AMD Radeon R5 M330 vs Intel UHD Graphics 710 Comparison
AMD Radeon R5 M330
UHD Graphics 710
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon R5 M330 vs Intel UHD Graphics 710
AMD Radeon R5 M330 and Intel UHD Graphics 710 are both end-of-life integrated-class parts, but they target different eras and design philosophies. The data shows a split decision: the AMD R5 M330 wins the Geekbench OpenCL test by a substantial 23.1% margin, while the Intel UHD 710 edges out a narrow victory in the Vulkan test by 1.2%. Overall, the AMD part holds a higher average benchmark score of 4170 versus 3792 for Intel, yet the newer Intel architecture counters with superior API support and a higher pixel rate, making the choice dependent on workload and software environment.
Head-to-Head Benchmarks
The most significant performance gap between these two GPUs appears in the Geekbench OpenCL test. The AMD Radeon R5 M330 scores 4302, while the Intel UHD Graphics 710 manages only 3496. This 23.1% delta is the largest single benchmark difference in the entire comparison, indicating that AMD’s older GCN 1.0 architecture still holds a decisive edge in compute-heavy OpenCL workloads. This result aligns with the R5 M330’s hardware configuration: it fields 320 shading units and 20 texture mapping units, compared to just 128 shading units and 8 TMUs on the Intel part. The AMD GPU also benefits from a dedicated 2 GB of DDR3 memory with a 64-bit bus and 14.40 GB/s bandwidth, whereas the Intel UHD 710 relies entirely on system shared memory with bandwidth described as "System Dependent."
The Vulkan test tells a different story, though the margin is far narrower. Intel UHD Graphics 710 scores 4088, narrowly beating the AMD R5 M330’s 4037 — a delta of only 1.2%. This near-tie suggests that the Intel part’s newer Generation 12.2 architecture is more efficient at handling modern graphics API overhead, despite its lower raw shader count. Notably, the Intel GPU supports Vulkan 1.4, while the AMD part is limited to Vulkan 1.2.170. The Intel UHD 710 also has a significantly higher boost clock of 1300 MHz versus the AMD’s 1030 MHz, which helps offset its fewer execution units in this test.
Looking at the broader benchmark context, the AMD R5 M330’s average score of 4170 places it in the 25th percentile of all GPUs, while the Intel UHD 710’s 3792 average lands at the 22nd percentile. The AMD part’s nearest rivals include the NVIDIA Quadro K2100M (4151, just 0.4% behind) and the AMD Radeon RX 9060 XT 8 GB (4093, 1.9% behind), showing it sits in a tight cluster of mid-range mobile GPUs. The Intel UHD 710, by contrast, is bracketed by the NVIDIA GeForce GTX 650 (3823, 0.8% ahead) and the NVIDIA Quadro 3000M (3718, 2% behind), indicating it competes with older discrete desktop parts despite being an integrated solution.
The Verdict
The benchmark data leads to a clear but conditional verdict. For users running OpenCL-based applications — common in older productivity suites, video encoding tools, and scientific compute tasks — the AMD Radeon R5 M330 is the superior choice by a wide margin. Its 23.1% lead in OpenCL is not a marginal difference; it represents a meaningful performance tier separation. The AMD part also offers double the FP32 throughput at 659.2 GFLOPS versus Intel’s 332.8 GFLOPS, doubling the raw compute potential for general-purpose workloads.
However, for modern gaming or applications built on Vulkan, the Intel UHD Graphics 710 is the better pick, even if only slightly. The 1.2% Vulkan advantage, combined with DirectX 12 (12_1) support compared to AMD’s DirectX 12 (11_1), gives Intel a forward-looking software compatibility edge. The Intel part also has a higher pixel rate at 10.40 GPixel/s versus AMD’s 8.240 GPixel/s, which can translate to better fill-rate-bound performance in certain rendering scenarios. Users prioritizing the latest API features and lower power draw (15 W TDP versus 18 W) should favor the Intel solution.
Architecture Differences
The two GPUs come from fundamentally different architectural eras. AMD’s R5 M330 uses the GCN 1.0 architecture, built on a 28 nm process at TSMC. This chip, codenamed "Exo," packs 690 million transistors into a 56 mm² die, yielding a transistor density of 12.3 million per square millimeter. It is part of the "Gem System" generation of R5 M300 series parts, succeeding the "Solar System" family and preceding Polaris Mobile.
Intel’s UHD Graphics 710 uses the Generation 12.2 architecture, built on a 10 nm process at Intel’s own foundry. It is based on the Alder Lake chip and belongs to the "HD Graphics" generation. Notably, the FACT PACK lists no transistor count or die size for the Intel part, reflecting its integration into a larger processor die rather than a standalone GPU. The Intel part’s memory interface is entirely system-shared, with no dedicated VRAM allocation, whereas AMD provides a fixed 2 GB DDR3 pool.
Clock behavior also differs significantly. The AMD R5 M330 runs at a base clock of 955 MHz and boosts to 1030 MHz, while the Intel UHD 710 starts at a much lower 300 MHz but boosts to 1300 MHz. This suggests the Intel part relies on aggressive dynamic clocking to manage thermals and power, while the AMD part runs closer to a fixed frequency. The AMD GPU’s memory clock is 900 MHz, translating to 1800 Mbps effective, while Intel’s memory clock is simply listed as "System Shared."
FAQ
Q: Which GPU has a higher average benchmark score?
A: The AMD Radeon R5 M330 has an average benchmark score of 4170, compared to 3792 for the Intel UHD Graphics 710.
Q: How does the Vulkan performance compare between the two?
A: The Intel UHD Graphics 710 scores 4088 in Geekbench Vulkan, narrowly beating the AMD R5 M330’s 4037 — a difference of just 1.2%.
Q: What is the memory configuration of each GPU?
A: The AMD R5 M330 uses 2 GB of dedicated DDR3 memory with a 64-bit bus and 14.40 GB/s bandwidth. The Intel UHD 710 uses system shared memory for both capacity and bus width, with bandwidth described as "System Dependent."
Q: Which GPU supports a newer version of DirectX?
A: The Intel UHD Graphics 710 supports DirectX 12 (12_1), while the AMD R5 M330 only supports DirectX 12 (11_1).
Q: What are the wattage requirements?
A: The AMD R5 M330 has a TDP of 18 W, while the Intel UHD Graphics 710 has a lower TDP of 15 W.
Q: How do the pixel rates compare?
A: The Intel UHD 710 has a higher pixel rate of 10.40 GPixel/s, while the AMD R5 M330 achieves 8.240 GPixel/s.
Where Each One Wins
The AMD Radeon R5 M330 wins decisively in compute-heavy and OpenCL-based workloads. Its 23.1% OpenCL advantage, coupled with double the FP32 throughput (659.2 GFLOPS versus 332.8 GFLOPS) and more than double the texture fill rate (20.60 GTexel/s versus 10.40 GTexel/s), makes it the appropriate choice for tasks like older CUDA-accelerated video rendering, physics simulations, or any software that relies on OpenCL for general-purpose GPU compute. The dedicated 2 GB VRAM also provides a consistent memory bandwidth of 14.40 GB/s, which is preferable for data sets that exceed the shared memory allocation of an integrated solution.
The Intel UHD Graphics 710 wins in API compatibility and modern graphics features. Its Vulkan 1.4 support, DirectX 12 (12_1), and higher boost clock of 1300 MHz make it better suited for contemporary games or applications that leverage the latest rendering paths. The 1.2% Vulkan victory, while narrow, is reinforced by superior pixel throughput (10.40 GPixel/s versus 8.240 GPixel/s) and significantly lower power consumption at 15 W. For thin-and-light systems where battery life and thermal headroom are critical, the Intel part also offers a 3 W TDP advantage.
Specification Differences
| Specification | AMD Radeon R5 M330 | Intel UHD Graphics 710 |
|---|---|---|
| Architecture | GCN 1.0 | Generation 12.2 |
| Process Node | 28 nm | 10 nm |
| Foundry | TSMC | Intel |
| Transistors | 690 million | Not listed |
| Die Size | 56 mm² | Not listed |
| Base Clock | 955 MHz | 300 MHz |
| Boost Clock | 1030 MHz | 1300 MHz |
| Memory Size | 2 GB | System Shared |
| Memory Type | DDR3 | System Shared |
| Memory Bus Width | 64 bit | System Shared |
| Memory Bandwidth | 14.40 GB/s | System Dependent |
| Shading Units | 320 | 128 |
| Texture Mapping Units | 20 | 8 |
| Pixel Rate | 8.240 GPixel/s | 10.40 GPixel/s |
| Texture Rate | 20.60 GTexel/s | 10.40 GTexel/s |
| FP32 Performance | 659.2 GFLOPS | 332.8 GFLOPS |
| FP16 Performance | Not listed | 665.6 GFLOPS (2:1) |
| TDP | 18 W | 15 W |
| Bus Interface | PCIe 3.0 x8 | Ring Bus |
| DirectX Support | 12 (11_1) | 12 (12_1) |
| Vulkan Support | 1.2.170 | 1.4 |
| Release Date | 2015-05-04 | 2022-01-03 |
| Predecessor | Solar System | Not listed |
| Successor | Polaris Mobile | Not listed |