AMD Radeon Pro WX 4100 vs Intel UHD Graphics 730 Comparison
AMD Radeon Pro WX 4100
UHD Graphics 730
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro WX 4100 vs Intel UHD Graphics 730
FAQ
Q: Which GPU is faster in OpenCL compute workloads?
A: The AMD Radeon Pro WX 4100 dominates, scoring 17,642 in Geekbench OpenCL versus 5,988 for the Intel UHD Graphics 730. That is a 66.1% deficit for the Intel part, making the WX 4100 roughly three times faster in raw compute throughput.
Q: How do the two compare in Vulkan performance?
A: The AMD card wins decisively again, posting 18,703 in Geekbench Vulkan against 5,870 for Intel. The delta is 68.6%, meaning the WX 4100 delivers more than triple the Vulkan performance of the integrated graphics solution.
Q: What is the architectural generation gap between them?
A: Intel uses Generation 12.1 (Rocket Lake, 14 nm+++) while AMD employs GCN 4.0 (Baffin, 14 nm). Both are end-of-life products, but Intel launched on 2021-03-29, while AMD’s WX 4100 dates to 2016-11-09.
Q: Does the Intel UHD 730 have any advantage in memory configuration?
A: It shares system memory with the CPU, with bandwidth described as “System Dependent.” The AMD card has dedicated 4 GB GDDR5 on a 128-bit bus, delivering 96.00 GB/s — a fixed, dedicated pool that does not contend with CPU workloads.
Q: Which GPU has better API support?
A: Both support DirectX 12 and OpenGL 4.6. Intel reaches Vulkan 1.4, while AMD stops at Vulkan 1.3. Intel’s DirectX feature level is 12_1 versus AMD’s 12_0, giving Intel a slight edge in API modernity despite its performance disadvantage.
Q: What is the AMD card’s launch MSRP?
A: The Radeon Pro WX 4100 launched at 399 USD. The Intel UHD 730 has no standalone MSRP because it is an integrated graphics processor (IGP).
Where Each One Wins
The AMD Radeon Pro WX 4100 wins everywhere that raw GPU throughput matters. In both head-to-head benchmarks — Geekbench OpenCL and Vulkan — it takes the round with margins exceeding 66%. Its 2.460 TFLOPS FP32 compute, 76.86 GTexel/s texture rate, and 19.22 GPixel/s pixel rate dwarf the Intel chip’s 499.2 GFLOPS, 15.60 GTexel/s, and 10.40 GPixel/s respectively. The WX 4100 also has a dedicated 4 GB GDDR5 frame buffer with 96.00 GB/s bandwidth, which makes it viable for professional applications that require consistent memory performance. Its 1,024 shading units and 64 TMUs give it a 5.3x and 5.3x advantage over Intel’s 192 shaders and 12 TMUs, respectively.
The Intel UHD Graphics 730 wins only on integration and efficiency. It is an IGP with a 15 W TDP, meaning it draws no additional power beyond the CPU package and requires no slot. Its memory footprint is shared with the system, so there is zero dedicated VRAM cost. The Intel part also supports Vulkan 1.4, a newer API revision than AMD’s 1.3, and DirectX 12_1 versus 12_0. For a basic desktop, office productivity, or a media PC where discrete GPUs are impractical, the UHD 730 is the logical choice — not because it is faster, but because it is free of the power, space, and thermal overhead that the 50 W WX 4100 demands.
The AMD card’s percentile ranking (37th vs 33rd) and higher average benchmark score (6,330 vs 5,929) confirm that it sits in a higher performance tier overall. However, the WX 4100’s closest rivals — AMD Radeon R7 M350 (0.1% faster) and NVIDIA Quadro K620 (0.8% faster) — show that it is not a powerhouse by modern standards. The Intel UHD 730’s nearest rivals are similarly modest: AMD Radeon HD 8730M (-0.4%), NVIDIA Quadro K620M (-0.5%), and AMD Radeon HD 8750M (-0.7%).
Architecture Differences
Intel’s UHD Graphics 730 is built on Rocket Lake silicon using Intel’s 14 nm+++ process. It belongs to Generation 12.1 architecture, which is Intel’s Xe-lite design scaled for integrated use. The GPU has 192 shading units, 12 texture mapping units, and 8 ROPs. It operates at a base clock of 300 MHz boosting to 1300 MHz. The memory subsystem is entirely system-shared, with no dedicated VRAM, and bandwidth is dependent on the host platform’s memory configuration. The chip is fabricated by Intel itself, and its FP32 throughput is 499.2 GFLOPS, with FP16 at 998.4 GFLOPS using a 2:1 ratio.
AMD’s Radeon Pro WX 4100 uses the Baffin chip on GlobalFoundries’ 14 nm process. It is a GCN 4.0 architecture part, belonging to the Radeon Pro Polaris family. The GPU packs 1,024 shading units, 64 TMUs, and 16 ROPs — significantly more hardware than Intel’s integrated solution. It has 3,000 million transistors on a 123 mm² die, yielding a transistor density of 24.4M per mm². Clocks run from 1125 MHz base to 1201 MHz boost. Memory is 4 GB of GDDR5 on a 128-bit bus with 96.00 GB/s bandwidth. FP32 and FP16 both measure 2.460 TFLOPS, indicating a 1:1 ratio with no FP16 acceleration tricks.
The architectural philosophies diverge sharply. Intel’s IGP is designed to minimize die area and power consumption while providing basic graphics and media capabilities. AMD’s discrete workstation card is built for sustained throughput in professional applications, with dedicated memory and a wider execution fabric. The GCN 4.0 architecture uses a command processor and compute units that scale well with parallel workloads, whereas Intel’s Generation 12.1 in this configuration is a smaller, efficiency-focused design.
Specification Differences
| Specification | Intel UHD Graphics 730 | AMD Radeon Pro WX 4100 |
|---|---|---|
| Shading Units | 192 | 1,024 |
| TMUs | 12 | 64 |
| ROPs | 8 | 16 |
| Base Clock | 300 MHz | 1125 MHz |
| Boost Clock | 1300 MHz | 1201 MHz |
| FP32 | 499.2 GFLOPS | 2.460 TFLOPS |
| FP16 | 998.4 GFLOPS (2:1) | 2.460 TFLOPS (1:1) |
| Memory Size | System Shared | 4 GB GDDR5 |
| Memory Bus | System Shared | 128 bit |
| Memory Bandwidth | System Dependent | 96.00 GB/s |
| TDP | 15 W | 50 W |
| Slot Width | IGP | Single-slot |
| Power Connectors | None | None |
| Suggested PSU | None | 250 W |
| Bus Interface | Ring Bus | PCIe 3.0 x8 |
| Display Outputs | Motherboard Dependent | 4x mini-DisplayPort 1.4a |
| Process Node | 14 nm+++ | 14 nm |
| Foundry | Intel | GlobalFoundries |
| Transistors | Not specified | 3,000 million |
| Die Size | Not specified | 123 mm² |
| DirectX | 12 (12_1) | 12 (12_0) |
| Vulkan | 1.4 | 1.3 |
| Release Date | 2021-03-29 | 2016-11-09 |
| Length | Not specified | 168 mm (6.6 inches) |
| Height | Not specified | 69 mm (2.7 inches) |
The Intel part has a higher boost clock (1300 vs 1201 MHz), but that advantage is meaningless given the 5.3x shading unit deficit. AMD’s memory advantage is absolute: dedicated GDDR5 versus system-shared. The WX 4100 also has a defined physical footprint (168 mm length) and a suggested 250 W PSU, while the Intel IGP requires no additional power supply considerations.
Head-to-Head Benchmarks
The head-to-head data contains two benchmarks, and AMD wins both. In Geekbench OpenCL, the Radeon Pro WX 4100 scores 17,642 against Intel’s 5,988. The deltaPct is -66.1%, meaning Intel’s score is 66.1% lower than AMD’s. That is not a marginal gap; it is a generational chasm. The WX 4100’s 1,024 shading units and 2.460 TFLOPS FP32 throughput simply outclass the Intel IGP’s 192 shaders and 499.2 GFLOPS.
In Geekbench Vulkan, the margin is even wider. AMD posts 18,703, while Intel manages 5,870. The deltaPct is -68.6%. Vulkan’s lower-level API tends to favor architectures with more raw execution resources, and GCN 4.0’s compute-heavy design responds well to that workload. Intel’s Vulkan 1.4 support is a newer API revision, but the hardware underneath cannot convert that compatibility into competitive frame rates or compute times.
The average benchmark scores tell the same story: AMD’s average is 6,330, Intel’s is 5,929. The WX 4100’s percentile ranking is 37 versus Intel’s 33. Even the nearest rival data confirms the hierarchy — AMD’s closest competitor is the Radeon R7 M350 (0.1% faster), while Intel’s closest is the Radeon HD 8730M (0.4% slower than Intel). Neither GPU is a high-flyer in the absolute sense, but the AMD card is clearly the stronger performer of the two.
The benchmark results align with the specification sheet. The WX 4100 has 5.3x more shading units, 5.3x more TMUs, 2x more ROPs, and a 4.9x higher FP32 throughput. Its pixel rate (19.22 GPixel/s) is 1.85x Intel’s (10.40 GPixel/s), and its texture rate (76.86 GTexel/s) is 4.9x higher. The memory bandwidth of 96.00 GB/s is entirely absent on the Intel side, which relies on shared system memory with unspecified bandwidth. All of these advantages compound in compute-heavy benchmarks like OpenCL and Vulkan, producing the lopsided results observed.