
Fermi 2.0
GPU Name
Jet
GF116
Generation
Gem System (R5 M400)
GeForce 500M
Process Size
28 nm
40 nm
Transistors
690 million
1,170 million
Die Size
56 mm²
238 mm²
Foundry
TSMC
TSMC
Density
12.3M / mm²
4.9M / mm²
API Support
DirectX
12 (11_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.2.170
—
OpenCL
2.1 (1.2)
1.1
CUDA
—
2.1
Shader Model
6.5 (5.1)
5.1
Physical
Slot Width
IGP
MXM Module
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x8
MXM-B (3.0)
Other
Production
End-of-life
End-of-life
Predecessor
Solar System
GeForce 400M
Successor
Polaris Mobile
GeForce 600M
View Radeon R5 M430 Details View GeForce GTX 560M Details